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::''Returning players may want to read the page for [[Returning Players]] before continuing.''
::'''''New to the game? You may want to check out the [[Warrior Mage new player guide|new player guide for this guild]].'''''
{{guild infobox|guild=Warrior Mage|image=Small_warmie_300.jpg
{{guild infobox|guild=Warrior Mage|image=Small_warmie_300.jpg
|skill1=Magic|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Survival
|skill1=Magic|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Survival
|abilities=Summoning Familiars
|abilities=[[Familiars]], [[Aethereal Pathways]]
|mana=Elemental}}
|mana=Elemental}}


Wielding both blade and arcane evocation, Warrior Mages are masters of combat wizardry whose origins are shrouded in the mists of an ancient past. The "Guild of Elemental Mages" traces its roots to the Age of Myths.


Wielding both blade and arcane evocation, '''Warrior Mages''' are masters of combat wizardry whose origins are shrouded in the mists of an ancient past. The "Guild of Elemental Mages" traces its roots to the Age of Myths.
Despite the severe temperament often attributed to practitioners of elemental magic, down through the ages Warrior Mages have stood guard over Elanthia, protecting her towns and cities from the scourge of invaders and the forces of darkness. From this noble tradition rose perhaps the greatest hero of these realms: [[Lanival|Lanival the Redeemer]], whose roguish youth was marked by apparent impertinence that ultimately gave way to a grave and selfless sense of duty.

Despite the severe temperament often attributed to practitioners of elemental magic, down through the ages Warrior Mages have stood guard over [[Elanthia]], protecting her towns and cities from the scourge of invaders and the forces of darkness. From this noble tradition rose perhaps the greatest hero of these realms: [[Lanival|Lanival the Redeemer]], whose roguish youth was marked by apparent impertinence that ultimately gave way to a grave and selfless sense of duty.


==Official Information==
==Official Information==
Information courtesy of [http://www.play.net/dr/info/guilds/wm.asp Dragonrealms Website].
[[Image:WarriorMageCrest.jpg|thumb|'''[[Guild Crests|Guild crest]]:''' A wolf's head shrouded by an aura of flame over twin crossed swords]]Information courtesy of [http://www.play.net/dr/info/guilds/wm.asp Dragonrealms Website].
===Guild Hall Locations===
===Guild Hall Locations===
; [[Crossing|The Crossing]]
; [[Crossing|The Crossing]]
: The largest of the Warrior Mage Guild halls is presided by the stern [[Gauthus|Guildleader Gauthus]], who oversees the training of young mages as they take the first steps along the Path of Duty. (You can type DIR WARRIOR MAGE for directions.)
: The largest of the Warrior Mage [[Warrior Mage Guildhall (Crossing)|Guildhalls]] is presided by the stern [[Gauthus|Guildleader Gauthus]], who oversees the training of young mages as they take the first steps along the Path of Duty. (You can type DIR WARRIOR MAGE for directions.)
; [[Riverhaven]]
; [[Riverhaven]]
: In this historic trading town stands another of the Guild's halls, where [[Karazhil|Guildmistress Karazhil]] keeps constant vigil.
: In this historic trading town stands another of the [[Warrior Mage Guildhall (Riverhaven)|Guild's halls]], where [[Karazhil|Guildmistress Karazhil]] keeps constant vigil.
; [[Shard]]
; [[Shard]]
: From atop the battlements of Stormwill Tower, [[Melear|Guildmistress Melear]] holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms.
: From atop the battlements of [[Warrior Mage Guildhall (Shard)|Stormwill Tower]], [[Melear|Guildmistress Melear]] holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms.
; [[Chyolvea Tayeu'a]]
; [[Chyolvea Tayeu'a]]
: This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by [[Augrym|Guildmaster Augrym.]]
: This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by [[Augrym|Guildmaster Augrym]] in a limited [[Warrior Mage Guildhall (Chyolvea Tayeu'a)|Guildhall]].
; [[Ratha]]
; [[Ratha]]
: [[Tyrsan|Guildmaster Tyrsan]] leads the Reshalia Guild contingent with an iron grip, overseeing its contributions to defense of the island.
: [[Tyrsan|Guildmaster Tyrsan]] leads the [[Warrior Mage Guildhall (Ratha)|Reshalia Guild]] contingent with an iron grip, overseeing its contributions to defense of the island.
; [[Hibarnhvidar]]
: [[Jorent|Guildmaster Jorent]] handles [[Warrior Mage Guildhall (Hibarnhvidar)|Guild]] affairs in Forfedhdar.
; [[Mer'Kresh]]
: [[Margathe|Guildmistress Margathe]] provides her progressive views from her small island [[Warrior Mage Guildhall (Mer'kresh)|Guildhall]].
;[[Muspar'i]]
:[[Jharlan|Guildmaster Jharlan]] leads the wondrous [[Warrior Mage Guildhall (Muspar'i)|Guildhall]] of Muspar'i.


=== Skillsets and Common Races===
=== Skillsets and Common Races===
Line 44: Line 53:
| [[:Category:Kaldar|Kaldar]]
| [[:Category:Kaldar|Kaldar]]
|align="right"| 5%
|align="right"| 5%
|-
| [[:Category:Dwarf|Dwarven]]
|align="right"| 3%
|-
| [[:Category:Rakash|Rakash]]
|align="right"| 2%
|-
| [[:Category:Halfling|Halfling]]
|align="right"| 2%
|-
| [[:Category:Gor'Tog|Gor'Tog]]
|align="right"| <1%
|-
| [[:Category:Gnome|Gnomish]]
|align="right"| <1%
|}
|}


===Crafting Affiliation===
==Guild Abilities==
Guilded warrior mages receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.
===Pathways===
At the present 6 Aethereal Pathways have been released along with Barrage.
PATHWAY Verb Syntax: PATHWAY [option]
Options:
LIST - Lists out which Aethereal Pathway abilities you know
HELP - Gives you this help message
STOP - Ends whichever Pathway ability you may be using.
SENSE - Lets you sense your Manipulative Resolve status.
CHECK - Let's you see which Pathway ability you have active.
FOCUS [option] - Activates a specific pathway ability
Options: DAMAGE, QUICK, EASE, POWER, ACCURACY, SECRECY, PRECISE, DEFEND
Notes: If you have not completed any of the Pathway quests, typing in "pathway" will result in the following messaging: "You lack the knowledge needed to focus on the aethereal pathways."
(For example, you would type "pathway focus damage" to activate the first pathway.)


See: [[Crafting]]
====Pathway of Damage====
"Now on to the first ability. The first of these abilities which we're looking at is called 'Pathway Focus Damage'. This one is fairly straightforward. It provides a damage boost to TM spells if they hit the target. The reasoning behind Pathway Focus Damage (PF Damage) being the first ability of AP is that we'd like to help the younger folk in learning TM. A boost to TM damage should help add some experience to the TM pool and hopefully make it a bit easier to learn the skill. The best part is wreaking more havoc upon your enemies by adding some extra oompf to you spells."
-- GM Chakram (Taken from the folder on Warrior Mage Ability - Aethereal Pathway)


==[[:Category:Warrior Mage Abilities|Guild Abilities]]==
Quest Notes: Begin at the guild in Crossing.
===[[Summoning skill|Summoning]]===
Gauthus regards you appraisingly and says, "I see you are worthy to begin learning of the Pathways. The first pathway I shall show you is the Pathway of Damage. By manipulating this pathway into your targeting matrices, it will allow you to increase the damage capacity of your targeted spells." The GuildMaster gazes thoughtfully at you then explains, "But before I just hand this potent tool to you, you must do something for me. Defeat a cougar. You must accomplish this task in four anlaen (2 real world hours). Bring the cougar pelt from the beast back to me by that time, and I shall teach you what I know.
Warrior Mages can {{com|align}} themselves to an element. When spells of that element are cast, Elemental Charge is gained, and if opposing elemental spells are cast, charge is lost. Prior to roughly 500 ranks of Summoning, users will be tied to the typical element oppositions such as fire/water, air/earth. Afterward, warrior mages can freely pair.


{{com|summon}} {{tt|admittance}} can be used to add Elemental Charge, and {{tt|summon impedance}} can be used to reduce it.
Guildmaster Gauthus grins widely at you and exclaims, "Congratulations Baelth! In return for completing the task I gave you, I shall teach you more about the Aethereal Pathways."


{{com|summon}} {{tt|weapon}} can be used to create an elemental weapon (default: Earth) of the Warrior Mage's highest weapon skill. The weapon can be altered to different elements, different skills, or made stronger with the proper metaspells.


====Pathway of Quickness====
===[[Aethereal Pathways]]===
Warrior Mages can utilize mystical pathways of aether to aid their [[Targeted Magic skill|Targeted Magic]]. Aethereal Pathways consume Elemental Charge. Each pathway is aligned with an element, and those that match the current charge have their costs halved, and opposing ones have cost doubled.
"Today we highlight the second of the Aethereal Pathway abilities! Pathway Focus Quick! This handy little ability lets the mage speed up the targetting process, letting a mage reach the state of fully targetted in less time than it would normally take. It should arrive somewhere around 8th circle where it will greatly aid mages of that age (where targeting time is longest). At any age, a mage can utilize reduced targeting time so is also something useful throughout a mage's career."
-- GM Chakram


===[[Familiars]]===
Quest Notes: Begin at the guild in in Riverhaven.
As Warrior Mages grow in skill and prowess, they learn to create [[talisman]]s which are employed to summon aether spirits. These summoned spirits are called familiars, and they take the forms of animals. By commanding the familiar with its talisman and the {{com|tell}} command, a Warrior Mage can see through the familiar's eyes, send a familiar to find someone, speak through the familiar, move the familiar around the area it is in, pick up items, and do other things. Each familiar has its own talisman.
Gauthus gazes at you, studying intently. You find yourself squirming a little at his scrutiny. The GuildMaster lets out a chuckle and says, "I see you are a fast learner. Indeed, you are now ready to learn of your next pathway, the Pathway of Quickness. This pathway is an interesting one. By infusing this pathway into your spell patterns, it allows you to more efficiently manipulate those patterns. The overall effect of this is that it will take you less time to fully target your spell." Gauthus seems to smirk to himself before saying, "Ahh, but as you may have guessed, I do have a task you must complete for me before I teach this knowledge to you. Defeat a boobrie. You must accomplish this task in four anlaen (2 real world hours). Bring the boobrie feather from the beast back to me by that time, and I shall teach you what I know.


There are four levels of familiar: Small familiars, Large familiars, Dark familiars, and Fir familiars. Each level contains a different set of animals, and the type of talisman created determines the level of familiar created.


Summoning familiars costs Elemental Charge and is considered to be aligned with Aether element. More powerful familiars cost more charge.


===[[:Category:Elemental Magic|Elemental Magic]]===
====Pathway of Ease====
Warrior Mages channel Elemental mana streams to fuel their [[:Category:Warrior Mage Spells|spells]]. They have access to spells from the [[:Category:Aether Manipulation Spellbook|Aether]], [[:Category:Air Manipulation Spellbook|Air]], [[:Category:Earth Manipulation Spellbook|Earth]], [[:Category:Electricity Manipulation Spellbook|Electricity]], [[:Category:Fire Manipulation Spellbook|Fire]], and [[:Category:Water Manipulation Spellbook|Water]] spellbooks.
The third in our series of Aethereal Pathway abilities is Pathway Focus Ease! PF Ease is gained at 12th circle and decreases the difficulty of casting TM spells so that the mage is able to put more mana than they are usually able to harness into the spell matrix. This nifty ability is the third as it will let the younger mages put a bit more power behind their spells than they normally would, and at this point in their career a mage should be able to sense more mana than when they begin, increasing the usefulness of this ability. Thus younger mages get more use out of it than they would at lower circles and are able to make use of it while they are still young. It will also help the older mages to get those more difficult spells off more easily.
: Planned [[Hylomorphic Sorcery Spellbook]]: Sun Lance, [[Incinerate]], and Dark Heart of Disintegration.
-- GM Chakram
<imagemap>
Image:Warrior_Mage_Spells.png|frameless|upright=4
rect 0 250 250 300 [[Air Lash|Air Lash (Targeted Magic)]]
rect 0 700 250 750 [[Geyser|Geyser (Targeted Magic)]]
rect 0 1000 250 1050 [[Stone Strike|Stone Strike (Targeted Magic)]]
rect 0 1200 250 1250 [[Gar Zeng|Gar Zeng (Targeted Magic)]]
rect 0 1600 250 1650 [[Fire Shards|Fire Shards (Targeted Magic)]]
rect 300 1350 550 1400 [[Ethereal Shield|Ethereal Shield (Warding)]]
rect 300 1500 550 1550 [[Elementalism|Elementalism (Utility)]]
rect 600 50 850 100 [[Zephyr|Zephyr (Utility)]]
rect 600 150 850 200[[Tailwind|Tailwind (Augmentation)]]
rect 600 350 850 400 [[Paeldryth's Wrath|Paeldryth's Wrath (Targeted)]]
rect 600 650 850 700 [[Frostbite|Frostbite (Debilitation)]]
rect 600 750 850 800 [[Ice Patch|Ice Patch (Debilitation)]]
rect 600 850 800 900 [[Gam Irnan|Gam Irnan (Warding)]]
rect 600 950 850 1000 [[Sure Footing|Sure Footing (Augmentation)]]
rect 600 1050 850 1100 [[Anther's Call|Anther's Call (Debilitation)]]
rect 600 1150 850 1200 [[Arc Light|Arc Light (Debilitation)]]
rect 600 1250 850 1300 [[Tingle|Tingle (Debilitation)]]
rect 600 1350 850 1400 [[Substratum|Substratum (Augmentation)]]
rect 600 1450 850 1500 [[Ward Break|Ward Break (Debilitation)]]
rect 600 1550 850 1600 [[Ignite|Ignite (Utility)]]
rect 600 1650 850 1700 [[Fire Ball|Fire Ball (Targeted Magic)]]
rect 900 0 1150 50 [[Air Bubble|Air Bubble (Utility)]]
rect 900 100 1150 150 [[Swirling Winds|Swirling Winds (Augmentation)]]
rect 900 200 1150 250 [[Y'ntrel Sechra|Y'ntrel Sechra (Augmentation)]]
rect 900 300 1150 350 [[Vertigo|Vertigo (Debilitation)]]
rect 900 400 1150 450 [[Thunderclap|Thunderclap (Debilitation)]]
rect 900 500 1150 550 [[Rising Mists|Rising Mists (Utility)]]
rect 900 600 1150 650 [[Veil of Ice|Veil of Ice (Warding)]]
rect 900 700 1150 750 [[Fortress of Ice|Fortress of Ice (Utility)]]
rect 900 800 1150 850 [[Frost Scythe|Frost Scythe (Targeted Magic)]]
rect 900 900 1150 950 [[Rimefang (spell)|Rimefang (Targeted Magic)]]
rect 900 1000 1150 1050 [[Tremor|Tremor (Debilitation)]]
rect 900 1150 1150 1200 [[Electrostatic Eddy|Electrostatic Eddy (Debilitation)]]
rect 900 1250 1150 1300 [[Lightning Bolt|Lightning Bolt (Targeted Magic)]]
rect 900 1400 1150 1450 [[Ethereal Fissure|Ethereal Fissure (Utility)]]
rect 900 1600 1150 1650 [[Mark of Arhat|Mark of Arhat (Debilitation)]]
rect 1200 250 1450 300 [[Blufmor Garaen|Blufmor Garaen (Targeted Magic)]]
rect 1200 400 1450 450 [[Shockwave|Shockwave (Targeted Magic)]]
rect 1200 1050 1450 1100 [[Magnetic Ballista|Magnetic Ballista (Targeted Magic)]]
rect 1200 1200 1450 1250 [[Chain Lightning|Chain Lightning (Targeted Magic)]]
rect 1200 1300 1450 1350[[Grounding Field|Grounding Field (Warding)]]
rect 1200 1400 1450 1450 [[Aether Cloak|Aether Cloak (Warding)]]
rect 1200 1650 1450 1700 [[Dragon's Breath|Dragon's Breath (Targeted Magic)]]
rect 1500 400 1750 450 [[Flame Shockwave|Flame Shockwave (Targeted Magic)]]
rect 1500 1000 1750 1050 [[Ring of Spears|Ring of Spears (Targeted Magic)]]
rect 1500 1100 1750 1150 [[Aegis of Granite|Aegis of Granite (Augmentation)]]
rect 1500 1550 1750 1600 [[Mantle of Flame|Mantle of Flame (Augmentation)]]
rect 1800 800 2050 850 [[Quick Infusions|Quick Infusions (Utility)]]
rect 1800 900 2050 950 [[Icy Infusions|Icy Infusions (Utility)]]
rect 1800 1000 2050 1050 [[Reinforced Infusions|Reinforced Infusions (Utility)]]
rect 1800 1100 2050 1150 [[Shocking Infusions|Shocking Infusions (Utility)]]
rect 1800 1200 2050 1250 [[Expansive Infusions|Expansive Infusions (Utility)]]
rect 1800 1300 2050 1350 [[Fiery Infusions|Fiery Infusions (Utility)]]
rect 1800 1600 2050 1650 [[Fire Rain|Fire Rain (Targeted Magic)]]
</imagemap>
[[:Category:Warrior Mage spells|Warrior Mage spells]]<br />


====Spell Slots====
Quest Notes: Begin at either of the guild in Riverhaven or Crossing.
[[Spell slot progressions]]
Gauthus scrutinizes you and lets out a grunt before saying, "Well, I don't think there's a single GuildMaster who likes teaching what I am to show you. However, because it does have a certain degree of utility, I will do as Lathaelor bids and tell you about it."
Gauthus sighs and continues, "The Pathway of Ease makes it easier for you to cast your targeted spells. By infusing this pathway directly into your spell pattern, it allows mana to flow through it with less resistance." Gauthus glares and exclaims, "But I better not catch you using this ability to slack off on your studies! Cause Lathaelor be damned, I'll not be happy should that happen."


The Warrior Mage spell tree requires 89 spell slots to master. Warrior Mages earn 91 spell slots at 150. [[Magic Technique]]s or [[Analogous Patterns]] spells also have their own spell slot costs. '''All magic guilds get a free magical feat at circle 2 Magic primary guilds receive two, and Warrior Mages get Faster Targeting and Targeted Mastery as theirs.'''
Gauthus calms down a bit and says, "There, now that I have gotten that out of my system, before I teach you this knowledge you must defeat a rock troll. You must accomplish this task in four anlaen (2 real world hours). Bring the grey troll skin from the beast back to me by that time, and I shall teach you what I know.


==Circle Requirements==
{|class="wikitable sortable"
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |'''{{Skill|Summoning|Summoning}}'''||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |{{Skill|Targeted Magic|Targeted Magic}}||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |6||style="background: #FFF2FF;" |15
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |1st Magic||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |6||style="background: #FFF2FF;" |15
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |2nd Magic||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |6||style="background: #FFF2FF;" |15
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |3rd Magic||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |4th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |5th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13
|-
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |{{Skill|Parry Ability|Parry Ability}}||style="background: #FFF2F2;" |2||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |10
|-
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |1st Weapon||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |5||style="background: #FFF2F2;" |5||style="background: #FFF2F2;" |13
|-
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |2nd Weapon||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |10
|-
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |3rd Weapon||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |2||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |10
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |{{Skill|Scholarship|Scholarship}}||style="background: #FFFFF2;" |1||style="background: #FFFFF2;" |1||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |8
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |1st Lore||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |10
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |2nd Lore||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |8
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |3rd Lore||style="background: #FFFFF2;" |1||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |8
|-
|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |{{Skill|Defending|Defending}}||style="background: #F2F2FF;" |1||style="background: #F2F2FF;" |1||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |8
|-
|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |1st Armor||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |4||style="background: #F2F2FF;" |10
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |1st Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |8
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |2nd Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |8
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |3rd Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |5
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |4th Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |5
|}


'''Hard skill requirements''' '''{{Skill|Summoning|Summoning}}''' is listed in bold. This skill cannot count toward a magic Nth skills.
====Pathway of Power====
"Next in our series of Aethereal Pathway abilities is Pathway Focus Power! PF Power allows one to overcome the Magical Resistance of an opponent with a bit more ease than one normally would. It helps give a bit of an offensive boost to the Targetted spell as well. This comes at about 16th circle. It will help younger and older mages alike to better cast their targetted spells on those targets which give resistance problems."
-- GM Chakram


Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Elemental Magic}}. For Warrior Mages, {{Skill|Sorcery|Sorcery}} and {{Skill|Thievery|Thievery}} do not count towards Nth skill requirements.
Quest Notes: Begin at either of the guild in Riverhaven or Crossing.
Gauthus' expression brightens considerably. He sounds very excited as he tells you, "I see you have progressed in your sojourn to learn of the Aethereal Pathways. What I am about to explain to you has to be one of my favorite utilizations of the pathways."
Gauthus leans forward as he explains, "The Pathway of Power is what we use to help us penetrate an opponents innate resistance to our magic."
The GuildMaster grins and says, "Yes, you heard correctly. A useful tool, no?"
Gauthus leans in closely and whispers to you, "Its extraordinary fun using this to toy with Agonar, but you didn't hear that from me."
Gauthus winks at you, then regains his composure and says, "Before I teach you how to use this pathway, you must first defeat a lesser sluagh. You must accomplish this task in four anlaen (2 real world hours). Bring the sluagh hide from the beast back to me by that time, and I shall teach you what I know.


'''Nth skill requirements''' are met with your top-ranked skills out of the following list of eligible skills:
====Pathway of Accuracy====
*'''Armor''': {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}}
"The fifth in the series of abilities comes at 20th circle, called Pathway Focus Accuracy. PF Accuracy, as the name implies, increases the accuracy of your spells as if you had more skill in Targetted Magic than you really have. This, in effect, increases the power of the spell and the likeliness that you'll actually hit something (nifty, huh?). This comes fifth as it basically incorporates some of the earlier PF abilities (though not as powerful as say Damage alone) and lets a mage grow into it as he or she gains skill."
*'''Weapon''': {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}}
-- GM Chakram
*'''Lore''': {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}
*'''Magic''': {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, and {{Skill|Warding|Warding}}
*'''Survival''': {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}


===Cumulative===
1. Ask leader about quest at any guild hall (I think) I'd suggest doing
{|class="wikitable sortable"
this in Riverhaven since it's the closest city to Throne City. The
!Skillset!!Skill!!10!!30!!70!!100!!150!!200
guild leader will tell you that you need to go to a ruined Tower in Throne
|-
City
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |'''{{Skill|Summoning|Summoning}}'''||style="background: #FFF2FF;" |30||style="background: #FFF2FF;" |110||style="background: #FFF2FF;" |310||style="background: #FFF2FF;" |460||style="background: #FFF2FF;" |710||style="background: #FFF2FF;" |1,360
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |'''{{Skill|Targeted Magic|Targeted Magic}}'''||style="background: #FFF2FF;" |40||style="background: #FFF2FF;" |120||style="background: #FFF2FF;" |280||style="background: #FFF2FF;" |430||style="background: #FFF2FF;" |730||style="background: #FFF2FF;" |1,480
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |1st Magic||style="background: #FFF2FF;" |40||style="background: #FFF2FF;" |120||style="background: #FFF2FF;" |320||style="background: #FFF2FF;" |470||style="background: #FFF2FF;" |770||style="background: #FFF2FF;" |1,520
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |2nd Magic||style="background: #FFF2FF;" |40||style="background: #FFF2FF;" |120||style="background: #FFF2FF;" |280||style="background: #FFF2FF;" |430||style="background: #FFF2FF;" |730||style="background: #FFF2FF;" |1,480
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |3rd Magic||style="background: #FFF2FF;" |30||style="background: #FFF2FF;" |90||style="background: #FFF2FF;" |250||style="background: #FFF2FF;" |370||style="background: #FFF2FF;" |620||style="background: #FFF2FF;" |1,270
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |4th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |60||style="background: #FFF2FF;" |180||style="background: #FFF2FF;" |300||style="background: #FFF2FF;" |550||style="background: #FFF2FF;" |1,200
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |5th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |120||style="background: #FFF2FF;" |240||style="background: #FFF2FF;" |490||style="background: #FFF2FF;" |1,140
|-
|style="background: #FFF2FF;" |'''magic'''||style="background: #FFF2FF;" |'''Total Magic'''||style="background: #FFF2FF;" |'''180'''||style="background: #FFF2FF;" |'''620'''||style="background: #FFF2FF;" |'''1,740'''||style="background: #FFF2FF;" |'''2,700'''||style="background: #FFF2FF;" |'''4,600'''||style="background: #FFF2FF;" |'''9,450
|-
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |'''{{Skill|Parry Ability|Parry Ability}}'''||style="background: #FFF2F2;" |20||style="background: #FFF2F2;" |80||style="background: #FFF2F2;" |200||style="background: #FFF2F2;" |320||style="background: #FFF2F2;" |520||style="background: #FFF2F2;" |1,020
|-
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |1st Weapon||style="background: #FFF2F2;" |30||style="background: #FFF2F2;" |110||style="background: #FFF2F2;" |270||style="background: #FFF2F2;" |420||style="background: #FFF2F2;" |670||style="background: #FFF2F2;" |1,320
|-
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |2nd Weapon||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |60||style="background: #FFF2F2;" |180||style="background: #FFF2F2;" |300||style="background: #FFF2F2;" |500||style="background: #FFF2F2;" |1,000
|-
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |3rd Weapon||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |80||style="background: #FFF2F2;" |170||style="background: #FFF2F2;" |370||style="background: #FFF2F2;" |870
|-
|style="background: #FFF2F2;" |'''weapon'''||style="background: #FFF2F2;" |'''Total Weapon'''||style="background: #FFF2F2;" |'''50'''||style="background: #FFF2F2;" |'''250'''||style="background: #FFF2F2;" |'''730'''||style="background: #FFF2F2;" |'''1,210'''||style="background: #FFF2F2;" |'''2,060'''||style="background: #FFF2F2;" |'''4,210
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |{{Skill|Scholarship|Scholarship}}||style="background: #FFFFF2;" |10||style="background: #FFFFF2;" |30||style="background: #FFFFF2;" |110||style="background: #FFFFF2;" |170||style="background: #FFFFF2;" |320||style="background: #FFFFF2;" |720
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |1st Lore||style="background: #FFFFF2;" |20||style="background: #FFFFF2;" |60||style="background: #FFFFF2;" |180||style="background: #FFFFF2;" |270||style="background: #FFFFF2;" |470||style="background: #FFFFF2;" |970
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |2nd Lore||style="background: #FFFFF2;" |20||style="background: #FFFFF2;" |60||style="background: #FFFFF2;" |140||style="background: #FFFFF2;" |230||style="background: #FFFFF2;" |380||style="background: #FFFFF2;" |780
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |3rd Lore||style="background: #FFFFF2;" |10||style="background: #FFFFF2;" |50||style="background: #FFFFF2;" |130||style="background: #FFFFF2;" |220||style="background: #FFFFF2;" |370||style="background: #FFFFF2;" |770
|-
|style="background: #FFFFF2;" |'''lore'''||style="background: #FFFFF2;" |'''Total Lore'''||style="background: #FFFFF2;" |'''60'''||style="background: #FFFFF2;" |'''200'''||style="background: #FFFFF2;" |'''560'''||style="background: #FFFFF2;" |'''890'''||style="background: #FFFFF2;" |'''1,540'''||style="background: #FFFFF2;" |'''3,240
|-
|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |{{Skill|Defending|Defending}}||style="background: #F2F2FF;" |10||style="background: #F2F2FF;" |30||style="background: #F2F2FF;" |110||style="background: #F2F2FF;" |170||style="background: #F2F2FF;" |320||style="background: #F2F2FF;" |720
|-
|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |1st Armor||style="background: #F2F2FF;" |20||style="background: #F2F2FF;" |60||style="background: #F2F2FF;" |180||style="background: #F2F2FF;" |270||style="background: #F2F2FF;" |470||style="background: #F2F2FF;" |970
|-
|style="background: #F2F2FF;" |'''armor'''||style="background: #F2F2FF;" |'''Total Armor'''||style="background: #F2F2FF;" |'''30'''||style="background: #F2F2FF;" |'''90'''||style="background: #F2F2FF;" |'''290'''||style="background: #F2F2FF;" |'''440'''||style="background: #F2F2FF;" |'''790'''||style="background: #F2F2FF;" |'''1,690
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |1st Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |110||style="background: #F2FFF2;" |170||style="background: #F2FFF2;" |320||style="background: #F2FFF2;" |720
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |2nd Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |110||style="background: #F2FFF2;" |170||style="background: #F2FFF2;" |320||style="background: #F2FFF2;" |720
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |3rd Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |70||style="background: #F2FFF2;" |130||style="background: #F2FFF2;" |230||style="background: #F2FFF2;" |480
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |4th Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |70||style="background: #F2FFF2;" |130||style="background: #F2FFF2;" |230||style="background: #F2FFF2;" |480
|-
|style="background: #F2FFF2;" |'''survival'''||style="background: #F2FFF2;" |'''Total Survival'''||style="background: #F2FFF2;" |'''40'''||style="background: #F2FFF2;" |'''120'''||style="background: #F2FFF2;" |'''360'''||style="background: #F2FFF2;" |'''600'''||style="background: #F2FFF2;" |'''1,100'''||style="background: #F2FFF2;" |'''2,400
|-
|'''all'''||'''Total'''||'''360'''||'''1,280'''||'''3,680'''||'''5,840'''||'''10,090'''||'''20,990
|}


==Warrior Mage Lore==
2. Travel to the ruined tower in Throne City, from the stone docks go:
* [[Warrior Mage Books|Warrior Mage Books and Articles]]
South, Southeast, Southeast, Climb Slope, Go gate, south, southwest,
* [[Warrior Mage Timeline]]
southwest, southwest, go alley, south, west, west, west, climb stair,
* [[Warrior Mage Lore Posts]]
southwest

3. Give the letter that the guild leader gave you to the tower guard
then climb tower

4. When you are in the Tower climb stairs and you'll be in a room with
the Zombie Dean

5. Ask dean about college, fire, dean, and light in that order and
he'll attack you

6. Kill the dean and take his papers, I'm not sure how easy the dean
is, I killed him rather quickly but I'd imagine he'd be more on level
with the min circle req that is required to get the quest.

7. Take the papers back to the guild leader that issued the quest. You
might as well read the papers while traveling since the guild leader
will not teach you the quest until you've read them. There are several
pages, turn papers to get to the next page


====Pathway of Secrecy====
"The sixth ability is called Pathway Focus Secrecy. PF Secrecy will increase a mage's ability to remain concealed while they target a spell (yay for stealth!). It will happen some time after PF Accuracy. This comes sixth as hopefully a mage by this time will be a bit more skilled in the arts of hiding (let's face it, it's not the easiest thing to train for us), thus allowing mages to be able to use this."
-- GM Chakram

1. Ask leader about quest at any guild hall (I think) I'd suggest doing
this in Riverhaven since it's the closest city to Throne City. The
guild leader will tell you that you need to go to the tower you went to for
Accuracy.

2. Travel to the ruined tower in Throne City, from the stone docks go:
South, Southeast, Southeast, Climb Slope, Go gate, south, southwest,
southwest, southwest, go alley, south, west, west, west, climb stair,
southwest

3. Give the letter that the guild leader gave you to the tower guard
then climb tower

4. Climb step go hallway climb stair

5. Here you'll need to put 5 spells into the east pillar, I'd suggest
using TM spells since they prep quickly. Prep a spell then when fully
prepared touch east pillar. Do this five times then open east pillar, go
east pillar.

6. You're now in a room with 4 braziers focus second brazier then pull
chain under second brazier, focus fourth brazier pull chain under
fourth brazier, focus first brazier pull chain under first brazier, focus
third brazier pull chain under third brazier.

7. Pick up the tome and exit the same way you came in except instead of
touching the east pillar touch the slab.

8. Take the tome back to the guild leader that gave you the quest

====Pathway of Precision====
"Next up! Our seventh ability in the Aethereal Pathway series is called Pathway Focus Precise! PF Precise allows a mage to reduce the penalty that is normally associated with finely targetting a creature, such as targetting an arm or a leg specifically. This ability is seventh, coming some time after PF Secrecy, and hopefully at this point a mage will be able to make use of precision targetting and thus making this ability useful to some of the older mages."
-- GM Chakram



====Pathway of Defense====
"The eighth ability, is called Pathway Focus Defend. PF Defend, happening after PF Precise, allows a mage to manipulate aether, making it harder for targetted spells to hit them. This nifty ability comes eighth as by now the mage is pretty experienced. This ability allows these more experienced mages to defend themselves from incoming targetted magic attacks."
-- GM Chakram


===Summoning===
As Warrior Mages grow in skill and prowess, they learn to construct artifices which can be employed to summon beings from beyond the Plane of Abiding. Such magical familiars most commonly appear in the forms of lesser animals. Through concentration and persistent manipulation, an elemental mage can spy upon remote locations, seek out acquaintances whose names are known, and speak through his or her familiar.

There are currently four different types of familiar: Small, Large, Dark and Fir. The type of familiar is based on the circle and skills of the Warrior Mage who commands it.

===[[:Category:Elemental Magic|Elemental Magic]]===
Warrior Mages channel Elemental mana streams to fuel their [[:Category:Warrior Mage Spells|spells]]. They have acces to spells from the [[:Category:Aether Manipulation Spellbook|Aether]], [[:Category:Air Manipulation Spellbook|Air]], [[:Category:Earth Manipulation Spellbook|Earth]], [[:Category:Electricity Manipulation Spellbook|Electricity]], [[:Category:Fire Manipulation Spellbook|Fire]], and [[:Category:Water Manipulation Spellbook|Water]] spellbooks.


==Miscellaneous Information==
==Miscellaneous Information==
*[[Warrior Mage Newbie Guide]]
*[[Warrior Mage Titles]]
*[[Warrior Mage Titles]]
*[[Warrior Mage Guild Shop]]
*[[Warrior Mage Guild Shop]]
*[[Warrior Mage Cantrips#Warrior_Mage_cantrips|Warrior Mage Cantrips]]

*[[Warrior Mages of Renown]]
[[Category:Guilds]]
{{RefAl}}
{{cat|Guilds}}

Latest revision as of 08:42, 28 July 2023

Returning players may want to read the page for Returning Players before continuing.
New to the game? You may want to check out the new player guide for this guild.
Warrior Mage Guild
Warrior Mage

Image copyright of Simutronics Corporation

Primary Skillset: Magic
Secondary Skillsets: Weapon, Lore
Tertiary Skillsets: Armor, Survival
Special Abilities: Familiars, Aethereal Pathways
Mana Type: Elemental
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage


Wielding both blade and arcane evocation, Warrior Mages are masters of combat wizardry whose origins are shrouded in the mists of an ancient past. The "Guild of Elemental Mages" traces its roots to the Age of Myths.

Despite the severe temperament often attributed to practitioners of elemental magic, down through the ages Warrior Mages have stood guard over Elanthia, protecting her towns and cities from the scourge of invaders and the forces of darkness. From this noble tradition rose perhaps the greatest hero of these realms: Lanival the Redeemer, whose roguish youth was marked by apparent impertinence that ultimately gave way to a grave and selfless sense of duty.

Official Information

Guild crest: A wolf's head shrouded by an aura of flame over twin crossed swords

Information courtesy of Dragonrealms Website.

Guild Hall Locations

The Crossing
The largest of the Warrior Mage Guildhalls is presided by the stern Guildleader Gauthus, who oversees the training of young mages as they take the first steps along the Path of Duty. (You can type DIR WARRIOR MAGE for directions.)
Riverhaven
In this historic trading town stands another of the Guild's halls, where Guildmistress Karazhil keeps constant vigil.
Shard
From atop the battlements of Stormwill Tower, Guildmistress Melear holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms.
Chyolvea Tayeu'a
This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by Guildmaster Augrym in a limited Guildhall.
Ratha
Guildmaster Tyrsan leads the Reshalia Guild contingent with an iron grip, overseeing its contributions to defense of the island.
Hibarnhvidar
Guildmaster Jorent handles Guild affairs in Forfedhdar.
Mer'Kresh
Guildmistress Margathe provides her progressive views from her small island Guildhall.
Muspar'i
Guildmaster Jharlan leads the wondrous Guildhall of Muspar'i.

Skillsets and Common Races

A Warrior Mage's primary skillset is Magic. Lore and Weapon are secondary skillsets. Finally, the Survival and Armor skillsets are tertiary.

According to the DragonRealms website, Warrior Mages tend to be:

Human 31%
Elf 25%
S'Kra Mur 10%
Elothean 8%
Prydaen 7%
Kaldar 5%
Dwarven 3%
Rakash 2%
Halfling 2%
Gor'Tog <1%
Gnomish <1%

Crafting Affiliation

Guilded warrior mages receive one free technique slot in the Artificing discipline of the Enchanting skill, one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.

See: Crafting

Guild Abilities

Summoning

Warrior Mages can ALIGN themselves to an element. When spells of that element are cast, Elemental Charge is gained, and if opposing elemental spells are cast, charge is lost. Prior to roughly 500 ranks of Summoning, users will be tied to the typical element oppositions such as fire/water, air/earth. Afterward, warrior mages can freely pair.

SUMMON ADMITTANCE can be used to add Elemental Charge, and SUMMON IMPEDANCE can be used to reduce it.

SUMMON WEAPON can be used to create an elemental weapon (default: Earth) of the Warrior Mage's highest weapon skill. The weapon can be altered to different elements, different skills, or made stronger with the proper metaspells.

Aethereal Pathways

Warrior Mages can utilize mystical pathways of aether to aid their Targeted Magic. Aethereal Pathways consume Elemental Charge. Each pathway is aligned with an element, and those that match the current charge have their costs halved, and opposing ones have cost doubled.

Familiars

As Warrior Mages grow in skill and prowess, they learn to create talismans which are employed to summon aether spirits. These summoned spirits are called familiars, and they take the forms of animals. By commanding the familiar with its talisman and the TELL command, a Warrior Mage can see through the familiar's eyes, send a familiar to find someone, speak through the familiar, move the familiar around the area it is in, pick up items, and do other things. Each familiar has its own talisman.

There are four levels of familiar: Small familiars, Large familiars, Dark familiars, and Fir familiars. Each level contains a different set of animals, and the type of talisman created determines the level of familiar created.

Summoning familiars costs Elemental Charge and is considered to be aligned with Aether element. More powerful familiars cost more charge.

Elemental Magic

Warrior Mages channel Elemental mana streams to fuel their spells. They have access to spells from the Aether, Air, Earth, Electricity, Fire, and Water spellbooks.

Planned Hylomorphic Sorcery Spellbook: Sun Lance, Incinerate, and Dark Heart of Disintegration.
Air Lash (Targeted Magic)Geyser (Targeted Magic)Stone Strike (Targeted Magic)Gar Zeng (Targeted Magic)Fire Shards (Targeted Magic)Ethereal Shield (Warding)Elementalism (Utility)Zephyr (Utility)Tailwind (Augmentation)Paeldryth's Wrath (Targeted)Frostbite (Debilitation)Ice Patch (Debilitation)Gam Irnan (Warding)Sure Footing (Augmentation)Anther's Call (Debilitation)Arc Light (Debilitation)Tingle (Debilitation)Substratum (Augmentation)Ward Break (Debilitation)Ignite (Utility)Fire Ball (Targeted Magic)Air Bubble (Utility)Swirling Winds (Augmentation)Y'ntrel Sechra (Augmentation)Vertigo (Debilitation)Thunderclap (Debilitation)Rising Mists (Utility)Veil of Ice (Warding)Fortress of Ice (Utility)Frost Scythe (Targeted Magic)Rimefang (Targeted Magic)Tremor (Debilitation)Electrostatic Eddy (Debilitation)Lightning Bolt (Targeted Magic)Ethereal Fissure (Utility)Mark of Arhat (Debilitation)Blufmor Garaen (Targeted Magic)Shockwave (Targeted Magic)Magnetic Ballista (Targeted Magic)Chain Lightning (Targeted Magic)Grounding Field (Warding)Aether Cloak (Warding)Dragon's Breath (Targeted Magic)Flame Shockwave (Targeted Magic)Ring of Spears (Targeted Magic)Aegis of Granite (Augmentation)Mantle of Flame (Augmentation)Quick Infusions (Utility)Icy Infusions (Utility)Reinforced Infusions (Utility)Shocking Infusions (Utility)Expansive Infusions (Utility)Fiery Infusions (Utility)Fire Rain (Targeted Magic)Warrior Mage Spells.png
About this image

Warrior Mage spells

Spell Slots

Spell slot progressions

The Warrior Mage spell tree requires 89 spell slots to master. Warrior Mages earn 91 spell slots at 150. Magic Techniques or Analogous Patterns spells also have their own spell slot costs. All magic guilds get a free magical feat at circle 2 Magic primary guilds receive two, and Warrior Mages get Faster Targeting and Targeted Mastery as theirs.

Circle Requirements

Skillset Skill 1-10 11-30 31-70 71-100 101-150 151-200
magic Summoning 3 4 5 5 5 13
magic Targeted Magic 4 4 4 5 6 15
magic 1st Magic 4 4 5 5 6 15
magic 2nd Magic 4 4 4 5 6 15
magic 3rd Magic 3 3 3 4 5 13
magic 4th Magic 0 3 3 4 5 13
magic 5th Magic 0 0 3 4 5 13
weapon Parry Ability 2 3 3 4 4 10
weapon 1st Weapon 3 4 4 5 5 13
weapon 2nd Weapon 0 3 3 4 4 10
weapon 3rd Weapon 0 0 2 3 4 10
lore Scholarship 1 1 2 2 3 8
lore 1st Lore 2 2 3 3 4 10
lore 2nd Lore 2 2 2 3 3 8
lore 3rd Lore 1 2 2 3 3 8
armor Defending 1 1 2 2 3 8
armor 1st Armor 2 2 3 3 4 10
survival 1st Survival 1 1 2 2 3 8
survival 2nd Survival 1 1 2 2 3 8
survival 3rd Survival 1 1 1 2 2 5
survival 4th Survival 1 1 1 2 2 5

Hard skill requirements Summoning is listed in bold. This skill cannot count toward a magic Nth skills.

Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: Defending, Parry Ability, Offhand Weapon, Melee Mastery, Missile Mastery, and Elemental Magic. For Warrior Mages, Sorcery and Thievery do not count towards Nth skill requirements.

Nth skill requirements are met with your top-ranked skills out of the following list of eligible skills:

Cumulative

Skillset Skill 10 30 70 100 150 200
magic Summoning 30 110 310 460 710 1,360
magic Targeted Magic 40 120 280 430 730 1,480
magic 1st Magic 40 120 320 470 770 1,520
magic 2nd Magic 40 120 280 430 730 1,480
magic 3rd Magic 30 90 250 370 620 1,270
magic 4th Magic 0 60 180 300 550 1,200
magic 5th Magic 0 0 120 240 490 1,140
magic Total Magic 180 620 1,740 2,700 4,600 9,450
weapon Parry Ability 20 80 200 320 520 1,020
weapon 1st Weapon 30 110 270 420 670 1,320
weapon 2nd Weapon 0 60 180 300 500 1,000
weapon 3rd Weapon 0 0 80 170 370 870
weapon Total Weapon 50 250 730 1,210 2,060 4,210
lore Scholarship 10 30 110 170 320 720
lore 1st Lore 20 60 180 270 470 970
lore 2nd Lore 20 60 140 230 380 780
lore 3rd Lore 10 50 130 220 370 770
lore Total Lore 60 200 560 890 1,540 3,240
armor Defending 10 30 110 170 320 720
armor 1st Armor 20 60 180 270 470 970
armor Total Armor 30 90 290 440 790 1,690
survival 1st Survival 10 30 110 170 320 720
survival 2nd Survival 10 30 110 170 320 720
survival 3rd Survival 10 30 70 130 230 480
survival 4th Survival 10 30 70 130 230 480
survival Total Survival 40 120 360 600 1,100 2,400
all Total 360 1,280 3,680 5,840 10,090 20,990

Warrior Mage Lore

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