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! colspan="4" | As of May, 2017 there are no Barbarian abilities that train utility |
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! colspan="4" | Barbarian Abilities |
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Latest revision as of 00:21, 5 June 2021
Utility is one of the magic skills added in Dragonrealms 3.0 which governs your ability to cast spells and abilities that don't fit neatly into the other four spell skills such as Osrel Meraud, Moongate and Guardian Spirit. Many of the Ritual spells are utility based as well.
Empaths and Moon Mages in particular rely heavily upon the Utility class of spells.
See the Magic page for details on how to best train Utility.
Spells and abilities that boost Utility
Spells and abilities that decrease Utility
Abilities that train Utility
Bard Abilities
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| Min Skill | Effect | Type | Slots |
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Albreda's Balm | 250 | AOE calm. | cyclic | 1 | Aura of Tongues | 0 | Understand but not speak other languages. | standard | 1 | Caress of the Sun | 0 | Dries you off and prevents weather from affecting you. Protects instruments and other items from damage. | standard | 0 | Eye of Kertigen | 80 | Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms. | cyclic | 2 | Hodierna's Lilt | 10 | Vitality heal, Fatigue heal, Spirit heal | cyclic | 2 | Nexus (spell) | 250 | +Mana level, More powerful when more people are in the room. | standard | 2 | Resonance | 80 | Enhances the top two physical damage stats of a weapon. | standard | 2 | Sanctuary | 250 | Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility. | cyclic | 2 |
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Cleric Abilities
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| Min Skill | Effect | Type | Slots |
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Aspects of the All-God | 10 | +Augmentation skill, +Debilitation skill, +Sorcery skill, +Targeted Magic skill, +Utility skill, +Warding skill, -Primary Magic skill, -Augmentation skill, -Debilitation skill, -Targeted Magic skill, -Utility skill, -Warding skill, Rapid alignment change. Nonstandard alignments. | ritual | 2 | Bitter Feast | | Replaces Eylhaar's Feast's addiction drawback with a short stun. | metamagic | 1 | Bless | 0 | +damage to undead/cursed. Ability to hit incorporeal. | standard | 1 | Divine Radiance | 10 | -Balance, Knock-down. Holy damage amplification. Light source. | standard battle | 3 | Eylhaar's Feast | 80 | Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue. | battle | 2 | Idon's Theft | 250 | Steal a spell from target allowing you to cast it. | battle | 3 | Mass Rejuvenation | 80 | Creates cloud that gradually restores memories to dead bodies in the area. | standard | 1 | Murrula's Flames | 250 | Self-resurrection provided it's cast before death. | ritual | 2 | Osrel Meraud | 250 | Creates an orb to store cleric buff spells. | standard | 3 | Rejuvenation | 10 | Restores the lost experience due to death. | standard | 1 | Resurrection | 80 | Brings a dead player back to life. | cyclic | 1 | Revelation | 80 | +Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source. | cyclic | 3 | Shield of Light | 80 | +Shield Usage skill, Conjures a shield | battle | 3 | Uncurse | 10 | Dispels offensive spell, curse, or Death's Sting on target. | battle | 1 | Vigil | 10 | Spirit damage, Spirit heal, Equalizes the spirit health of two linked players. | standard | 1 |
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Empath Abilities
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| Min Skill | Effect | Type | Slots |
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Absolution | 80 | -Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock | ritual | 2 | Aesandry Darlaeth | 250 | +Reflex (stat), Balance heal, recovery from immobilization/webbing | cyclic | 3 | Awaken (spell) | 80 | -stuns/unconsciousness | battle | 2 | Blood Staunching | 10 | prevents blood loss | standard | 1 | Circle of Sympathy | 80 | Creates a tree that allows Empaths to share attunement | ritual | 1 | Cure Disease | 80 | Disease heal | standard | 1 | Embrace of the Vela'Tohr | 250 | Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant | ritual | 2 | Flush Poisons | 80 | Poison heal | standard | 1 | Fountain of Creation | 250 | Wound heal, heals all wounds/scars | standard | 3 | Guardian Spirit | 250 | summons combat "pet" | cyclic | 2 | Heal | 80 | Wound heal, periodically heals your worst wounds | standard | 3 | Heal Scars | 0 | Wound heal, heals scars | standard | 1 | Heal Wounds | 0 | Wound heal | standard | 1 | Heart Link | 80 | Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. | standard | 2 | Innocence | 10 | forces target to disengage; prevents facing/advancing | standard | 1 | Raise Power | 80 | +Mana level, Fatigue damage, self damage, life mana only | standard | 2 | Regenerate | 250 | Wound heal, gradually heals wounds/scars | cyclic | 2 | Vitality Healing | 10 | Vitality heal | standard | 2 |
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Moon Mage Abilities
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| Min Skill | Effect | Type | Slots |
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Braun's Conjecture | 80 | Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions. | ritual | 2 | Contingency | 80 | Triggered Teleport | standard | 3 | Destiny Cipher | 10 | Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate. | ritual | 2 | Distant Gaze | 80 | Scry on moonbeam (continuous), Project message through moonbeam | standard | 1 | Focus Moonbeam | 0 | Create anchor for other spells | standard | 0 | Locate | 80 | Locate a PC or GMNPC. | standard | 1 | Moonblade | 80 | Creates temporary Small Edged weapon | battle | 1 | Moongate | 80 | Creates a portal to your moonbeam. | cyclic | 1 | Piercing Gaze | 10 | "X-ray" vision | standard | 1 | Read the Ripples | 250 | Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations. | ritual | 2 | Refractive Field | 10 | instant (then pulsing) invisibility | standard | 2 | Rend | 10 | dispel 2 effects, self-cast or targeted | battle | 2 | Riftal Summons | 400 | teleport PC to your location | standard | 2 | Seer's Sense | 80 | +Evasion skill, mental link to PC | standard | 2 | Shadewatch Mirror | 250 | Creates a mirror that scries on a PC (continuous) | standard | 1 | Shadow Servant | 250 | living vault | standard | 3 | Shadowling | 80 | +Attunement pool, Attunement heal, Lunar magic users only | standard | 2 | Shift Moonbeam | 80 | moves moonbeam | standard | 2 | Steps of Vuan | 80 | group pulsing invisibility | cyclic | 1 | Tangled Fate | 10 | alters single prediction (stuns if more than one) | standard | 2 | Teleport | 10 | Teleport self to moonbeam | standard | 2 | Thoughtcast | 80 | sends thought to target, connects to gweth network | standard | 2 | Unleash | 80 | prepares scroll spell with chance to not destroy it | standard | 1 |
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Necromancer Abilities
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| Min Skill | Effect | Type | Slots |
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Book Burning | 250 | Impact damage, Fire damage, Summon a wearable torch that may attack targets you cast an offensive spell on. Light source. | ritual | 3 | Call from Beyond | 80 | Makes a zombie! | standard | 3 | Call from Within | 250 | Puncture damage, Slice damage, Fire damage, Cold damage, Electrical damage, summons a stealthy spell casting undead bug | cyclic | 3 | Consume Flesh | 80 | Wound heal, Destroy body parts of a corpse. | standard | 2 | Devour | 250 | Wound heal | standard | 3 | Eyes of the Blind | 10 | Pulsing self-invisibility. | standard | 2 | Necrotic Reconstruction | 80 | Wound heal, only heals corpses, zombies, or constructs | standard | 2 | Quicken the Earth | 10 | Creates construct. | standard | 2 | Resection | 80 | Removes poison/disease at the cost of wounds. | standard | 2 | Rite of Contrition | 80 | Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect. | cyclic | 1 | Rite of Forbearance | 80 | Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers | cyclic | 1 | Rite of Grace | 80 | Hides 1-7 Transcendental Necromancy buffs. | cyclic | 1 |
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Ranger Abilities
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| Min Skill | Effect | Type | Slots |
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Awaken Forest | 250 | Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. | cyclic | 2 | Bear Strength | 250 | +Stamina (stat), +Strength (stat), pulsing status protection | cyclic | 3 | Blend | 80 | Pulsing self-invisibility. | standard | 1 | Compost | 0 | decays items on ground (does not boost life mana) | standard | 0 | Earth Meld | 10 | +Stealth skill, auto-hide effect | standard | 1 | Memory of Nature | 250 | Maintain your ranger bonus while in non-wilderness areas | ritual | 2 | Skein of Shadows | 80 | +Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance | standard | 2 |
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Thief Abilities
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| Difficulty | Effect | Path | Slots |
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Khri Calm | Tier 2 | Indiscriminate self dispel. | Potency | 2 | Khri Cunning | Tier 3 | +Tactics skill, +Charisma (stat), pulsing anti-web/immobilization | Finesse | 3 | Khri Dampen | Tier 2 | Decrease stealth hindrance, anti-locate barrier, blocks hunt | Subtlety | 2 | Khri Endure | Tier 3 | +Stamina (stat) | Potency | 2 | Khri Evanescence | Tier 5 | Invisibility on receiving a sufficiently damaging strike | Subtlety | 2 | Khri Hasten | Tier 1 | Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat | Finesse | 1 | Khri Sensing | Tier 3 | remote view of neighboring room, passive spot on hidden | Subtlety | 3 | Khri Shadowstep | Tier 3 | decrease advance time while hidden, 0RT sneaking in town | Subtlety | 2 | Khri Silence | Tier 2 | Pulsing invisibility. | Subtlety | 2 | Khri Slight | Tier 4 | Reduces chance of getting caught shoplifting (can reduce to zero) | Finesse | 2 | Khri Vanish | Special | Instant invisibility and retreat | Subtlety | 2 |
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As of May, 2017 there are no Trader abilities that teach utility
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| Min Skill | Effect | Type | Slots |
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Noumena | 0 | Allows Starlight Aura regeneration under cloud cover or in daylight.
Allows spells that use Starlight to be cast during inclement weather. | standard | 1 | Regalia | 80 | Creates crystal armor | battle | 2 | Stellar Collector | 250 | Allows collection and storage of starlight energy | standard | 2 |
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References
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