Category:Utility abilities: Difference between revisions

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Revision as of 21:40, 26 May 2015

A Utility ability or spell is one that has at least one purpose unrelated to buffing or combat. (This definition is not canon and its accuracy is questioned.)

Currently Utility Abilities

Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Avalanche Fatigue heal, Pulsing utility, berserk {{{19}}} 1 {{{18}}}
Dispel Attempts to remove all magic on self. utility, meditation {{{19}}} 2 {{{18}}}
Famine Vitality heal, Pulsing utility, berserk {{{19}}} 2 {{{18}}}
Prediction When disabled (stun/immobilize/web/knockdown), you dive-roll out of the room. utility, meditation {{{19}}} 3 {{{18}}}
Staunch Stops all bleeding for a time. utility, meditation {{{19}}} 2 {{{18}}}
Tsunami Increases Balance and primary weapon stat of held weapon. utility, berserk {{{19}}} 2 {{{18}}}
Wolverine Form Advancing speed boost. utility, form {{{19}}} 1 {{{18}}}
Albreda's Balm (ALB) AOE calm. cyclic debilitation, utility, area of effect {{{19}}} charm \ willpower 5-25 250-1,000 Indefinite 1 {{{18}}}
Aura of Tongues (AOT) Understand but not speak other languages. standard utility, area of effect {{{19}}} 1-100 0-400 10-40 1 {{{18}}}
Caress of the Sun (CARE) Dries you off and prevents weather from affecting you. Protects instruments and other items from damage. standard utility {{{19}}} 1-100 0-400 10-40 0 {{{18}}}
Eye of Kertigen (EYE) Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms. cyclic utility {{{19}}} 5-25 80-800 Indefinite 2 {{{18}}}
Hodierna's Lilt (HODI) Vitality heal, Fatigue heal, Spirit heal cyclic utility {{{19}}} 5-25 10-600 Indefinite 2 {{{18}}}
Nexus +Mana level, More powerful when more people are in the room. standard utility, area of effect {{{19}}} 30-100 250-1,000 10-40 2 {{{18}}}
Resonance Enhances the top two physical damage stats of a weapon. standard utility {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Sanctuary Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility. cyclic utility, area of effect {{{19}}} 5-25 250-1,000 Indefinite 2 {{{18}}}
Aspects of the All-God (ALL) +Augmentation skill, +Debilitation skill, +Sorcery skill, +Targeted Magic skill, +Utility skill, +Warding skill, -Primary Magic skill, -Augmentation skill, -Debilitation skill, -Targeted Magic skill, -Utility skill, -Warding skill, Rapid alignment change. Nonstandard alignments. ritual augmentation, utility {{{19}}} 50-600 10-600 Instant 2 {{{18}}}
Bitter Feast (BF) Replaces Eylhaar's Feast's addiction drawback with a short stun. metamagic utility {{{19}}} 1 {{{18}}}
Bless +damage to undead/cursed. Ability to hit incorporeal. standard utility {{{19}}} 1-100 0-400 10-40 1 {{{18}}}
Divine Radiance (DR) -Balance, Knock-down. Holy damage amplification. Light source. standard, battle targeted, utility {{{19}}} 2-50 10-600 10-40 3 {{{18}}}
Eylhaar's Feast (EF) Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue. battle utility {{{19}}} 15-100 80-800 Instant 2 {{{18}}}
Idon's Theft (IT) Steal a spell from target allowing you to cast it. battle debilitation, utility {{{19}}} mind \ willpower 20-66 250-1,000 2-10 3 {{{18}}}
Mass Rejuvenation (MRE) Creates cloud that gradually restores memories to dead bodies in the area. standard utility, area of effect {{{19}}} 15-100 80-800 2-10 1 {{{18}}}
Murrula's Flames (MF) Self-resurrection provided it's cast before death. ritual utility {{{19}}} 300-800 250-1,000 30-90 2 {{{18}}}
Osrel Meraud (OM) Creates an orb to store cleric buff spells. standard utility {{{19}}} 30-200 250-1,000 Indefinite 3 {{{18}}}
Rejuvenation (REJUV) Restores the lost experience due to death. standard utility {{{19}}} 5-100 10-600 Instant 1 {{{18}}}
Resurrection (REZZ) Brings a dead player back to life. cyclic utility {{{19}}} 5-50 80-800 Indefinite 1 {{{18}}}
Revelation (REV) +Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source. cyclic augmentation, utility {{{19}}} 5-25 80-800 Indefinite 3 {{{18}}}
Shield of Light (SOL) +Shield Usage skill, Conjures a shield battle augmentation, utility {{{19}}} 15-100 80-800 10-40 3 {{{18}}}
Uncurse Dispels offensive spell, curse, or Death's Sting on target. battle utility {{{19}}} 5-100 10-600 Instant 1 {{{18}}}
Vigil Spirit damage, Spirit heal, Equalizes the spirit health of two linked players. standard utility {{{19}}} 5-100 10-600 Indefinite 1 {{{18}}}
Absolution -Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock ritual utility {{{19}}} 150-700 80-800 30-90 2 {{{18}}}
Aesandry Darlaeth (AD) +Reflex (stat), Balance heal, recovery from immobilization/webbing cyclic augmentation, utility {{{19}}} 5-25 250-1,000 Indefinite 3 {{{18}}}
Awaken (spell) (AWAKEN) -stuns/unconsciousness battle utility {{{19}}} 15-100 80-800 2-10 2 {{{18}}}
Blood Staunching (BS) prevents blood loss standard utility {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Circle of Sympathy (COS) Creates a tree that allows Empaths to share attunement ritual utility {{{19}}} 150-700 80-800 30-90 1 {{{18}}}
Cure Disease (CD) Disease heal standard utility {{{19}}} 15-100 80-800 10-40 1 {{{18}}}
Embrace of the Vela'tohr (EV) Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant ritual utility {{{19}}} 300-800 250-1,000 30-90 2 {{{18}}}
Flush Poisons (FP) Poison heal standard utility {{{19}}} 15-100 80-800 15-40 1 {{{18}}}
Fountain of Creation (FOC) Wound heal, heals all wounds/scars standard utility {{{19}}} 30-100 250-1,000 Instant 3 {{{18}}}
Guardian Spirit (GS) summons combat "pet" cyclic utility {{{19}}} 5-25 250-1,000 Indefinite 2 {{{18}}}
Heal Wound heal, periodically heals your worst wounds standard utility {{{19}}} 15-100 80-800 10-40 3 {{{18}}}
Heal Scars (HS) Wound heal, heals scars standard utility {{{19}}} 1-100 0-400 Instant 1 {{{18}}}
Heal Wounds (HW) Wound heal standard utility {{{19}}} 1-100 0-400 Instant 1 {{{18}}}
Heart Link (HL) Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. standard utility {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Innocence forces target to disengage; prevents facing/advancing standard utility {{{19}}} charm \ willpower 5-100 10-600 2-10 1 {{{18}}}
Raise Power (RP) +Mana level, Fatigue damage, self damage, life mana only standard utility, area of effect {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Regenerate Wound heal, gradually heals wounds/scars cyclic utility {{{19}}} 5-25 250-1,000 Indefinite 2 {{{18}}}
Vitality Healing (VH) Vitality heal standard utility {{{19}}} 5-100 10-600 Instant 2 {{{18}}}
Braun's Conjecture (BC) Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions. ritual utility {{{19}}} 150-700 80-800 30-90 2 {{{18}}}
Contingency Triggered Teleport standard utility {{{19}}} 15-100 80-800 30-90 3 {{{18}}}

Pages in category "Utility abilities"

The following 125 pages are in this category, out of 125 total.