Warrior Mage: Difference between revisions
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::''Returning players may want to read the page for [[Returning Players]] before continuing.'' |
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::'''''New to the game? You may want to check out the [[Warrior Mage new player guide|new player guide for this guild]].''''' |
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{{guild infobox|guild=Warrior Mage|image=Small_warmie_300.jpg |
{{guild infobox|guild=Warrior Mage|image=Small_warmie_300.jpg |
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|skill1=Magic|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Survival |
|skill1=Magic|skill2a=Weapon|skill2b=Lore|skill3a=Armor|skill3b=Survival |
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==Official Information== |
==Official Information== |
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[[Image:WarriorMageCrest.jpg|thumb|'''Guild crest:''' A wolf's head shrouded by an aura of flame over twin crossed swords]]Information courtesy of [http://www.play.net/dr/info/guilds/wm.asp Dragonrealms Website]. |
[[Image:WarriorMageCrest.jpg|thumb|'''[[Guild Crests|Guild crest]]:''' A wolf's head shrouded by an aura of flame over twin crossed swords]]Information courtesy of [http://www.play.net/dr/info/guilds/wm.asp Dragonrealms Website]. |
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===Guild Hall Locations=== |
===Guild Hall Locations=== |
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; [[Crossing|The Crossing]] |
; [[Crossing|The Crossing]] |
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: The largest of the Warrior Mage |
: The largest of the Warrior Mage [[Warrior Mage Guildhall (Crossing)|Guildhalls]] is presided by the stern [[Gauthus|Guildleader Gauthus]], who oversees the training of young mages as they take the first steps along the Path of Duty. (You can type DIR WARRIOR MAGE for directions.) |
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; [[Riverhaven]] |
; [[Riverhaven]] |
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: In this historic trading town stands another of the Guild's halls, where [[Karazhil|Guildmistress Karazhil]] keeps constant vigil. |
: In this historic trading town stands another of the [[Warrior Mage Guildhall (Riverhaven)|Guild's halls]], where [[Karazhil|Guildmistress Karazhil]] keeps constant vigil. |
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; [[Shard]] |
; [[Shard]] |
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: From atop the battlements of Stormwill Tower, [[Melear|Guildmistress Melear]] holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms. |
: From atop the battlements of [[Warrior Mage Guildhall (Shard)|Stormwill Tower]], [[Melear|Guildmistress Melear]] holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms. |
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; [[Chyolvea Tayeu'a]] |
; [[Chyolvea Tayeu'a]] |
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: This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by [[Augrym|Guildmaster Augrym |
: This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by [[Augrym|Guildmaster Augrym]] in a limited [[Warrior Mage Guildhall (Chyolvea Tayeu'a)|Guildhall]]. |
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; [[Ratha]] |
; [[Ratha]] |
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: [[Tyrsan|Guildmaster Tyrsan]] leads the Reshalia Guild contingent with an iron grip, overseeing its contributions to defense of the island. |
: [[Tyrsan|Guildmaster Tyrsan]] leads the [[Warrior Mage Guildhall (Ratha)|Reshalia Guild]] contingent with an iron grip, overseeing its contributions to defense of the island. |
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; [[Hibarnhvidar]] |
; [[Hibarnhvidar]] |
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: [[Jorent|Guildmaster Jorent]] handles Guild affairs in Forfedhdar. |
: [[Jorent|Guildmaster Jorent]] handles [[Warrior Mage Guildhall (Hibarnhvidar)|Guild]] affairs in Forfedhdar. |
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; [[Mer'Kresh]] |
; [[Mer'Kresh]] |
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: [[Margathe|Guildmistress Margathe]] provides her progressive views from her small island |
: [[Margathe|Guildmistress Margathe]] provides her progressive views from her small island [[Warrior Mage Guildhall (Mer'kresh)|Guildhall]]. |
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;[[Muspar'i]] |
;[[Muspar'i]] |
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:[[Jharlan|Guildmaster Jharlan]] leads the |
:[[Jharlan|Guildmaster Jharlan]] leads the wondrous [[Warrior Mage Guildhall (Muspar'i)|Guildhall]] of Muspar'i. |
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=== Skillsets and Common Races=== |
=== Skillsets and Common Races=== |
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===Crafting Affiliation=== |
===Crafting Affiliation=== |
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Guilded warrior mages receive one free technique slot in the |
Guilded warrior mages receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill. |
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See: [[Crafting]] |
See: [[Crafting]] |
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==[[:Category:Warrior Mage Abilities|Guild Abilities]]== |
==[[:Category:Warrior Mage Abilities|Guild Abilities]]== |
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===[[Summoning skill|Summoning]]=== |
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Warrior Mages can {{com|align}} themselves to an element. When spells of that element are cast, Elemental Charge is gained, and if opposing elemental spells are cast, charge is lost. Prior to roughly 500 ranks of Summoning, users will be tied to the typical element oppositions such as fire/water, air/earth. Afterward, warrior mages can freely pair. |
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{{com|summon}} {{tt|admittance}} can be used to add Elemental Charge, and {{tt|summon impedance}} can be used to reduce it. |
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{{com|summon}} {{tt|weapon}} can be used to create an elemental weapon (default: Earth) of the Warrior Mage's highest weapon skill. The weapon can be altered to different elements, different skills, or made stronger with the proper metaspells. |
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===[[Aethereal Pathways]]=== |
===[[Aethereal Pathways]]=== |
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Warrior Mages can utilize mystical pathways of aether to aid their [[Targeted Magic skill|Targeted Magic]]. |
Warrior Mages can utilize mystical pathways of aether to aid their [[Targeted Magic skill|Targeted Magic]]. Aethereal Pathways consume Elemental Charge. Each pathway is aligned with an element, and those that match the current charge have their costs halved, and opposing ones have cost doubled. |
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===[[Familiars |
===[[Familiars]]=== |
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As Warrior Mages grow in skill and prowess, they learn to create [[talisman]]s which are employed to summon aether spirits. These summoned spirits are called familiars, and they take the forms of animals. By commanding the familiar with its talisman, a Warrior Mage can see through the familiar's eyes, send a familiar to find someone, speak through the familiar, move the familiar around the area it is in, pick up items, and do other things. Each familiar has its own talisman. |
As Warrior Mages grow in skill and prowess, they learn to create [[talisman]]s which are employed to summon aether spirits. These summoned spirits are called familiars, and they take the forms of animals. By commanding the familiar with its talisman and the {{com|tell}} command, a Warrior Mage can see through the familiar's eyes, send a familiar to find someone, speak through the familiar, move the familiar around the area it is in, pick up items, and do other things. Each familiar has its own talisman. |
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There are four levels of familiar: Small familiars, Large familiars, Dark familiars, and Fir familiars. Each level contains a different set of animals, and the type of talisman created determines the level of familiar created. |
There are four levels of familiar: Small familiars, Large familiars, Dark familiars, and Fir familiars. Each level contains a different set of animals, and the type of talisman created determines the level of familiar created. |
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Summoning familiars costs Elemental Charge and is considered to be aligned with Aether element. More powerful familiars cost more charge. |
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===[[:Category:Elemental Magic|Elemental Magic]]=== |
===[[:Category:Elemental Magic|Elemental Magic]]=== |
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Warrior Mages channel Elemental mana streams to fuel their [[:Category:Warrior Mage Spells|spells]]. They have access to spells from the [[:Category:Aether Manipulation Spellbook|Aether]], [[:Category:Air Manipulation Spellbook|Air]], [[:Category:Earth Manipulation Spellbook|Earth]], [[:Category:Electricity Manipulation Spellbook|Electricity]], [[:Category:Fire Manipulation Spellbook|Fire]], and [[:Category:Water Manipulation Spellbook|Water]] spellbooks. |
Warrior Mages channel Elemental mana streams to fuel their [[:Category:Warrior Mage Spells|spells]]. They have access to spells from the [[:Category:Aether Manipulation Spellbook|Aether]], [[:Category:Air Manipulation Spellbook|Air]], [[:Category:Earth Manipulation Spellbook|Earth]], [[:Category:Electricity Manipulation Spellbook|Electricity]], [[:Category:Fire Manipulation Spellbook|Fire]], and [[:Category:Water Manipulation Spellbook|Water]] spellbooks. |
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: Planned [[Hylomorphic Sorcery Spellbook]]: Sun Lance, [[Incinerate]], and Dark Heart of Disintegration. |
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<imagemap> |
<imagemap> |
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Image: |
Image:Warrior_Mage_Spells.png|frameless|upright=4 |
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rect 0 250 250 300 [[Air Lash|Air Lash (Targeted Magic)]] |
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rect 0 700 250 750 [[Geyser|Geyser (Targeted Magic)]] |
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rect 0 1000 250 1050 [[Stone Strike|Stone Strike (Targeted Magic)]] |
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rect 0 1200 250 1250 [[Gar Zeng|Gar Zeng (Targeted Magic)]] |
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rect 0 1600 250 1650 [[Fire Shards|Fire Shards (Targeted Magic)]] |
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rect 300 1350 550 1400 [[Ethereal Shield|Ethereal Shield (Warding)]] |
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rect 300 1500 550 1550 [[Elementalism|Elementalism (Utility)]] |
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rect 600 50 850 100 [[Zephyr|Zephyr (Utility)]] |
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rect 600 150 850 200[[Tailwind|Tailwind (Augmentation)]] |
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rect 600 350 850 400 [[Paeldryth's Wrath|Paeldryth's Wrath (Targeted)]] |
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rect 600 650 850 700 [[Frostbite|Frostbite (Debilitation)]] |
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rect 600 750 850 800 [[Ice Patch|Ice Patch (Debilitation)]] |
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rect 600 850 800 900 [[Gam Irnan|Gam Irnan (Warding)]] |
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rect 600 950 850 1000 [[Sure Footing|Sure Footing (Augmentation)]] |
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rect 600 1050 850 1100 [[Anther's Call|Anther's Call (Debilitation)]] |
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rect 600 1150 850 1200 [[Arc Light|Arc Light (Debilitation)]] |
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rect 600 1250 850 1300 [[Tingle|Tingle (Debilitation)]] |
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rect 600 1350 850 1400 [[Substratum|Substratum (Augmentation)]] |
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rect 600 1450 850 1500 [[Ward Break|Ward Break (Debilitation)]] |
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rect 600 1550 850 1600 [[Ignite|Ignite (Utility)]] |
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rect 600 1650 850 1700 [[Fire Ball|Fire Ball (Targeted Magic)]] |
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rect 900 0 1150 50 [[Air Bubble|Air Bubble (Utility)]] |
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rect 900 100 1150 150 [[Swirling Winds|Swirling Winds (Augmentation)]] |
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rect 900 200 1150 250 [[Y'ntrel Sechra|Y'ntrel Sechra (Augmentation)]] |
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rect 900 300 1150 350 [[Vertigo|Vertigo (Debilitation)]] |
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rect 900 400 1150 450 [[Thunderclap|Thunderclap (Debilitation)]] |
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rect 900 500 1150 550 [[Rising Mists|Rising Mists (Utility)]] |
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rect 900 600 1150 650 [[Veil of Ice|Veil of Ice (Warding)]] |
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rect 900 700 1150 750 [[Fortress of Ice|Fortress of Ice (Utility)]] |
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rect 900 800 1150 850 [[Frost Scythe|Frost Scythe (Targeted Magic)]] |
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rect 900 900 1150 950 [[Rimefang (spell)|Rimefang (Targeted Magic)]] |
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rect 900 1000 1150 1050 [[Tremor|Tremor (Debilitation)]] |
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rect 900 1150 1150 1200 [[Electrostatic Eddy|Electrostatic Eddy (Debilitation)]] |
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rect 900 1250 1150 1300 [[Lightning Bolt|Lightning Bolt (Targeted Magic)]] |
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rect 900 1400 1150 1450 [[Ethereal Fissure|Ethereal Fissure (Utility)]] |
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rect 900 1600 1150 1650 [[Mark of Arhat|Mark of Arhat (Debilitation)]] |
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rect 1200 250 1450 300 [[Blufmor Garaen|Blufmor Garaen (Targeted Magic)]] |
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rect 1200 400 1450 450 [[Shockwave|Shockwave (Targeted Magic)]] |
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rect 1200 1050 1450 1100 [[Magnetic Ballista|Magnetic Ballista (Targeted Magic)]] |
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rect 1200 1200 1450 1250 [[Chain Lightning|Chain Lightning (Targeted Magic)]] |
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rect 1200 1300 1450 1350[[Grounding Field|Grounding Field (Warding)]] |
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rect 1200 1400 1450 1450 [[Aether Cloak|Aether Cloak (Warding)]] |
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rect 1200 1650 1450 1700 [[Dragon's Breath|Dragon's Breath (Targeted Magic)]] |
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rect 1500 400 1750 450 [[Flame Shockwave|Flame Shockwave (Targeted Magic)]] |
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rect 1500 1000 1750 1050 [[Ring of Spears|Ring of Spears (Targeted Magic)]] |
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rect 1500 1100 1750 1150 [[Aegis of Granite|Aegis of Granite (Augmentation)]] |
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rect 1500 1550 1750 1600 [[Mantle of Flame|Mantle of Flame (Augmentation)]] |
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rect 1800 800 2050 850 [[Quick Infusions|Quick Infusions (Utility)]] |
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rect 1800 900 2050 950 [[Icy Infusions|Icy Infusions (Utility)]] |
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rect 1800 1000 2050 1050 [[Reinforced Infusions|Reinforced Infusions (Utility)]] |
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rect 1800 1100 2050 1150 [[Shocking Infusions|Shocking Infusions (Utility)]] |
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rect 1800 1200 2050 1250 [[Expansive Infusions|Expansive Infusions (Utility)]] |
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rect 1800 1300 2050 1350 [[Fiery Infusions|Fiery Infusions (Utility)]] |
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rect 1800 1600 2050 1650 [[Fire Rain|Fire Rain (Targeted Magic)]] |
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</imagemap> |
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[[:Category:Warrior Mage spells|Warrior Mage spells]]<br /> |
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====Spell Slots==== |
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rect 140 749 214 771 [[Incinerate]] |
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[[Spell slot progressions]] |
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rect 139 139 219 165 [[Blufmor Garaen]] |
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rect 18 92 93 116 [[Air Bubble]] |
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rect 17 47 93 69 [[Zephyr]] |
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rect 19 140 93 161 [[Paeldryth's Wrath]] |
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rect 18 235 94 257 [[Gar Zeng]] |
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rect 18 281 94 304 [[Arc Light]] |
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rect 17 373 95 398 [[Fist of Stone]] |
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rect 18 467 94 491 [[Sure Footing]] |
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rect 17 562 94 585 [[Aether Lance]] |
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rect 16 609 94 631 [[Ethereal Shield]] |
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rect 17 655 93 678 [[Frost Scythe]] |
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rect 17 703 93 725 [[Frostbite]] |
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rect 17 750 94 773 [[Rising Mists]] |
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rect 16 796 94 820 [[Fire Shard]] |
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rect 139 46 218 69 [[Tailwind]] |
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rect 140 94 218 116 [[Swirling Winds]] |
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rect 139 281 218 305 [[Tingle]] |
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rect 140 328 218 353 [[Static Discharge]] |
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rect 140 421 218 444 [[Stone Strike]] |
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rect 140 468 219 491 [[Tremor]] |
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rect 139 515 218 538 [[Earth Sense]] |
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rect 139 562 218 585 [[Aether Lash]] |
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rect 141 608 218 634 [[Aether Cloak]] |
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rect 139 702 220 727 [[Ice Patch]] |
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rect 138 796 219 821 [[Fire Ball]] |
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rect 265 46 343 69 [[Thunderclap]] |
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rect 266 94 342 119 [[Shockwave]] |
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rect 264 141 341 164 [[Y'ntrel Sechra]] |
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rect 265 185 342 210 [[Vertigo]] |
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rect 264 233 342 257 [[Lightning Bolt]] |
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rect 264 327 343 352 [[Magnetic Ballista]] |
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rect 264 374 342 398 [[Ring of Spears]] |
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rect 265 467 343 493 [[Anther's Call]] |
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rect 264 515 342 541 [[Aegis of Granite]] |
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rect 262 560 342 586 [[Ethereal Fissure]] |
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rect 264 654 343 681 [[Veil of Ice]] |
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rect 263 702 343 726 [[Rimefang]] |
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rect 264 747 341 773 [[Mantle of Flame]] |
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rect 264 794 343 823 [[Dragon's Breath]] |
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rect 389 187 466 212 [[Ball Lightning]] |
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rect 388 234 466 258 [[Chain Lightning]] |
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rect 388 656 465 680 [[Fortress of Ice]] |
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rect 389 747 465 774 [[Mark of Arhat]] |
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rect 390 795 466 821 [[Fire Rain]] |
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rect 385 381 461 404 [[Category:Air_Manipulation_Spellbook]] |
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rect 386 450 461 474 [[Category:Aether_Manipulation_Spellbook]] |
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rect 385 428 462 449 [[Category:Earth_Manipulation_Spellbook]] |
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rect 387 405 463 425 [[Category:Electricity_Manipulation_Spellbook]] |
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rect 386 498 463 519 [[Category:Fire_Manipulation_Spellbook]] |
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rect 387 474 462 495 [[Category:Water_Manipulation_Spellbook]] |
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rect 384 520 463 545 [[Category:Blackfire_Sorcery_Spellbook]] |
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The Warrior Mage spell tree requires 89 spell slots to master. Warrior Mages earn 91 spell slots at 150. [[Magic Technique]]s or [[Analogous Patterns]] spells also have their own spell slot costs. '''All magic guilds get a free magical feat at circle 2 Magic primary guilds receive two, and Warrior Mages get Faster Targeting and Targeted Mastery as theirs.''' |
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desc none |
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</imagemap> |
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==Circle Requirements== |
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[[Spell slot progressions|Warrior Mage spell slots]] |
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{|class="wikitable sortable" |
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====3.0 Spell Tree==== |
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!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200 |
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: Currently Sun Lance (hylomorphic), MAB, Frost Scythe, and Rimefang spells are planned. |
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|- |
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<imagemap> |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |'''{{Skill|Summoning|Summoning}}'''||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13 |
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Image:WMspelltree3.0.PNG |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |{{Skill|Targeted Magic|Targeted Magic}}||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |6||style="background: #FFF2FF;" |15 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |1st Magic||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |6||style="background: #FFF2FF;" |15 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |2nd Magic||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |6||style="background: #FFF2FF;" |15 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |3rd Magic||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |4th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |5th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13 |
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|- |
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|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |{{Skill|Parry Ability|Parry Ability}}||style="background: #FFF2F2;" |2||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |10 |
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|- |
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|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |1st Weapon||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |5||style="background: #FFF2F2;" |5||style="background: #FFF2F2;" |13 |
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|- |
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|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |2nd Weapon||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |10 |
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|- |
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|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |3rd Weapon||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |2||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |10 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |{{Skill|Scholarship|Scholarship}}||style="background: #FFFFF2;" |1||style="background: #FFFFF2;" |1||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |8 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |1st Lore||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |10 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |2nd Lore||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |8 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |3rd Lore||style="background: #FFFFF2;" |1||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |8 |
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|- |
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|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |{{Skill|Defending|Defending}}||style="background: #F2F2FF;" |1||style="background: #F2F2FF;" |1||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |8 |
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|- |
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|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |1st Armor||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |4||style="background: #F2F2FF;" |10 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |1st Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |8 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |2nd Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |8 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |3rd Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |5 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |4th Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |5 |
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|} |
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'''Hard skill requirements''' '''{{Skill|Summoning|Summoning}}''' is listed in bold. This skill cannot count toward a magic Nth skills. |
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rect 15 161 140 196 [[Air Lash]] |
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</imagemap> |
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Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Elemental Magic}}. For Warrior Mages, {{Skill|Sorcery|Sorcery}} and {{Skill|Thievery|Thievery}} do not count towards Nth skill requirements. |
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[[Magic_3.0#Costs|Warrior Mage 3.0 spell slot progression]] |
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'''Nth skill requirements''' are met with your top-ranked skills out of the following list of eligible skills: |
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==Circle Requirements== |
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*'''Armor''': {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}} |
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{| class="wikitable" style="text-align:center" |
|||
*'''Weapon''': {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}} |
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*'''Lore''': {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}} |
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*'''Magic''': {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, and {{Skill|Warding|Warding}} |
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*'''Survival''': {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}} |
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===Cumulative=== |
|||
{|class="wikitable sortable" |
|||
!Skillset!!Skill!!10!!30!!70!!100!!150!!200 |
|||
|- |
|- |
||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |'''{{Skill|Summoning|Summoning}}'''||style="background: #FFF2FF;" |30||style="background: #FFF2FF;" |110||style="background: #FFF2FF;" |310||style="background: #FFF2FF;" |460||style="background: #FFF2FF;" |710||style="background: #FFF2FF;" |1,360 |
|||
! Circle !! TM !! Total Magic !! 1st Weapon !! 2nd Weapon !! 3rd Weapon !! Parry !! MO !! Armor !! Shield !! 1st-6th Surv. !! 7th-8th Surv. !! 1st-3rd Lore !! 4th Lore |
|||
|- |
|- |
||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |'''{{Skill|Targeted Magic|Targeted Magic}}'''||style="background: #FFF2FF;" |40||style="background: #FFF2FF;" |120||style="background: #FFF2FF;" |280||style="background: #FFF2FF;" |430||style="background: #FFF2FF;" |730||style="background: #FFF2FF;" |1,480 |
|||
| 1-10 || 4 || 20 || 3 || 0 || 0 || 2 || 2 || 2 || 1 || 1 || 0 || 1 || 1 |
|||
|- |
|- |
||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |1st Magic||style="background: #FFF2FF;" |40||style="background: #FFF2FF;" |120||style="background: #FFF2FF;" |320||style="background: #FFF2FF;" |470||style="background: #FFF2FF;" |770||style="background: #FFF2FF;" |1,520 |
|||
| 11-30 || 4 || 20 || 3 || 2 || 0 || 3 || 2 || 2 || 0 || 1 || 0 || 2 || 0 |
|||
|- |
|- |
||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |2nd Magic||style="background: #FFF2FF;" |40||style="background: #FFF2FF;" |120||style="background: #FFF2FF;" |280||style="background: #FFF2FF;" |430||style="background: #FFF2FF;" |730||style="background: #FFF2FF;" |1,480 |
|||
| 31-70 || 4 || 28 || 4 || 3 || 0 || 3 || 2 || 2 || 0 || 1 || 0 || 2 || 2 |
|||
|- |
|- |
||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |3rd Magic||style="background: #FFF2FF;" |30||style="background: #FFF2FF;" |90||style="background: #FFF2FF;" |250||style="background: #FFF2FF;" |370||style="background: #FFF2FF;" |620||style="background: #FFF2FF;" |1,270 |
|||
| 71-100 || 5 || 33 || 4 || 3 || 2 || 4 || 2 || 3 || 0 || 2 || 0 || 3 || 0 |
|||
|- |
|- |
||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |4th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |60||style="background: #FFF2FF;" |180||style="background: #FFF2FF;" |300||style="background: #FFF2FF;" |550||style="background: #FFF2FF;" |1,200 |
|||
| 101+ || 6 || 38 || 5 || 4 || 3 || 4 || 4 || 4 || 0 || 2 || 2 || 3 || 3 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |5th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |120||style="background: #FFF2FF;" |240||style="background: #FFF2FF;" |490||style="background: #FFF2FF;" |1,140 |
|||
|- |
|||
|style="background: #FFF2FF;" |'''magic'''||style="background: #FFF2FF;" |'''Total Magic'''||style="background: #FFF2FF;" |'''180'''||style="background: #FFF2FF;" |'''620'''||style="background: #FFF2FF;" |'''1,740'''||style="background: #FFF2FF;" |'''2,700'''||style="background: #FFF2FF;" |'''4,600'''||style="background: #FFF2FF;" |'''9,450 |
|||
|- |
|||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |'''{{Skill|Parry Ability|Parry Ability}}'''||style="background: #FFF2F2;" |20||style="background: #FFF2F2;" |80||style="background: #FFF2F2;" |200||style="background: #FFF2F2;" |320||style="background: #FFF2F2;" |520||style="background: #FFF2F2;" |1,020 |
|||
|- |
|||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |1st Weapon||style="background: #FFF2F2;" |30||style="background: #FFF2F2;" |110||style="background: #FFF2F2;" |270||style="background: #FFF2F2;" |420||style="background: #FFF2F2;" |670||style="background: #FFF2F2;" |1,320 |
|||
|- |
|||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |2nd Weapon||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |60||style="background: #FFF2F2;" |180||style="background: #FFF2F2;" |300||style="background: #FFF2F2;" |500||style="background: #FFF2F2;" |1,000 |
|||
|- |
|||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |3rd Weapon||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |80||style="background: #FFF2F2;" |170||style="background: #FFF2F2;" |370||style="background: #FFF2F2;" |870 |
|||
|- |
|||
|style="background: #FFF2F2;" |'''weapon'''||style="background: #FFF2F2;" |'''Total Weapon'''||style="background: #FFF2F2;" |'''50'''||style="background: #FFF2F2;" |'''250'''||style="background: #FFF2F2;" |'''730'''||style="background: #FFF2F2;" |'''1,210'''||style="background: #FFF2F2;" |'''2,060'''||style="background: #FFF2F2;" |'''4,210 |
|||
|- |
|||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |{{Skill|Scholarship|Scholarship}}||style="background: #FFFFF2;" |10||style="background: #FFFFF2;" |30||style="background: #FFFFF2;" |110||style="background: #FFFFF2;" |170||style="background: #FFFFF2;" |320||style="background: #FFFFF2;" |720 |
|||
|- |
|||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |1st Lore||style="background: #FFFFF2;" |20||style="background: #FFFFF2;" |60||style="background: #FFFFF2;" |180||style="background: #FFFFF2;" |270||style="background: #FFFFF2;" |470||style="background: #FFFFF2;" |970 |
|||
|- |
|||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |2nd Lore||style="background: #FFFFF2;" |20||style="background: #FFFFF2;" |60||style="background: #FFFFF2;" |140||style="background: #FFFFF2;" |230||style="background: #FFFFF2;" |380||style="background: #FFFFF2;" |780 |
|||
|- |
|||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |3rd Lore||style="background: #FFFFF2;" |10||style="background: #FFFFF2;" |50||style="background: #FFFFF2;" |130||style="background: #FFFFF2;" |220||style="background: #FFFFF2;" |370||style="background: #FFFFF2;" |770 |
|||
|- |
|||
|style="background: #FFFFF2;" |'''lore'''||style="background: #FFFFF2;" |'''Total Lore'''||style="background: #FFFFF2;" |'''60'''||style="background: #FFFFF2;" |'''200'''||style="background: #FFFFF2;" |'''560'''||style="background: #FFFFF2;" |'''890'''||style="background: #FFFFF2;" |'''1,540'''||style="background: #FFFFF2;" |'''3,240 |
|||
|- |
|||
|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |{{Skill|Defending|Defending}}||style="background: #F2F2FF;" |10||style="background: #F2F2FF;" |30||style="background: #F2F2FF;" |110||style="background: #F2F2FF;" |170||style="background: #F2F2FF;" |320||style="background: #F2F2FF;" |720 |
|||
|- |
|||
|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |1st Armor||style="background: #F2F2FF;" |20||style="background: #F2F2FF;" |60||style="background: #F2F2FF;" |180||style="background: #F2F2FF;" |270||style="background: #F2F2FF;" |470||style="background: #F2F2FF;" |970 |
|||
|- |
|||
|style="background: #F2F2FF;" |'''armor'''||style="background: #F2F2FF;" |'''Total Armor'''||style="background: #F2F2FF;" |'''30'''||style="background: #F2F2FF;" |'''90'''||style="background: #F2F2FF;" |'''290'''||style="background: #F2F2FF;" |'''440'''||style="background: #F2F2FF;" |'''790'''||style="background: #F2F2FF;" |'''1,690 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |1st Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |110||style="background: #F2FFF2;" |170||style="background: #F2FFF2;" |320||style="background: #F2FFF2;" |720 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |2nd Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |110||style="background: #F2FFF2;" |170||style="background: #F2FFF2;" |320||style="background: #F2FFF2;" |720 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |3rd Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |70||style="background: #F2FFF2;" |130||style="background: #F2FFF2;" |230||style="background: #F2FFF2;" |480 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |4th Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |70||style="background: #F2FFF2;" |130||style="background: #F2FFF2;" |230||style="background: #F2FFF2;" |480 |
|||
|- |
|||
|style="background: #F2FFF2;" |'''survival'''||style="background: #F2FFF2;" |'''Total Survival'''||style="background: #F2FFF2;" |'''40'''||style="background: #F2FFF2;" |'''120'''||style="background: #F2FFF2;" |'''360'''||style="background: #F2FFF2;" |'''600'''||style="background: #F2FFF2;" |'''1,100'''||style="background: #F2FFF2;" |'''2,400 |
|||
|- |
|||
|'''all'''||'''Total'''||'''360'''||'''1,280'''||'''3,680'''||'''5,840'''||'''10,090'''||'''20,990 |
|||
|} |
|} |
||
*Valid Lore skills are Strings, Vocals, Appraisal, Mechanical Lore, Scholarship and Teaching. (Presumably, all lore skills are now viable - the ones shown are tested) |
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==Warrior Mage Lore== |
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* [[Warrior Mage Books|Warrior Mage Books and Articles]] |
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* [[Warrior Mage Timeline]] |
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* [[Warrior Mage Lore Posts]] |
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==Miscellaneous Information== |
==Miscellaneous Information== |
||
*[[ |
*[[Warrior Mage Newbie Guide]] |
||
*[[Warrior Mage Titles]] |
*[[Warrior Mage Titles]] |
||
*[[Warrior Mage Guild Shop]] |
*[[Warrior Mage Guild Shop]] |
||
*[[Warrior Mage Cantrips]] |
*[[Warrior Mage Cantrips#Warrior_Mage_cantrips|Warrior Mage Cantrips]] |
||
*[[Warrior Mages of Renown]] |
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{{RefAl}} |
{{RefAl}} |
||
{{cat|Guilds}} |
{{cat|Guilds}} |
Latest revision as of 07:42, 28 July 2023
- Returning players may want to read the page for Returning Players before continuing.
- New to the game? You may want to check out the new player guide for this guild.
Warrior Mage Guild | |
Image copyright of Simutronics Corporation | |
Primary Skillset: | Magic |
---|---|
Secondary Skillsets: | Weapon, Lore |
Tertiary Skillsets: | Armor, Survival |
Special Abilities: | Familiars, Aethereal Pathways |
Mana Type: | Elemental |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
Wielding both blade and arcane evocation, Warrior Mages are masters of combat wizardry whose origins are shrouded in the mists of an ancient past. The "Guild of Elemental Mages" traces its roots to the Age of Myths.
Despite the severe temperament often attributed to practitioners of elemental magic, down through the ages Warrior Mages have stood guard over Elanthia, protecting her towns and cities from the scourge of invaders and the forces of darkness. From this noble tradition rose perhaps the greatest hero of these realms: Lanival the Redeemer, whose roguish youth was marked by apparent impertinence that ultimately gave way to a grave and selfless sense of duty.
Official Information
Information courtesy of Dragonrealms Website.
Guild Hall Locations
- The Crossing
- The largest of the Warrior Mage Guildhalls is presided by the stern Guildleader Gauthus, who oversees the training of young mages as they take the first steps along the Path of Duty. (You can type DIR WARRIOR MAGE for directions.)
- Riverhaven
- In this historic trading town stands another of the Guild's halls, where Guildmistress Karazhil keeps constant vigil.
- Shard
- From atop the battlements of Stormwill Tower, Guildmistress Melear holds at bay the unceasing tempest conjured long ago by the nefarious Mage of Storms.
- Chyolvea Tayeu'a
- This long-abandoned fortress in the Dragon Spine Mountains, the seat of an early predecessor of the Guild, has been recently reoccupied and its secrets mined by Guildmaster Augrym in a limited Guildhall.
- Ratha
- Guildmaster Tyrsan leads the Reshalia Guild contingent with an iron grip, overseeing its contributions to defense of the island.
- Hibarnhvidar
- Guildmaster Jorent handles Guild affairs in Forfedhdar.
- Mer'Kresh
- Guildmistress Margathe provides her progressive views from her small island Guildhall.
- Muspar'i
- Guildmaster Jharlan leads the wondrous Guildhall of Muspar'i.
Skillsets and Common Races
A Warrior Mage's primary skillset is Magic. Lore and Weapon are secondary skillsets. Finally, the Survival and Armor skillsets are tertiary.
According to the DragonRealms website, Warrior Mages tend to be:
Human | 31% |
Elf | 25% |
S'Kra Mur | 10% |
Elothean | 8% |
Prydaen | 7% |
Kaldar | 5% |
Dwarven | 3% |
Rakash | 2% |
Halfling | 2% |
Gor'Tog | <1% |
Gnomish | <1% |
Crafting Affiliation
Guilded warrior mages receive one free technique slot in the Artificing discipline of the Enchanting skill, one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.
See: Crafting
Guild Abilities
Summoning
Warrior Mages can ALIGN themselves to an element. When spells of that element are cast, Elemental Charge is gained, and if opposing elemental spells are cast, charge is lost. Prior to roughly 500 ranks of Summoning, users will be tied to the typical element oppositions such as fire/water, air/earth. Afterward, warrior mages can freely pair.
SUMMON ADMITTANCE can be used to add Elemental Charge, and SUMMON IMPEDANCE can be used to reduce it.
SUMMON WEAPON can be used to create an elemental weapon (default: Earth) of the Warrior Mage's highest weapon skill. The weapon can be altered to different elements, different skills, or made stronger with the proper metaspells.
Aethereal Pathways
Warrior Mages can utilize mystical pathways of aether to aid their Targeted Magic. Aethereal Pathways consume Elemental Charge. Each pathway is aligned with an element, and those that match the current charge have their costs halved, and opposing ones have cost doubled.
Familiars
As Warrior Mages grow in skill and prowess, they learn to create talismans which are employed to summon aether spirits. These summoned spirits are called familiars, and they take the forms of animals. By commanding the familiar with its talisman and the TELL command, a Warrior Mage can see through the familiar's eyes, send a familiar to find someone, speak through the familiar, move the familiar around the area it is in, pick up items, and do other things. Each familiar has its own talisman.
There are four levels of familiar: Small familiars, Large familiars, Dark familiars, and Fir familiars. Each level contains a different set of animals, and the type of talisman created determines the level of familiar created.
Summoning familiars costs Elemental Charge and is considered to be aligned with Aether element. More powerful familiars cost more charge.
Elemental Magic
Warrior Mages channel Elemental mana streams to fuel their spells. They have access to spells from the Aether, Air, Earth, Electricity, Fire, and Water spellbooks.
- Planned Hylomorphic Sorcery Spellbook: Sun Lance, Incinerate, and Dark Heart of Disintegration.
Spell Slots
The Warrior Mage spell tree requires 89 spell slots to master. Warrior Mages earn 91 spell slots at 150. Magic Techniques or Analogous Patterns spells also have their own spell slot costs. All magic guilds get a free magical feat at circle 2 Magic primary guilds receive two, and Warrior Mages get Faster Targeting and Targeted Mastery as theirs.
Circle Requirements
Skillset | Skill | 1-10 | 11-30 | 31-70 | 71-100 | 101-150 | 151-200 |
---|---|---|---|---|---|---|---|
magic | Summoning | 3 | 4 | 5 | 5 | 5 | 13 |
magic | Targeted Magic | 4 | 4 | 4 | 5 | 6 | 15 |
magic | 1st Magic | 4 | 4 | 5 | 5 | 6 | 15 |
magic | 2nd Magic | 4 | 4 | 4 | 5 | 6 | 15 |
magic | 3rd Magic | 3 | 3 | 3 | 4 | 5 | 13 |
magic | 4th Magic | 0 | 3 | 3 | 4 | 5 | 13 |
magic | 5th Magic | 0 | 0 | 3 | 4 | 5 | 13 |
weapon | Parry Ability | 2 | 3 | 3 | 4 | 4 | 10 |
weapon | 1st Weapon | 3 | 4 | 4 | 5 | 5 | 13 |
weapon | 2nd Weapon | 0 | 3 | 3 | 4 | 4 | 10 |
weapon | 3rd Weapon | 0 | 0 | 2 | 3 | 4 | 10 |
lore | Scholarship | 1 | 1 | 2 | 2 | 3 | 8 |
lore | 1st Lore | 2 | 2 | 3 | 3 | 4 | 10 |
lore | 2nd Lore | 2 | 2 | 2 | 3 | 3 | 8 |
lore | 3rd Lore | 1 | 2 | 2 | 3 | 3 | 8 |
armor | Defending | 1 | 1 | 2 | 2 | 3 | 8 |
armor | 1st Armor | 2 | 2 | 3 | 3 | 4 | 10 |
survival | 1st Survival | 1 | 1 | 2 | 2 | 3 | 8 |
survival | 2nd Survival | 1 | 1 | 2 | 2 | 3 | 8 |
survival | 3rd Survival | 1 | 1 | 1 | 2 | 2 | 5 |
survival | 4th Survival | 1 | 1 | 1 | 2 | 2 | 5 |
Hard skill requirements Summoning is listed in bold. This skill cannot count toward a magic Nth skills.
Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: Defending, Parry Ability, Offhand Weapon, Melee Mastery, Missile Mastery, and Elemental Magic. For Warrior Mages, Sorcery and Thievery do not count towards Nth skill requirements.
Nth skill requirements are met with your top-ranked skills out of the following list of eligible skills:
- Armor: Shield Usage, Light Armor, Chain Armor, Brigandine, and Plate Armor
- Weapon: Small Edged, Large Edged, Twohanded Edged, Small Blunt, Large Blunt, Twohanded Blunt, Slings, Bow, Crossbow, Staves, Polearms, Light Thrown, Heavy Thrown, and Brawling
- Lore: Forging, Engineering, Outfitting, Alchemy, Enchanting, Scholarship, Mechanical Lore, Appraisal, Performance, and Tactics
- Magic: Attunement, Arcana, Targeted Magic, Augmentation, Debilitation, Utility, and Warding
- Survival: Evasion, Athletics, Perception, Stealth, Locksmithing, First Aid, Outdoorsmanship, and Skinning
Cumulative
Skillset | Skill | 10 | 30 | 70 | 100 | 150 | 200 |
---|---|---|---|---|---|---|---|
magic | Summoning | 30 | 110 | 310 | 460 | 710 | 1,360 |
magic | Targeted Magic | 40 | 120 | 280 | 430 | 730 | 1,480 |
magic | 1st Magic | 40 | 120 | 320 | 470 | 770 | 1,520 |
magic | 2nd Magic | 40 | 120 | 280 | 430 | 730 | 1,480 |
magic | 3rd Magic | 30 | 90 | 250 | 370 | 620 | 1,270 |
magic | 4th Magic | 0 | 60 | 180 | 300 | 550 | 1,200 |
magic | 5th Magic | 0 | 0 | 120 | 240 | 490 | 1,140 |
magic | Total Magic | 180 | 620 | 1,740 | 2,700 | 4,600 | 9,450 |
weapon | Parry Ability | 20 | 80 | 200 | 320 | 520 | 1,020 |
weapon | 1st Weapon | 30 | 110 | 270 | 420 | 670 | 1,320 |
weapon | 2nd Weapon | 0 | 60 | 180 | 300 | 500 | 1,000 |
weapon | 3rd Weapon | 0 | 0 | 80 | 170 | 370 | 870 |
weapon | Total Weapon | 50 | 250 | 730 | 1,210 | 2,060 | 4,210 |
lore | Scholarship | 10 | 30 | 110 | 170 | 320 | 720 |
lore | 1st Lore | 20 | 60 | 180 | 270 | 470 | 970 |
lore | 2nd Lore | 20 | 60 | 140 | 230 | 380 | 780 |
lore | 3rd Lore | 10 | 50 | 130 | 220 | 370 | 770 |
lore | Total Lore | 60 | 200 | 560 | 890 | 1,540 | 3,240 |
armor | Defending | 10 | 30 | 110 | 170 | 320 | 720 |
armor | 1st Armor | 20 | 60 | 180 | 270 | 470 | 970 |
armor | Total Armor | 30 | 90 | 290 | 440 | 790 | 1,690 |
survival | 1st Survival | 10 | 30 | 110 | 170 | 320 | 720 |
survival | 2nd Survival | 10 | 30 | 110 | 170 | 320 | 720 |
survival | 3rd Survival | 10 | 30 | 70 | 130 | 230 | 480 |
survival | 4th Survival | 10 | 30 | 70 | 130 | 230 | 480 |
survival | Total Survival | 40 | 120 | 360 | 600 | 1,100 | 2,400 |
all | Total | 360 | 1,280 | 3,680 | 5,840 | 10,090 | 20,990 |
Warrior Mage Lore
Miscellaneous Information
- Warrior Mage Newbie Guide
- Warrior Mage Titles
- Warrior Mage Guild Shop
- Warrior Mage Cantrips
- Warrior Mages of Renown