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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Serpent's Hiss + (Makes enemies flee the room.)
- Braun's Conjecture + (Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions.)
- Syamelyo Kuniyo + (Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost.)
- Badger Form + (Moderate non-ablative barrier vs. Magic, Mind, Fear, or Charm attacks)
- Kinetic Fling + (Moves object on ground into neighbouring room.)
- Ignition Point + (Naphtha delivered by Paeldryth's Wrath will ignite on impact)
- Mind Shout + (Nerve damage, AoE stun, sleep, disarm.)
- Electrostatic Eddy + (Nerve damage, AoE, Chance to pull from hiding.)
- Mental Blast + (Nerve damage, Stun, sleep, disarm. Single target.)
- Sibowen + (No stun teleport to hiding using Katamba moonbeam)
- Ethereal Shield + (Non-ablative elemental damage shield.)
- Naming of Tears + (Non-ablative percentage damage barrier that pulses to groupmates.)
- Khri Sagacity + (Non-ablative, percentage barrier to physical damage.)
- Sumilo Aev + (Observe constellations both during day and at night.)
- Avtai Alshavi + (Observe constellations out of season.)
- Covetous Rebirth + (Occasional DEPART GUILD with all the benefits of DEPART ALL.)
- Avtalia Array + (Passively charges worn cambrinth/gaethzen when outdoors while Noumena is active.)
- Minor Physical Protection + (Percentage damage reduction.)
- Telekinetic Shield + (Percentage-based damage resistance; reduce target time of Telekinetic Storm)
- Eye of Kertigen + (Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms.)
- Aspirant's Aegis + (Physical damage reduction (casting on others drains caster))
- Cage of Light + (Physical damage reduction, Elemental damage reduction/absorption)
- Tenacity + (Physical damage resistance.)
- Flush Poisons + (Poison heal)
- Consume ritual + (Prepares a corpse to be used as fuel for necromantic healing.)
- Arise ritual + (Prepares a corpse to become a CFB zombie.)
- Cut ritual + (Prerequisite for some Blood Magic and Animation spells.)
- Resumption + (Preserves memories after death)
- Soul Bonding + (Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection.)
- Spite of Dergati + (Prevents all spell casting in the area.)
- Sanctuary + (Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility.)
- Khri Intimidate + (Prevents engagement)
- Elision + (Prevents opponent attacks at the cost of Starlight Aura.)
- Huldah's Pall + (Prevents spellcasting.)
- Ambush Slash + (Prevents the target from retreating or moving for a short period along with dropping the target to their knees on top success.)
- Titan + (Provides a reduction to the start-up cost and pulsing cost of berserks. Chance to reset War Stomp cooldown with a kill.)
- Templar + (Provides bonus to effective ranks (Augmentation, Warding, or Utility) when using forms, 20% to a maximum of 50 ranks.)
- Paeldryth's Wrath + (Pull or knock back target.)
- Flashflood + (Pulsing anti-stun/anti-web/auto-standup)
- Khri Silence + (Pulsing invisibility.)
- Blend + (Pulsing self-invisibility.)
- Eyes of the Blind + (Pulsing self-invisibility.)
- Eagle's Cry + (Puncture damage, Cold damage)
- Breath of Storms + (Puncture damage, Cold damage, Electrical damage, Single target. Will of Winter changes it from puncture/electrical to puncture/cold.)
- Horn of the Black Unicorn + (Puncture damage, Cold damage, Single-strike attack.)
- Strange Arrow + (Puncture damage, Electrical damage, single target.)
- Dragon's Breath + (Puncture damage, Fire damage, Enables actions that deal damage.)
- Burn + (Puncture damage, Fire damage, Single target DFA.)
- Telekinetic Storm + (Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used.)
- Telekinetic Throw + (Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used.)
- Magnetic Ballista + (Puncture damage, Impact damage, Creates a ballista that fires rocks.)
- Ring of Spears + (Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change.)
- Stone Strike + (Puncture damage, Impact damage, Single target multi-strike.)
- Partial Displacement + (Puncture damage, Impact damage, armor piercing, single target.)
- Crystal Dart + (Puncture damage, Slice damage)
- Acid Splash + (Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Random pair of damage types. Single-target.)
- Footman's Strike + (Puncture damage, Slice damage, Impact damage, Damage type determined by weapon used.)
- Blufmor Garaen + (Puncture damage, Slice damage, Impact damage, Cold damage, Enable actions that cause damage. Physical damage type varies with the action)
- Universal Solvent + (Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types.)
- Vivisection + (Puncture damage, Slice damage, Single-target TM. Magical snipe attack.)
- Air Lash + (Puncture damage, Slice damage, Single target.)
- Way of the Disciplined Step + (Raises balance)
- Sanyu Lyba + (Reactive and non-protective anti-magic defense.)
- Pathway of Precision + (Reduce penalty from finely targeting a body part)
- Pathway of Quickness + (Reduce spell targeting time)
- Rite of Forbearance + (Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers)
- Pathway of Defense + (Reduces accuracy of incoming TM spells)
- Khri Slight + (Reduces chance of getting caught shoplifting (can reduce to zero))
- Ghost Shroud + (Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. It also hides your features, and changes your appearance in the room.)
- Khri Adaptation + (Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last.)
- Buffalo Form + (Reduces encumbrance.)
- Pathway of Conserve + (Reduces minimum prep of TM spells)
- Quick Infusions + (Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered.)
- Yogi + (Reduces up-front inner fire cost of meditations (meditations have no pulsing cost).)
- Rite of Contrition + (Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect.)
- Gift of the Stars + (Refills 25 mana at night.)
- Resection + (Removes poison/disease at the cost of wounds.)
- Bitter Feast + (Replaces Eylhaar's Feast's addiction drawback with a short stun.)
- Rejuvenation + (Restores the lost experience due to death.)
- Fate's Kiss + (Roll illusory dice.)
- Distant Gaze + (Scry on moonbeam (continuous), Project message through moonbeam)
- Spiteful Rebirth + (Self-raise via DEPART DEATH.)
- Murrula's Flames + (Self-resurrection provided it's cast before death.)
- Melyo'a Ihean + (Sense if someone or something is hidden)
- Flame + (Shows Inner Fire level and training status.)
- Power (meditation) + (Shows duration remaining of abilities)
- Saesordian Compass + (Significantly reduces time to full targeting prep, makes SLS multi-hit)
- Calm + (Single target calm)
- Khri Terrify + (Single target immobilize.)
- Arbiter's Stylus + (Slice damage, Cold damage)
- Chill Spirit + (Slice damage, Cold damage, Spirit damage, Spirit heal, Single-strike spirit siphon.)
- Soul Attrition + (Slice damage, Cold damage, Spirit damage, Shield-ignoring single target.)
- Shockwave + (Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely.)
- Rimefang (spell) + (Slice damage, Cold damage, Pulsing damage to melee range.)
- Dinazen Olkar + (Slice damage, Cold damage, Single target.)
- Frost Scythe + (Slice damage, Cold damage, armor piercing)
- Icutu Zaharenela + (Slice damage, Cold damage, converts TOUCH into an attack)
- Carrion Call + (Slice damage, Fire damage, Less damage than normal, but tends to hit wounded body parts.)
- Smite Horde + (Slice damage, Impact damage, multistrike AoE.)
- Oshu Sarhhtha + (Solely a RP dancing tool.)
- Awaken Forest + (Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead.)
- Ward Break + (Spell Barrier dispel (Shear, Soldier's Prayer, etc.))
- Mask of the Moons + (Spells cast at you will sometimes go awry)
- Vigil + (Spirit damage, Spirit heal, Equalizes the spirit health of two linked players.)
- Eylhaar's Feast + (Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue.)
- Meraud's Cry + (Spirit damage, drains caster's spirit only, AoE offensive dispel.)
- Ghoulflesh + (Splits wounds between necromancer and their CFB zombie or Risen.)
- Embed the Cycle + (Standard percentage damage barrier against all types)
- Idon's Theft + (Steal a spell from target allowing you to cast it.)
- Staunch + (Stops all bleeding for a time.)
- Empower Moonblade + (Store fully prepared spells in moonblade)
- Bastion + (Strong ablative barrier vs. Willpower attacks.)
- Turtle Form + (Strong anti-magic potency barrier.)
- Kuniyo's Strike + (Stun and possible knockback.)
- Deadfall + (Stuns or knocks out target)
- Stun Foe + (Stuns target)
- Dazzle + (Stuns target)
- Awaken ritual + (Summons a previously created Risen.)
- Khri Serenity + (SvS barrier vs Will.)
- Landslide + (SvS barrier vs. attacks defended against with Reflex)
- Aether Cloak + (TM barrier and reflect.)
- Glythtide's Joy + (TM integrity barrier for outgoing spells.)
- Dissection ritual + (Teaches Thanatology and First Aid.)
- Teleport + (Teleport self to moonbeam)
- River in the Sky + (The first hit registered in X seconds is completely negated. Vitality shield even while hit-negation is on cool down.)
- Whirlwind (ability) + (The user attacks everything within range. If minimums are met, both main and offhand weapons make the attack against each target. It can also be used to remove webs from the user, or another.)
- Curse of Zachriedek + (This curse weakens and destablizes the target creature's armor and weapons.)
- Time of the Red Spiral + (This is a Heavy TM metaspell that periodically empowers your Harm Evil or Harm Horde spell.)
- Failure of the Forge + (Token amount of damage reduction. Debuffs weapons held by aggressors.)
- Contingency + (Triggered Teleport)
- Fetish ritual + (Turns harvested material into a (control) fetish for a new Risen.)
- Aura of Tongues + (Understand but not speak other languages.)
- Book Burning + (Unknown)
- Relight + (Unknown)
- Call from Within + (Unknown)
- Sorden Singec + (Unknown)
- Bonegrinder + (Unknown)
- Disassemble + (Unknown)
- Alloyage of Self + (Unknown)
- Teachings of the Verdant Lily + (Unknown)
- All-Presence + (Unknown)
- Sylvan Purity + (Unknown)
- Convergence + (Unknown)
- Phenomena + (Unknown)
- Cobra Form + (Unknown)
- Strategos + (Unlocks ROAR AREA and ROAR CREATURE)
- Narmor Feas + (Uses item in right hand for TKT.)
- Serenity (meditation) + (Very strong integrity magic barrier. Drains inner fire on block. Increases roar cost.)
- Heart Link + (Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease.)
- Vessel of Salvation + (Vitality damage, Vitality heal, use own vitality to create vitality "battery" that others can use)
- Vitality Healing + (Vitality heal)
- Hodierna's Lilt + (Vitality heal, Fatigue heal, Spirit heal)
- Famine + (Vitality heal, Pulsing)
- Alkahest Edge + (Vivisection damage becomes slicing + random element.)
- Nonchalance + (Ward against Charm and Fear spells)
- Swan Form + (Weak integrity anti-magic barrier.)
- Prediction (meditation) + (When disabled (stun/immobilize/web/knockdown), you dive-roll out of the room.)
- Devour + (Wound heal)
- Heal Wounds + (Wound heal)
- Consume Flesh + (Wound heal, Destroy body parts of a corpse.)
- Bloodthorns + (Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster.)
- Embrace of the Vela'Tohr + (Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant)
- Regenerate + (Wound heal, gradually heals wounds/scars)
- Fountain of Creation + (Wound heal, heals all wounds/scars)
- Heal Scars + (Wound heal, heals scars)
- Necrotic Reconstruction + (Wound heal, only heals corpses, zombies, or constructs)
- Heal + (Wound heal, periodically heals your worst wounds)
- Essence of Yew + (ablative magic barrier)
- Manifest Force + (ablative physical damage barrier)
- Perseverance of Peri'el + (ablative vitality barrier)
- Gauge Flow + (allows magical research)
- Adaptive Curing + (allows preemptive casting of Flush Poisons and Cure Disease; allows Heal to remain active even with no wounds)
- Tangled Fate + (alters single prediction (stuns if more than one))
- Glyph of Warding + (always retain items regardless of depart option; hinders assailant's ability to aim or target)
- Auto-Glyph + (automatically invoke both Warding and Bonding glyph on death)
- Self Confidence + (barrier vs. Charm and Fear)
- Kertigen's commune + (bless weapon)
- Holy Warrior (spell) + (blesses held weapon, sometimes stuns attacker)
- Bond Armaments + (bonds weapon/shield to hand)
- Air Bubble + (breathe underwater)
- Ancestral Arts + (buff properties of crafting tool)
- Pattern Hues + (change the color of certain spells and cantrips)
- Raincloud + (create a raining cloud over player's head)
- Stone Seat + (create chair)
- Water Globe + (create globe of water or snow)
- Eluned's commune (1) + (create holy water)
- Glythtide's commune + (create marriage and divorce roses)
- Highlight Flaws + (damage amplifier)
- Sprout + (damage constructs)
- Compost + (decays items on ground (does not boost life mana))
- Mirror Image + (decoy barrier)
- Khri Shadowstep + (decrease advance time while hidden, 0RT sneaking in town)
- Flashpoint + (destroy held object)
- Rend + (dispel 2 effects, self-cast or targeted)
- Dispel (spell) + (dispels one magical effect)
- Air Blast + (dries accumulated moisture)
- Imbue + (enables an item to be enchanted)
- Astral Projection + (enter astral form)
- Conductive Spires + (fire/electric barrier)
- Will O Wisp + (fluff ball of static charge)
- Aethereal Image + (fluff illusion)
- Aether Spheres + (fluff juggling item)
- Harmless + (force target to disengage from caster)
- Innocence + (forces target to disengage; prevents facing/advancing)
- Compel + (forces target to leave room)
- Crystalize Ice + (freeze water)
- Tezirah's Veil + (gives random predictions; fills prediction pools.)
- Steps of Vuan + (group pulsing invisibility)
- Electric Charge + (imbue player or object with fluff static charge effect)
- Paralysis + (immobilizes and knocks down (single target))
- Halt + (immobilizes target)
- Fortify + (increase durability of an item)
- Seal Cambrinth + (increases capacity by 30%, prevents stored mana from leaking)
- Refractive Field + (instant (then pulsing) invisibility)
- Lay Ward + (integrity barrier against spells)
- Ice Patch + (knock down, immobilize)
- Caltrops + (knock single target prone)
- Grizzly Claws + (knock-back/knock-down)
- Sever Thread + (latent triggered immobilization, mental link to PC)
- Burning Touch + (light flammable object)
- Shadow Servant + (living vault)
- Crystal Burst + (melee range AoE damage + knockback)
- Programmed Illusion + (minor illusions, mostly fluff?)
- Gust of Wind + (move object out room, remove self-worn item)
- Shift Moonbeam + (moves moonbeam)
- Starlight Barricade + (potency barrier vs. incoming spells)
- Unleash + (prepares scroll spell with chance to not destroy it)
- Blood Staunching + (prevents blood loss)
- Banner of Truce + (prevents combat in room)
- Forestwalker's Boon + (pulsing calm effect on some animals)
- Whole Displacement + (pulsing teleport out of combat)
- Nissa's Binding + (puts targets to sleep, AoE)
- Glyph of Renewal + (recharges holy weapon)
- Ease Burden + (reduces encumbrance)
- Khri Sensing + (remote view of neighboring room, passive spot on hidden)
- Glyph of Bonding + (return an item to a dead person's hand)
- Thoughtcast + (sends thought to target, connects to gweth network)
- Shape Moonblade + (shape moonblade to Small Edged, Large Edged, Twohanded Edged, or Staves forms)
- Dart (spell) + (single target TM)
- Explosive Dart + (single target damage + collateral damage)
- Illusions of Grandeur + (single target immobilization)
- Sleep + (single target sleep)
- Reactive Barriers + (slicing/puncture barrier)
- Hodierna's commune + (staunch bleeding)
- Shear + (stunning ward vs. all spells including caster's)
- Guardian Spirit + (summons combat "pet")
- Riftal Summons + (teleport PC to your location)
- Eclipse + (triggered prevention of an attack by placing you into stealth)
- Harawep's Bonds + (webs target (re-triggers on escape))