Spells and abilities that boost Theurgy
Spells and abilities that decrease Theurgy
- Determines the cooldown, potency and/or duration of Communes.
- Speeds up the rebirth sequence of Murrula's Flames.
- Reduces the difficulty of Antinomic Sorcery.
Theurgy is trained by engaging in the cycle of gaining devotion through rituals and using that devotion to perform communes. Imagine your devotion as a bucket. Rituals fill this bucket then communes empty it, training Theurgy in the process.
At lower levels these rituals will train Theurgy well, but it begins to taper off around 50 ranks. Note that the more involved the ritual, the more it teaches. Planting sirese seeds and taking a holy bath both teach well past 100 ranks, as do the offering of blood and dark incense consecration rituals.
Once rituals stop teaching, it's time to begin practicing communes. Communes allow you to invoke the powers granted to you by certain Immortals to produce effects as simple as increasing your proficiency at fighting Undead to as complex as creating a temporary holy site that increases the flow of mana for most everyone. The amount of Theurgy experience learned is directly proportional to the devotion spent. For example, Meraud's commune will teach more Theurgy than Hodierna's commune learned or Eluned's commune. A very effective method of training Theurgy is to consecrate a hunting room using Meraud's commune, then perform consecrated ground rituals (including Last Rites, Prayer, Dance and Poetry) to raise devotion.
As your skill in Theurgy grows, the downtime in your ability to use communes will decrease. Find a reasonable balance between what yields a decent amount of Theurgy and spending time doing rituals and you’ll do well. Welcome to being a Cleric!
List of communes
|Tamsine's commune||commune||theurgy||2nd Circle, Quest||+Targeted Magic skill, vs. undead only|
|Eluned's commune (water)||commune||theurgy||3rd Circle, Quest||create holy water|
|Kertigen's commune||commune||theurgy||8th Circle, Quest||bless weapon|
|Hodierna's commune||commune||theurgy||12th Circle, Quest||staunch bleeding|
|Eluned's commune (swim)||commune||theurgy||15th Circle, Quest||+Athletics skill|
|Meraud's commune||commune||theurgy||20th Circle, Quest||+Mana level, -Mana level, boost mana for all types but arcane, penalizes arcane mana|
|Glythtide's commune||commune||theurgy||35th Circle, Quest||create marriage and divorce roses|
|Truffenyi's commune||commune||theurgy||60th Circle, Quest.||Convert offering into a favor orb (self or others) or return favor orb (self only).|
Training Theurgy can feel a bit tedious, but you’ll learn to make the most of it with some time and practice.
- Just starting out, the only method outside of a class will be in the form of doing rituals.
- Your current level of devotion can be checked by typing just COMMUNE. The closer you feel to your deity in that message will indicate how high your devotion has grown.
- Get in the habit of performing as many rituals as you can to raise your devotion. Devotion is the fuel for you communes that will train Therugy.
- The easiest ritual will be to simply PRAY <IMMORTAL>.
- Many rituals are performed in front of an altar: dance at them, pour sacramental wine on them, clean them, kiss them, wave incense at them, play instruments at them.
- You’ll want to acquire a pilgrim’s badge and visit the many holy sites to link them with your badge. Perform your altar rituals while you are there too!
- The Immortals will also reward you for destroying the Undead, which you should be able to start doing fairly early in your career. Additionally, if you are able to acquire a skin or pelt from the slain Undead, you can take it to an altar, sprinkle it with holy water, and then offer it upon an altar. The commands to do so are PUT PELT/SKIN ON ALTAR, and OFFER PELT/SKIN ON ALTAR.
- Don’t be afraid to ask your brothers and sisters about their favorite rituals to expand upon what you know.
- You’ll also want to learn how to use COMMUNE SENSE. This sense will indicate if you are currently affected by any communes. It can also indicate whether you can activate another commune or if you’ll be able to gain experience from repeating a commune.