Property:Ability effect is

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Description: A property used for the short effect of a spell.
Type: string

There are currently 602 items in this property, 116 of which are incomplete, and 0 of which are outdated.
Showing 250 pages using this property.
I
knock down, immobilize  +
Slice damage, Cold damage, converts TOUCH into an attack  +
Create elemental weapons that do cold damage.  +
Steal a spell from target allowing you to cast it.  +
Adds fire damage proportional to the highest physical damage stat of the weapon  +
Naphtha delivered by Paeldryth's Wrath will ignite on impact  +
single target immobilization  +
enables an item to be enchanted  +
forces target to disengage; prevents facing/advancing  +
+Evasion skill  +
+Enchanting skill, +Warding skill  +
+Agility (stat), +Charisma (stat), +Discipline (stat), +Intelligence (stat), +Reflex (stat), +Wisdom (stat), Only two from specific stat pairings.  +
Elemental damage reduction. Ablative barrier.  +
-damage (from serious hits)  +
+Targeted Magic skill  +
Increased Burn accuracy and damage based on moons/sun  +
J
Increases inner fire gain from all kills against critters, and from strikes in PvP (60 second timer).  +
K
-Stealth skill, can reveal the hidden and invisible.  +
bless weapon  +
Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last.  +
+Reflex (stat)  +
Indiscriminate self dispel.  +
Calm all engaged targets.  +
+Tactics skill, +Charisma (stat), pulsing anti-web/immobilization  +
Decrease stealth hindrance, anti-locate barrier, blocks hunt  +
+Stealth skill  +
Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds.  +
+Brawling skill, +Evasion skill  +
+Stamina (stat)  +
Invisibility on receiving a sufficiently damaging strike  +
+Athletics, Balance heal, chance to catch and return throw a weapon thrown at you  +
+Agility (stat)  +
+Debilitation skill, +Intelligence (stat)  +
-Evasion skill, all engaged targets.  +
+Strength (stat)  +
Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat  +
+First Aid, +Outdoorsmanship  +
Prevents engagement  +
+Alchemy Skill, +Engineering Skill  +
+Thievery skill, +Discipline (stat)  +
-Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only  +
+Locksmithing skill, Gives user a chance to dodge a blown trap while opening boxes.  +
Non-ablative, percentage barrier to physical damage.  +
remote view of neighboring room, passive spot on hidden  +
SvS barrier vs Will.  +
decrease advance time while hidden, 0RT sneaking in town  +
+Perception skill, darkvision  +
Pulsing invisibility.  +
Reduces chance of getting caught shoplifting (can reduce to zero)  +
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim  +
+Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only  +
, , , , An instantaneous meditation, subsuming oneself provides a brief period where the Thief avoids the perception of others. If disrupted, there is a good chance it will quickly reform, though it should not be relied on for long term protection.  +
Single target immobilize.  +
Instant invisibility and retreat  +
Moves object on ground into neighbouring room.  +
Stun and possible knockback.  +
+Attunement skill, +Perception skill  +
L
SvS barrier vs. attacks defended against with Reflex  +
+Shield Usage skill  +
integrity barrier against spells  +
-Agility (stat), -Reflex (stat), Fatigue damage  +
Fire damage, Electrical damage, Single target DFA.  +
All masking benefits of Rite of Contrition added to Rite of Grace.  +
Locate a PC or GMNPC.  +
Foil backtraces and locates  +
M
+Engineering skill, +Locksmithing skill  +
-Primary Magic skill, chance to interrupt a spell being prepared.  +
Puncture damage, Impact damage, Creates a ballista that fires rocks.  +
+Defending skill, +Evasion skill  +
-Defensive Factor, -Offensive Factor  +
-Attunement pool  +
ablative physical damage barrier  +
+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only  +
Identify other G'nar Pethians  +
Fire damage, Dealt every time target is struck by any source of elemental damage.  +
+Discipline (stat), +lead  +
Spells cast at you will sometimes go awry  +
Creates cloud that gradually restores memories to dead bodies in the area.  +
Lights a room for a moment. Visible from neighbouring rooms.  +
Sense if someone or something is hidden  +
+Outdoorsmanship skill, +Skinning skill  +
Maintain your ranger bonus while in non-wilderness areas  +
Nerve damage, Stun, sleep, disarm. Single target.  +
+Intelligence (stat), +Concentration regeneration  +
Spirit damage, drains caster's spirit only, AoE offensive dispel.  +
+Mana level, -Mana level, boost mana for all types but arcane, penalizes arcane mana  +
Nerve damage, AoE stun, sleep, disarm.  +
Percentage damage reduction.  +
decoy barrier  +
+Stealth skill, -Perception skill, Buff is self only, Debuff is AoE  +
+Reflex (stat), Balance heal, pulsing recovery  +
Creates temporary Small Edged weapon  +
Creates a portal to your moonbeam.  +
Self-resurrection provided it's cast before death.  +
N
Non-ablative percentage damage barrier that pulses to groupmates.  +
Uses item in right hand for TKT.  +
Gets you into other sect halls.  +
Wound heal, only heals corpses, zombies, or constructs  +
+Mana level, More powerful when more people are in the room.  +
puts targets to sleep, AoE  +
Ward against Charm and Fear spells  +
Allows Starlight Aura regeneration under cloud cover or in daylight. Allows spells that use Starlight to be cast during inclement weather.  +
O
+Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time.  +
+Stealth skill, Removes third-party messaging for Thanatology rituals.  +
Solely a RP dancing tool.  +
Creates an orb to store cleric buff spells.  +
+Perception skill  +
P
Pull or knock back target.  +
+Stealth skill  +
20% (capped at 50 ranks) bonus to effective skill when using a meditation  +
immobilizes and knocks down (single target)  +
+Perception skill, Improves Trader 'spidey sense.'  +
Puncture damage, Impact damage, armor piercing, single target.  +
Increase accuracy of TM spells  +
Reduces minimum prep of TM spells  +
Increase damage of TM spells  +
Reduces accuracy of incoming TM spells  +
Decrease difficulty of TM spells  +
Cast TM spells as though using more mana  +
Reduce penalty from finely targeting a body part  +
Reduce spell targeting time  +
Improve ability to remain undetected while targeting from stealth  +
Detects active aethereal pathways in use nearby.  +
change the color of certain spells and cantrips  +
ablative vitality barrier  +
+Attunement skill, +Attunement pool regeneration  +
, , , , A diagnostic link that persists as long as the empath and patient are in the same room.  +
Causes immobilization.  +
Cursed/Undead-only AoE stun.  +
Unknown  +
+Evasion skill, +Reflex (stat)  +
Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha.  +
"X-ray" vision  +
+Evasion skill  +
+Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell  +
+Forging skill, +Outfitting skill, +Engineering skill  +
+No buffs, -No debuffs, Balance damage  +
Shows duration remaining of abilities  +
+Primary Magic skill, Provides effective bonus to inner fire skill when calculating inner fire usage, 20% up to a maximum of 50 ranks.  +
When disabled (stun/immobilize/web/knockdown), you dive-roll out of the room.  +
Extends time before a corpse decays. Teaches Thanatology and First Aid.  +
minor illusions, mostly fluff?  +
Flat damage reduction and potency barrier against undead.  +
Ablative ward against vs. will contested abilities.  +
+Parry Ability skill  +
Q
Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered.  +
Creates construct.  +
R
+Melee accuracy, +Ranged accuracy, pulses to group.  +
create a raining cloud over player's head  +
+Mana level, Fatigue damage, self damage, life mana only  +
slicing/puncture barrier  +
Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations.  +
Impact damage, Fire damage, multi-strike damage; knockdown  +
Additional attunement reserves  +
Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier.  +
instant (then pulsing) invisibility  +
+Fatigue, Fatigue heal  +
Creates crystal armor  +
Wound heal, gradually heals wounds/scars  +
Extends the duration of any object created with Earth Magic.  +
Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot.  +
Restores the lost experience due to death.  +
Unknown  +
dispel 2 effects, self-cast or targeted  +
+Alchemy skill, +Arcana skill, +Intelligence (stat)  +
Removes poison/disease at the cost of wounds.  +
Enhances the top two physical damage stats of a weapon.  +
Preserves memories after death  +
Brings a dead player back to life.  +
+Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source.  +
+Defensive Factor, +Offensive Factor, Zombie only.  +
teleport PC to your location  +
+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill  +
Slice damage, Cold damage, Pulsing damage to melee range.  +
Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>.  +
Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change.  +
Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky.  +
+Stealth skill, obscures exits  +
Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect.  +
Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers  +
Hides 1-7 Transcendental Necromancy buffs.  +
The first hit registered in X seconds is completely negated. Vitality shield even while hit-negation is on cool down.  +
+primary physical damage type/balance/power of held weapon  +
S
Significantly reduces time to full targeting prep, makes SLS multi-hit  +
+Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time  +
Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility.  +
Reactive and non-protective anti-magic defense.  +
Labels sigil scrolls.  +
-Discipline (stat), -Reflex (stat)  +
increases capacity by 30%, prevents stored mana from leaking  +
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load  +
+Outdoorsmanship skill  +
+Evasion skill, mental link to PC  +
barrier vs. Charm and Fear  +
+Perception skill, +Reflex (stat)  +
+Defending skill, +Shield Usage skill  +
Very strong integrity magic barrier. Drains inner fire on block. Increases roar cost.  +
Makes enemies flee the room.  +
latent triggered immobilization, mental link to PC  +
Creates a Shaderald to announce arrival.  +
Creates a mirror that scries on a PC (continuous)  +
living vault  +
+No buffs, -No debuffs, AOE webbing  +
+Attunement pool, Attunement heal, Lunar magic users only  +
+Stealth skill  +
shape moonblade to Small Edged, Large Edged, Twohanded Edged, or Staves forms  +
-Shield Usage skill, possibly disable shield defense entirely  +
stunning ward vs. all spells including caster's  +
+Shield Usage skill, Conjures a shield  +
moves moonbeam  +
Create elemental weapons that do electric damage.  +
Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely.  +
Changes the look and stats of the basic moonblade  +
No stun teleport to hiding using Katamba moonbeam  +
+No buffs, -No debuffs, Puncture damage, Slice damage, Targets damage to skin and nerves. Worsens bleeding wounds and interferes with tending.  +
Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster  +
+Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance  +
-Stealth skill, Knock out of hiding.  +
single target sleep  +
Slice damage, Impact damage, multistrike AoE.  +
Flat damage reduction and potency barrier against holy.  +
-magic damage  +
Unknown  +
+Augmentation skill, +Debilitation skill, +Charisma (stat)  +
Slice damage, Cold damage, Spirit damage, Shield-ignoring single target.  +
Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection.  +
Barrier vs Spirit attacks. Absorbs spirit damage.  +
Immobilizes and forces kneeling.  +
-Discipline (stat), -Intelligence (stat), -Wisdom (stat), removes predictions, blocks access to Plane of Probability  +
Prevents all spell casting in the area.  +
Self-raise via DEPART DEATH.  +
damage constructs  +
Impact damage, Fire damage, multi-strike damage  +
Impact damage, Cold damage  +
potency barrier vs. incoming spells  +
Impact damage, Cold damage, pulsing single target.  +
Stops all bleeding for a time.  +
+Forging skill, +Outfitting skill  +
Allows collection and storage of starlight energy  +
group pulsing invisibility  +
create chair  +
Puncture damage, Impact damage, Single target multi-strike.  +
Puncture damage, Electrical damage, single target.  +
Unlocks ROAR AREA and ROAR CREATURE  +
Stuns target  +
+Targeted Magic skill  +
Observe constellations both during day and at night.  +
+Parry Ability skill, Balance heal  +
Weak integrity anti-magic barrier.  +
-Perception skill, -Stealth skill, reveals hidden target  +

Showing 1 related entity.