Warrior Mage: Difference between revisions

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Warrior Mages channel Elemental mana streams to fuel their [[:Category:Warrior Mage Spells|spells]]. They have access to spells from the [[:Category:Aether Manipulation Spellbook|Aether]], [[:Category:Air Manipulation Spellbook|Air]], [[:Category:Earth Manipulation Spellbook|Earth]], [[:Category:Electricity Manipulation Spellbook|Electricity]], [[:Category:Fire Manipulation Spellbook|Fire]], and [[:Category:Water Manipulation Spellbook|Water]] spellbooks.
Warrior Mages channel Elemental mana streams to fuel their [[:Category:Warrior Mage Spells|spells]]. They have access to spells from the [[:Category:Aether Manipulation Spellbook|Aether]], [[:Category:Air Manipulation Spellbook|Air]], [[:Category:Earth Manipulation Spellbook|Earth]], [[:Category:Electricity Manipulation Spellbook|Electricity]], [[:Category:Fire Manipulation Spellbook|Fire]], and [[:Category:Water Manipulation Spellbook|Water]] spellbooks.
: Planned [[Hylomorphic Sorcery Spellbook]]: Sun Lance, [[Incinerate]], and Dark Heart of Disintegration.
: Planned [[Hylomorphic Sorcery Spellbook]]: Sun Lance, [[Incinerate]], and Dark Heart of Disintegration.
{{:Warrior Mage/Spell Tree}}
<imagemap>
Image:Warrior_Mage_Spells.png|frameless|upright=4
rect 0 250 250 300 [[Air Lash|Air Lash (Targeted Magic)]]
rect 0 700 250 750 [[Geyser|Geyser (Targeted Magic)]]
rect 0 1000 250 1050 [[Stone Strike|Stone Strike (Targeted Magic)]]
rect 0 1200 250 1250 [[Gar Zeng|Gar Zeng (Targeted Magic)]]
rect 0 1600 250 1650 [[Fire Shards|Fire Shards (Targeted Magic)]]
rect 300 1350 550 1400 [[Ethereal Shield|Ethereal Shield (Warding)]]
rect 300 1500 550 1550 [[Elementalism|Elementalism (Utility)]]
rect 600 50 850 100 [[Zephyr|Zephyr (Utility)]]
rect 600 150 850 200[[Tailwind|Tailwind (Augmentation)]]
rect 600 350 850 400 [[Paeldryth's Wrath|Paeldryth's Wrath (Targeted)]]
rect 600 650 850 700 [[Frostbite|Frostbite (Debilitation)]]
rect 600 750 850 800 [[Ice Patch|Ice Patch (Debilitation)]]
rect 600 850 800 900 [[Gam Irnan|Gam Irnan (Warding)]]
rect 600 950 850 1000 [[Sure Footing|Sure Footing (Augmentation)]]
rect 600 1050 850 1100 [[Anther's Call|Anther's Call (Debilitation)]]
rect 600 1150 850 1200 [[Arc Light|Arc Light (Debilitation)]]
rect 600 1250 850 1300 [[Tingle|Tingle (Debilitation)]]
rect 600 1350 850 1400 [[Substratum|Substratum (Augmentation)]]
rect 600 1450 850 1500 [[Ward Break|Ward Break (Debilitation)]]
rect 600 1550 850 1600 [[Ignite|Ignite (Utility)]]
rect 600 1650 850 1700 [[Fire Ball|Fire Ball (Targeted Magic)]]
rect 900 0 1150 50 [[Air Bubble|Air Bubble (Utility)]]
rect 900 100 1150 150 [[Swirling Winds|Swirling Winds (Augmentation)]]
rect 900 200 1150 250 [[Y'ntrel Sechra|Y'ntrel Sechra (Augmentation)]]
rect 900 300 1150 350 [[Vertigo|Vertigo (Debilitation)]]
rect 900 400 1150 450 [[Thunderclap|Thunderclap (Debilitation)]]
rect 900 500 1150 550 [[Rising Mists|Rising Mists (Utility)]]
rect 900 600 1150 650 [[Veil of Ice|Veil of Ice (Warding)]]
rect 900 700 1150 750 [[Fortress of Ice|Fortress of Ice (Utility)]]
rect 900 800 1150 850 [[Frost Scythe|Frost Scythe (Targeted Magic)]]
rect 900 900 1150 950 [[Rimefang (spell)|Rimefang (Targeted Magic)]]
rect 900 1000 1150 1050 [[Tremor|Tremor (Debilitation)]]
rect 900 1150 1150 1200 [[Electrostatic Eddy|Electrostatic Eddy (Debilitation)]]
rect 900 1250 1150 1300 [[Lightning Bolt|Lightning Bolt (Targeted Magic)]]
rect 900 1400 1150 1450 [[Ethereal Fissure|Ethereal Fissure (Utility)]]
rect 900 1600 1150 1650 [[Mark of Arhat|Mark of Arhat (Debilitation)]]
rect 1200 250 1450 300 [[Blufmor Garaen|Blufmor Garaen (Targeted Magic)]]
rect 1200 400 1450 450 [[Shockwave|Shockwave (Targeted Magic)]]
rect 1200 1050 1450 1100 [[Magnetic Ballista|Magnetic Ballista (Targeted Magic)]]
rect 1200 1200 1450 1250 [[Chain Lightning|Chain Lightning (Targeted Magic)]]
rect 1200 1300 1450 1350[[Grounding Field|Grounding Field (Warding)]]
rect 1200 1400 1450 1450 [[Aether Cloak|Aether Cloak (Warding)]]
rect 1200 1650 1450 1700 [[Dragon's Breath|Dragon's Breath (Targeted Magic)]]
rect 1500 400 1750 450 [[Flame Shockwave|Flame Shockwave (Targeted Magic)]]
rect 1500 1000 1750 1050 [[Ring of Spears|Ring of Spears (Targeted Magic)]]
rect 1500 1100 1750 1150 [[Aegis of Granite|Aegis of Granite (Augmentation)]]
rect 1500 1550 1750 1600 [[Mantle of Flame|Mantle of Flame (Augmentation)]]
rect 1800 800 2050 850 [[Quick Infusions|Quick Infusions (Utility)]]
rect 1800 900 2050 950 [[Icy Infusions|Icy Infusions (Utility)]]
rect 1800 1000 2050 1050 [[Reinforced Infusions|Reinforced Infusions (Utility)]]
rect 1800 1100 2050 1150 [[Shocking Infusions|Shocking Infusions (Utility)]]
rect 1800 1200 2050 1250 [[Expansive Infusions|Expansive Infusions (Utility)]]
rect 1800 1300 2050 1350 [[Fiery Infusions|Fiery Infusions (Utility)]]
rect 1800 1600 2050 1650 [[Fire Rain|Fire Rain (Targeted Magic)]]
</imagemap>
[[:Category:Warrior Mage spells|Warrior Mage spells]]<br />
[[:Category:Warrior Mage spells|Warrior Mage spells]]<br />



Latest revision as of 16:12, 21 December 2024

Returning players may want to read the page for Returning Players before continuing.
New to the game? You may want to check out the new player guide for this guild.
Warrior Mage Guild
Warrior Mage

Image copyright of Simutronics Corporation

Primary Skillset: Magic
Secondary Skillsets: Weapon, Lore
Tertiary Skillsets: Armor, Survival
Special Abilities: Familiars, Aethereal Pathways
Mana Type: Elemental
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage


Wielding both blade and arcane evocation, Warrior Mages are masters of combat wizardry whose origins are shrouded in the mists of an ancient past. The "Guild of Elemental Mages" traces its roots to the Age of Myths.

Despite the severe temperament often attributed to practitioners of elemental magic, down through the ages Warrior Mages have stood guard over Elanthia, protecting her towns and cities from the scourge of invaders and the forces of darkness. From this noble tradition rose perhaps the greatest hero of these realms: Lanival the Redeemer, whose roguish youth was marked by apparent impertinence that ultimately gave way to a grave and selfless sense of duty.

Official Information

Guild crest: A wolf's head shrouded by an aura of flame over twin crossed swords

Information courtesy of Dragonrealms Website.

Guild Hall Locations

The Crossing
The largest of the Warrior Mage Guildhalls is presided by the stern Guildleader Gauthus, who oversees the training of young mages as they take the first steps along the Path of Duty. (You can type DIR WARRIOR MAGE for directions.)
Riverhaven
In this historic trading town stands another of the Guild's halls, where Guildmistress Karazhil keeps constant vigil.
Shard
From atop the battlements of Stormwill Tower, Guildmistress Melear holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms.
Chyolvea Tayeu'a
This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by Guildmaster Augrym in a limited Guildhall.
Ratha
Guildmaster Tyrsan leads the Reshalia Guild contingent with an iron grip, overseeing its contributions to defense of the island.
Hibarnhvidar
Guildmaster Jorent handles Guild affairs in Forfedhdar.
Mer'Kresh
Guildmistress Margathe provides her progressive views from her small island Guildhall.
Muspar'i
Guildmaster Jharlan leads the wondrous Guildhall of Muspar'i.

Skillsets and Common Races

A Warrior Mage's primary skillset is Magic. Lore and Weapon are secondary skillsets. Finally, the Survival and Armor skillsets are tertiary.

According to the DragonRealms website, Warrior Mages tend to be:

Human 31%
Elf 25%
S'Kra Mur 10%
Elothean 8%
Prydaen 7%
Kaldar 5%
Dwarven 3%
Rakash 2%
Halfling 2%
Gor'Tog <1%
Gnomish <1%

Crafting Affiliation

Guilded warrior mages receive one free technique slot in the Artificing discipline of the Enchanting skill, one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.

See: Crafting

Guild Abilities

Summoning

Warrior Mages can ALIGN themselves to an element. When spells of that element are cast, Elemental Charge is gained, and if opposing elemental spells are cast, charge is lost. Prior to roughly 500 ranks of Summoning, users will be tied to the typical element oppositions such as fire/water, air/earth. Afterward, warrior mages can freely pair.

SUMMON ADMITTANCE can be used to add Elemental Charge, and SUMMON IMPEDANCE can be used to reduce it.

SUMMON WEAPON can be used to create an elemental weapon (default: Earth) of the Warrior Mage's highest weapon skill. The weapon can be altered to different elements, different skills, or made stronger with the proper metaspells.

Aethereal Pathways

Warrior Mages can utilize mystical pathways of aether to aid their Targeted Magic. Aethereal Pathways consume Elemental Charge. Each pathway is aligned with an element, and those that match the current charge have their costs halved, and opposing ones have cost doubled.

Familiars

As Warrior Mages grow in skill and prowess, they learn to create talismans which are employed to summon aether spirits. These summoned spirits are called familiars, and they take the forms of animals. By commanding the familiar with its talisman and the TELL command, a Warrior Mage can see through the familiar's eyes, send a familiar to find someone, speak through the familiar, move the familiar around the area it is in, pick up items, and do other things. Each familiar has its own talisman.

There are four levels of familiar: Small familiars, Large familiars, Dark familiars, and Fir familiars. Each level contains a different set of animals, and the type of talisman created determines the level of familiar created.

Summoning familiars costs Elemental Charge and is considered to be aligned with Aether element. More powerful familiars cost more charge.

Elemental Magic

Warrior Mages channel Elemental mana streams to fuel their spells. They have access to spells from the Aether, Air, Earth, Electricity, Fire, and Water spellbooks.

Planned Hylomorphic Sorcery Spellbook: Sun Lance, Incinerate, and Dark Heart of Disintegration.
Air Lash (Targeted Magic)Geyser (Targeted Magic)Stone Strike (Targeted Magic)Gar Zeng (Targeted Magic)Fire Shards (Targeted Magic)Ethereal Shield (Warding)Elementalism (Utility)Zephyr (Utility)Tailwind (Augmentation)Paeldryth's Wrath (Targeted)Frostbite (Debilitation)Ice Patch (Debilitation)Gam Irnan (Warding)Sure Footing (Augmentation)Anther's Call (Debilitation)Arc Light (Debilitation)Tingle (Debilitation)Substratum (Augmentation)Ward Break (Debilitation)Ignite (Utility)Fire Ball (Targeted Magic)Air Bubble (Utility)Swirling Winds (Augmentation)Y'ntrel Sechra (Augmentation)Vertigo (Debilitation)Thunderclap (Debilitation)Rising Mists (Utility)Veil of Ice (Warding)Fortress of Ice (Utility)Frost Scythe (Targeted Magic)Rimefang (Targeted Magic)Tremor (Debilitation)Electrostatic Eddy (Debilitation)Lightning Bolt (Targeted Magic)Ethereal Fissure (Utility)Mark of Arhat (Debilitation)Blufmor Garaen (Targeted Magic)Shockwave (Targeted Magic)Magnetic Ballista (Targeted Magic)Chain Lightning (Targeted Magic)Grounding Field (Warding)Aether Cloak (Warding)Dragon's Breath (Targeted Magic)Flame Shockwave (Targeted Magic)Ring of Spears (Targeted Magic)Aegis of Granite (Augmentation)Mantle of Flame (Augmentation)Quick Infusions (Utility)Icy Infusions (Utility)Reinforced Infusions (Utility)Shocking Infusions (Utility)Expansive Infusions (Utility)Fiery Infusions (Utility)Fire Rain (Targeted Magic)Warrior Mage Spells.png
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Warrior Mage spells

Spell Slots

Spell slot progressions

The Warrior Mage spell tree requires 89 spell slots to master. Warrior Mages earn 91 spell slots at 150. Magic Techniques or Analogous Patterns spells also have their own spell slot costs. All magic guilds get a free magical feat at circle 2 Magic primary guilds receive two, and Warrior Mages get Faster Targeting and Targeted Mastery as theirs.

Circle Requirements

Skillset Skill 1-10 11-30 31-70 71-100 101-150 151-200
magic Summoning 3 4 5 5 5 13
magic Targeted Magic 4 4 4 5 6 15
magic 1st Magic 4 4 5 5 6 15
magic 2nd Magic 4 4 4 5 6 15
magic 3rd Magic 3 3 3 4 5 13
magic 4th Magic 0 3 3 4 5 13
magic 5th Magic 0 0 3 4 5 13
weapon Parry Ability 2 3 3 4 4 10
weapon 1st Weapon 3 4 4 5 5 13
weapon 2nd Weapon 0 3 3 4 4 10
weapon 3rd Weapon 0 0 2 3 4 10
lore Scholarship 1 1 2 2 3 8
lore 1st Lore 2 2 3 3 4 10
lore 2nd Lore 2 2 2 3 3 8
lore 3rd Lore 1 2 2 3 3 8
armor Defending 1 1 2 2 3 8
armor 1st Armor 2 2 3 3 4 10
survival 1st Survival 1 1 2 2 3 8
survival 2nd Survival 1 1 2 2 3 8
survival 3rd Survival 1 1 1 2 2 5
survival 4th Survival 1 1 1 2 2 5

Hard skill requirements Summoning is listed in bold. This skill cannot count toward a magic Nth skills.

Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: Defending, Parry Ability, Offhand Weapon, Melee Mastery, Missile Mastery, and Elemental Magic. For Warrior Mages, Sorcery and Thievery do not count towards Nth skill requirements.

Nth skill requirements are met with your top-ranked skills out of the following list of eligible skills:

Cumulative

Skillset Skill 10 30 70 100 150 200
magic Summoning 30 110 310 460 710 1,360
magic Targeted Magic 40 120 280 430 730 1,480
magic 1st Magic 40 120 320 470 770 1,520
magic 2nd Magic 40 120 280 430 730 1,480
magic 3rd Magic 30 90 250 370 620 1,270
magic 4th Magic 0 60 180 300 550 1,200
magic 5th Magic 0 0 120 240 490 1,140
magic Total Magic 180 620 1,740 2,700 4,600 9,450
weapon Parry Ability 20 80 200 320 520 1,020
weapon 1st Weapon 30 110 270 420 670 1,320
weapon 2nd Weapon 0 60 180 300 500 1,000
weapon 3rd Weapon 0 0 80 170 370 870
weapon Total Weapon 50 250 730 1,210 2,060 4,210
lore Scholarship 10 30 110 170 320 720
lore 1st Lore 20 60 180 270 470 970
lore 2nd Lore 20 60 140 230 380 780
lore 3rd Lore 10 50 130 220 370 770
lore Total Lore 60 200 560 890 1,540 3,240
armor Defending 10 30 110 170 320 720
armor 1st Armor 20 60 180 270 470 970
armor Total Armor 30 90 290 440 790 1,690
survival 1st Survival 10 30 110 170 320 720
survival 2nd Survival 10 30 110 170 320 720
survival 3rd Survival 10 30 70 130 230 480
survival 4th Survival 10 30 70 130 230 480
survival Total Survival 40 120 360 600 1,100 2,400
all Total 360 1,280 3,680 5,840 10,090 20,990

Warrior Mage Lore

Miscellaneous Information

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