Instinct skill
Instinct (formerly known as Scouting) is a Ranger-exclusive Survival skill used to track creatures, players or to enter the Ranger Trail System.
Spells and abilities that boost Instinct
- Pattern-welded katar with a wire-wrapped cork grip
- Weapon:Pattern-welded katar with a wire-wrapped cork grip
- Wolf Scent (Ranger)
Spells and abilities that decrease Instinct
None
Usage
Instinct is primarily trained via the SCOUT command. Also available is the Pounce ability.
SCOUT SYNTAX: ------------- scout area scout cover my tracks scout cover <player's> tracks scout cover my trail <direction> scout marker scout read learn scout read teach scout trailmarker scout awareness <player> -------------
The Instinct skill will determine the difficulty of trailmarker you are able to read. As skill progresses more difficult trails will become available and the roundtime for scouting a trailmarker will decrease. The amount of people you can lead down a trail will also increase with skill.
Instinct may also be trained via the TRACK, HUNT, or POUNCE commands.
Scouting awareness works on players, creatures you hunt, and on NPC's.
Training strategy
Training Instinct at low levels of skill is most easily done by mixing in POUNCE and HUNT with your normal hunting routine. In addition to training Instinct very well, HUNT will also train perception skill when other players and/or critters are found within the hunting ground. It will also teach Stealth skill if hidden when following through with a hunt to a specific creature and successfully remaining hidden, although this is less practical to do in a normal combat situation.
Once you have enough ranks to scout trailmarkers training becomes significantly easier. Simply find two linking trailmarkers and run between the two.
Training Instinct will teach a small amount of perception. It is possible to lock scouting and perception at the same time if the trail is of sufficient difficulty. The longer the trail, the more Instinct skill is taught.
Scouting milestones
Scout Awareness - 16 Scouting
Scout Area - 101 Scouting
- Scout area reveals non-cardinal exits in a wilderness room. It will also reveal cardinal exits in room where these exits are shrouded. Examples include a room with Rising Mists in effect and The Hand area.
Personal Trail Markers - 175 Scouting
Scout Cover my Trail - 200 Scouting
Sneak down trails - 225 Stealth + 225 Scouting
Notes
- In previous years the Scouting skill was teachable to non-Rangers, but this is no longer the case.
- Provides the only method for accessing the Ranger Caches.
- See also Ranger Trail System