Property:Ability effect is
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Description: A property used for the short effect of a spell.
Type: string
There are currently 602 items in this property, 116 of which are incomplete, and 0 of which are outdated. |
I
Slice damage, Cold damage, converts TOUCH into an attack +
Create elemental weapons that do cold damage. +
Steal a spell from target allowing you to cast it. +
Naphtha delivered by Paeldryth's Wrath will ignite on impact +
single target immobilization +
+Evasion skill +
+Agility (stat), +Charisma (stat), +Discipline (stat), +Intelligence (stat), +Reflex (stat), +Wisdom (stat), Only two from specific stat pairings. +
Elemental damage reduction. Ablative barrier. +
-damage (from serious hits) +
+Targeted Magic skill +
Increased Burn accuracy and damage based on moons/sun +
J
Increases inner fire gain from all kills against critters, and from strikes in PvP (60 second timer). +
K
-Stealth skill, can reveal the hidden and invisible. +
bless weapon +
Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last. +
+Reflex (stat) +
Calm all engaged targets. +
+Tactics skill, +Charisma (stat), pulsing anti-web/immobilization +
Decrease stealth hindrance, anti-locate barrier, blocks hunt +
+Stealth skill +
Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds. +
+Brawling skill, +Evasion skill +
+Stamina (stat) +
Invisibility on receiving a sufficiently damaging strike +
+Athletics, Balance heal, chance to catch and return throw a weapon thrown at you +
+Agility (stat) +
+Debilitation skill, +Intelligence (stat) +
-Evasion skill, all engaged targets. +
+Strength (stat) +
Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat +
+First Aid, +Outdoorsmanship +
Prevents engagement +
+Thievery skill, +Discipline (stat) +
-Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only +
Non-ablative, percentage barrier to physical damage. +
remote view of neighboring room, passive spot on hidden +
SvS barrier vs Will. +
decrease advance time while hidden, 0RT sneaking in town +
+Perception skill, darkvision +
Pulsing invisibility. +
Reduces chance of getting caught shoplifting (can reduce to zero) +
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, faster aim +
+Backstab skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, held weapon only +
, , , , An instantaneous meditation, subsuming oneself provides a brief period where the Thief avoids the perception of others. If disrupted, there is a good chance it will quickly reform, though it should not be relied on for long term protection. +
Single target immobilize. +
Instant invisibility and retreat +
Moves object on ground into neighbouring room. +
Stun and possible knockback. +
+Attunement skill, +Perception skill +
L
+Shield Usage skill +
Fire damage, Electrical damage, Single target DFA. +
Foil backtraces and locates +
M
+Engineering skill, +Locksmithing skill +
-Primary Magic skill, chance to interrupt a spell being prepared. +
Puncture damage, Impact damage, Creates a ballista that fires rocks. +
+Defending skill, +Evasion skill +
-Defensive Factor, -Offensive Factor +
-Attunement pool +
ablative physical damage barrier +
+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Agility (stat), -Stealth skill, Fire damage, brawling only +
Identify other G'nar Pethians +
Fire damage, Dealt every time target is struck by any source of elemental damage. +
+Discipline (stat), +lead +
Spells cast at you will sometimes go awry +
Creates cloud that gradually restores memories to dead bodies in the area. +
Sense if someone or something is hidden +
+Outdoorsmanship skill, +Skinning skill +
Maintain your ranger bonus while in non-wilderness areas +
Nerve damage, Stun, sleep, disarm. Single target. +
+Intelligence (stat), +Concentration regeneration +
Spirit damage, drains caster's spirit only, AoE offensive dispel. +
+Mana level, -Mana level, boost mana for all types but arcane, penalizes arcane mana +
Nerve damage, AoE stun, sleep, disarm. +
Percentage damage reduction. +
decoy barrier +
+Stealth skill, -Perception skill, Buff is self only, Debuff is AoE +
+Reflex (stat), Balance heal, pulsing recovery +
Self-resurrection provided it's cast before death. +
N
Non-ablative percentage damage barrier that pulses to groupmates. +
Uses item in right hand for TKT. +
Gets you into other sect halls. +
Wound heal, only heals corpses, zombies, or constructs +
+Mana level, More powerful when more people are in the room. +
puts targets to sleep, AoE +
Ward against Charm and Fear spells +
Allows Starlight Aura regeneration under cloud cover or in daylight.
Allows spells that use Starlight to be cast during inclement weather. +
O
+Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time. +
+Stealth skill, Removes third-party messaging for Thanatology rituals. +
Solely a RP dancing tool. +
Creates an orb to store cleric buff spells. +
P
Pull or knock back target. +
+Stealth skill +
Puncture damage, Impact damage, armor piercing, single target. +
Increase accuracy of TM spells +
Reduces minimum prep of TM spells +
Increase damage of TM spells +
Reduces accuracy of incoming TM spells +
Decrease difficulty of TM spells +
Cast TM spells as though using more mana +
Reduce penalty from finely targeting a body part +
Reduce spell targeting time +
Improve ability to remain undetected while targeting from stealth +
Detects active aethereal pathways in use nearby. +
change the color of certain spells and cantrips +
ablative vitality barrier +
+Attunement skill, +Attunement pool regeneration +
, , , , A diagnostic link that persists as long as the empath and patient are in the same room. +
Causes immobilization. +
Cursed/Undead-only AoE stun. +
+Evasion skill, +Reflex (stat) +
Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha. +
"X-ray" vision +
+Evasion skill +
+Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell +
+Forging skill, +Outfitting skill, +Engineering skill +
+No buffs, -No debuffs, Balance damage +
Shows duration remaining of abilities +
+Primary Magic skill, Provides effective bonus to inner fire skill when calculating inner fire usage, 20% up to a maximum of 50 ranks. +
When disabled (stun/immobilize/web/knockdown), you dive-roll out of the room. +
Extends time before a corpse decays. Teaches Thanatology and First Aid. +
minor illusions, mostly fluff? +
Flat damage reduction and potency barrier against undead. +
Ablative ward against vs. will contested abilities. +
+Parry Ability skill +
Q
Reduces shape/summon/turn rt by 4 seconds. Allows density to be altered. +
Creates construct. +
R
+Melee accuracy, +Ranged accuracy, pulses to group. +
+Mana level, Fatigue damage, self damage, life mana only +
slicing/puncture barrier +
Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations. +
Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier. +
instant (then pulsing) invisibility +
Wound heal, gradually heals wounds/scars +
Extends the duration of any object created with Earth Magic. +
Improve elemental weapons based on forging techniques known and by holding a very rare metal ingot. +
Restores the lost experience due to death. +
+Alchemy skill, +Arcana skill, +Intelligence (stat) +
Preserves memories after death +
Brings a dead player back to life. +
+Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source. +
+Defensive Factor, +Offensive Factor, Zombie only. +
teleport PC to your location +
+Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill +
Slice damage, Cold damage, Pulsing damage to melee range. +
Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>. +
Puncture damage, Impact damage, Pulsing AoE melee damage. Triggered damage at pole/melee engagement change. +
Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky. +
+Stealth skill, obscures exits +
Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect. +
Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers +
Hides 1-7 Transcendental Necromancy buffs. +
The first hit registered in X seconds is completely negated.
Vitality shield even while hit-negation is on cool down. +
+primary physical damage type/balance/power of held weapon +
S
Significantly reduces time to full targeting prep, makes SLS multi-hit +
+Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time +
Reactive and non-protective anti-magic defense. +
-Discipline (stat), -Reflex (stat) +
increases capacity by 30%, prevents stored mana from leaking +
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load +
+Evasion skill, mental link to PC +
barrier vs. Charm and Fear +
+Perception skill, +Reflex (stat) +
+Defending skill, +Shield Usage skill +
Very strong integrity magic barrier. Drains inner fire on block. Increases roar cost. +
Makes enemies flee the room. +
latent triggered immobilization, mental link to PC +
Creates a mirror that scries on a PC (continuous) +
living vault +
+No buffs, -No debuffs, AOE webbing +
+Attunement pool, Attunement heal, Lunar magic users only +
shape moonblade to Small Edged, Large Edged, Twohanded Edged, or Staves forms +
+Shield Usage skill, Conjures a shield +
moves moonbeam +
Create elemental weapons that do electric damage. +
Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely. +
Changes the look and stats of the basic moonblade +
+No buffs, -No debuffs, Puncture damage, Slice damage, Targets damage to skin and nerves. Worsens bleeding wounds and interferes with tending. +
Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster +
+Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance +
-Stealth skill, Knock out of hiding. +
Slice damage, Impact damage, multistrike AoE. +
Flat damage reduction and potency barrier against holy. +
-magic damage +
Unknown +
+Augmentation skill, +Debilitation skill, +Charisma (stat) +
Slice damage, Cold damage, Spirit damage, Shield-ignoring single target. +
Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection. +
Barrier vs Spirit attacks. Absorbs spirit damage. +
Immobilizes and forces kneeling. +
-Discipline (stat), -Intelligence (stat), -Wisdom (stat), removes predictions, blocks access to Plane of Probability +
Prevents all spell casting in the area. +
Self-raise via DEPART DEATH. +
potency barrier vs. incoming spells +
Impact damage, Cold damage, pulsing single target. +
+Forging skill, +Outfitting skill +
Allows collection and storage of starlight energy +
group pulsing invisibility +
create chair +
Puncture damage, Impact damage, Single target multi-strike. +
Puncture damage, Electrical damage, single target. +
+Targeted Magic skill +
Observe constellations both during day and at night. +
+Parry Ability skill, Balance heal +
Showing 1 related entity.