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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Major Physical Protection + (+Defending skill, +Evasion skill)
- Sentinel's Resolve + (+Defending skill, +Shield Usage skill)
- Reverse Putrefaction + (+Defensive Factor, +Offensive Factor, Zombie only.)
- Tranquility + (+Discipline (stat), +defense against vs. fortitude attacks)
- Marshal Order + (+Discipline (stat), +lead)
- Gift of Life + (+Empathy skill, +Stamina (stat))
- Integrity + (+Enchanting skill, +Warding skill)
- Machinist's Touch + (+Engineering skill, +Locksmithing skill)
- Instinct (spell) + (+Evasion skill)
- Piranha Form + (+Evasion skill)
- Harmony + (+Evasion skill, +Parry Ability skill, +Reflex (stat))
- Swirling Winds + (+Evasion skill, +Reflex (stat))
- Philosopher's Preservation + (+Evasion skill, +Reflex (stat))
- Seer's Sense + (+Evasion skill, mental link to PC)
- Emuin's Candlelight + (+Evasion skill, staggers incoming damage over time)
- Refresh + (+Fatigue, Fatigue heal)
- Khri Insight + (+First Aid, +Outdoorsmanship)
- Steady Hands + (+Forging skill, +Outfitting skill)
- Platinum Hands of Kertigen + (+Forging skill, +Outfitting skill, +Engineering skill)
- Mental Focus + (+Intelligence (stat), +Concentration regeneration)
- Turmar Illumination + (+Intelligence (stat), +Perception skill)
- Clarity + (+Intelligence (stat), +sixth sense)
- Dragon Form + (+Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, +Brawling skill, Only held melee weapon. Brawling is buffed if no weapon is held.)
- Oath of the Firstborn + (+Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time.)
- Focus (meditation) + (+Locksmithing skill)
- Drums of the Snake + (+Locksmithing skill, +Agility (stat))
- Hands of Lirisa + (+Locksmithing skill, +Skinning skill)
- Back Alley Tricks + (+Locksmithing skill, +Thievery skill)
- Khri Safe + (+Locksmithing skill, Gives user a chance to dodge a blown trap while opening boxes.)
- Glyph of Mana + (+Mana level)
- Meraud's commune + (+Mana level, -Mana level, boost mana for all types but arcane, penalizes arcane mana)
- Raise Power + (+Mana level, Fatigue damage, self damage, life mana only)
- Nexus (spell) + (+Mana level, More powerful when more people are in the room.)
- Ethereal Fissure + (+Mana level, Room-wide elemental only.)
- Rage of the Clans + (+Melee accuracy, +Ranged accuracy, pulses to group.)
- Shadow Web + (+No buffs, -No debuffs, AOE webbing)
- Pounce ability + (+No buffs, -No debuffs, Balance damage)
- Aethrolysis + (+No buffs, -No debuffs, Cold damage, Electrical damage)
- War stomp + (+No buffs, -No debuffs, Impact damage, Fire damage)
- Sidhlot's Flaying + (+No buffs, -No debuffs, Puncture damage, Slice damage, Targets damage to skin and nerves. Worsens bleeding wounds and interferes with tending.)
- Unity link + (+No buffs, -No debuffs, Wound heal, Heals all wounds on one target.)
- Plague of Scavengers + (+Offensive Factor, -Defensive Factor, parry/shield ignore, Vitality leech, Special attack, Dispel spell)
- Seek + (+Outdoorsmanship skill)
- Wolf Scent + (+Outdoorsmanship skill, +Instinct skill)
- Membrach's Greed + (+Outdoorsmanship skill, +Skinning skill)
- Tenebrous Sense + (+Outdoorsmanship skill, darkvision)
- Python Form + (+Parry Ability skill)
- Sure Footing + (+Parry Ability skill, Balance heal)
- Glyph of Dueling + (+Parry Ability skill, TM parry)
- Clear Vision + (+Perception skill)
- Owl Form + (+Perception skill)
- Senses of the Tiger + (+Perception skill, +Reflex (stat))
- Paranoia + (+Perception skill, Improves Trader 'spidey sense.')
- Revelation + (+Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source.)
- Beseech the Dark to Sing + (+Perception skill, darkvision)
- Khri Sight + (+Perception skill, darkvision)
- Glyph of Light + (+Perception skill, light source)
- Eillie's Cry + (+Performance skill, locate on death)
- Powermonger + (+Primary Magic skill, Provides effective bonus to inner fire skill when calculating inner fire usage, 20% up to a maximum of 50 ranks.)
- Khri Avoidance + (+Reflex (stat))
- Aesandry Darlaeth + (+Reflex (stat), Balance heal, recovery from immobilization/webbing)
- Monkey Form + (+Reflex (stat), Balance heal, pulsing recovery)
- Veteran Insight + (+Reflex (stat), added to Sentinel's Resolve)
- Faenella's Grace + (+Scholarship skill, decreases time between teaching pulses.)
- Last Gift of Vithwok IV + (+Shield Usage skill)
- Tornado (berserk) + (+Shield Usage skill, +Stamina (stat))
- Aegis of Granite + (+Shield Usage skill, +Stamina (stat), +Strength (stat))
- Shield of Light + (+Shield Usage skill, Conjures a shield)
- Butcher's Eye + (+Skinning skill, +Thanatology skill)
- Chirurgia + (+Small Edged skill, Added to Butcher's Eye effect)
- Khri Endure + (+Stamina (stat))
- Bear Strength + (+Stamina (stat), +Strength (stat), pulsing status protection)
- Calcified Hide + (+Stamina (stat), Damage reduction.)
- Shadows + (+Stealth skill)
- Panther Form + (+Stealth skill)
- Khri Darken + (+Stealth skill)
- Misdirection + (+Stealth skill, -Perception skill, Buff is self only, Debuff is AoE)
- Obfuscation + (+Stealth skill, Removes third-party messaging for Thanatology rituals.)
- Earth Meld + (+Stealth skill, auto-hide effect)
- Rising Mists + (+Stealth skill, obscures exits)
- Khri Harrier + (+Strength (stat))
- Heroic Strength + (+Strength (stat), +Stamina (stat))
- Courage + (+SvS against fear and spirit attacks)
- Khri Cunning + (+Tactics skill, +Charisma (stat), pulsing anti-web/immobilization)
- Wisdom of the Pack + (+Tactics skill, +Wisdom (stat))
- Crusader's Challenge + (+Tactics skill, taunt prevents retreating/fleeing)
- Blur + (+Tactics, +Evasion)
- Substratum + (+Targeted Magic skill)
- Ivory Mask + (+Targeted Magic skill)
- Will of Winter + (+Targeted Magic skill, +Discipline (stat), Changes Bard damage spells to include cold.)
- Tamsine's commune + (+Targeted Magic skill, vs. undead only)
- Khri Plunder + (+Thievery skill, +Discipline (stat))
- Avren Aevareae + (+Thievery skill, +Stealth skill, +Light, -Thievery skill, -Stealth skill)
- Beseech the Wind to Refresh + (+Vitality regeneration, , )
- Bear Form + (+Warding skill, +Strength (stat))
- Divine Guidance + (+Wisdom (stat))
- Glythtide's Gift + (+Wisdom (stat), Creates a drink.)
- Bless + (+damage to undead/cursed. Ability to hit incorporeal.)
- Rutilor's Edge + (+primary physical damage type/balance/power of held weapon)
- Divine Armor + (+protection/absorption for armor and shield)
- Anti-Stun + (+stun resistance/recovery)
- Hands of Justice + (+theft detection/protection)
- Persistent link + (, , , , A diagnostic link that persists as long as the empath and patient are in the same room.)
- Khri Subsume + (, , , , An instantaneous meditation, subsu … , , , , An instantaneous meditation, subsuming oneself provides a brief period where the Thief avoids the perception of others. If disrupted, there is a good chance it will quickly reform, though it should not be relied on for long term protection. long term protection.)
- Wound redirect + (, , , , Changes the destination of transferred wounds for five minutes.)
- Dervish + (, , , , Improves Whirlwind)
- Time Sense + (, , , , Sense the time while completely indoors by using a general CONCENTRATE or PERCEIVE.)
- Backtrace + (, , , , Sense who is locating you as well as their location.)
- Hand of Hodierna + (, , , , Slowly heals those who share the link with you, as long as they are in the same room.)
- Duel Meditation + (, , , , x2 passive IF regen limit for 10 minutes)
- Beseech the Wind to Clean + (, , Clean up room clutter)
- Beseech Elanthia to Imbue + (, , Create focus for personal trail marker)
- Beseech the Sun to Dry + (, , Dry self or item)
- Beseech Elanthia to Petrify + (, , Enhance stats of leather armor at cost of hinderance)
- Beseech Elanthia to Cradle + (, , Prevent vitality loss from bleeding)
- Beseech Elanthia to Transfer + (, , This ability gives a 'nature bonus' to the Ranger.)
- Beseech the Water to Solidify + (, , bypass Athletics check for swimming)
- Beseech Elanthia to Seal + (, , extend grave duration)
- Beseech the Wind to Preserve + (, , preserve meat and flowers)
- Beseech the Wind to Echo + (, , whisper PC a message at range)
- Devolve + (-Agility (stat), -Charisma (stat), -Discipline (stat), -Intelligence (stat), -Reflex (stat), -Stamina (stat), -Strength (stat), -Wisdom (stat), debuffs top two only)
- Damaris' Lullaby + (-Agility (stat), -Reflex (stat), -Strength (stat), Sleeps the target you are facing.)
- Lethargy + (-Agility (stat), -Reflex (stat), Fatigue damage)
- Tingle + (-Agility (stat), -Reflex (stat), Target drops held weapon/shield)
- Mana Torment + (-Attunement pool)
- Aether Wolves + (-Attunement pool regeneration, Immobilizes)
- Divine Radiance + (-Balance, Knock-down. Holy damage amplification. Light source.)
- Earthquake + (-Balance, knockdown, pulsing AoE, triggers upgraded Whirlwind)
- Curse of the Wilds + (-Defensive Factor, -Melee accuracy, -Ranged accuracy)
- Malediction + (-Defensive Factor, -Offensive Factor)
- Calculated Rage + (-Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks.)
- Death's Shriek + (-Defensive Factor, applied to blocking with a shield only, possibly drops to knees.)
- Everild's Rage + (-Defensive Factor, applied to evasion only)
- Sovereign Destiny + (-Discipline (stat), -Intelligence (stat), -Wisdom (stat), removes predictions, blocks access to Plane of Probability)
- Screech of Madness + (-Discipline (stat), -Reflex (stat))
- Desert's Maelstrom + (-Discipline (stat), Balance damage)
- Absolution + (-Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock)
- Anther's Call + (-Evasion skill)
- Khri Guile + (-Evasion skill, all engaged targets.)
- Death's Embrace + (-Melee accuracy, -Ranged accuracy)
- Vertigo + (-Offensive Factor, Balance damage, possible knock-down, pulsing.)
- Swarm + (-Perception skill, -Stealth skill, reveals hidden target)
- Visions of Darkness + (-Perception skill, -Wisdom (stat))
- Ambush Screen + (-Perception skill, random roundtimes to all engaged targets on success.)
- Mage's Lash + (-Primary Magic skill, chance to interrupt a spell being prepared.)
- Shatter + (-Shield Usage skill, possibly disable shield defense entirely)
- Ambush Choke + (-Stamina (stat), Fatigue damage)
- Frostbite + (-Stamina (stat), Fatigue damage, knocks down)
- Slash the Shadows + (-Stealth skill, Knock out of hiding.)
- Kertigen's Will + (-Stealth skill, can reveal the hidden and invisible.)
- Burden (spell) + (-Strength (stat), increases encumbrance)
- Khri Prowess + (-Tactics skill, -Reflex (stat), -Offensive Factor, Tactics is PvP only, OF is PvE only)
- Iron Constitution + (-damage (from serious hits))
- Alamhif's Gift + (-death's sting or +soul pool (costs 1 favor))
- Soldier's Prayer + (-magic damage)
- Awaken (spell) + (-stuns/unconsciousness)
- Paragon + (20% (capped at 50 ranks) bonus to effective skill when using a meditation)
- Drought + (A portion of incoming damage will be dealt to the next foe struck by the Barbarian.)
- Albreda's Balm + (AOE calm.)
- Viscous Solution + (AOE immobilization.)
- Veil of Ice + (Ablative TM barrier.)
- Redeemer's Pride + (Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier.)
- Gam Irnan + (Ablative physical damage resistance with cooldown per body part.)
- Psychic Shield + (Ablative ward against vs. will contested abilities.)
- Read the Ripples + (Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations.)
- Recharge + (Additional attunement reserves)
- Ignite + (Adds fire damage proportional to the highest physical damage stat of the weapon)
- Wolverine Form + (Advancing speed boost.)
- Liturgy + (All masking benefits of Rite of Contrition added to Rite of Grace.)
- Heavenly Fires + (Allows AE's bolts to redirect to new target after first is dead.)
- Bespoke Regalia + (Allows CAST {armor type} {area of coverage})
- Ring of Blessings + (Allows PFE, Rejuv, Bless, MPP, MaPP, SoS to be <tt>cast</tt> <tt>group</tt>.)
- Noumena + (Allows Starlight Aura regeneration under cloud cover or in daylight. Allows spells that use Starlight to be cast during inclement weather.)
- Hypnotize + (Allows calm creatures to be commanded)
- Stellar Collector + (Allows collection and storage of starlight energy)
- Expansive Infusions + (Allows creation of elemental weapons for any melee or thrown weapon skill.)
- Ripplegate Theory + (Allows the caster to designate a room. The caster can then teleport back to this room even when there are no moons in the sky.)
- Hands of Bone + (Allows the caster to parry and shield block without equipment.)
- Elemental domain + (Alter charge gain/loss and environmental difficulty modifiers for casting elemental spells)
- Hydra Hex + (AoE cyclic version of Malediction or Curse of Zachriedek.)
- Thunderclap + (AoE stun)
- Demrris' Resolve + (Area effect stun and knockdown.)
- Khri Eliminate + (Attacks using Small Edged weapons ignore enemy's armor and shield. Lasts about 10 seconds.)
- Dispel (meditation) + (Attempts to remove all magic on self.)
- Anger the Earth + (Balance damage)
- Tremor + (Balance damage, possible knock-down or knock-back, pulses)
- Centering + (Balance heal)
- Truffenyi's Rally + (Balance heal, dispels negative effects and some positive effects)
- Soul Shield + (Barrier vs Spirit attacks. Absorbs spirit damage.)
- Resurrection + (Brings a dead player back to life.)
- Enrichment + (Buffs Trabe Chalice, Regalia, Arbiter's Stylus, Starcrash, and Avtalia Array)
- Elementalism + (Bypasses the Intro spell requirement (Geyser, Gar Zeng, etc.) for all Elemental spellbooks after learning at least one.)
- Khri Credence + (Calm all engaged targets.)
- Pathway of Power + (Cast TM spells as though using more mana)
- Elemental barrage + (Cast a TM spell in conjunction with a weapon attack)
- Arc Light + (Causes a stun)
- Ambush Stun + (Causes head damage and variable duration stun dependent on success.)
- Petrifying Visions + (Causes immobilization.)
- Khri Hasten + (Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat)
- Temporal Eddy + (Chance for complete damage avoidance per incoming hit.)
- Ebon Blood of the Scorpion + (Changes Heighten Pain, Siphon Vitality, and Blood Burst)
- Veiled Identity + (Changes the appearance of your face. Varies by sect.)