Category:Standard spells

From Elanthipedia
(Redirected from Category:Standard Spells)
Jump to navigation Jump to search

A category for non-cyclic, non-battle spells.


Current Standard Spells

Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Aura of Tongues (AOT) Understand but not speak other languages. standard utility, area of effect Group, Area 1-100 0-400 10-40 1 Elemental Magic
Beckon the Naga (BTN) Impact damage, Summon a lesser naga to attack your foe. Uses Heavy TM timer. standard targeted, heavy offensive PC, Creature 30-100 250-1,000 Instant 3 Elemental Magic
Caress of the Sun (CARE) Dries you off and prevents weather from affecting you. Protects instruments and other items from damage. standard utility Self 1-100 0-400 10-40 0 Elemental Magic
Drums of the Snake (DRUM) +Locksmithing skill, +Agility (stat) standard augmentation, area of effect, pulse to group Self 15-100 80-800 10-40 2 Elemental Magic
Eillie's Cry (ECRY) +Performance skill, locate on death standard augmentation Self, PC 1-100 0-400 30-90 1 Elemental Magic
Failure of the Forge (FOTF) Token amount of damage reduction. Debuffs weapons held by aggressors. standard warding Self, PC 5-100 10-600 10-40 2 Elemental Magic
Harmony (HARM) +Evasion skill, +Parry Ability skill, +Reflex (stat) standard augmentation Self 30-100 250-1,000 10-40 3 Elemental Magic
Naming of Tears (NAME) Non-ablative percentage damage barrier that pulses to groupmates. standard warding, pulse to group Self 15-100 80-800 10-40 2 Elemental Magic
Nexus +Mana level, More powerful when more people are in the room. standard utility, area of effect Area 30-100 250-1,000 10-40 2 Elemental Magic
Rage of the Clans (RAGE) +Melee accuracy, +Ranged accuracy, pulses to group. standard augmentation, area of effect, pulse to group Self 15-100 80-800 10-40 2 Elemental Magic
Redeemer's Pride (REPR) Ablative barrier against Fear attacks and attacks vs. Will. Pulses to group at the level of the Bard's current barrier. standard warding, pulse to group Self 5-100 10-600 10-40 1 Elemental Magic
Resonance Enhances the top two physical damage stats of a weapon. standard utility Item 15-100 80-800 10-40 2 Elemental Magic
Whispers of the Muse (WOTM) +Alchemy skill, +Enchanting skill, +Engineering skill, +Forging skill, +Outfitting skill, Buffs the target's highest skill only. standard augmentation Self, PC 5-100 10-600 10-40 1 Elemental Magic
Auspice +Charisma (stat), +Spirit health, +Spirit health regeneration standard augmentation Self 5-100 10-600 10-40 2 Holy Magic
Benediction +Agility (stat), +Reflex (stat), +Strength (stat), Varying bonus amount. standard augmentation Self 15-100 80-800 10-40 3 Holy Magic
Bless +damage to undead/cursed. Ability to hit incorporeal. standard utility Self, PC 1-100 0-400 10-40 1 Holy Magic
Centering Balance heal standard augmentation Self 1-100 0-400 10-40 1 Holy Magic
Divine Radiance (DR) -Balance, Knock-down. Holy damage amplification. Light source. standard, battle targeted, utility PC, Creature 2-50 10-600 10-40 3 Holy Magic
Glythtide's Gift (GG) +Wisdom (stat), Creates a drink. standard augmentation Self 5-100 10-600 10-40 1 Holy Magic
Major Physical Protection (MAPP) +Defending skill, +Evasion skill standard augmentation Self 5-100 10-600 10-40 3 Holy Magic
Mass Rejuvenation (MRE) Creates cloud that gradually restores memories to dead bodies in the area. standard utility, area of effect Area 15-100 80-800 2-10 1 Holy Magic
Minor Physical Protection (MPP) Percentage damage reduction. standard warding Self 1-100 0-400 10-40 1 Holy Magic
Osrel Meraud (OM) Creates an orb to store cleric buff spells. standard utility Item 30-200 250-1,000 Indefinite 3 Holy Magic
Protection from Evil (PFE) Flat damage reduction and potency barrier against undead. standard warding Self, PC 5-100 10-600 10-40 1 Holy Magic
Rejuvenation (REJUV) Restores the lost experience due to death. standard utility PC 5-100 10-600 Instant 1 Holy Magic
Sanctify Pattern (SAP) +Augmentation skill, +Debilitation skill, +Utility skill, +Warding skill, Only one at a time standard augmentation Self, PC 5-100 10-600 10-40 2 Holy Magic
Soul Shield (SOS) Barrier vs Spirit attacks. Absorbs spirit damage. standard warding Self, PC 5-100 10-600 10-40 1 Holy Magic
Vigil Spirit damage, Spirit heal, Equalizes the spirit health of two linked players. standard utility PC 5-100 10-600 Indefinite 1 Holy Magic
Aggressive Stance (AGS) +Brawling skill, +Evasion skill standard augmentation Self 5-100 10-600 10-40 2 Life Magic
Blood Staunching (BS) prevents blood loss standard utility Self 5-100 10-600 10-40 1 Life Magic
Cure Disease (CD) Disease heal standard utility Self 15-100 80-800 10-40 1 Life Magic
Flush Poisons (FP) Poison heal standard utility Self 15-100 80-800 15-40 1 Life Magic
Fountain of Creation (FOC) Wound heal, heals all wounds/scars standard utility Self 30-100 250-1,000 Instant 3 Life Magic
Gift of Life (GOL) +Empathy skill, +Stamina (stat) standard augmentation Self 5-100 10-600 10-40 2 Life Magic
Heal Wound heal, periodically heals your worst wounds standard utility Self 15-100 80-800 10-40 3 Life Magic
Heal Scars (HS) Wound heal, heals scars standard utility Self 1-100 0-400 Instant 1 Life Magic
Heal Wounds (HW) Wound heal standard utility Self 1-100 0-400 Instant 1 Life Magic
Heart Link (HL) Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. standard utility PC 15-100 80-800 10-40 2 Life Magic
Innocence forces target to disengage; prevents facing/advancing standard utility PC, Creature charm \ willpower 5-100 10-600 2-10 1 Life Magic
Iron Constitution (IC) -damage (from serious hits) standard warding Self 5-100 10-600 10-40 2 Life Magic
Mental Focus (MEF) +Intelligence (stat), +Concentration regeneration standard augmentation Self, PC 5-100 10-600 10-40 2 Life Magic
Raise Power (RP) +Mana level, Fatigue damage, self damage, life mana only standard utility, area of effect Area 15-100 80-800 10-40 2 Life Magic
Refresh +Fatigue, Fatigue heal standard augmentation Self, PC 1-100 0-400 10-40 2 Life Magic
Tranquility +Discipline (stat), +defense against vs. fortitude attacks standard augmentation, warding Self 15-100 80-800 10-40 2 Life Magic
Vigor +Agility (stat), +Strength (stat) standard augmentation Self, PC, Creature 15-100 80-800 10-40 2 Life Magic
Vitality Healing (VH) Vitality heal standard utility Self 5-100 10-600 Instant 2 Life Magic
Artificer's Eye (ART) +Arcana skill, +Enchanting skill standard augmentation Self, PC 5-100 10-600 10-40 2 Lunar Magic
Aura Sight (AUS) +Astrology skill, +Attunement skill standard augmentation Self, PC 5-100 10-600 10-40 2 Lunar Magic
Cage of Light (COL) Physical damage reduction, Elemental damage reduction/absorption standard warding Special 15-100 80-800 10-40 1 Lunar Magic
Clear Vision (CV) +Perception skill standard augmentation Self, PC 1-100 0-400 10-40 1 Lunar Magic
Contingency Triggered Teleport standard utility Special 15-100 80-800 30-90 3 Lunar Magic
Distant Gaze (DG) Scry on moonbeam (continuous), Project message through moonbeam standard utility Special 15-100 80-800 60-180 1 Lunar Magic
Focus Moonbeam (FM) Create anchor for other spells standard utility Special 1-100 0-400 45-210 0 Lunar Magic
Locate Locate a PC or GMNPC. standard utility PC 15-100 80-800 Instant 1 Lunar Magic
Machinist's Touch (MT) +Engineering skill, +Locksmithing skill standard augmentation Self, PC 15-100 80-800 10-40 2 Lunar Magic
Piercing Gaze (PG) "X-ray" vision standard utility Self, PC, Item 5-100 10-600 10-40 1 Lunar Magic
Refractive Field (RF) instant (then pulsing) invisibility standard utility Self 5-100 10-600 10-40 2 Lunar Magic
Riftal Summons (RS) teleport PC to your location standard utility PC 40-120 400-1,250 Instant 2 Lunar Magic
Saesordian Compass (SCO) Significantly reduces time to full targeting prep, makes SLS multi-hit standard augmentation Self 30-100 250-1,000 6-19 2 Lunar Magic
Seer's Sense (SEER) +Evasion skill, mental link to PC standard augmentation, utility Self, PC 15-100 80-800 10-40 2 Lunar Magic
Sever Thread (SET) latent triggered immobilization, mental link to PC standard debilitation PC, Creature 3-66 10-600 Instant 2 Lunar Magic
Shadewatch Mirror (SHM) Creates a mirror that scries on a PC (continuous) standard utility PC 30-100 250-1,000 Indefinite 1 Lunar Magic
Shadow Servant (SS) living vault standard utility Self 30-100 250-1,000 Indefinite 3 Lunar Magic
Shadowling +Attunement pool, Attunement heal, Lunar magic users only standard utility, area of effect Self, Area 15-100 80-800 Indefinite 2 Lunar Magic
Shadows +Stealth skill standard augmentation Self, PC 1-100 0-400 10-40 1 Lunar Magic
Shift Moonbeam (SM) moves moonbeam standard utility Self 15-100 80-800 2-10 2 Lunar Magic
Tangled Fate (TF) alters single prediction (stuns if more than one) standard debilitation, utility Self, PC 5-100 10-600 10-40 2 Lunar Magic
Telekinetic Shield (TKSH) Percentage-based damage resistance; reduce target time of Telekinetic Storm standard warding Self, PC 30-100 250-1,000 10-35 2 Lunar Magic
Teleport Teleport self to moonbeam standard utility Special 5-100 10-600 Instant 2 Lunar Magic
Tenebrous Sense (TS) +Outdoorsmanship skill, darkvision standard augmentation Self, PC 5-100 10-600 10-40 1 Lunar Magic
Thoughtcast (TH) sends thought to target, connects to gweth network standard utility Self, PC 15-100 80-800 30-90 2 Lunar Magic
Unleash prepares scroll spell with chance to not destroy it standard utility Item 15-100 80-800 Instant 1 Lunar Magic
Butcher's Eye (BUE) +Skinning skill, +Thanatology skill standard augmentation Self 5-100 10-600 10-40 2 Arcane Magic
Calcified Hide (CH) +Stamina (stat), Damage reduction. standard warding Self 15-100 80-800 10-40 3 Arcane Magic
Call from Beyond (CFB) Makes a zombie! standard utility Special 15-100 80-800 60-180 3 Arcane Magic
Consume Flesh (CF) Wound heal, Destroy body parts of a corpse. standard utility Self, Special 15-100 80-800 Instant 2 Arcane Magic
Devour Wound heal standard utility Self, Special 30-100 250-1,000 Instant 3 Arcane Magic
Emuin's Candlelight (EMC) +Evasion skill, staggers incoming damage over time standard augmentation, warding Self 15-100 80-800 10-40 3 Arcane Magic
Eyes of the Blind (EOTB) Pulsing self-invisibility. standard utility Self 5-100 10-600 10-40 2 Arcane Magic
Ghoulflesh Splits wounds between necromancer and their CFB zombie or Risen. standard warding Self 15-100 80-800 10-40 2 Arcane Magic
Ivory Mask (IVM) +Targeted Magic skill standard augmentation Self 5-100 10-600 10-40 1 Arcane Magic
Kura-Silma (KS) +Attunement skill, +Perception skill standard augmentation Self 5-100 10-600 10-40 2 Arcane Magic
Necrotic Reconstruction (NR) Wound heal, only heals corpses, zombies, or constructs standard utility Special 15-100 80-800 Instant 2 Arcane Magic
Obfuscation +Stealth skill, Removes third-party messaging for Thanatology rituals. standard augmentation Self 1-100 0-400 10-40 1 Arcane Magic
Philosopher's Preservation (PHP) +Evasion skill, +Reflex (stat) standard augmentation Self 5-100 10-600 10-40 3 Arcane Magic
Quicken the Earth (QE) Creates construct. standard utility Special 5-100 10-600 10-40 2 Arcane Magic
Researcher's Insight (REI) +Alchemy skill, +Arcana skill, +Intelligence (stat) standard augmentation Self 15-100 80-800 10-40 3 Arcane Magic
Resection Removes poison/disease at the cost of wounds. standard utility Self 15-100 80-800 Instant 2 Arcane Magic
Reverse Putrefaction (RPU) +Defensive Factor, +Offensive Factor, Zombie only. standard augmentation Self 15-100 80-800 10-40 3 Arcane Magic
Solace Flat damage reduction and potency barrier against holy. standard warding Self 5-100 10-600 10-40 1 Arcane Magic
Viscous Solution (VS) AOE immobilization. standard debilitation, area of effect Area magic \ fortitude 10-66 80-800 Instant 2 Arcane Magic
Ease Burden (EASE) reduces encumbrance standard augmentation Self, PC 1-100 0-400 10-40 1 Analogous Patterns
Gauge Flow (GAF) allows magical research standard utility Self 5-100 10-600 30-90 2 Analogous Patterns
Imbue enables an item to be enchanted standard utility Item 15-100 80-800 Instant 1 Analogous Patterns
Manifest Force (MAF) ablative physical damage barrier standard warding Self, PC 1-100 0-400 10-40 1 Analogous Patterns
Aspirant's Aegis (AA) Physical damage reduction (casting on others drains caster) standard warding Self, PC 1-100 0-400 10-40 1 Holy Magic
Banner of Truce (BOT) prevents combat in room standard utility, area of effect Area mind \ willpower 15-100 80-800 10-40 2 Holy Magic
Bond Armaments (BA) bonds weapon/shield to hand standard utility Item 15-100 80-800 10-40 2 Holy Magic
Clarity +Intelligence (stat), +sixth sense standard augmentation Self 15-100 80-800 10-40 1 Holy Magic
Courage +SvS against fear and spirit attacks standard warding Group, Area 5-100 10-600 10-40 1 Holy Magic
Divine Armor (DA) +protection/absorption for armor and shield standard utility Self, PC 15-100 80-800 10-40 3 Holy Magic
Divine Guidance (DIG) +Wisdom (stat) standard augmentation Self, PC 5-100 10-600 10-40 1 Holy Magic
Hands of Justice (HOJ) +theft detection/protection standard utility, area of effect Group, Area 5-100 10-600 2-10 1 Holy Magic
Heroic Strength (HES) +Strength (stat), +Stamina (stat) standard augmentation, pulse to group Self, PC 1-100 0-400 10-40 2 Holy Magic
Marshal Order (MO) +Discipline (stat), +lead standard augmentation Self 15-100 80-800 10-40 2 Holy Magic
Righteous Wrath (RW) +Brawling skill, +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill standard augmentation Self 5-100 10-600 10-40 2 Holy Magic
Sentinel's Resolve (SR) +Defending skill, +Shield Usage skill standard augmentation Self 5-100 10-600 10-40 2 Holy Magic
Tamsine's Kiss (TK) Converts incoming wounds into scars. standard warding Self, PC 5-100 10-600 10-40 2 Holy Magic
Vessel of Salvation (VOS) Vitality damage, Vitality heal, use own vitality to create vitality "battery" that others can use standard utility Special 5-100 10-600 10-40 2 Holy Magic
Athleticism +Athletics skill standard augmentation Self, PC 1-100 0-400 10-40 1 Life Magic
Blend Pulsing self-invisibility. standard utility Self 15-100 80-800 10-40 1 Life Magic
Claws of the Cougar (COTC) +Brawling skill, reduces RT for melee attacks, grants functional brawling claws standard augmentation Self 15-100 80-800 10-40 2 Life Magic
Compost decays items on ground (does not boost life mana) standard utility, area of effect Area 1-100 0-400 Instant 0 Life Magic
Earth Meld (EM) +Stealth skill, auto-hide effect standard augmentation, utility Self, PC 5-100 10-600 10-40 1 Life Magic
Embed the Cycle (ETC) Standard percentage damage barrier against all types standard warding Self 5-100 10-600 10-40 1 Life Magic
Essence of Yew (EY) ablative magic barrier standard warding Self, PC 5-100 10-800 10-40 1 Life Magic
Hands of Lirisa (HOL) +Locksmithing skill, +Skinning skill standard augmentation Self, PC 5-100 10-600 10-40 2 Life Magic
Instinct (INST) +Evasion skill standard augmentation Self, PC 5-100 10-600 10-40 2 Life Magic
Oath of the Firstborn (OATH) +Large Blunt skill, +Large Edged skill, +Polearms skill, +Small Blunt skill, +Small Edged skill, +Staves skill, +Twohanded Blunt skill, +Twohanded Edged skill, only up to 2 skills at a time. standard augmentation Self 15-100 80-800 10-40 2 Life Magic
River in the Sky (RITS) The first hit registered in X seconds is completely negated.

Vitality shield even while hit-negation is on cool down.

standard warding Self 15-100 80-800 10-40 2 Life Magic
See the Wind (STW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill, enables dual load standard augmentation Self 1-100 0-400 10-40 1 Life Magic
Senses of the Tiger (SOTT) +Perception skill, +Reflex (stat) standard augmentation Self, PC 5-100 10-600 10-40 2 Life Magic
Skein of Shadows (SKS) +Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance standard augmentation, utility Self 15-100 80-800 10-40 2 Life Magic
Wisdom of the Pack (WOTP) +Tactics skill, +Wisdom (stat) standard augmentation Self, PC 15-100 80-800 10-40 2 Life Magic
Wolf Scent (WS) +Outdoorsmanship skill, +Instinct skill standard augmentation Self, PC 5-100 10-600 10-40 2 Life Magic
Avren Aevareae (AVA) +Thievery skill, +Stealth skill, +Light, -Thievery skill, -Stealth skill standard augmentation, debilitation, area of effect Area magic \ fortitude 10-66 80-800 2-10 2 Lunar Magic
Blur +Tactics, +Evasion standard augmentation Self 5-100 10-600 10-40 3 Lunar Magic
Finesse (FIN) +Charisma (stat), +Agility (stat), +Trader Bonus standard augmentation Self 5-100 10-600 10-40 2 Lunar Magic
Iridius Rod (IR) Elemental damage reduction. Ablative barrier. standard warding Self 5-100 10-600 0- 1 Lunar Magic
Last Gift of Vithwok IV (LGV) +Shield Usage skill standard augmentation Self, PC 5-100 10-600 10-40 1 Lunar Magic
Membrach's Greed (MEG) +Outdoorsmanship skill, +Skinning skill standard augmentation Self, PC 5-100 10-600 10-40 2 Lunar Magic
Nonchalance (NON) Ward against Charm and Fear spells standard warding Self, PC 5-100 10-600 10-40 1 Lunar Magic
Noumena (NOU) Allows Starlight Aura regeneration under cloud cover or in daylight.

Allows spells that use Starlight to be cast during inclement weather.

standard utility Self 1-100 0-400 10-40 1 Lunar Magic
Platinum Hands of Kertigen (PHK) +Forging skill, +Outfitting skill, +Engineering skill standard augmentation Self 15-100 80-800 10-40 3 Lunar Magic
Stellar Collector (STC) Allows collection and storage of starlight energy standard utility Self 30-100 250-1,000 61-0 2 Lunar Magic
Trabe Chalice (TRC) Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier. standard warding Self 1-100 0-400 10-40 1 Lunar Magic
Turmar Illumination (TURI) +Intelligence (stat), +Perception skill standard augmentation Self 5-100 10-600 10-40 2 Lunar Magic
Air Bubble (AB) breathe underwater standard utility Self, PC 5-100 10-600 10-40 1 Elemental Magic
Ethereal Fissure (ETF) +Mana level, Room-wide elemental only. standard utility, area of effect Self 15-100 80-800 10-40 2 Elemental Magic
Ethereal Shield (ES) Non-ablative elemental damage shield. standard warding Self, PC 1-100 0-400 10-40 1 Elemental Magic
Fortress of Ice (FOI) Creates a private room. standard utility PC, Group, Area 30-100 250-1,000 3 Elemental Magic
Gam Irnan (GI) Ablative physical damage resistance with cooldown per body part. standard warding Self, PC 5-100 10-600 10-40 1 Elemental Magic
Grounding Field (GF) Elemental field that converts incoming damage to elemental charge. standard warding Self 30-100 250-1,000 10-40 1 Elemental Magic
Ignite Adds fire damage proportional to the highest physical damage stat of the weapon standard utility Item 5-100 10-600 4-20 2 Elemental Magic
Magnetic Ballista (MAB) Puncture damage, Impact damage, Creates a ballista that fires rocks. standard targeted Self, PC 15-100 80-800 2-10 3 Elemental Magic
Rising Mists (RM) +Stealth skill, obscures exits standard utility, area of effect Area 15-100 80-800 10-40 1 Elemental Magic
Substratum +Targeted Magic skill standard augmentation Self, PC 5-100 10-600 10-40 1 Elemental Magic
Sure Footing (SUF) +Parry Ability skill, Balance heal standard augmentation Self, PC 5-100 10-600 10-40 2 Elemental Magic
Swirling Winds (SW) +Evasion skill, +Reflex (stat) standard augmentation Self, PC 5-100 10-600 10-40 3 Elemental Magic
Tailwind (TW) +Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill standard augmentation Self 5-100 10-600 10-40 1 Elemental Magic
Veil of Ice (VOI) Ablative TM barrier. standard warding Self 15-100 80-800 10-40 2 Elemental Magic
Y'ntrel Sechra (YS) +Brigandine skill, +Chain Armor skill, +Light Armor skill, +Plate Armor skill, Buffs all worn types. standard augmentation Self 15-100 80-800 10-40 1 Elemental Magic

Pages in category "Standard spells"

The following 154 pages are in this category, out of 154 total.