Search by property
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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Caltrops + (knock single target prone)
- Grizzly Claws + (knock-back/knock-down)
- Sever Thread + (latent triggered immobilization, mental link to PC)
- Burning Touch + (light flammable object)
- Shadow Servant + (living vault)
- Crystal Burst + (melee range AoE damage + knockback)
- Programmed Illusion + (minor illusions, mostly fluff?)
- Gust of Wind + (move object out room, remove self-worn item)
- Shift Moonbeam + (moves moonbeam)
- Starlight Barricade + (potency barrier vs. incoming spells)
- Unleash + (prepares scroll spell with chance to not destroy it)
- Blood Staunching + (prevents blood loss)
- Banner of Truce + (prevents combat in room)
- Forestwalker's Boon + (pulsing calm effect on some animals)
- Whole Displacement + (pulsing teleport out of combat)
- Nissa's Binding + (puts targets to sleep, AoE)
- Glyph of Renewal + (recharges holy weapon)
- Ease Burden + (reduces encumbrance)
- Khri Sensing + (remote view of neighboring room, passive spot on hidden)
- Glyph of Bonding + (return an item to a dead person's hand)
- Thoughtcast + (sends thought to target, connects to gweth network)
- Shape Moonblade + (shape moonblade to Small Edged, Large Edged, Twohanded Edged, or Staves forms)
- Dart (spell) + (single target TM)
- Explosive Dart + (single target damage + collateral damage)
- Illusions of Grandeur + (single target immobilization)
- Sleep + (single target sleep)
- Reactive Barriers + (slicing/puncture barrier)
- Emuin's Candlelight + (staggers incoming damage over time)
- Hodierna's commune + (staunch bleeding)
- Shear + (stunning ward vs. all spells including caster's)
- Guardian Spirit + (summons combat "pet")
- Riftal Summons + (teleport PC to your location)
- Eclipse + (triggered prevention of an attack by placing you into stealth)
- Harawep's Bonds + (webs target (re-triggers on escape))