Roleplaying resources and community connections: Difference between revisions

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|[[Temmel]]||||Crossing||yes||random, evenings||[[Empath]]s||||||general RP
|[[Temmel]]||||Crossing||yes||random, evenings||[[Empath]]s||||||general RP
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|[[Terali]]||Lytton||Crossing||yes||evenings, some afternoons||[[Thief|Thieves]]||[[:Concept:Rakash|Rakash]]||||[[General_new_player_guide|new adventurers]], general RP
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|[[Vaniotte]]||Widdershins||Crossing, ''wanders''||yes||random||||||||general RP
|[[Vaniotte]]||Widdershins||Crossing, ''wanders''||yes||random||||||||general RP

Revision as of 18:58, 15 October 2016

What is roleplaying?

Roleplaying (also known as RP) is acting out your fictional character's personality, motivations, and actions instead of those of you the player. It can be grand or small-scale, but the experience is very fun for many players!

This page is intended as a resource that DragonRealms players can use to help foster and build the RP community, and to house useful information both for brand new players and established players to feel more confident in how they can jump into RP in DR.

See Out of Character and OOC Euphemisms for behavior that may be considered objectionable among role-players.


How do I find others to roleplay with?

There are a number of popular gathering places throughout Elanthia where characters regularly socialize. Some are more permanent fixtures or more highly trafficked than others.

You can also talk to other characters ICly over long distances via:

  • Gwethdesuans, known popularly as "gweths". Gweths can be purchased from other PCs.
  • Albredine crystal rings, often simply called crystal rings. These can be purchased from static shops in the game.
  • Various colored albredine rings, which will allow group talk between anyone who has a ring attuned to the same color. These are sometimes dropped by creatures, and can be purchased in static shops in game.
  • The Thoughtcast spell. This spell allows the caster to send a message directly to another and communicate with the target using THINK TO for a very short time.
  • A warrior mage's familiar, which can relay messages from its master.
  • Some other special items, such as gwererest shells and whisper charms (also called "bird charms").

Characters actively involved in roleplay

  • Only add your own characters or the characters of players who have specifically asked to be added here.
  • Please limit each character to a total of no more than 10 affiliations/interests. If you need to elaborate further, feel free to do so on your character's personal page.
  • The Guild and Race columns do not necessarily mean that a character belongs to those groups, just that the character's RP often involves those groups (for example, anti-Necromancer).
  • The Genie roleplayer highlights can be useful for identifying those willing to RP in game.
First Last Location Crystal Ring? Normal Times
(Eastern)
Guild-based
RP or groups
Race-based
RP or groups
Other
Affiliations
Other
Interests
Ahneya Zoluren, Ilithi no evening, weekends Elves fighting scurvy, general RP
Aislynn Ranloa Zoluren yes whenever Empaths, triage S'Kra Mur Order of the Apostles Siegery, Alchemy, Zoluren, Elpalzi, smoking, general RP
Anabasis Flamewalker Qi'Reshalia no weekends Warrior Mages S'Kra Mur history
Atazai Coffins Qi'Reshalia, Hara'jaal, Crossing no mornings, nights Progeny of Tezirah Hara'jaal, oceans, rivers, lakes, Sorcery
Basteht Swiftstrike Shard yes varies Empaths Prydaen Order of the Black Fox
Bellicia Silver-Seord Crossing yes evenings and weekends theater, performing, new adventurers, Forging (weapons), general RP
Briaen Huns wanders yes evenings Trading rum, fashion, general RP
Broichan Leshyahen Crossing, Shard yes evenings Bards Kaldar Engineering
Ceindrech Zoluren, Therengia yes all day Empaths, defense healing general RP
Ciressa Riverhaven yes random Traders Giraud family
Ciroce Eiram Zoluren yes varies Paladins general shenanigans
Damoza Silvermist Riverhaven, Crossing yes 6 p.m.-11 p.m. Empaths Silvermist family general RP
Dartellum Waddle Zoluren, Therengia yes all day Warrior Mages history, defending, general RP
Derhael Rudel Zoluren, Therengia yes varies Paladins Prydaen Order of the White Rose
Destren Sara'Thai wanders yes evenings general RP
Dianelle wanders yes random Crystal Vanguard, Inquisition
Drexella Riverhaven yes random Giraud family Therengian lore
Emryn Arderne Crossing yes evenings, some afternoons Necromancers new adventurers, general RP
Emyrose Dane Shard, Crossing yes varies theater, aerial, Dane Family, general RP
Enthien Neroven Shard, Crossing yes varies, usually evenings Mountain Elves Crystal Vanguard crime, general RP
Erilleth Shard yes evening Mountain Elves Magical theory, general RP
Gwenddolyn MacAlhaismorien-Odarien Therengia, Rossman's, Dirge yes evenings, random Paladins Elves Therengia Cavalry, House Trigomas champion gods, crusades, Horses, Forging, general RP
Haileyann Duvaindis Crossing yes evenings and weekends Empaths Order of the Apostles teaching, triage, new adventurers, Tailoring, Alchemy, general RP
Hazelnut Noce Crossing no varies Traders Gnomes food, books, fashion, general RP
Ianhanse Ironclaw Crossing yes 9:45 p.m. - 10:00 p.m. Bards S'Kra Mur alterations
Ishadi Crossing no random Empaths S'Kra Mur Qi'Reshalia, general RP
Isharon Anloraes Zoluren, Ilithi yes evenings, late nights Paladins Celestial Elves Order of the White Rose, Inquisition Chadatru, heraldry, Empire of the Seven Pointed Star
Jessalyne Anlorma wanders yes evenings (Pacific) Order of the White Rose crime, botanist, gustatory enthusiast, general RP
Kaelie Rudeone-Daemondred Crossing yes all day Empaths Order of the Black Fox
Karissa Crossing yes any time Rangers Elves shopping, fashion, design, general RP
Kenamer Maylan Therengia yes evenings (6 p.m. - 3 a.m.) Paladins Order of the Theren Guard Therengian lore, new adventurers
Khaelyn Crossing yes evenings general RP
Kheldas Anlorma wanders yes evenings (Pacific) Clerics Kaldar gustatory enthusiast, general RP
Kintalia Silvermist Crossing no varies Silvermist family general RP
Klines Silvermist Crossing yes varies Moon Mages Silvermist family general RP
Komeri Ilithi yes random Prydaen general RP
Lilustra Destial wanders yes random Alchemy, novice apothecary, general RP
Liurilias Grath'Vael Crossing, Therengia yes evenings Clerics Prydaen Inquisition Therengia
Lohawi Tamingi Zoluren yes evenings, late nights (sporadic) Prydaen
Lomelinde Zoluren, Muspar'i no evenings, weekends Elves Outcast Tribes general RP
Mahe Deadlo Crossing, Qi'Reshalia yes evening, late night Barbarians Deadlo family general RP
Maiyra Crossing yes random Barbarians Kaldar
Maklor Byrthrone Shard yes weekends, 1 a.m. exploration, adventuring, general RP
Mandalynn Riverhaven yes random Paladins Giraud family
Marcul McRee Shard yes varies House of the Silver Star Order of the Black Fox history, general RP
Marsin Anlorma wanders yes varies history and arcane lore
Mazrian Daemondred-Rudeone Crossing yes 5 p.m. - 10 p.m. Warrior Mages Order of the Black Fox
Miskton Ramahk Ilithi, Zoluren yes varies Moon Mages Ilithi, Visions, research, drinking
Mistanna Redivas Crossing, Shard yes varies Moon Mages Crystal Vanguard new adventurers, general RP
Morlen Ishbel Crossing yes evenings, some afternoons Empaths Prydaen new adventurers, general RP
Munchausen Vigganbaskan Crossing, Forfedhdar yes evenings Order of the Apostles technomancy, private investigation
Nahvani Illithi, wanders yes evenings, some days Necromancy Mountain Elves Magical theory, general RP
Navesi Daerthon Crossing yes evenings, some afternoons Bards Kaldar The First Land Herald
Padhg Silver-Seord Crossing yes evenings Clerics Dwarves Dwarves, Forging, new adventurers, sailing, Siegery
Perune Nocarrain Crossing yes 7 p.m. - midnight Warrior Mages general RP
Rafano Crossing, Siksraja yes evenings, weekends Rakash Inquisition general RP
Rairken Maylan Therengia yes evenings (random) Empathy Order of the Theren Guard new adventurers
Razhak
Saragos Daerthon Crossing yes evenings, some afternoons Warrior Mages The First Land Herald
Sarkranis Murhhthi Velaka, Ilithi, Forfedhdar yes evenings, late nights Empaths S'Kra Mur, Sraan Mhhg Muspar'i, Velaka
Saslisena Echoya Therengia yes varies, mostly evenings theater, acting, plays/songs/storytelling, general RP
Sebestyen Kuliniac Riverhaven yes random Paladins Giraud family
Sendithu Shima'ionare-Remlane Shard yes varies anti-Necromancer Mountain Elves politics
Shaidval Lo'pahael Boar Clan yes 2 p.m. - 10 p.m. Clerics, Necromancers, Prydaen
Sideron Zoluren yes Moon Mages general RP
Sijan Renyan'ache wanders yes random Necromancers Prydaen
Soonuh Crossing yes night Warrior Mages
Sulic Fyon Riverhaven yes late nights, weekends fine liquors, holy deeds
Temmel Crossing yes random, evenings Empaths general RP
Terali Lytton Crossing yes evenings, some afternoons Thieves Rakash new adventurers, general RP
Vaniotte Widdershins Crossing, wanders yes random general RP
Velky Winterheart wanders yes random Rangers Prydaen Order of the White Rose Hara'jaal, Crafting, ships, exploration, general RP
Voyle Oracelya Zoluren yes random Warrior Mages Magical theory, general RP
Whiteburn Therengia, Qi'Reshalia yes evenings to early mornings Clerics S'Kra Mur Inquisition Drogor, dark gods
Xionara Swiftstrike Shard yes varies Warrior Mages Prydaen Order of the Black Fox Magical theory
Xzean Faelrlyn Shard, Zoluren, Hibarnhvidar yes evenings Necromancers Elves general RP
Zehira Al'thor Boar Clan, Crossing yes anytime Necromancers general RP