Alteration: Difference between revisions
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Some merchants are willing to change the noun to a racial noun when appropriate. For example, a "robe" might become a "gamantang" or an "odaj." |
Some merchants are willing to change the noun to a racial noun when appropriate. For example, a "robe" might become a "gamantang" or an "odaj." |
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'''Weapons/armor can NEVER change their nouns. This is a hard rule.''' |
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Always, noun changes are up to the discretion of the merchant. If they say no, that means no. |
Always, noun changes are up to the discretion of the merchant. If they say no, that means no. |
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====Weapons & Armor==== |
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Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template. |
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'''Now, as a general rule the noun is not alterable.''' There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it. |
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The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations. |
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It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t. |
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===Maker's Marks=== |
===Maker's Marks=== |
Revision as of 17:41, 26 March 2019
Alterations are GM mediated custom changes to a facet of your character, usually an item. In most cases, these alterations are purely cosmetic, but sometimes additional factors can be added.
In addition, there is also a specific type called LTB Alterations or Premium alterations and Feature alteration that have their own special rules. This tool can be helpful in keeping your alteration idea within character count limits: http://drservice.info/static/alterationbuddy.htm
Process
Alterations can come from a variety of sources, but the two most common are merchant sessions and scroll alterations.
Merchant Sessions
Most common at festivals, alterers will show up either randomly or at prescheduled times. They will open a list, that when JOINed will place your name on said list. The list usually remains open for some time, to allow everyone to join, an occasionally it will remain open during the entire event. But usually, it will be closed after a decent amount of time, preventing any other joiners.
At this point, the alterer will usually either pick the first name (very uncommon) or a random name from the list (usual) to do work with. It should be noted, getting on the list does not guarantee work unless the alterer specifically states it. Some alterers will only work for five or ten people, others do multi-hour events working for fifty or more.
Like all alterations, all rare materials must be on hand and as well as payment required by the alterer.
Assistants
It has become more common in recent years for alterers to employ player assistants to do the initial examination of someone's idea, as these people tend to be experienced in the process. They'll help people with incomplete ideas enhance them, pick out any typos or rules violations, and just generally clean up the idea. While it is not required that the assistant's ideas be listened to, it is highly likely the alterer will not look favorably upon complete disregard of their rule corrections.
Role-playing Considerations
Role-playing considerations are always in play. This is the case with any live merchant anywhere, regardless of if it happens during a paid event or not. Live merchants are role-playing events.[1]
For example, if you're playing a Perverse-aligned character, it might not go well when you show up to a religious Rakash merchant.
Scroll
Scroll alterations are often done either through the LTB system or as a reward for purchasing an event. These differ in that all contact with the alterer is done via an ingame item, the scroll, and depending on the complexity or requests, may take several days.
Items
General Rules
- The tap (the name of the item that you see when you type INV HELD) cannot exceed 80 characters (including the leading article a/an/some and spaces)
- The tap cannot contain commas. (Commas serve as separators in inventory lists.)
- The look (what you see when you type LOOK [ITEM]) cannot exceed 500 characters, including spaces and punctuation. (There must be two spaces between sentences.)
- A read (what you see when you type READ [ITEM]) should be no more than 50 characters and 10 words. (Most writing should be in a separate read and not in the tap or look.)
- Words or phrases in any racial language will have to be verified and may not be possible at all times.
- Character names are generally not allowed.
- Items cannot dictate how people feel or react. (For example, your armor can't strike fear into the hearts of your enemies.)
- Glyphs, runes, and sigils are not permitted. Other synonyms, such as "symbols," are usually permitted.
- Items cannot glow or otherwise emit their own light (unless one of its materials naturally glows). Shimmering and other similar words are acceptable.
- Merchants generally do not add special mechanics or scripts to items.
- Merchants generally do not change where an item is worn or how much it can hold.
- Items cannot imply that they have mechanics they do not have. For example, stalking leathers can be "designed to aid stealth," but they do not actually and cannot be said to aid the wearer in moving about.
- Items named after a race are usually not permitted. For instance a Kaldaran shield needs to be specifically described in such a way that it can only be Kaldaran.
- Some descriptions should specify "when worn" or similar phrasing to prevent confusion or strangeness when an item is not being worn.
- If containers are being used as a source for material (and not the item altered), they must be empty.
- Obvious out-of-genre or out-of-character references/designs are not permitted.
- Nothing obscene, vulgar, or sexually explicit is permitted.
- Instrument material cannot be changed via scroll alterations. IE. If you have a wood instrument it must stay a wood type. Only a live alterer can change the composition of an instrument (wood to metal for example).
The history of the item cannot be described, as a stranger looking at it would have no way of knowing this information:
- Descriptions of the origin, provenance, or chain of ownership of the item are not permitted.
- Descriptions of the cause of damage to an item are not permitted. However, the damage itself is usually acceptable. (For example, you might describe a robe as "scorched" but can't say that the damage was caused by a lightning strike.)
Noun Changes
A dress can change into a gown – they are both the same thing, usually worn in the same place! A pack can be a rucksack – they're both the same thing, usually worn in the same place! Shoes can be boots, or slippers, or flats, or heels. These changes are ok! A ball can be a globe, a medallion can be a medal. A charm can be a trinket! But if we're changing it, it has to make sense for the item and match the worn place.
Note: An example of an item from years ago with an incorrect worn-place is not justification to make your item a thing it doesn't make sense to be!
Some merchants are willing to change the noun to a racial noun when appropriate. For example, a "robe" might become a "gamantang" or an "odaj."
Always, noun changes are up to the discretion of the merchant. If they say no, that means no.
Weapons & Armor
Weapons and armor have templates. Many systems touch them, and they should generally be left alone. When a katana is made it uses a katana template. A sword has a sword template.
Now, as a general rule the noun is not alterable. There is a slim chance that you may happen across a special merchant who is run by a GM that has the knowledge and ability to see what else a certain template touches, what other systems are effected by the templates, and make modifications so as to not break your thing in the certain circumstances that you touch another one of those systems with it.
The number of GameMasters approved to make these changes on the fly is very low and those with the necessary clearances generally do not have much time for performing alterations.
It’s not a never thing but it is super rare and if the merchant says no that means that they literally can’t.
Maker's Marks
Maker's marks on player-made equipment have some special rules:
- If a mark is present on a piece of equipment, it must be incorporated in the new design. There are no exceptions, even if the crafter is present to waive the requirement.
- If a mark is not present on an item, and you want to add it to the item, the merchant must be able to independently verify who made it. There appears to be a short window of time (a few days) in which it is possible to tell who made it even without a mark.[2]
Magical/Scripted Items
Many items with special magical effects or scripts can only be worked on by certain merchants. Please ask in advance and come prepared with a Plan B in case your merchant cannot work on the item.
Additionally, some items (such as the dull serpent earcuff) have special alteration rules or cannot be altered at all. If known, such rules or limitations will be described on the relevant item page.
Note: generally, an item cannot have two scripts. For example, feature-modifying jewelry can not also function as a magical item hider.
Examples of items with magical effects or scripts that may require a special merchant:
- ashcloaks
- atmospheric items
- cambrinth
- chakrel
- feature-modifying items (see below)
- flying brooms or carpets
- magical item hiders (you may now combine as many hiding mechanics as you want, provided the merchant works on such items)
- passive stat regenerating items, such as dull serpent earcuffs
- pets
- pilgrim's badges (only the tap can be altered, not the look)
- ritual foci
- soulstones (special verbs may be lost by the addition of a soulstone)
- spell-casting items
Feature-modifying Items
- Q - Can they be altered?
- A - Yes, they can be altered, but only the TAP usually shows up in features, and sometimes (depending on the setup) only the SHORT. Alterers likely will not change that setting in a session.
- Q - Can they be altered via LTB scroll?
- A - Yes, but probably not "location" change.
- Q - Are there any special rules (character limits, etc)?
- A - No limits other than the normal. Because these can be pushed into the features and pulled out, the TAP should never mention anything about the features, it should only be the item.
- Q - Is their script stackable with any other scripts (like hiders, etc.)?
- A - Not stackable, but should work with beard jewelry script as well, so you can wear both.
Titles/Professions in Item Designs
Unless the profession or title you want to use is listed below, you must display the title to prove that you have earned the right to use it. Additionally, the item design should explain how that title is appropriate. For example, a "legionary's" pack might be designed to be more comfortable on long marches.
Explicitly Permitted Titles
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Prohibited Titles
Some titles are not permitted in items, even if the character can display the title.
- ambassador, royal advisor, seneschal, etc.: This includes any items with names or descriptions that imply royalty or royal appointments.
- assassin, enforcer, hitman, etc.: This includes any items with crime-related names or descriptions.
- commander, corporal, general, sergeant, etc.: This includes any items with names or descriptions referring to military ranks or insignia (other than "Captain" for ship owners).
- galley slave, slave, slaver, etc.: This includes any items with slavery-related names or descriptions.
- sniper, hunter: This includes any items with sniper- or hunter-related descriptions.
- Torturer: This includes any items with torture-related names or descriptions.
Do not ask for any adornment or description with wording that signifies a special military rank, governmental position, royal connections or appointments. The exception to this rule is the title "captain" for nautical/boat themed items. Any ranks above captain (admiral, etc.) ARE, however, subject to this rule.
Avoid requesting an alteration that mentions a reference to royal ancestors or divine lineage. We want to try to keep historic lore within that which has been approved for the game. Likewise, we have a distinguished list of gods and goddesses and feel there are enough to go around.
Restricted Materials
If you wish to use the below materials in an alteration you must provide them. This doesn't cover depictions of the materials (e.g. embroidery of a vela'tohr flower). Some of this information was taken from the list on the DragonRealms Wedding Team website and Keishalae's list.
Some materials have special alteration rules or limitations. If known, such rules or limitations will be described on the relevant material page.
Below is a partial list of restricted materials. Please check the relevant material's wiki page for any special materials you may be considering.
Fabric
- Albarian lace
- Armure
- Arzumodine
- Avia
- Barkcloth
- Bast
- Berrybomb bast (Please see page for additional rules.)
- Bitterweave
- Bloodlace
- Bluefire velvet
- Bourde
- Camlet
- Chaosknit
- Cire
- Deathfiber
- Dergatine (fabric)
- Dragonar
- Dragonfire brocade
- Dreamweave
- Duchess satin
- Electroweave (May need to weave the static fibers into the fabric, vs bring the raw fibers.)
- Elven silk
- Elven snowlace
- Elven wool
- Eolienne
- Fae-spun silk (Fae-spun silk, faeweave, fae-woven silk, and faesilk are considered different materials for the purposes of alterations.)
- Fae-woven silk (Fae-spun silk, faeweave, fae-woven silk, and faesilk are considered different materials for the purposes of alterations.)
- Faesilk (Fae-spun silk, faeweave, fae-woven silk, and faesilk are considered different materials for the purposes of alterations.)
- Faeweave (Fae-spun silk, faeweave, fae-woven silk, and faesilk are considered different materials for the purposes of alterations.)
- Farandine
- Featherlette
- Firestorm chiffon
- Firestorm crepe
- Firestorm damask
- Firestorm fiber
- Firestorm samite
- Firestorm taffeta
- Firestorm velvet
- Fractalline
- Gemfire velvet
- Goldweave
- Gravecloth
- Heartstring lace
- Ialalhe (Special rules with color changes.)
- Icesilk (LOOK restrictions; cannot be used as thread.)
- Imperial weave
- Jaalmin
- Jadeleaf cloth (Generally cannot be dyed.)
- Jaspe
- Khaddar
- Khiynit (Please see page for additional rules.)
- Kirmiko (fabric)
- Kor'athi
- Lava samite
- Lotusweave
- Madun
- Marblesilk (Please see page for additional rules.)
- Marquisette
- Misiumosette
- Mistsilk (May be required.)
- Moonspun silk
- Musparan silk
- Nightreaver silk (Spinnerets may be required.)
- Oceanmist satin
- Petalette
- Plumette damask (Can't be an embroidery thread.)
- Plumette fiber (Can't be an embroidery thread.)
- Plumette organza (Can't be an embroidery thread.)
- Plumette samite (Can't be an embroidery thread.)
- Plumette taffeta (Can't be an embroidery thread.)
- Plumette velvet (Can't be an embroidery thread.)
- Rosecloth
- Ruazin wool
- Rumweave (Only for SimuCon items.)
- Scalene
- Seasilk
- Shadesatin
- Shadowsilk (Generally not allowed/alterable.)
- Shireli lace
- Silkcress
- Silveress
- Silverweave
- Snowflake tulle
- Songsilk
- Spun glitter
- Spun rainbow
- Starfire velvet
- Starlight velvet
- Steelsilk
- Stoneskin tweed
- Stormfire velvet
- Stormsilk (Not suitable as thread for embroidery.)
- Storyplait (Must use common name, not the Prydaenese naming.)
- Sunfire brocatelle (Please see page for additional rules.)
- Sunfire faille (Please see page for additional rules.)
- Sunfire fiber (Please see page for additional rules.)
- Sunfire georgette (Please see page for additional rules.)
- Sunfire lampas (Please see page for additional rules.)
- Sunfire sateen (Please see page for additional rules.)
- Sunkissed chiffon
- Taisidon silkcress
- Thickspun wool
- Thornweave
- Titanese
- Treasureweave
- Turbaurs
- Uzil
- Velakan linen
- Velakan wool
- Watersilk (Not suitable as thread for embroidery.)
- Westan wool
- Whirlpool crepe
- Whisperlayne
- Wildlace (Unsuitable for armor. Existing pieces must retain original color and pattern.)
- Windstorm gossamer
- Winterweave
- Witchweft
- Zenganne
- Zerarin lace
- Zerarin wool
- Zibeline
- Zillinen (Only for SimuCon items.)
Furs and Leather
- Bark-hide leather
- Cloud-white leather
- Cloudlake leather
- Corrugated-hide leather
- Crusty bark-hide leather
- Dark dragon-scale hide
- Demonsbane leather (Please see page for additional rules.)
- Demonscale (Should not be dyed.)
- Desumos-pelt leather
- Diamond-hide
- Droluger-hide leather
- Enaada
- Faelight leather
- Firecat-skin leather (Please see page for additional rules.)
- Fur seal pelt
- Heartname leather
- Helei leather
- Hiro bear pelt
- Ice-veined leather (Scripted material.)
- Inkhorne-skin leather
- Jaguar pelt
- Jaguar-pelt leather
- Kau leather
- Knarn fur
- Korograth hide
- Mammoth-hide leather
- Morgawr leather
- Panther pelt
- Puffy-white leather
- Punka
- Raven pelt
- Sandskin
- Sanguinai
- Seal-pelt leather
- Serpentine-hide leather
- Shadowleaf
- Sianedra (Color always retains caramel undertones.)
- Smoi leather
- Smokewhorl
- Sunken leather
- Walrus hide
- White fox pelt leather
- Whitleather
- Wyvern-hide leather
Creature Parts and Bone
Metals
- Abyssium
- Adamantia steel
- Agonite
- Aldamdin
- Animite (Please see page for additional rules.)
- Asharsh'dai
- Asini
- Atheldalm
- Audrualm
- Black gold (LOOK restriction; can not be applied to a different-noun item.)
- Blighted gold
- Blue gold
- Burning goldfyre
- Cambrinth (Not all GMs can alter functional cambrinth. Cannot typically add functional cambrinth to an item.)
- Coralite
- Damite
- Darkstone (metal)
- Dawnfire steel
- Diacan
- Dwarven iron
- Electrified goldfyre
- Electrum
- Elven gold
- Ephemeral goldfyre
- Everdusk damite
- Flooded goldfyre
- Forgeheart iron
- Fracturing goldfyre
- Gais
- Glaes
- Goldenglow glaes
- Goldfyre
- Green gold
- Hafaltu (Cannot be intricately carved.)
- Haledroth
- Haralun
- Hiromin (Has requirements for glow.)
- Icesteel
- Ilmenite (Cannot be intricately carved.)
- Indium
- Indurium
- Iridium
- Ithridu
- Ka'hurst
- Kadepa
- Keismin
- Kelpzyte
- Kertig
- Kiralan (Can be smelted and worked like a metal)
- Kuwinite
- Loimic
- Loveglass
- Lumium
- Meteoric iron
- Mistglass
- Moen takibena
- Moonsilver (Must stay its original color/type.)
- Muracite
- Negnetha
- Niello
- Niniam
- Oceanic orichalcum
- Orichalcum
- Purple gold
- Quelium
- Selatila
- Silversteel
- Star-kissed kertig
- Starshine
- Sungold
- Telothian
- Tomiek
- Truegold (can be described as "glowing truegold")
- Tursa
- Tyrium
- Uthamar
- Vardite
- Velakan starsteel
- Windsteel
- Wuthering goldfyre
Stone & Runestone Materials
- Aevanstone
- Anjisis
- Asketine (Cannot be intricately carved.)
- Avaes (Cannot be intricately carved.)
- Axinite (Cannot be intricately carved.)
- Azurite (Cannot be intricately carved.)
- Belzune
- Blackwater jet
- Calavarite (Cannot be intricately carved.)
- Celestite (Cannot be intricately carved.)
- Dhhresh
- Diorite
- Dreamstone (Scripted dreamstone items can't be altered.)
- Elbaite (Cannot be intricately carved.)
- Erythrite (Cannot be intricately carved.)
- Felstone
- Fulginode
- Gloamstone
- Glowstone
- Iheaneu'a (Cannot be intricately carved.)
- Imnera (Cannot be intricately carved.)
- Ixaemite
- Lemicule (Cannot be intricately carved.)
- Maelstone
- Maiden's marble
- Nightstone
- Rhodonite (Cannot be intricately carved.)
- Scheelite (Cannot be intricately carved.)
- Selenite (Cannot be intricately carved.)
- Senci
- Sharkstone
- Sraeth (Cannot be intricately carved.)
- Starstone
- Surlaenis gold marble
- Xenomite
- Xibaryl (Cannot be intricately carved.)
- Zengalmi (Cannot be intricately carved.)
Woods
- Adderwood
- Aesetani applewood
- Aformosia
- Albarco
- Aldamalm (wood)
- Alerce
- Avodire
- Ayabere
- Azurelle
- Bocote
- Bogbirch
- Brinewood
- Cloudbark
- Cobwood
- Copperwood (Not needed for alterations.)
- Crabwood
- Darkspine
- Diamondwood
- Dragonwood
- Durian
- E'erdream
- Felwood
- Finivire
- Fyearikil agani
- Ghostspine
- Glitvire
- Gloomwood
- Goldbark
- Goldwood
- Greenheart
- Grimwood
- Haizeebo
- Hexwood
- Icethorn
- Ilithic applewood
- Ilomba
- Iroko
- Ironrot
- Kapok
- Khor'vela
- Lirisan
- Macawood
- Pozumshi
- Ramin
- Ribbon-stripe
- Riverlimb
- Rockwood
- Shadowbark
- Siksrajan applewood
- Silverwood
- Smokewood
- Spiritwood (If fodder is not pure white, the alteration may not be pure white.)
- Stormwood
- Tamarak
- Tamboti
- Zingana (wood)
Flowers
Flower-specific guidelines as per GM Winna, Nov 2018: Actual flowers need to be provided if actual flowers are intended to be in the altered item. For example, if a person wanted 'an elaborately woven wreath of dusky purple phofe flowers', they would need to provide the flowers. If they only wanted 'an elaborately woven wreath of sculpted silver phofe flowers', they would not need to provide the fresh flowers.
- Albreda's Heart rose
- Aldam lorma flower
- Blazing Star flower
- Cassava root
- Crimson Massacre carnation
- Death's Shadow lily
- Desert Scorpion blossom
- Dusk rose
- Etlingera
- Fawn lily
- Flaming Arrow wolfsbane
- Ghost orchid
- Glythtide's Garden rose (Insanity rose, Betrothal rose, etc.)
- Gnomish kocho
- Golden Eu's Promise flower
- Golden Treasure rose
- Harawep's Web rose
- Healing Heart orchid
- Heaven's Bells
- Jambu
- King protea flower
- Lion's Mane iris
- Lisianthus
- Midwinter's Sickle
- Moonlight gardenia
- Moonstained wildflower
- Phofe flower
- Queen of the night lily (or Queen-of-the-night lily)
- Rainbow rose
- Romantic Ballad peony
- Samatak (nothing samatak for weddings, including flowers)
- Scarlet Panther lily
- Sun's Glory
- Tamsine's Blessing tuberose
- Tamsine's Cauldron rose
- Tidal lily
- Vanderpea
- Vela'tohr flower
- Velvet lily
Gems
- Absinthe emerald
- Abyssal quartz
- Aeschelich
- Alavern
- Aldamalm (gem)
- Alshabi stone
- Ambergris
- Ametrine
- Amlothite
- Anloral (Can't be added to an item.)
- Aoustone
- Asarenjan (if item tap mentions glowing, asarenjan must be explicitly referenced as the source.)
- Atulave
- Aurora opal
- Aurora tourmaline
- Avene
- Bearclaw emerald
- Black assassin's diamond
- Black diamond (Only needs to be provided if desired in large quantities.)
- Blackberry miajho
- Bleeding heart jade
- Blood ruby
- Bloodmist garnet
- Blue hawkseye
- Bumblebee jasper
- Celeste
- Cerith shell
- Chakrel (LOOK restriction; only jewelry-type items allowed)
- Champagne diamond
- Chaos chalcedony
- Cherry opal
- Chocolate opal
- Cinacs
- Cloud ruby
- Cloudstone
- Conquerer's ruby
- Cosmic zircon
- Crimson emerald
- Crimson sapphire
- Crystalline dragon tear
- Dalaeji black sapphire
- Dalterein diamond
- Damaryn pearl
- Dawgolite
- Dawnbreak diamond
- Demantoid garnet
- Demon gaze agate
- Dendritic opal
- Dewdrop diopside
- Dragon Fire opal
- Dragon's Blood ruby
- Dragon's Eye ruby
- Dragon's Heart ruby
- Dragon's blood crystal
- Dragon's scale sapphire
- Dragonfire amber
- Dragonvein agate
- Drake's heart amber
- Drogor's Wrath sapphire
- Durgauldite
- Dusk spinel
- Duskbloom sapphire
- Dwalgim
- Ebon Jackal's Heart pearl
- Eclipsed iolite
- Elamiri pearl
- Elamiri sapphire
- Elanthite
- Eldring
- Eluned's tear sapphire
- Enelne's eye
- Er'qutrite
- Erythraean
- Estrildite
- Eu's promise crystal
- Eventide moonstone
- Fathomstone
- Fire Maiden topaz
- Fire agate
- Fire whirl ruby
- Firesilk opal
- Firulfian crystal
- Flame opal
- Flame spinel
- Forest fire jasper
- Forest's Heart garnet (Always faceted, never cabochon.)
- Fortune's Star diamond
- Frost opal
- Frostflare opal
- Gemfire ruby
- Geobloom (Please see page for additional rules.)
- Glacier emerald
- Glitterstar (Only for SimuCon items.)
- Gloomglass
- Godsmarked turquoise
- Grapefruit ruby
- Grazhite
- Hav'roth's ambrosia
- Haze sapphire
- Heartstone
- Hekemhhg lazuli
- Heliotrope
- Honeycomb opal
- Honeydew diamond
- Howlite
- Huntress diamond
- Iahja
- Ice sapphire
- Iceblink peridot
- Idon's sapphire
- Ilithi emerald
- Imperial coral
- Imperial quartz
- Imperial ruby
- Imperial sapphire
- Imperial topaz
- Inferno's heart
- Inkdrop agate
- Irinai
- Ismenite
- Jelly opal
- Juicy loot (gem)
- Jungle turquoise
- Katamba jasper
- Katamba spinel
- Katamba's Spire
- Katambite
- Kazene
- Kiwi jasper
- Kuldaez crystal
- Lagoon's mist garnet
- Lava sphalerite
- Lava topaz
- Lemon quartz
- Lightning amethyst
- Lion's Heart topaz (Always faceted, never cabochon.)
- Lotus flower sapphire
- Mango fluorite
- Merewaldite
- Merlot ruby
- Mermaid's Tear sapphire
- Mermaid's chalcedony
- Midnight diamond
- Midnight onyx
- Midnight ruby
- Mistfall diamond
- Molten-core diamond
- Moon coral (Please see page for additional rules.)
- Moon pearl
- Moonspun ruby
- Morleenite
- Mountain agate
- Musparan gold sapphire
- Mystic topaz (As wedding item will count as verbed)
- Nature's Canopy emerald
- Negerat
- Night diamond
- Night sky citrine
- Nightfire opal
- Nimbus garnet (As wedding item will count as verbed)
- Ocean jasper
- Ocean's Deep emerald
- Ocean's Heart diamond
- Orchid alexandrite (As wedding item will count as verbed)
- Passionfruit beryl
- Peacock jasper
- Penhetite
- Persimmon peridot
- Phantom sapphire (As wedding item will count as verbed)
- Pineapple topaz
- Pink pearl
- Pitch pearl
- Plum garnet
- Plumed agate
- Rainbow hematite
- Rainbow sapphire
- Raspberry alexandrite
- Red diamond
- Red emerald
- Reshalian tourmaline
- Riftstone
- Rikar crystal
- Rimestone
- Riverhaven jet
- Rivertear
- Royal Zoluren topaz
- Saendalan emerald
- Saendalen emerald
- Saffron topaz
- Sana'ati heart
- Sand golem eye
- Sandstrike crystal
- Scarlet emerald
- Scorpion diamond
- Scoundrel's diamond
- Sea diamond
- Sea-green sapphire
- Seahorse sapphire
- Seastar tourmaline
- Serpent's Heart ruby
- Serpent's head sapphire
- Shadow emerald
- Shadowstar (Only for SimuCon items.)
- Shrike's Eye sapphire
- Siato star emerald
- Sirenstone
- Sky opal
- Smoke ruby
- Smokestone (Please see page for additional rules.)
- Smoky topaz
- Soulstone
- Spectrolite
- Spiderweb jasper
- Spiderweb turquoise
- Spiritgem
- Spring emerald
- Sraxaec's blood onyx
- Star sapphire
- Starfire topaz
- Starlight ruby
- Stormfire topaz
- Stormheart topaz
- Summer's Heart sapphire (Always faceted, never cabochon.)
- Sun coral
- Sunderstone (gem)
- Sunset opal
- Sunstar jasper
- Svelae
- Swirling charoite
- Syrin’s heart
- Szeldite
- Tablature turquoise
- Taffelberry sapphire
- Taisidon emerald
- Taisidon sunset garnet
- Taisidonian pearl
- Tarina
- Tasialm
- Teiro's Hate ruby
- Tempest sapphire
- Temptress beryl
- Thealstone
- Tidal bloodstone
- Tiger lily carnelian
- Twilight sapphire
- Ulhari prism
- Unicorn spinel
- Vela'tohr tourmaline (As wedding item will count as verbed.)
- Velakan pearl (Must stay its original color, as color determines rarity.)
- Vengeance ruby
- Verdant heart
- Verenite
- Violet's heart amethyst (Always faceted, never cabochon.)
- Viper's eye sapphire
- Viperscale alexandrite
- Voilyne
- Volcano's heart citrine (Always faceted, never cabochon.)
- Watermelon tourmaline
- Whiskey quartz
- White diamond
- Wild Horse jasper
- Winter emerald
- Wolfsoul amber
- Wraithheart
- Xibar topaz
- Xibarite
- Yavasite
- Yellow diamond
- Yellow heliodor
- Yoakenite
- Zenith spinel (If part of a wedding item, the usage counts as a verbed item.)
- Zephyr heart
- Zoetia
- Zoluren white sapphire
- Zuzaret
Tattoos
General rules
These are mainly common sense, and shouldn't be considered a comprehensive list. As with all alterations, the alterer has the final say. This list also designed to provide information for Assisted Wedding tattoos, which may be very different than those provided by the average tattoo merchant (the main difference being that wedding tattoos can cover multiple body parts in the description).
Tattoos are available for Queen's and King's weddings. There is a maximum of two per wedding, and they go to the couple only -- so no tat for the mother-in-law. They also count as a verbed item slot.
Generally speaking:
- Tattoos cannot appear to move on their own.
- As with all wedding alterations, they must not be sexually themed or be inappropriate for a family game.
- No tattoos with pictures of people mentioning only their name. How do I know that's your neighbor Samantha on your bicep? I wouldn't, but I would be able to see a blonde with green eyes perched on a boar.
- Tattoos are ink only. No throwing gems on top, scarification, branding, etc.
- Limit for the length of tattoos is approximately 512 characters, spaces included. Don't forget that in DR, we double space between sentences!
- Tattoos must begin with "She/He has a tattoo of" and end with "on his/her (area)".
Tattoo Rules for Prydaen
Prydaen tattoos should be kept minimal and on areas where the fur is likely to be thin or sparse (like limbs, wrists, cheeks). Something on a back or chest or the like would never actually show up unless they are bald in that area.
Valid Areas
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Titles
- 2 words, maximum
- 20 characters, maximum (may have a very LITTLE wiggle room here)
- Title cannot currently be in the system.
- If your request uses a title that is in the system, you must meet all requirements for that title. If I wanted "Mystic Scythe", for example, I'd need to be able to display the Mystic title to the GM working on it in order to use the title.
- The GM working with you has the final say on the title.
- Please do NOT pick up the custom title pins with only one title in mind. If your initial choice is turned down, there are no refunds on these pins. You should only get a custom title pin if you have numerous potential titles in mind.
Creatures
Specific SubTypes
- Embiggening: enlarges containers to hold more items
- Feature: changing text features in your character's LOOK
- Rebecho: adds ties to items
References
- ↑ Post:Social_Outrage_-_12/03/2017_-_13:03
- ↑ Personal alteration experience
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