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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Ability effect is" with value "-Stamina (stat), Fatigue damage". Since there have been only a few results, also nearby values are displayed.

Showing below up to 125 results starting with #1.

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List of results

  • Obfuscation  + (+Stealth skill, Removes third-party messaging for Thanatology rituals.)
  • Earth Meld  + (+Stealth skill, auto-hide effect)
  • Rising Mists  + (+Stealth skill, obscures exits)
  • Khri Harrier  + (+Strength (stat))
  • Heroic Strength  + (+Strength (stat), +Stamina (stat))
  • Courage  + (+SvS against fear and spirit attacks)
  • Khri Cunning  + (+Tactics skill, +Charisma (stat), pulsing anti-web/immobilization)
  • Wisdom of the Pack  + (+Tactics skill, +Wisdom (stat))
  • Crusader's Challenge  + (+Tactics skill, taunt prevents retreating/fleeing)
  • Blur  + (+Tactics, +Evasion)
  • Substratum  + (+Targeted Magic skill)
  • Ivory Mask  + (+Targeted Magic skill)
  • Will of Winter  + (+Targeted Magic skill, +Discipline (stat), Changes Bard damage spells to include cold.)
  • Tamsine's commune  + (+Targeted Magic skill, vs. undead only)
  • Khri Plunder  + (+Thievery skill, +Discipline (stat))
  • Avren Aevareae  + (+Thievery skill, +Stealth skill, +Light, -Thievery skill, -Stealth skill)
  • Beseech the Wind to Refresh  + (+Vitality regeneration, , )
  • Bear Form  + (+Warding skill, +Strength (stat))
  • Divine Guidance  + (+Wisdom (stat))
  • Glythtide's Gift  + (+Wisdom (stat), Creates a drink.)
  • Bless  + (+damage to undead/cursed. Ability to hit incorporeal.)
  • Rutilor's Edge  + (+primary physical damage type/balance/power of held weapon)
  • Divine Armor  + (+protection/absorption for armor and shield)
  • Anti-Stun  + (+stun resistance/recovery)
  • Hands of Justice  + (+theft detection/protection)
  • Persistent link  + (, , , , A diagnostic link that persists as long as the empath and patient are in the same room.)
  • Khri Subsume  + (, , , , An instantaneous meditation, subsu, , , , An instantaneous meditation, subsuming oneself provides a brief period where the Thief avoids the perception of others. If disrupted, there is a good chance it will quickly reform, though it should not be relied on for long term protection. long term protection.)
  • Wound redirect  + (, , , , Changes the destination of transferred wounds for five minutes.)
  • Dervish  + (, , , , Improves Whirlwind)
  • Time Sense  + (, , , , Sense the time while completely indoors by using a general CONCENTRATE or PERCEIVE.)
  • Backtrace  + (, , , , Sense who is locating you as well as their location.)
  • Hand of Hodierna  + (, , , , Slowly heals those who share the link with you, as long as they are in the same room.)
  • Duel Meditation  + (, , , , x2 passive IF regen limit for 10 minutes)
  • Beseech the Wind to Clean  + (, , Clean up room clutter)
  • Beseech Elanthia to Imbue  + (, , Create focus for personal trail marker)
  • Beseech the Sun to Dry  + (, , Dry self or item)
  • Beseech Elanthia to Petrify  + (, , Enhance stats of leather armor at cost of hinderance)
  • Beseech Elanthia to Cradle  + (, , Prevent vitality loss from bleeding)
  • Beseech Elanthia to Transfer  + (, , This ability gives a 'nature bonus' to the Ranger.)
  • Beseech the Water to Solidify  + (, , bypass Athletics check for swimming)
  • Beseech Elanthia to Seal  + (, , extend grave duration)
  • Beseech the Wind to Preserve  + (, , preserve meat and flowers)
  • Beseech the Wind to Echo  + (, , whisper PC a message at range)
  • Devolve  + (-Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only)
  • Damaris' Lullaby  + (-Agility (stat), -Reflex (stat), -Strength (stat), Sleeps the target you are facing.)
  • Lethargy  + (-Agility (stat), -Reflex (stat), Fatigue damage)
  • Tingle  + (-Agility (stat), -Reflex (stat), Target drops held weapon/shield)
  • Mana Torment  + (-Attunement pool)
  • Aether Wolves  + (-Attunement pool regeneration, Immobilizes)
  • Divine Radiance  + (-Balance, Knock-down. Holy damage amplification. Light source.)
  • Earthquake  + (-Balance, knockdown, pulsing AoE, triggers upgraded Whirlwind)
  • Curse of the Wilds  + (-Defensive Factor, -Melee accuracy, -Ranged accuracy)
  • Malediction  + (-Defensive Factor, -Offensive Factor)
  • Calculated Rage  + (-Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks.)
  • Death's Shriek  + (-Defensive Factor, applied to blocking with a shield only, possibly drops to knees.)
  • Everild's Rage  + (-Defensive Factor, applied to evasion only)
  • Sovereign Destiny  + (-Discipline (stat), -Intelligence (stat), -Wisdom (stat), removes predictions, blocks access to Plane of Probability)
  • Screech of Madness  + (-Discipline (stat), -Reflex (stat))
  • Desert's Maelstrom  + (-Discipline (stat), Balance damage)
  • Absolution  + (-Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock)
  • Anther's Call  + (-Evasion skill)
  • Khri Guile  + (-Evasion skill, all engaged targets.)
  • Death's Embrace  + (-Melee accuracy, -Ranged accuracy)
  • Vertigo  + (-Offensive Factor, Balance damage, possible knock-down, pulsing.)
  • Swarm  + (-Perception skill, -Stealth skill, reveals hidden target)
  • Visions of Darkness  + (-Perception skill, -Wisdom (stat))
  • Ambush Screen  + (-Perception skill, random roundtimes to all engaged targets on success.)
  • Mage's Lash  + (-Primary Magic skill, chance to interrupt a spell being prepared.)
  • Shatter  + (-Shield Usage skill, possibly disable shield defense entirely)
 (-Stamina (stat), Fatigue damage)
  • Ambush Choke  + (-Stamina (stat), Fatigue damage)
  • Frostbite  + (-Stamina (stat), Fatigue damage, knocks down)
  • Slash the Shadows  + (-Stealth skill, Knock out of hiding.)
  • Kertigen's Will  + (-Stealth skill, can reveal the hidden and invisible.)
  • Burden (spell)  + (-Strength (stat), increases encumbrance)
  • Khri Prowess  + (-Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only)
  • Iron Constitution  + (-damage (from serious hits))
  • Alamhif's Gift  + (-death's sting or +soul pool (costs 1 favor))
  • Soldier's Prayer  + (-magic damage)
  • Awaken (spell)  + (-stuns/unconsciousness)
  • Paragon  + (20% (capped at 50 ranks) bonus to effective skill when using a meditation)
  • Drought  + (A portion of incoming damage will be dealt to the next foe struck by the Barbarian.)
  • Albreda's Balm  + (AOE calm.)
  • Viscous Solution  + (AOE immobilization.)
  • Veil of Ice  + (Ablative TM barrier.)
  • Redeemer's Pride  + (Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier.)
  • Gam Irnan  + (Ablative physical damage resistance with cooldown per body part.)
  • Psychic Shield  + (Ablative ward against vs. will contested abilities.)
  • Read the Ripples  + (Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations.)
  • Recharge  + (Additional attunement reserves)
  • Ignite  + (Adds fire damage proportional to the highest physical damage stat of the weapon)
  • Wolverine Form  + (Advancing speed boost.)
  • Liturgy  + (All masking benefits of Rite of Contrition added to Rite of Grace.)
  • Heavenly Fires  + (Allows AE's bolts to redirect to new target after first is dead.)
  • Bespoke Regalia  + (Allows CAST {armor type} {area of coverage})
  • Ring of Blessings  + (Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>.)
  • Noumena  + (Allows Starlight Aura regeneration under cloud cover or in daylight. Allows spells that use Starlight to be cast during inclement weather.)
  • Hypnotize  + (Allows calm creatures to be commanded)
  • Stellar Collector  + (Allows collection and storage of starlight energy)
  • Expansive Infusions  + (Allows creation of elemental weapons for any melee or thrown weapon skill.)
  • Ripplegate Theory  + (Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky.)
  • Hands of Bone  + (Allows the caster to parry and shield block without equipment.)
  • Elemental domain  + (Alter charge gain/loss and environmental difficulty modifiers for casting elemental spells)
  • Hydra Hex  + (AoE cyclic version of Malediction or Curse of Zachriedek.)
  • Thunderclap  + (AoE stun)
  • Demrris' Resolve  + (Area effect stun and knockdown.)
  • Khri Eliminate  + (Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds.)
  • Dispel (meditation)  + (Attempts to remove all magic on self.)
  • Anger the Earth  + (Balance damage)
  • Tremor  + (Balance damage, possible knock-down or knock-back, pulses)
  • Centering  + (Balance heal)
  • Truffenyi's Rally  + (Balance heal, dispels negative effects and some positive effects)
  • Soul Shield  + (Barrier vs Spirit attacks. Absorbs spirit damage.)
  • Resurrection  + (Brings a dead player back to life.)
  • Enrichment  + (Buffs Trabe Chalice, Regalia, Arbiter's Stylus, Starcrash, and Avtalia Array)
  • Elementalism  + (Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one.)
  • Khri Credence  + (Calm all engaged targets.)
  • Pathway of Power  + (Cast TM spells as though using more mana)
  • Elemental barrage  + (Cast a TM spell in conjunction with a weapon attack)
  • Arc Light  + (Causes a stun)
  • Ambush Stun  + (Causes head damage and variable duration stun dependent on success.)
  • Petrifying Visions  + (Causes immobilization.)
  • Khri Hasten  + (Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat)
  • Temporal Eddy  + (Chance for complete damage avoidance per incoming hit.)
  • Ebon Blood of the Scorpion  + (Changes Heighten Pain, Siphon Vitality, and Blood Burst)
  • Veiled Identity  + (Changes the appearance of your face. Varies by sect.)
  • Sibo Nijare  + (Changes the look and stats of the basic moonblade)
  • Ambush Clout  + (Concentration damage, pulsing drain, causes loss of prepared spell)
  • Truffenyi's commune  + (Convert offering into a favor orb (self or others) or return favor orb (self only).)
  • Tamsine's Kiss  + (Converts incoming wounds into scars.)
  • Elemental weapon  + (Create a tier 2 elemental weapon)
  • Focus Moonbeam  + (Create anchor for other spells)
  • Icy Infusions  + (Create elemental weapons that do cold damage.)
  • Shocking Infusions  + (Create elemental weapons that do electric damage.)
  • Fiery Infusions  + (Create elemental weapons that do fire damage.)
  • Shaderald  + (Creates a Shaderald to announce arrival.)
  • Shadewatch Mirror  + (Creates a mirror that scries on a PC (continuous))
  • Moongate  + (Creates a portal to your moonbeam.)
  • Fortress of Ice  + (Creates a private room.)
  • Circle of Sympathy  + (Creates a tree that allows Empaths to share attunement)
  • Tiv's Mantle  + (Creates a verby cloak.)
  • Osrel Meraud  + (Creates an orb to store cleric buff spells.)
  • Alm Shalka Albir  + (Creates boggle that will show your location to someone.)
  • Mass Rejuvenation  + (Creates cloud that gradually restores memories to dead bodies in the area.)
  • Quicken the Earth  + (Creates construct.)
  • Regalia  + (Creates crystal armor)
  • Moonblade  + (Creates temporary Small Edged weapon)
  • Phelim's Sanction  + (Cursed/Undead-only AoE stun.)
  • Fluoresce  + (Damage Enhancer)
  • Heighten Pain  + (Damage amplifier)
  • Trabe Chalice  + (Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier.)
  • Pathway of Ease  + (Decrease difficulty of TM spells)
  • Khri Dampen  + (Decrease stealth hindrance, anti-locate barrier, blocks hunt)
  • Pathway perceive  + (Detects active aethereal pathways in use nearby.)
  • Cure Disease  + (Disease heal)
  • Uncurse  + (Dispels offensive spell, curse, or Death's Sting on target.)
  • Caress of the Sun  + (Dries you off and prevents weather from affecting you. Protects instruments and other items from damage.)
  • Volcano (berserk)  + (Each death blow against them will instead drain Inner Fire.)
  • Electrogenesis  + (Electrical damage, Increase brawling damage, convert brawling damage to electric, convert SK shots to electric)
  • Iridius Rod  + (Elemental damage reduction. Ablative barrier.)
  • Toad Form  + (Elemental damage resistance.)
  • Grounding Field  + (Elemental field that converts incoming damage to elemental charge.)
  • Resonance  + (Enhances the top two physical damage stats of a weapon.)
  • Fate Alignment  + (Erase a negative prediction)
  • Reinforce Stone  + (Extends the duration of any object created with Earth Magic.)
  • Preserve ritual  + (Extends time before a corpse decays. Teaches Thanatology and First Aid.)
  • Abandoned Heart  + (Fatigue damage, Spirit damage, Area of Effect.)
  • Zephyr  + (Fatigue heal)
  • Avalanche (berserk)  + (Fatigue heal, Pulsing)
  • Glyph of Ease  + (Fatigue heal, makes corpse easier to drag)
  • Creation ritual  + (Final step to create a Risen.)
  • Siphon Vitality  + (Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster)
  • Chain Lightning  + (Fire damage, Electrical damage, AoE.)
  • Fire of Ushnish  + (Fire damage, Electrical damage, AoE with a second, half-power attack.)
  • Lightning Bolt  + (Fire damage, Electrical damage, Single target DFA.)
  • Gar Zeng  + (Fire damage, Electrical damage, Single target multi-strike.)
  • Harm Evil  + (Fire damage, Electrical damage, Undead/Demonic/Cursed-only single-strike attack that bypasses shield and armor.)
  • Harm Horde  + (Fire damage, Electrical damage, Undead-only AoE attack that bypasses shield and armor.)
  • Mark of Arhat  + (Fire damage, Dealt every time target is struck by any source of elemental damage.)
  • Dual load  + (Fires two arrows simultaneously.)
  • Solace (spell)  + (Flat damage reduction and potency barrier against holy.)
  • Protection from Evil  + (Flat damage reduction and potency barrier against undead.)
  • Lyodin Albir  + (Foil backtraces and locates)
  • Exemplar  + (Form inner fire cost reduction)
  • Entry ritual  + (Gain entry into a Necromancer guildhall.)
  • Harvest ritual  + (Gathers "material" to be used later. Teaches Thanatology and Skinning.)
  • Butchery ritual  + (Gets body parts for Risen.)
  • Naronas Kerwaith  + (Gets you into other sect halls.)
  • Fortune  + (Gives a small 5 minute bonus to 1 of 12 skills.)
  • Rite of Grace  + (Hides 1-7 Transcendental Necromancy buffs.)
  • Maren Alshabi  + (Identify other G'nar Pethians)
  • Wail of Torment  + (Immobilize.)
  • Soul Sickness  + (Immobilizes and forces kneeling.)
  • Starcrash  + (Impact damage, Cold damage)
  • Devitalize  + (Impact damage, Cold damage, Fatigue damage, Single strike.)