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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Ability effect is" with value "Ablative TM barrier.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 126 results starting with #1.

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List of results

  • Redeemer's Pride  + (Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier.)
  • Gam Irnan  + (Ablative physical damage resistance with cooldown per body part.)
  • Psychic Shield  + (Ablative ward against vs. will contested abilities.)
  • Read the Ripples  + (Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations.)
  • Recharge  + (Additional attunement reserves)
  • Ignite  + (Adds fire damage proportional to the highest physical damage stat of the weapon)
  • Wolverine Form  + (Advancing speed boost.)
  • Liturgy  + (All masking benefits of Rite of Contrition added to Rite of Grace.)
  • Heavenly Fires  + (Allows AE's bolts to redirect to new target after first is dead.)
  • Bespoke Regalia  + (Allows CAST {armor type} {area of coverage})
  • Ring of Blessings  + (Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>.)
  • Noumena  + (Allows Starlight Aura regeneration under cloud cover or in daylight. Allows spells that use Starlight to be cast during inclement weather.)
  • Hypnotize  + (Allows calm creatures to be commanded)
  • Stellar Collector  + (Allows collection and storage of starlight energy)
  • Expansive Infusions  + (Allows creation of elemental weapons for any melee or thrown weapon skill.)
  • Ripplegate Theory  + (Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky.)
  • Hands of Bone  + (Allows the caster to parry and shield block without equipment.)
  • Elemental domain  + (Alter charge gain/loss and environmental difficulty modifiers for casting elemental spells)
  • Hydra Hex  + (AoE cyclic version of Malediction or Curse of Zachriedek.)
  • Thunderclap  + (AoE stun)
  • Demrris' Resolve  + (Area effect stun and knockdown.)
  • Khri Eliminate  + (Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds.)
  • Dispel (meditation)  + (Attempts to remove all magic on self.)
  • Anger the Earth  + (Balance damage)
  • Tremor  + (Balance damage, possible knock-down or knock-back, pulses)
  • Centering  + (Balance heal)
  • Truffenyi's Rally  + (Balance heal, dispels negative effects and some positive effects)
  • Soul Shield  + (Barrier vs Spirit attacks. Absorbs spirit damage.)
  • Resurrection  + (Brings a dead player back to life.)
  • Enrichment  + (Buffs Trabe Chalice, Regalia, Arbiter's Stylus, Starcrash, and Avtalia Array)
  • Elementalism  + (Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one.)
  • Khri Credence  + (Calm all engaged targets.)
  • Pathway of Power  + (Cast TM spells as though using more mana)
  • Elemental barrage  + (Cast a TM spell in conjunction with a weapon attack)
  • Arc Light  + (Causes a stun)
  • Ambush Stun  + (Causes head damage and variable duration stun dependent on success.)
  • Petrifying Visions  + (Causes immobilization.)
  • Khri Hasten  + (Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat)
  • Temporal Eddy  + (Chance for complete damage avoidance per incoming hit.)
  • Ebon Blood of the Scorpion  + (Changes Heighten Pain, Siphon Vitality, and Blood Burst)
  • Veiled Identity  + (Changes the appearance of your face. Varies by sect.)
  • Sibo Nijare  + (Changes the look and stats of the basic moonblade)
  • Ambush Clout  + (Concentration damage, pulsing drain, causes loss of prepared spell)
  • Truffenyi's commune  + (Convert offering into a favor orb (self or others) or return favor orb (self only).)
  • Tamsine's Kiss  + (Converts incoming wounds into scars.)
  • Elemental weapon  + (Create a tier 2 elemental weapon)
  • Focus Moonbeam  + (Create anchor for other spells)
  • Icy Infusions  + (Create elemental weapons that do cold damage.)
  • Shocking Infusions  + (Create elemental weapons that do electric damage.)
  • Fiery Infusions  + (Create elemental weapons that do fire damage.)
  • Shaderald  + (Creates a Shaderald to announce arrival.)
  • Shadewatch Mirror  + (Creates a mirror that scries on a PC (continuous))
  • Moongate  + (Creates a portal to your moonbeam.)
  • Fortress of Ice  + (Creates a private room.)
  • Circle of Sympathy  + (Creates a tree that allows Empaths to share attunement)
  • Tiv's Mantle  + (Creates a verby cloak.)
  • Osrel Meraud  + (Creates an orb to store cleric buff spells.)
  • Alm Shalka Albir  + (Creates boggle that will show your location to someone.)
  • Mass Rejuvenation  + (Creates cloud that gradually restores memories to dead bodies in the area.)
  • Quicken the Earth  + (Creates construct.)
  • Regalia  + (Creates crystal armor)
  • Moonblade  + (Creates temporary Small Edged weapon)
  • Phelim's Sanction  + (Cursed/Undead-only AoE stun.)
  • Fluoresce  + (Damage Enhancer)
  • Heighten Pain  + (Damage amplifier)
  • Trabe Chalice  + (Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier.)
  • Pathway of Ease  + (Decrease difficulty of TM spells)
  • Khri Dampen  + (Decrease stealth hindrance, anti-locate barrier, blocks hunt)
  • Pathway perceive  + (Detects active aethereal pathways in use nearby.)
  • Cure Disease  + (Disease heal)
  • Uncurse  + (Dispels offensive spell, curse, or Death's Sting on target.)
  • Caress of the Sun  + (Dries you off and prevents weather from affecting you. Protects instruments and other items from damage.)
  • Volcano (berserk)  + (Each death blow against them will instead drain Inner Fire.)
  • Electrogenesis  + (Electrical damage, Increase brawling damage, convert brawling damage to electric, convert SK shots to electric)
  • Iridius Rod  + (Elemental damage reduction. Ablative barrier.)
  • Toad Form  + (Elemental damage resistance.)
  • Grounding Field  + (Elemental field that converts incoming damage to elemental charge.)
  • Resonance  + (Enhances the top two physical damage stats of a weapon.)
  • Fate Alignment  + (Erase a negative prediction)
  • Reinforce Stone  + (Extends the duration of any object created with Earth Magic.)
  • Preserve ritual  + (Extends time before a corpse decays. Teaches Thanatology and First Aid.)
  • Abandoned Heart  + (Fatigue damage, Spirit damage, Area of Effect.)
  • Zephyr  + (Fatigue heal)
  • Avalanche (berserk)  + (Fatigue heal, Pulsing)
  • Glyph of Ease  + (Fatigue heal, makes corpse easier to drag)
  • Creation ritual  + (Final step to create a Risen.)
  • Siphon Vitality  + (Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster)
  • Chain Lightning  + (Fire damage, Electrical damage, AoE.)
  • Fire of Ushnish  + (Fire damage, Electrical damage, AoE with a second, half-power attack.)
  • Lightning Bolt  + (Fire damage, Electrical damage, Single target DFA.)
  • Gar Zeng  + (Fire damage, Electrical damage, Single target multi-strike.)
  • Harm Evil  + (Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor.)
  • Harm Horde  + (Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor.)
  • Mark of Arhat  + (Fire damage, Dealt every time target is struck by any source of elemental damage.)
  • Dual load  + (Fires two arrows simultaneously.)
  • Solace (spell)  + (Flat damage reduction and potency barrier against holy.)
  • Protection from Evil  + (Flat damage reduction and potency barrier against undead.)
  • Lyodin Albir  + (Foil backtraces and locates)
  • Exemplar  + (Form inner fire cost reduction)
  • Entry ritual  + (Gain entry into a Necromancer guildhall.)
  • Harvest ritual  + (Gathers "material" to be used later. Teaches Thanatology and Skinning.)
  • Butchery ritual  + (Gets body parts for Risen.)
  • Naronas Kerwaith  + (Gets you into other sect halls.)
  • Fortune  + (Gives a small 5 minute bonus to 1 of 12 skills.)
  • Rite of Grace  + (Hides 1-7 Transcendental Necromancy buffs.)
  • Maren Alshabi  + (Identify other G'nar Pethians)
  • Wail of Torment  + (Immobilize.)
  • Soul Sickness  + (Immobilizes and forces kneeling.)
  • Starcrash  + (Impact damage, Cold damage)
  • Devitalize  + (Impact damage, Cold damage, Fatigue damage, Single strike.)
  • Starlight Sphere  + (Impact damage, Cold damage, pulsing single target.)
  • Halo  + (Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun.)
  • Phoenix's Pyre  + (Impact damage, Fire damage, Cold damage, Area effect pulsing damage. Will of Winter changes it from fire/impact to fire/cold. Ignites and increases the duration and damage of naphtha.)
  • Fire Rain  + (Impact damage, Fire damage, AoE multistrike.)
  • Blood Burst  + (Impact damage, Fire damage, Balance reduction)
  • Flame Shockwave  + (Impact damage, Fire damage, Convert Shockwave from cold/slice damage.)
  • Aesrela Everild  + (Impact damage, Fire damage, Pulsing single-target attack.)
  • Fire Ball  + (Impact damage, Fire damage, Single target + short range AoE damage.)
  • Fists of Faenella  + (Impact damage, Fire damage, Single target multi-strike.)
  • Fire Shards  + (Impact damage, Fire damage, Single target multi-strike.)
  • Geyser  + (Impact damage, Fire damage, Single target.)
  • Hand of Tenemlor  + (Impact damage, Fire damage, Single-strike attack and offensive dispel.)
  • Stampede  + (Impact damage, Fire damage, multi-strike damage)
  • Rebuke  + (Impact damage, Fire damage, multi-strike damage; knockdown)
  • Beckon the Naga  + (Impact damage, Summon a lesser naga to attack your foe. Uses Heavy TM timer.)