Recall command

From Elanthipedia
Revision as of 14:23, 9 September 2010 by Maintenance script (talk | contribs) (→‎History: made link to recall history page clearer.)
Jump to navigation Jump to search
Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.


The RECALL command is the ability to remember various bits of information regarding various aspects of Elanthian lore such as famous people, holidays and the Immortals. Bards are especially adept at recalling this information and through their travels and special guild training are able to recall events that happened in the distant past.

Use

There are minimums in two stats and in one skill. All three are fairly modest, [for using Recall].

Bardic Mojo, Clerical Devotion, and Paladin Soul State matter. Not to a huge degree, but they can make a difference, although they will not allow bypassing of hard-coded minimums.

Recalling information uses and teaches the Scholarship skill. Recalls are tiered and as your skill increases you will find yourself recalling more and more information.

Syntax

RECALL HELP -- Displays this information.
RECALL HISTORY -- Makes an attempt to see what you know about this area.
RECALL <critter|npc|person|item>

The above options -may- provide special insights depending on guild and Scholarship skill.

RECALL FAMOUS <name>

Tries to recall information about <name>.

RECALL IMMORTAL <name>

Tries to recall information about <name>.

RECALL HOLIDAY

Tries to recall the current and next holiday.

RECALL HOLIDAY <holiday name>

It will give specific information on that day.

RECALL HOLIDAY LIST

Will list the more common holidays.

RECALL HERB

Lists common healing herbs.

RECALL HERB (<herb/wound>)

If an herb name is specified, displays information on given herb.
If a wound is specified, displays appropriate herb(s) for that wound.
Wound options include internal or external, all body parts, and scars.
Examples: back scars, internal head, exterior scars, neck

RECALL CARAVAN

Traders can use this in an attempt to remember where a Caravan is parked. The results can vary based on both the recall ability of the trader and the distance from the caravan.
Recall Caravan is simply a tool for traders who may have left a caravan briefly to attend other matters and forgot where they left it.
Note: This is not part of the main Recall system, and does not award experience as a result, nor is it likely to. The verb recall was used simply because it made the most sense.

Recall Types

History

Bards can recall the history in various locations around Elanthia. Details about how to use the ability can be found here.

Item

For most guilds and items this is simply fluff messaging.

Bards can recall certain items while holding them to get additional information.

  • All instruments may have a detailed physical description, details on how it is played, or even its cultural significance, although not all instruments have all of these.
  • neithrel bands

Immortal

Immortals can be RECALLed by a Bard, Cleric, or Paladin.

  • Clerics have the easiest skill checks while Bards have the hardest.
  • Only the Thirteen and their aspects can be recalled at this time. Other pantheons cannot. The World Dragon may be recalled as a Famous historical figure.
  • As you become more skilled, you gain more information about the immortal.
  • The information recalled is cumulative and from easiest to hardest is:
  • The god's animal symbol.
  • The other two aspects of the god. For example, recalling Albreda will list Tamsine and Harawep as her other aspects.
  • General information about the god's sphere of influence and worship practices. This information is broken down into several tiers of difficulty, so not all information may be available if you lack the skill.

Famous

Bards can recall details about famous figures or groups in Elanthia's history.
Each listing is broken down into several cumulative tiers of information based on Scholarship skill.

Holiday

Elanthian Holidays can be recalled by Bards, Clerics, or Traders.

  • There are four categories of holidays, and each of the three Guilds may find some of them easier to remember than others.
  • This ability has a 5 minute learning timer.

There are three ways to use this ability:

  • RECALL HOLIDAY LIST provides a list of all holidays that may be recalled.
  • RECALL HOLIDAY on its own lists several pieces of information:
  • The current holiday and the day it starts.
  • The next holy week and the day it starts.
  • The next secular holiday and the day it starts.
  • RECALL HOLIDAY <HOLIDAY> provides specific details about the holiday selected. In order from easiest to hardest to recall this is:
  • What category of holiday it is: i.e. holy week, minor holiday, etc.
  • The day it begins and how many days it lasts.
  • Details about the holiday itself such as its origins, common practices, or history. This section is broken into different tiers of difficulty so a skilled character may recall more details than a less skilled one.

Holy Weeks:

Major Holidays:

Minor/Secular Holidays:

Herbs

Rangers, Empaths, and Bards recall some basic information about various herbs in Elanthia. With a few exceptions, this will only give information about herbs that are foragable. More specifically, it includes only those herbs listed in the generic RECALL HERB.

Options:

  • RECALL HERB - Lists common healing herbs
  • RECALL HERB <herb> - Gives the body part the herb heals and the general type of areas where the herb can be found.
  • RECALL HERB <wound> - Lists the herb(s) that will heal that body part as well as the general type of areas where the herb(s) can be found. Valid wound options are:
  • any specific body part, torso or limbs
  • internal, external
  • scars
  • any combination of the above options with at most one from each category

Creatures

All guilds may attempt to RECALL <critter>. Various information can be gained depending on Scholarship skill, guild, and the type of critter. The creature must be in the same room as you for this to work.

  • Certain guilds can get additional descriptive information from valid creatures.
  • Bards, Barbarians, and Paladins can get descriptive information from all valid creatures.
  • Clerics can get descriptive information from valid cursed and undead creatures.
  • Rangers can get descriptive information from valid beasts (non-bipedal & low IQ).
  • Creatures that currently have descriptive information include:
  • Spells that belong to your guild's spellbooks
  • Spells that are of your mana type, but not your guild's spellbooks
  • Spells that are not of your mana type

Timers and Learning

  • Recall teaches Scholarship skill if the topic being recalled is a challenge.
  • You can recall 10 times in a row before a timer kicks in and you will gain no more experience.
  • Recalls done in succession teach progressively less and less Scholarship skill.
  • You can recall the same topic 10 time or 10 different topics and, if the difficultly of the topic is the same, you will learn the same amount.
  • The timer is reset every time you use a specific type of recall.
  • The timer on Recall Immortal is 6 minutes.

Miscellaneous Notes

  • In most cases, there is no difference between the message for failing the scholarship skill check and the message indicating there is nothing to recall.
  • For example, getting the message, "You give a <critter> a look of sudden recognition." when trying to RECALL <CRITTER> could mean one of two things:
  • there is something that you can recall on the critter but you failed the check due to lack of skill, or...
  • there is nothing that you can recall at all for that critter.
  • Recall was originally a Bard only ability. When expanded to include other guilds a caveat was put in place requiring that Bards have access to every recall, although they don't necessarily have to be the best at it.[1]

References