Debilitation is a supernatural/magic skill introduced in Magic 3.0, which governs your ability to reduce the capabilities of others without causing direct damage to cause negative status effects. Success is determined via a stat contest. Debilitation is trained in combat, by casting spells on enemies utilizing skill caps comparable with other combat skills.
Spells and abilities that boost Debilitation
Spells and abilities that decrease Debilitation
Abilities that train Debilitation
Barbarian Abilities
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| Type | Effect | Path | Slots |
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Anger the Earth | roar | Balance damage | Horde | 1 | Death's Embrace | roar | -Melee accuracy, -Ranged accuracy | Horde | 1 | Death's Shriek | roar | -Defensive Factor, applied to blocking with a shield only, possibly drops to knees. | Flame | 2 | Earthquake | berserk area of effect | -Balance, knockdown, pulsing AoE, triggers upgraded Whirlwind | Horde | 3 | Everild's Rage | roar | -Defensive Factor, applied to evasion only | Predator | 2 | Kuniyo's Strike | roar | Stun and possible knockback. | Predator | 3 | Mage's Lash | roar | -Primary Magic skill, chance to interrupt a spell being prepared. | Flame | 2 | Mana Torment | roar | -Attunement pool | Flame | 3 | Screech of Madness | roar | -Discipline (stat), -Reflex (stat) | Flame | 1 | Serpent's Hiss | roar | Makes enemies flee the room. | Horde | 2 | Slash the Shadows | roar | -Stealth skill, Knock out of hiding. | Predator | 3 | Wail of Torment | roar | Immobilize. | Horde | 2 |
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Cleric Abilities
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| Min Skill | Effect | Type | Slots |
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Curse of Zachriedek | 80 | This curse weakens and destablizes the target creature's armor and weapons. | battle | 2 | Halo | 250 | Impact damage, Electrical damage, Damages undead. Pole/Melee range knockback/stun. | battle | 3 | Huldah's Pall | 10 | Prevents spellcasting. | battle | 2 | Hydra Hex | 250 | AoE cyclic version of Malediction or Curse of Zachriedek. | cyclic | 2 | Idon's Theft | 250 | Steal a spell from target allowing you to cast it. | battle | 3 | Malediction | 80 | -Defensive Factor, -Offensive Factor | battle | 2 | Meraud's Cry | 80 | Spirit damage, drains caster's spirit only, AoE offensive dispel. | battle | 2 | Phelim's Sanction | 80 | Cursed/Undead-only AoE stun. | battle | 1 | Soul Bonding | 10 | Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection. | battle | 1 | Soul Sickness | 10 | Immobilizes and forces kneeling. | battle | 2 | Spite of Dergati | 250 | Prevents all spell casting in the area. | battle | 4 |
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Moon Mage Abilities
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| Min Skill | Effect | Type | Slots |
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Calm | 0 | Single target calm | battle | 1 | Dazzle | 10 | Stuns target | battle | 2 | Mental Blast | 250 | Nerve damage, Stun, sleep, disarm. Single target. | battle | 3 | Mind Shout | 250 | Nerve damage, AoE stun, sleep, disarm. | battle | 3 | Rend | 10 | dispel 2 effects, self-cast or targeted | battle | 2 | Sever Thread | 10 | latent triggered immobilization, mental link to PC | standard | 2 | Shadow Web | 80 | AOE webbing | battle cyclic | 1 | Sleep | 10 | single target sleep | battle | 2 | Sovereign Destiny | 80 | -Discipline (stat), -Intelligence (stat), -Wisdom (stat), removes predictions, blocks access to Plane of Probability | battle | 2 | Tangled Fate | 10 | alters single prediction (stuns if more than one) | standard | 2 | Tezirah's Veil | 80 | gives random predictions; fills prediction pools. | battle | 2 |
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Ranger Abilities
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| Min Skill | Effect | Type | Slots |
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Curse of the Wilds | 250 | -Defensive Factor, -Melee accuracy, -Ranged accuracy | battle | 3 | Deadfall | 10 | Stuns or knocks out target | battle | 2 | Devolve | 80 | -Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only | battle | 2 | Grizzly Claws | 80 | knock-back/knock-down | battle | 2 | Harawep's Bonds | 10 | webs target (re-triggers on escape) | battle | 2 | Swarm | 80 | -Perception skill, -Stealth skill, reveals hidden target | battle | 2 |
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Thief Abilities
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| Difficulty | Effect | Path | Slots |
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Ambush Choke | | -Stamina (stat), Fatigue damage | | 1 | Ambush Clout | | Concentration damage, pulsing drain, causes loss of prepared spell | | 2 | Ambush Screen | | -Perception skill, random roundtimes to all engaged targets on success. | | 2 | Ambush Slash | | Prevents the target from retreating or moving for a short period along with dropping the target to their knees on top success. | | 2 | Ambush Stun | | Causes head damage and variable duration stun dependent on success. | | 2 | Khri Credence | Tier 4 | Calm all engaged targets. | Finesse | 2 | Khri Eliminate | Tier 3 | Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds. | Potency | 2 | Khri Guile | Tier 4 | -Evasion skill, all engaged targets. | Finesse | 2 | Khri Intimidate | Tier 3 | Prevents engagement | Potency | 1 | Khri Prowess | Tier 3 | -Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only | Potency | 2 | Khri Terrify | Tier 2 | Single target immobilize. | Potency | 2 |
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Warrior Mage Abilities
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| Min Skill | Effect | Type | Slots |
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Anther's Call | 10 | -Evasion skill | battle | 2 | Arc Light | 10 | Causes a stun | battle | 2 | Electrostatic Eddy | 80 | Nerve damage, AoE, Chance to pull from hiding. | cyclic | 2 | Frostbite | 80 | -Stamina (stat), Fatigue damage, knocks down | battle | 2 | Ice Patch | 10 | knock down, immobilize | battle | 2 | Mark of Arhat | 10 | Fire damage, Dealt every time target is struck by any source of elemental damage. | battle | 1 | Thunderclap | 80 | AoE stun | battle | 2 | Tingle | 80 | -Agility (stat), -Reflex (stat), Target drops held weapon/shield | battle | 3 | Tremor | 80 | Balance damage, possible knock-down or knock-back, pulses | battle | 2 | Vertigo | 80 | -Offensive Factor, Balance damage, possible knock-down, pulsing. | battle | 3 | Ward Break | 10 | Spell Barrier dispel (Shear, Soldier's Prayer, etc.) | battle | 2 |
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References
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