Category:Skills: Difference between revisions

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'''Skills''' are the measures of your character's expertise in the various [[:Category:Commands|actions]] available in [[DragonRealms]]. The higher one's [[rank]]s in a given skill, the better one is in performing the actions associated with that skill.
'''Skills''' are the measures of your character's expertise in the various [[:Category:Commands|actions]] available in [[DragonRealms]]. The higher one's [[rank]]s in a given skill, the better one is in performing the actions associated with that skill.

Below are all the current skills in DragonRealms at a glance. The primary training method only represents the most popular training methods and is not exhaustive. Indirect boosts to skills through stat boosts are not included. Boosting methods from [[Link ability|Empath Links]] or [[Predictions]] are omitted.

== [[Guild Skills]] ==
Guild-specific skills can only be learned and taught by members.

{| class="wikitable sortable"
|-
! Skill
! Guild
! Skillset
! Training
! Boosting Methods<sup>1</sup>
|-
| [[Empathy]]
| [[Empath]]
| [[Lore]]
| Taking wounds, [[Manipulate ability|manipulating]] creatures, [[Perceive health|{{tt|PERCEIVE HEALTH}}]]
| [[Gift of Life]]
|-
| [[Astrology]]
| [[Moon Mage]]
| [[Magic]]
| Successful [[predictions]], completing [[Astral Travel]]
| [[Aura Sight]]
|-
| [[Expertise]]
| [[Barbarian]]
| [[Weapons]]
| Completing a Barbarian-specific [[Analyze command|ANALYZE]] command, combat maneuvers.
|
|-
| [[Scouting]]
| [[Ranger]]
| [[Survival]]
| [[Hunt command|HUNT]] command, [[Track command|TRACK]] people and creatures, completing [[Ranger trail system|ranger trails]].
| [[Wolf Scent]]
|-
| [[Backstab]]
| [[Thief]]
| [[Survival]]
| FROM HIDING: [[Backstab command|BACKSTAB]] command against Bipedal Foes; [[Attack command|Attack]] specific body parts; [[Ambush command|Ambush]] abilities.
|
|-
| [[Summoning]]
| [[Warrior Mage]]
| [[Magic]]
| Controlling a [[Familiar]], [[Elemental weapon|Summon Weapon]], and using [[Aethereal pathways]].
|
|-
| [[Bardic Lore]]
| [[Bard]]
| [[Lore]]
| [[Bardic scream|Bardic Scream]], [[Bardic Whistling]], [[Bluff|Bluffing]] and [[Recall|Bardic Recall]], among other abilities.
| [[Words of the Wind]]
|-
| [[Conviction]]
| [[Paladin]]
| [[Armor]]
| Currently only effects smite But expected to affect other special [[Paladin]] abilities , including [[Glyph|Glyphs]] and the [[Paladin]] [[Soul system|Soul System]] in the future.
|
|-
| [[Theurgy]]
| [[Cleric]]
| [[Magic]]
| [[Clerical rituals|Rituals]] train a small amount of Theurgy and boost devotion. [[Communes]] train Theurgy well, but consume devotion.
|
|-
| [[Thanatology]]
| [[Necromancers]]
| [[Survival]]
| Performing [[Thanatological Rituals]]. Also learned from attacks by [[Call from Beyond|Arisen Zombies]] and [[Quicken the Earth|Constructs]].
| [[Butcher's Eye]]
|-
| [[Trading]]
| [[Traders]]
| [[Lore]]
| Selling [[Gem pouch|Gem Pouches]] and [[Item:Lumpy bundle|Bundles]], [[Contract trading|Contract Trading]], [[Commodity Trading]], and practicing [[Crafting]] disciplines.
|
|}
'''1.''' Guild skills can be influenced using Moon mage [[Prediction|prediction]]


== [[Armor Skillset]] ==
== [[Armor Skillset]] ==


{| class="wikitable"
== [[Weapons Skillset]] ==
|-
! Skill
! Types
! Boosting Methods
|-
| [[Shield Usage]]
| [[Small Shields]], [[Medium Shields]], [[Large Shields]]
| [[Last Gift of Vithwok IV]] [[Shield of Light]]
|-
| [[Light Armor]]
| [[Cloth]], [[Leather]], [[Bone]]
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y'ntrel Sechra]]
|-
| [[Chain Armor]]
| [[Mail]], [[Chain]], [[Ring]]
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y'ntrel Sechra]]
|-
| [[Brigandine]]
| [[Lamellar]], [[Brigandine]], [[Scale]]
| [[Skein of Shadows]], [[Divine Armor]], [[Contemplation]], [[Y'ntrel Sechra]]
|-
| [[Plate Armor]]
| [[Heavy Plate]], [[Plate]], [[Light Plate]]
| [[Divine Armor]], [[Contemplation]], [[Y'ntrel Sechra]]
|-
| [[Defending]]
| General armor proficiency
| [[Major Physical Protection]], [[Sentinel's Resolve]]
|}

See also: the [[Armor_and_shield_player_guide|Armor and shield player guide]]

== [[Weapon Skillset]] ==
{| class="wikitable"
|-
! Skill
! Range
! Description
|-
| [[Parry Ability skill|Parry Ability]]
| Melee/Pole
| Defensive. Ability to fend off an incoming melee or pole-ranged attack.
|-
| [[Small edged skill|Small Edged]]
| Melee
| e.g. knives, daggers, hatchets, hand axes, short swords, rapiers, and scimitars.
|-
| [[Large edged skill|Large Edged]]
| Melee
| e.g. broadswords, longwords, battle axes.
|-
| [[Twohanded Edged skill|Twohanded Edged]]
| Melee
| e.g. Greatswords, greataxes, flamberges, claymores, igorat axes.
|-
| [[Small blunt skill|Small Blunt]]
| Melee
| e.g. clubs, gavels, mallets, maces, and war hammers.
|-
| [[Large blunt skill|Large Blunt]]
| Melee
| e.g. greathammers, sledgehammers, and morning stars.
|-
| [[Twohanded blunt skill|Twohanded Blunt]]
| Melee
| e.g. war mattocks and mauls.
|-
| [[Polearms]]
| Melee/Pole
| e.g. spears, pikes, halberds, scythes, glaives, and voulges.
|-
| [[Staves skill|Staves]]
| Melee/Pole
| e.g. nightsticks and quarterstaves.
|-
| [[Bows skill|Bows]]
| Ranged
| e.g. shortbows, longbows, and composite bows.
|-
| [[Crossbow skill|Crossbows]]
| Ranged
| e.g. light crossbows, heavy crossbows, arbalests, and stonebows.
|-
| [[Slings skill|Slings]]
| Ranged
| e.g. slings, slingshots, and staff slings.
|-
| [[Light thrown skill|Light Thrown]]
| Ranged
| e.g. throwing knives, throwing blades, bolas, boomerangs, and light throwing axes.
|-
| [[Heavy Thrown skill|Heavy Thrown]]
| Ranged
| e.g. throwing hammers, hurling axes, and throwing spears.
|-
| [[Brawling]]
| Melee
| Combat while unarmed or with worn equipment that enhances unarmed strikes, e.g. brass or spike knuckles, elbow and knee spikes, and footwraps.
|-
| [[Offhand Weapon skill|Offhand Weapon]]
| Melee/Ranged
| Skill in attacking with weapons held in the left hand.
|-
| [[Melee Mastery skill|Melee Mastery]]
| Melee
| General skill with melee weapons. Enhances effective ability with any melee weapon skill lower than your Melee Mastery.
|-
| [[Missile Mastery skill|Missile Mastery]]
| Ranged
| General skill with ranged weapons. Enhances effective ability with any ranged weapon skill lower than your Missile Mastery.
|}


== [[Magic Skillset]] ==
== [[Magic Skillset]] ==
{| class="wikitable"
|-
! Skill
! Description
! Example Spells
|-
| [[Primary Magic skill|Primary Magic]]
| General facility with magic. Assists in casting all spells by increasing maximum mana at which spells can be prepared.
|
|-
| [[Arcana skill|Arcana]]
| Facility with magical devices, e.g. [[Runestone|Runestones]], [[Wands]], [[Cambrinth]], and [[Gaethzen]].
|
|-
| [[Attunement skill|Attunement]]
| Ability to detect and harness mana to power spells.
|
|-
| [[Augmentation skill|Augmentation]]
| Facility with spells than enhance natural abilities, skills, or statistics.
| [[Swirling Winds]], [[Rage of the Clans]], [[Philosopher's Preservation]]
|-
| [[Debilitation skill|Debilitation]]
| Facility with combat spells that cripple or curse your enemies.
| [[Curse of Zachriedek]], [[Mental Blast]], [[Lethargy]]
|-
| [[Targeted Magic skill|Targeted Magic]]
| Facility with offensive spells that damage your enemies in combat.
| [[Dinazen Olkar]], [[Eagle's Cry]], [[Fire Rain]]
|-
| [[Utility skill|Utility]]
| Facility with non-combat spells with useful effects.
| [[Moongate]], [[Eyes of the Blind]], [[Banner of Truce]]
|-
| [[Warding skill|Warding]]
| Facility with combat spells that prevent or mitigate damage to yourself or your allies.
| [[Iron Constitution]], [[Ghost Shroud]], [[Aether Cloak]]
|-
| [[Sorcery skill|Sorcery]]
| Facility manipulating foreign mana types and casting spells outside your Guild's domain. Helps prevent (potentially dangerous) Sorcerous Backlash.
|
|}


== [[Survival Skillset]] ==
== [[Survival Skillset]] ==
Line 15: Line 248:
! Uses
! Uses
! Governing Stats
! Governing Stats
! Training Methods
! Primary Training Method
! Boosting Methods
! Boosting Methods
|-
|-
Line 22: Line 255:
| [[Reflex]]
| [[Reflex]]
| [[Combat]]
| [[Combat]]
| [[Seer's Sense]], [[Piranha Form]]
| [[Seer's Sense]], [[Piranha Form]], [[Khri Elusion]], [[Swirling Winds]]
|-
|-
| [[Athletics]]
| [[Athletics]]
Line 28: Line 261:
| [[Strength]], [[Stamina]]
| [[Strength]], [[Stamina]]
| [[Climbing]], [[Swimming]], CLIMB PRACTICE
| [[Climbing]], [[Swimming]], CLIMB PRACTICE
| [[Athleticism]], [[Unyielding]]
| [[Athleticism]], [[Unyielding]], [[Khri Flight]]
|-
|-
| [[Perception]]
| [[Perception]]
| Searching, Foraging, Picking boxes, Anti-Stealth checks, Juggling
| [[Search]], [[Forage]]
| [[Wisdom]]
|
| [[Hunt]]
| [[Hunt]], [[Juggling]], [[Searching]], [[Disarming]], [[Marking]]
| [[Clear Vision]], [[Eye of Kertigen]], [[Revelation]], [[Khri Sight]], [[Owl Form]], [[Glyph of Light]]
| [[Clear Vision]], [[Eye of Kertigen]], [[Revelation]], [[Khri Sight]], [[Owl Form]], [[Glyph of Light]], [[Turmar Illumination]]
|-
|-
| [[Stealth]]
| [[Stealth]]
| Hiding/Stealth effectiveness and [[RT]], Stealth Attacks
| Hiding/Stealth effectiveness and [[RT]], Stealth Attacks
| [[Discipline]], [[Agility]], [[Reflex]]
| [[Discipline]], [[Agility]], [[Reflex]]
| [[Hiding]], [[Stalking]], [[Ambush]], [[Poach]], [[Snipe]]
| [[Combat]]: [[Hiding]], [[Stalking]], [[Ambush]], [[Poach]], [[Snipe]]
| [[Shadows]], [[Panther Form]], [[Earth Meld]]
| [[Shadows]], [[Panther Form]], [[Earth Meld]], [[Misdirection]], [[Khri Dampen]], [[Skein of Shadows]]
|-
| [[Locksmithing]]
| Disarming and picking boxes
| [[Agility]], [[Reflex]]
| Disarm and picking boxes, [[Practice box]]
| [[Hands of Lirisa]], [[Focus Meditation]], [[Piercing Gaze]], [[Drums of the Snake]], [[Khri Safe]]
|-
| [[Thievery]]
| Picking coins and gems from pockets, Pilfering items from NPC shops
| [[Agility]], [[Discipline]]
| Stealing from shops
|
|-
| [[First Aid]]
| Reducing Tending RT on Wounds, removing lodged object or creatures
|
| Keeping wounds [[Tend command|tended]] over time, studying [[anatomy charts]]
|
|-
| [[Outdoorsmanship]]
| Foraging effectiveness, mining, removing lodged creatures, animal lore, [[fishing]]
| [[Intelligence]], [[Wisdom]]
| Collecting rocks
| [[Wolf Scent]], [[Tenebrous Sense]] [[Membrach's Greed]]
|-
|-
| [[Skinning]]
| [[Skinning]]
| Getting higher quality skins and crafting materials from dead creatures.
| Getting higher quality skins and crafting materials from dead creatures.
| [[Agility]], [[Intelligence]], [[Discipline]]
| [[Agility]], [[Intelligence]], [[Discipline]]
| [[Skin]], [[Scrape]], [[Arrange]]
| [[Skin command|skinning]], [[Scrape command|scraping]]
| [[Hands of Lirisa]]
| [[Hands of Lirisa]] [[Membrach's Greed]]
|}
|}


== [[Lore Skillset]] ==
== [[Lore Skillset]] ==

{| class="wikitable"
|-
! Skill (in-depth)
! Uses
! Primary Training Method
! Boosting Methods
|-
| [[Alchemy skill|Alchemy]]
| [[Cooking discipline|Cooking]] (not yet implemented), crafting [[Reactants discipline|Reactants]] (not yet implemented), and crafting [[Remedies discipline|Remedies]].
| Currently, by crafting [[Remedies]].
| [[Researcher's Insight]], [[Whispers of the Muse]]
|-
| [[Appraisal skill|Appraisal]]
| Determining the qualities, composition, and value of items; and for [[Appraisal skill|Appraise Focus]] projects.
| [[Appraise command|Appraising]] and [[Compare command|Comparing]] items.
|
|-
| [[Enchanting skill|Enchanting]]
| Will govern crafting of enchanted magical items.
| Enchanting work orders
| [[Artificer's Eye]], [[Whispers of the Muse]]
|-
| [[Engineering skill|Engineering]]
| [[Carving discipline|Carving]] stone and bone items (e.g. weapons, armor), [[Shaping discipline|Shaping]] wooden items (e.g. bows), and [[Tinkering discipline|Tinkering]] mechanical items (e.g. crossbows, toys, locks).
| By crafting items in the subject disciplines.
| [[Machinist's Touch]], [[Whispers of the Muse]]
|-
| [[Forging skill|Forging]]
| [[Blacksmithing discipline|Blacksmithing]], [[Armorsmithing discipline|Armorsmithing]], and [[Weaponsmithing discipline|Weaponsmithing]]
| [[Forging skill|Forging]] items.
| [[Whispers of the Muse]] [[Platinum Hands of Kertigen]]
|-
| [[Mechanical Lore skill|Mechanical Lore]]
| Obsolete - no longer learn-able or usable [[Skills_3.0#Mech_Split|Mechanical Lore Split]].
|
|
|-
| [[Outfitting skill| Outfitting]]
| [[Artistry discipline|Artistry]] (not yet implemented), [[Jewelry making discipline|Jewelry Making]] (not yet implemented), and [[Tailoring discipline|Tailoring]]
| By crafting items in the subject disciplines.
| [[Platinum Hands of Kertigen]], [[Whispers of the Muse]]
|-
| [[Performance skill|Performance]]
| Ability to perform musically, with instruments and voice.
| [[Play command|Playing]] musical instruments.
| [[Eillie's Cry]]
|-
| [[Scholarship skill|Scholarship]]
| Facility with diverse forms of lore, as both a teacher and a student.
| [[Teach command|Teaching]] and [[Listen command|listening]] to classes ([[Listen command|observing]] a class teaches scholarship more quickly) and [[Study command|studying]] books and tomes.
| [[Faenella's Grace]]
|-
| [[Tactics skill|Tactics]]
| Skill in using combat tactics to gain advantage in combat.
| [[Analyze command|Analyze]] enemies in combat; execute [[Tactics skill#Tactical_maneuvers|tactical maneuvers]]
| [[Crusader's Challenge]], [[Khri Cunning]], [[Wisdom of the Pack]], [[Blur]]
|-
|}
{{RefAl}}

Latest revision as of 16:50, 2 July 2021

Skills are the measures of your character's expertise in the various actions available in DragonRealms. The higher one's ranks in a given skill, the better one is in performing the actions associated with that skill.

Below are all the current skills in DragonRealms at a glance. The primary training method only represents the most popular training methods and is not exhaustive. Indirect boosts to skills through stat boosts are not included. Boosting methods from Empath Links or Predictions are omitted.

Guild Skills

Guild-specific skills can only be learned and taught by members.

Skill Guild Skillset Training Boosting Methods1
Empathy Empath Lore Taking wounds, manipulating creatures, PERCEIVE HEALTH Gift of Life
Astrology Moon Mage Magic Successful predictions, completing Astral Travel Aura Sight
Expertise Barbarian Weapons Completing a Barbarian-specific ANALYZE command, combat maneuvers.
Scouting Ranger Survival HUNT command, TRACK people and creatures, completing ranger trails. Wolf Scent
Backstab Thief Survival FROM HIDING: BACKSTAB command against Bipedal Foes; Attack specific body parts; Ambush abilities.
Summoning Warrior Mage Magic Controlling a Familiar, Summon Weapon, and using Aethereal pathways.
Bardic Lore Bard Lore Bardic Scream, Bardic Whistling, Bluffing and Bardic Recall, among other abilities. Words of the Wind
Conviction Paladin Armor Currently only effects smite But expected to affect other special Paladin abilities , including Glyphs and the Paladin Soul System in the future.
Theurgy Cleric Magic Rituals train a small amount of Theurgy and boost devotion. Communes train Theurgy well, but consume devotion.
Thanatology Necromancers Survival Performing Thanatological Rituals. Also learned from attacks by Arisen Zombies and Constructs. Butcher's Eye
Trading Traders Lore Selling Gem Pouches and Bundles, Contract Trading, Commodity Trading, and practicing Crafting disciplines.

1. Guild skills can be influenced using Moon mage prediction

Armor Skillset

Skill Types Boosting Methods
Shield Usage Small Shields, Medium Shields, Large Shields Last Gift of Vithwok IV Shield of Light
Light Armor Cloth, Leather, Bone Skein of Shadows, Divine Armor, Contemplation, Y'ntrel Sechra
Chain Armor Mail, Chain, Ring Skein of Shadows, Divine Armor, Contemplation, Y'ntrel Sechra
Brigandine Lamellar, Brigandine, Scale Skein of Shadows, Divine Armor, Contemplation, Y'ntrel Sechra
Plate Armor Heavy Plate, Plate, Light Plate Divine Armor, Contemplation, Y'ntrel Sechra
Defending General armor proficiency Major Physical Protection, Sentinel's Resolve

See also: the Armor and shield player guide

Weapon Skillset

Skill Range Description
Parry Ability Melee/Pole Defensive. Ability to fend off an incoming melee or pole-ranged attack.
Small Edged Melee e.g. knives, daggers, hatchets, hand axes, short swords, rapiers, and scimitars.
Large Edged Melee e.g. broadswords, longwords, battle axes.
Twohanded Edged Melee e.g. Greatswords, greataxes, flamberges, claymores, igorat axes.
Small Blunt Melee e.g. clubs, gavels, mallets, maces, and war hammers.
Large Blunt Melee e.g. greathammers, sledgehammers, and morning stars.
Twohanded Blunt Melee e.g. war mattocks and mauls.
Polearms Melee/Pole e.g. spears, pikes, halberds, scythes, glaives, and voulges.
Staves Melee/Pole e.g. nightsticks and quarterstaves.
Bows Ranged e.g. shortbows, longbows, and composite bows.
Crossbows Ranged e.g. light crossbows, heavy crossbows, arbalests, and stonebows.
Slings Ranged e.g. slings, slingshots, and staff slings.
Light Thrown Ranged e.g. throwing knives, throwing blades, bolas, boomerangs, and light throwing axes.
Heavy Thrown Ranged e.g. throwing hammers, hurling axes, and throwing spears.
Brawling Melee Combat while unarmed or with worn equipment that enhances unarmed strikes, e.g. brass or spike knuckles, elbow and knee spikes, and footwraps.
Offhand Weapon Melee/Ranged Skill in attacking with weapons held in the left hand.
Melee Mastery Melee General skill with melee weapons. Enhances effective ability with any melee weapon skill lower than your Melee Mastery.
Missile Mastery Ranged General skill with ranged weapons. Enhances effective ability with any ranged weapon skill lower than your Missile Mastery.

Magic Skillset

Skill Description Example Spells
Primary Magic General facility with magic. Assists in casting all spells by increasing maximum mana at which spells can be prepared.
Arcana Facility with magical devices, e.g. Runestones, Wands, Cambrinth, and Gaethzen.
Attunement Ability to detect and harness mana to power spells.
Augmentation Facility with spells than enhance natural abilities, skills, or statistics. Swirling Winds, Rage of the Clans, Philosopher's Preservation
Debilitation Facility with combat spells that cripple or curse your enemies. Curse of Zachriedek, Mental Blast, Lethargy
Targeted Magic Facility with offensive spells that damage your enemies in combat. Dinazen Olkar, Eagle's Cry, Fire Rain
Utility Facility with non-combat spells with useful effects. Moongate, Eyes of the Blind, Banner of Truce
Warding Facility with combat spells that prevent or mitigate damage to yourself or your allies. Iron Constitution, Ghost Shroud, Aether Cloak
Sorcery Facility manipulating foreign mana types and casting spells outside your Guild's domain. Helps prevent (potentially dangerous) Sorcerous Backlash.

Survival Skillset

Skill (in-depth) Uses Governing Stats Primary Training Method Boosting Methods
Evasion Avoiding incoming hazards Reflex Combat Seer's Sense, Piranha Form, Khri Elusion, Swirling Winds
Athletics Moving over obstacles Strength, Stamina Climbing, Swimming, CLIMB PRACTICE Athleticism, Unyielding, Khri Flight
Perception Searching, Foraging, Picking boxes, Anti-Stealth checks, Juggling Wisdom Hunt Clear Vision, Eye of Kertigen, Revelation, Khri Sight, Owl Form, Glyph of Light, Turmar Illumination
Stealth Hiding/Stealth effectiveness and RT, Stealth Attacks Discipline, Agility, Reflex Combat: Hiding, Stalking, Ambush, Poach, Snipe Shadows, Panther Form, Earth Meld, Misdirection, Khri Dampen, Skein of Shadows
Locksmithing Disarming and picking boxes Agility, Reflex Disarm and picking boxes, Practice box Hands of Lirisa, Focus Meditation, Piercing Gaze, Drums of the Snake, Khri Safe
Thievery Picking coins and gems from pockets, Pilfering items from NPC shops Agility, Discipline Stealing from shops
First Aid Reducing Tending RT on Wounds, removing lodged object or creatures Keeping wounds tended over time, studying anatomy charts
Outdoorsmanship Foraging effectiveness, mining, removing lodged creatures, animal lore, fishing Intelligence, Wisdom Collecting rocks Wolf Scent, Tenebrous Sense Membrach's Greed
Skinning Getting higher quality skins and crafting materials from dead creatures. Agility, Intelligence, Discipline skinning, scraping Hands of Lirisa Membrach's Greed

Lore Skillset

Skill (in-depth) Uses Primary Training Method Boosting Methods
Alchemy Cooking (not yet implemented), crafting Reactants (not yet implemented), and crafting Remedies. Currently, by crafting Remedies. Researcher's Insight, Whispers of the Muse
Appraisal Determining the qualities, composition, and value of items; and for Appraise Focus projects. Appraising and Comparing items.
Enchanting Will govern crafting of enchanted magical items. Enchanting work orders Artificer's Eye, Whispers of the Muse
Engineering Carving stone and bone items (e.g. weapons, armor), Shaping wooden items (e.g. bows), and Tinkering mechanical items (e.g. crossbows, toys, locks). By crafting items in the subject disciplines. Machinist's Touch, Whispers of the Muse
Forging Blacksmithing, Armorsmithing, and Weaponsmithing Forging items. Whispers of the Muse Platinum Hands of Kertigen
Mechanical Lore Obsolete - no longer learn-able or usable Mechanical Lore Split.
Outfitting Artistry (not yet implemented), Jewelry Making (not yet implemented), and Tailoring By crafting items in the subject disciplines. Platinum Hands of Kertigen, Whispers of the Muse
Performance Ability to perform musically, with instruments and voice. Playing musical instruments. Eillie's Cry
Scholarship Facility with diverse forms of lore, as both a teacher and a student. Teaching and listening to classes (observing a class teaches scholarship more quickly) and studying books and tomes. Faenella's Grace
Tactics Skill in using combat tactics to gain advantage in combat. Analyze enemies in combat; execute tactical maneuvers Crusader's Challenge, Khri Cunning, Wisdom of the Pack, Blur

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