Warding is one of the new magic skills added in the Dragonrealms 3.0 update which governs your ability to successfully cast and use barrier spells and abilities such as Ethereal Shield and Manifest Force. See the Magic page for details on how to best train Warding.
Spells and abilities that boost Warding
Spells and abilities that debuff Warding
Abilities that train Warding
CollapseBarbarian Abilities
|
|
Badger Form | form | Moderate non-ablative barrier vs. Magic, Mind, Fear, or Charm attacks | Horde | 2 | Bastion | meditation | Strong ablative barrier vs. Willpower attacks. | Predator | 2 | Drought | berserk | A portion of incoming damage will be dealt to the next foe struck by the Barbarian. | Flame | 2 | Flashflood | berserk | Pulsing anti-stun/anti-web/auto-standup | Predator | 2 | Landslide | berserk | SvS barrier vs. attacks defended against with Reflex | Predator | 2 | Serenity (meditation) | meditation | Very strong integrity magic barrier. Drains inner fire on block. Increases roar cost. | Flame | 2 | Swan Form | form | Weak integrity anti-magic barrier. | Flame | 2 | Tenacity | meditation | Physical damage resistance. | Horde | 2 | Toad Form | form | Elemental damage resistance. | Horde | 2 | Turtle Form | form | Strong anti-magic potency barrier. | Flame | 2 |
|
CollapseBard Abilities
|
|
Failure of the Forge | 10 | Token amount of damage reduction. Debuffs weapons held by aggressors. | standard | 2 | Glythtide's Joy | 10 | TM integrity barrier for outgoing spells. | cyclic | 1 | Naming of Tears | 80 | Non-ablative percentage damage barrier that pulses to groupmates. | standard | 2 | Redeemer's Pride | 10 | Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier. | standard | 1 |
|
CollapseCleric Abilities
|
|
Ghost Shroud | 80 | Reduces damage from incoming ranged physical attacks, while reducing the accuracy of targeted attacks. It also hides your features, and changes your appearance in the room. | cyclic | 2 | Halo | 250 | Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun. | battle | 3 | Minor Physical Protection | 0 | Percentage damage reduction. | standard | 1 | Protection from Evil | 10 | Flat damage reduction and potency barrier against undead. | standard | 1 | Sanyu Lyba | 250 | Reactive and non-protective anti-magic defense. | battle | 2 | Soul Shield | 10 | Barrier vs Spirit attacks. Absorbs spirit damage. | standard | 1 | Spite of Dergati | 250 | Prevents all spell casting in the area. | battle | 4 |
|
CollapseMoon Mage Abilities
|
|
Cage of Light | 80 | Physical damage reduction, Elemental damage reduction/absorption | standard | 2 | Psychic Shield | 10 | Ablative ward against vs. will contested abilities. | battle | 1 | Shear | 250 | stunning ward vs. all spells including caster's | battle | 3 | Telekinetic Shield | 250 | Percentage-based damage resistance; reduce target time of Telekinetic Storm | standard | 2 | Whole Displacement | 10 | pulsing teleport out of combat | battle | 2 |
|
CollapseRanger Abilities
|
|
Bloodthorns | 250 | Wound heal, Incoming melee attacks can trigger damage to aggressor plus a true heal on caster. | ritual | 3 | Embed the Cycle | 10 | Standard percentage damage barrier against all types | standard | 1 | Essence of Yew | 10 | ablative magic barrier | standard | 1 | Forestwalker's Boon | 80 | pulsing calm effect on some animals | battle | 1 | River in the Sky | 80 | The first hit registered in X seconds is completely negated.
Vitality shield even while hit-negation is on cool down. | standard | 2 |
|
CollapseThief Abilities
|
|
Khri Adaptation | | Reduces damage from multiple strikes in a short period of time. Each subsequent strike within the time frame is reduced more than the last. | | 1 | Khri Dampen | | Decrease stealth hindrance, anti-locate barrier, blocks hunt | | 2 | Khri Evanescence | | Invisibility on receiving a sufficiently damaging strike | | 2 | Khri Flight | | +Athletics, Balance heal, chance to catch and return throw a weapon thrown at you | | 3 | Khri Sagacity | | Non-ablative, percentage barrier to physical damage. | | 1 | Khri Serenity | | SvS barrier vs Will. | | 2 |
|
CollapseTrader Abilities
|
|
Elision | 400 | Prevents opponent attacks at the cost of Starlight Aura. | ritual | 3 | Iridius Rod | 10 | Elemental damage reduction. Ablative barrier. | standard | 1 | Mask of the Moons | 250 | Spells cast at you will sometimes go awry | cyclic | 2 | Nonchalance | 10 | Ward against Charm and Fear spells | standard | 1 | Trabe Chalice | 0 | Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier. | standard | 1 |
|
CollapseWarrior Mage Abilities
|
|
Aether Cloak | 250 | TM barrier and reflect. | cyclic | 2 | Ethereal Shield | 0 | Non-ablative elemental damage shield. | standard | 1 | Gam Irnan | 10 | Ablative physical damage resistance with cooldown per body part. | standard | 1 | Grounding Field | 250 | Elemental field that converts incoming damage to elemental charge. | standard | 1 | Veil of Ice | 80 | Ablative TM barrier. | standard | 2 |
|
Related Forum Posts
Click here to search for related posts.