Category:Skills
Skills are the measures of your character's expertise in the various actions available in DragonRealms. The higher one's ranks in a given skill, the better one is in performing the actions associated with that skill.
Below are all the current skills in DragonRealms at a glance. The primary training method only represents the most popular training methods and is not exhaustive. Indirect boosts to skills through stat boosts are not included. Boosting methods from Empath Links, CJ, or Predictions are omitted.
Guild Skills
Guild-specific skills can only be learned and taught by members.
Skill | Guild | Skillset | Training | Boosting Methods1 |
---|---|---|---|---|
Empathy | Empath | Lore | Taking wounds, manipulating creatures, PERCEIVE HEALTH | Gift of Life |
Astrology | Moon Mage | Magic | Successful predictions, completing Astral Travel | Aura Sight |
Expertise | Barbarian | Weapons | Completing a Barbarian-specific ANALYZE command, combat maneuvers. | |
Scouting | Ranger | Survival | HUNT command, TRACK people and creatures, completing ranger trails. | Wolf Scent |
Backstab | Thief | Survival | FROM HIDING: BACKSTAB command against Bipedal Foes; Attack specific body parts; Ambush abilities. | |
Summoning | Warrior Mage | Magic | Controlling a Familiar, Summon Weapon, and using Aethereal pathways. | |
Bardic Lore | Bard | Lore | Bardic Scream, Bardic Whistling, Bluffing and Bardic Recall, among other abilities. | Words of the Wind |
Conviction | Paladin | Armor | Currently only effects smite But expected to affect other special Paladin abilities , including Glyphs and the Paladin Soul System in the future. | |
Theurgy | Cleric | Magic | Rituals train a small amount of Theurgy and boost devotion. Communes train Theurgy well, but consume devotion. | |
Thanatology | Necromancers | Survival | Performing Thanatological Rituals. Also learned from attacks by Arisen Zombies and Constructs. | Butcher's Eye |
Trading | Traders | Lore | Selling Gem Pouches and Bundles, Contract Trading, Commodity Trading, and practicing Crafting disciplines. |
1. Guild skills can be influenced using Moon mage prediction
Armor Skillset
Skill | Types | Boosting Methods |
---|---|---|
Shield Usage | Small Shields, Medium Shields, Large Shields | Last Gift of Vithwok IV |
Light Armor | Cloth, Leather, Bone | Skein of Shadows, Divine Armor, Contemplation, Y'ntrel Sechra |
Chain Armor | Mail, Chain, Ring | Skein of Shadows, Divine Armor, Contemplation, Y'ntrel Sechra |
Brigandine | Lamellar, Brigandine, Scale | Skein of Shadows, Divine Armor, Contemplation, Y'ntrel Sechra |
Plate Armor | Heavy Plate, Plate, Light Plate | Divine Armor, Contemplation, Y'ntrel Sechra |
Defending | General armor proficiency |
See also: the Armor and shield player guide
Weapon Skillset
Skill | Range | Description |
---|---|---|
Parry Ability | Melee/Pole | Defensive. Ability to fend off an incoming melee or pole-ranged attack. |
Small Edged | Melee | e.g. knives, daggers, hatchets, hand axes, short swords, rapiers, and scimitars. |
Large Edged | Melee | e.g. broadswords, longwords, battle axes. |
Twohanded Edged | Melee | e.g. Greatswords, greataxes, flamberges, claymores, igorat axes. |
Small Blunt | Melee | e.g. clubs, gavels, mallets, maces, and war hammers. |
Large Blunt | Melee | e.g. greathammers, sledgehammers, and morning stars. |
Twohanded Blunt | Melee | e.g. war mattocks and mauls. |
Polearms | Melee/Pole | e.g. spears, pikes, halberds, scythes, glaives, and voulges. |
Staves | Melee/Pole | e.g. nightsticks and quarterstaves. |
Bows | Ranged | e.g. shortbows, longbows, and composite bows. |
Crossbows | Ranged | e.g. light crossbows, heavy crossbows, arbalests, and stonebows. |
Slings | Ranged | e.g. slings, slingshots, and staff slings. |
Light Thrown | Ranged | e.g. throwing knives, throwing blades, bolas, boomerangs, and light throwing axes. |
Heavy Thrown | Ranged | e.g. throwing hammers, hurling axes, and throwing spears. |
Brawling | Melee | Combat while unarmed or with worn equipment that enhances unarmed strikes, e.g. brass or spike knuckles, elbow and knee spikes, and footwraps. |
Offhand Weapon | Melee/Ranged | Skill in attacking with weapons held in the left hand. |
Melee Mastery | Melee | General skill with melee weapons. Enhances effective ability with any melee weapon skill lower than your Melee Mastery. |
Missile Mastery | Ranged | General skill with ranged weapons. Enhances effective ability with any ranged weapon skill lower than your Missile Mastery. |
Magic Skillset
Skill | Description | Example Spells |
---|---|---|
Primary Magic | General facility with magic. Assists in casting all spells by increasing maximum mana at which spells can be prepared. | |
Arcana | Facility with magical devices, e.g. Runestones, Wands, Cambrinth, and Gaethzen. | |
Attunement | Ability to detect and harness mana to power spells. | |
Augmentation | Facility with spells than enhance natural abilities, skills, or statistics. | Swirling Winds, Rage of the Clans, Philosopher's Preservation |
Debilitation | Facility with combat spells that cripple or curse your enemies. | Curse of Zachriedek, Mental Blast, Lethargy |
Targeted Magic | Facility with offensive spells that damage your enemies in combat. | Dinazen Olkar, Eagle's Cry, Fire Rain |
Utility | Facility with non-combat spells with useful effects. | Moongate, Eyes of the Blind, Banner of Truce |
Warding | Facility with combat spells that prevent or mitigate damage to yourself or your allies. | Iron Constitution, Ghost Shroud, Aether Cloak |
Sorcery | Facility manipulating foreign mana types and casting spells outside your Guild's domain. Helps prevent (potentially dangerous) Sorcerous Backlash. |
Survival Skillset
Skill (in-depth) | Uses | Governing Stats | Primary Training Method | Boosting Methods |
---|---|---|---|---|
Evasion | Avoiding incoming hazards | Reflex | Combat | Seer's Sense, Piranha Form, Khri Elusion, Swirling Winds |
Athletics | Moving over obstacles | Strength, Stamina | Climbing, Swimming, CLIMB PRACTICE | Athleticism, Unyielding, Khri Flight |
Perception | Searching, Foraging, Picking boxes, Anti-Stealth checks, Juggling | Wisdom | Hunt | Clear Vision, Eye of Kertigen, Revelation, Khri Sight, Owl Form, Glyph of Light |
Stealth | Hiding/Stealth effectiveness and RT, Stealth Attacks | Discipline, Agility, Reflex | Combat: Hiding, Stalking, Ambush, Poach, Snipe | Shadows, Panther Form, Earth Meld, Misdirection, Khri Dampen, Skein of Shadows |
Locksmithing | Disarming and picking boxes | Agility, Reflex | Disarm and picking boxes, Practice box | Hands of Lirisa, Focus Meditation, Piercing Gaze, Drums of the Snake, Khri Safe |
Thievery | Picking coins and gems from pockets, Pilfering items from NPC shops | Agility, Discipline | Stealing from shops | |
First Aid | Reducing Tending RT on Wounds, removing lodged object or creatures | Keeping wounds tended over time, studying anatomy charts | ||
Outdoorsmanship | Foraging effectiveness, mining, removing lodged creatures, animal lore, fishing | Intelligence, Wisdom | Collecting rocks | Wolf Scent, Tenebrous Sense |
Skinning | Getting higher quality skins and crafting materials from dead creatures. | Agility, Intelligence, Discipline | skinning, scraping | Hands of Lirisa |
Lore Skillset
Skill (in-depth) | Uses | Primary Training Method | Boosting Methods |
---|---|---|---|
Alchemy | Cooking (not yet implemented), crafting Reactants (not yet implemented), and crafting Remedies. | Currently, by crafting Remedies. | Researcher's Insight, Whispers of the Muse |
Appraisal | Determining the qualities, composition, and value of items; and for Appraise Focus projects. | Appraising and Comparing items. | |
Enchanting | Will govern crafting of enchanted magical items. | None (not yet implemented). | Artificer's Eye, Whispers of the Muse |
Engineering | Carving stone and bone items (e.g. weapons, armor), Shaping wooden items (e.g. bows), and Tinkering mechanical items (e.g. crossbows, toys, locks). | By crafting items in the subject disciplines. | Machinist's Touch, Whispers of the Muse |
Forging | Blacksmithing, Armorsmithing, and Weaponsmithing | Forging items. | Whispers of the Muse |
Mechanical Lore | Legacy skill; its functions are being gradually transitioned to the Crafting Disciplines, after which it will be phased out. See Mechanical Lore Split. | Braiding grass or vines, Origami, Embroidery. | |
Outfitting | Artistry (not yet implemented), Jewelry Making (not yet implemented), and Tailoring | By crafting items in the subject disciplines. | Platinum Hands of Kertigen, Whispers of the Muse |
Performance | Ability to perform musically, with instruments and voice. | Playing musical instruments. | Eillie's Cry |
Scholarship | Facility with diverse forms of lore, as both a teacher and a student. | Teaching and listening to classes (observing a class teaches scholarship more quickly) and studying books and tomes. | Faenella's Grace |
Tactics | Skill in using combat tactics to gain advantage in combat. | Analyze enemies in combat; execute tactical maneuvers | Crusader's Challenge, Khri Cunning, Wisdom of the Pack |
Subcategories
This category has the following 7 subcategories, out of 7 total.
A
- Armor skillset (7 P)
E
- Experience 3.0 skills (31 P)
G
- Guild skills (11 P)
L
- Lore skillset (13 P)
M
- Magic skillset (12 P)
S
- Survival skillset (12 P)
W
- Weapon skillset (19 P)
Pages in category "Skills"
The following 65 pages are in this category, out of 65 total.