Post:Current Familiar Alteration Guidelines - 11/6/2010 - 16:22:04
Current Familiar Alteration Guidelines · on 11/6/2010 4:22:04 PM | 1591 |
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The following are the current guidelines for Warrior Mages getting familiar alterations. Some of these restrictions may be loosened in the future as we continue to work on the familiar system and open up the possibility of more types of familiars, but are not negotiable for now.
#1 The noun cannot be changed. A bear will remain a bear. #2 The familiar's appearance cannot include magical effects or elemental manifestations. No chill as it passes, fire aura, laser eyes, lightning crackling in its claws, etc. #3 The familiar's appearance cannot include clothing or other artificial ornamentation. #4 The familiar needs to appear at a glance to be a living creature that can function as a member of its adoptive species. #5 The familiar cannot have anthropomorphic features. #6 As a subjective rule, the familiar will not accept forms that are degrading to it or in bad taste. The alterer is the only arbiter in this matter. Outside those considerations, familiars do not need to appear natural. Size, proportion, coloration, patterns, and the occasional extra limb can all exceed normal limits for a creature. However, #6 applies strongly when you start playing with unnatural forms. In IC terms, the familiar is in its rights to not answer your summons if you want to bind it in a freak show form. If you want something really weird, keep it artistic and be prepared that you may very well be told no. Alterations that stay within the natural range of expression for the animal, even the extraordinary ones, are much "safer" and less likely to be rejected. There will also be an IC rendition of these rules available at the time of alteration. A character can only receive one familiar alteration from Rellecke. | |
This message was originally posted in Events and Happenings in DragonRealms' Elanthia (13) \ Hollow Eve Festival (30), by DR-ARMIFER on the play.net forums. |