Icy blue ghast

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icy blue ghast
Unknown creature.jpg
Creature Levels:
    Overall 68
    Level Variance -
    Natural Attack 68
    Weapon Attack 68
    Defense 68
    Player Estimated -
Potential overall skill: 310
Skill Cap 280 to 430
Skinnable No
Has Coins No
Has Gems Yes
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment Undead
Corporeal Yes
Construct No
Casts Spells Yes
Attack Range Melee
Stealthy No
Special Attacks No
Special Defenses No
Body Type biped
Body Type (Alt) unknown
Body Size unknown


Shimmering shards of pale blue ice borne by rapidly swirling winds form a volatile mantle that shrouds the skeletal frame of the blue ghast. Moving with grace and speed despite its frozen armor, its empty eyes shine with a brilliant sapphirine luminescence. You can just barely make out the outline of fist-size rock hovering within its chest cavity, where a mortal's heart would lie.

In Depth

Recall Information

According to legend, these ghasts are formed from ice and bone by the chill North Wind to protect the Asketian catacombs. Whether or not this is true is subject to much debate, but there can be no arguing that the ghasts are relentless in their attacks against those who enter the catacombs.



  • There area two routes into ghasts: either going through the Adder's Nest after first using Uncurse on one of several doors protecting that area, or else pulling the sconce in the room northeast of the altar in the Temple of the North Wind will open up a secret door leading directly into the catacombs.
  • They are extremely resistant to physical damage, as well as non-holy magic.
  • They disappear when killed, leaving behind a brilliant blue crystal or a small blue crystal shard which served as their heart. Although the crystals are worth several gold each, they often break into several smaller shards or shatter completely upon the ghast's death.
  • Deeper levels of the catacombs contain stronger ghasts which are also swarmier and more likely to leave intact crystals behind.
  • They sometime retreat from combat and stop engaging you directly. Also, if one enters and you do not engage it immediately, they sometimes float to other rooms, seemingly oblivious to you.
  • The ghast appears immune to cold, all poisons and unholy attacks.

Looking counter-clockwise from the Asketi's Mount entrance on Ranik's map, the overall creature level increases as follows:

  • From the arch to the first stair: Level 59
  • From the first stair to the second stair: Level 62
  • From the second stair to the step: Level 68
  • From the step to the portcullis: Level 72

Also See

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