Category:Communes

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Communes are special abilities which Clerics can utilize by directly calling down the power of the gods. They are powered by Devotion through the performing of Cleric Rituals. Communes are granted after completion of sacred quests, and require ritual components. Communes also require that the cleric have Favor with the gods, or they will receive messaging indicating that they feel too hollow to perform the particular ritual. The Commune command is used to activate and monitor communes in the following manner:

  • COMMUNE HELP will show you a list of the communes you have learned
  • COMMUNE SENSE will show you communes that are currently active

Summary of communes

Ability Type Skill Prereqs Effect
Tamsine's commune commune theurgy ​2nd Circle, Quest +Targeted Magic skill, vs. undead only
Eluned's commune (water) commune theurgy ​3rd Circle, Quest create holy water
Kertigen's commune commune theurgy ​8th Circle, Quest bless weapon
Hodierna's commune commune theurgy 12th Circle, Quest staunch bleeding
Eluned's commune (swim) commune theurgy 15th Circle, Quest +Athletics skill
Meraud's commune commune theurgy 20th Circle, Quest +Mana level, -Mana level, boost mana for all types but arcane, penalizes arcane mana
Glythtide's commune commune theurgy 35th Circle, Quest create marriage and divorce roses
Truffenyi's commune commune theurgy 60th Circle, Quest. Convert offering into a favor orb (self or others) or return favor orb (self only).
Note for returning cleric players: Clerics who did their commune quests before DR 3.0 will need to repeat the quests for Tamsine, Eluned I, and Meraud before they can be used. These may not be offered in "original" order, see your guild leader to start them.

Walkthroughs

See Cleric quest walkthroughs.

Pages in category "Communes"

The following 8 pages are in this category, out of 8 total.