Category:Utility abilities: Difference between revisions

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Revision as of 18:33, 19 January 2016

A Utility ability or spell is one that has at least one purpose unrelated to buffing or combat. (This definition is not canon and its accuracy is questioned.)

Currently Utility Abilities

Bolded spells are signature spells.

Name Effect Type Skill Target Contest Prep
Range
Rank
Range
Duration Slots Mana
Type
Avalanche Fatigue heal, Pulsing utility, berserk {{{19}}} 1 {{{18}}}
Dispel Attempts to remove all magic on self. utility, meditation {{{19}}} 2 {{{18}}}
Famine Vitality heal, Pulsing utility, berserk {{{19}}} 2 {{{18}}}
Prediction When disabled (stun/immobilize/web/knockdown), you dive-roll out of the room. utility, meditation {{{19}}} 3 {{{18}}}
Staunch Stops all bleeding for a time. utility, meditation {{{19}}} 2 {{{18}}}
Tsunami Increases Balance and primary weapon stat of held weapon. utility, berserk {{{19}}} 2 {{{18}}}
Wolverine Form Advancing speed boost. utility, form {{{19}}} 1 {{{18}}}
Albreda's Balm (ALB) AOE calm. cyclic debilitation, utility, area of effect {{{19}}} charm \ willpower 5-25 250-1,000 Indefinite 1 {{{18}}}
Aura of Tongues (AOT) Understand but not speak other languages. standard utility, area of effect {{{19}}} 1-100 0-400 10-40 1 {{{18}}}
Caress of the Sun (CARE) Dries you off and prevents weather from affecting you. Protects instruments and other items from damage. standard utility {{{19}}} 1-100 0-400 10-40 0 {{{18}}}
Eye of Kertigen (EYE) Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms. cyclic utility {{{19}}} 5-25 80-800 Indefinite 2 {{{18}}}
Hodierna's Lilt (HODI) Vitality heal, Fatigue heal, Spirit heal cyclic utility {{{19}}} 5-25 10-600 Indefinite 2 {{{18}}}
Nexus +Mana level, More powerful when more people are in the room. standard utility, area of effect {{{19}}} 30-100 250-1,000 10-40 2 {{{18}}}
Resonance Enhances the top two physical damage stats of a weapon. standard utility {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Sanctuary Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility. cyclic utility, area of effect {{{19}}} 5-25 250-1,000 Indefinite 2 {{{18}}}
Aspects of the All-God (ALL) +Augmentation skill, +Debilitation skill, +Sorcery skill, +Targeted Magic skill, +Utility skill, +Warding skill, -Primary Magic skill, -Augmentation skill, -Debilitation skill, -Targeted Magic skill, -Utility skill, -Warding skill, Rapid alignment change. Nonstandard alignments. ritual augmentation, utility {{{19}}} 50-600 10-600 Instant 2 {{{18}}}
Bitter Feast (BF) Replaces Eylhaar's Feast's addiction drawback with a short stun. metamagic utility {{{19}}} 1 {{{18}}}
Bless +damage to undead/cursed. Ability to hit incorporeal. standard utility {{{19}}} 1-100 0-400 10-40 1 {{{18}}}
Divine Radiance (DR) -Balance, Knock-down. Holy damage amplification. Light source. standard, battle targeted, utility {{{19}}} 2-50 10-600 10-40 3 {{{18}}}
Eylhaar's Feast (EF) Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue. battle utility {{{19}}} 15-100 80-800 Instant 2 {{{18}}}
Idon's Theft (IT) Steal a spell from target allowing you to cast it. battle debilitation, utility {{{19}}} mind \ willpower 20-66 250-1,000 2-10 3 {{{18}}}
Mass Rejuvenation (MRE) Creates cloud that gradually restores memories to dead bodies in the area. standard utility, area of effect {{{19}}} 15-100 80-800 2-10 1 {{{18}}}
Murrula's Flames (MF) Self-resurrection provided it's cast before death. ritual utility {{{19}}} 300-800 250-1,000 30-90 2 {{{18}}}
Osrel Meraud (OM) Creates an orb to store cleric buff spells. standard utility {{{19}}} 30-200 250-1,000 Indefinite 3 {{{18}}}
Rejuvenation (REJUV) Restores the lost experience due to death. standard utility {{{19}}} 5-100 10-600 Instant 1 {{{18}}}
Resurrection (REZZ) Brings a dead player back to life. cyclic utility {{{19}}} 5-50 80-800 Indefinite 1 {{{18}}}
Revelation (REV) +Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source. cyclic augmentation, utility {{{19}}} 5-25 80-800 Indefinite 3 {{{18}}}
Shield of Light (SOL) +Shield Usage skill, Conjures a shield battle augmentation, utility {{{19}}} 15-100 80-800 10-40 3 {{{18}}}
Uncurse Dispels offensive spell, curse, or Death's Sting on target. battle utility {{{19}}} 5-100 10-600 Instant 1 {{{18}}}
Vigil Spirit damage, Spirit heal, Equalizes the spirit health of two linked players. standard utility {{{19}}} 5-100 10-600 Indefinite 1 {{{18}}}
Absolution -Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock ritual utility {{{19}}} 150-700 80-800 30-90 2 {{{18}}}
Aesandry Darlaeth (AD) +Reflex (stat), Balance heal, recovery from immobilization/webbing cyclic augmentation, utility {{{19}}} 5-25 250-1,000 Indefinite 3 {{{18}}}
Awaken (spell) (AWAKEN) -stuns/unconsciousness battle utility {{{19}}} 15-100 80-800 2-10 2 {{{18}}}
Blood Staunching (BS) prevents blood loss standard utility {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Circle of Sympathy (COS) Creates a tree that allows Empaths to share attunement ritual utility {{{19}}} 150-700 80-800 30-90 1 {{{18}}}
Cure Disease (CD) Disease heal standard utility {{{19}}} 15-100 80-800 10-40 1 {{{18}}}
Embrace of the Vela'tohr (EV) Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant ritual utility {{{19}}} 300-800 250-1,000 30-90 2 {{{18}}}
Flush Poisons (FP) Poison heal standard utility {{{19}}} 15-100 80-800 15-40 1 {{{18}}}
Fountain of Creation (FOC) Wound heal, heals all wounds/scars standard utility {{{19}}} 30-100 250-1,000 Instant 3 {{{18}}}
Guardian Spirit (GS) summons combat "pet" cyclic utility {{{19}}} 5-25 250-1,000 Indefinite 2 {{{18}}}
Heal Wound heal, periodically heals your worst wounds standard utility {{{19}}} 15-100 80-800 10-40 3 {{{18}}}
Heal Scars (HS) Wound heal, heals scars standard utility {{{19}}} 1-100 0-400 Instant 1 {{{18}}}
Heal Wounds (HW) Wound heal standard utility {{{19}}} 1-100 0-400 Instant 1 {{{18}}}
Heart Link (HL) Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. standard utility {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Innocence forces target to disengage; prevents facing/advancing standard utility {{{19}}} charm \ willpower 5-100 10-600 2-10 1 {{{18}}}
Raise Power (RP) +Mana level, Fatigue damage, self damage, life mana only standard utility, area of effect {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Regenerate Wound heal, gradually heals wounds/scars cyclic utility {{{19}}} 5-25 250-1,000 Indefinite 2 {{{18}}}
Vitality Healing (VH) Vitality heal standard utility {{{19}}} 5-100 10-600 Instant 2 {{{18}}}
Braun's Conjecture (BC) Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions. ritual utility {{{19}}} 150-700 80-800 30-90 2 {{{18}}}
Contingency Triggered Teleport standard utility {{{19}}} 15-100 80-800 30-90 3 {{{18}}}
Destiny Cipher (DC) Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate. ritual utility {{{19}}} 50-600 10-600 30-90 2 {{{18}}}
Distant Gaze (DG) Scry on moonbeam (continuous), Project message through moonbeam standard utility {{{19}}} 15-100 80-800 60-180 1 {{{18}}}
Focus Moonbeam (FM) Create anchor for other spells standard utility {{{19}}} 1-100 0-400 45-210 0 {{{18}}}
Locate Locate a PC or GMNPC. standard utility {{{19}}} 15-100 80-800 Instant 1 {{{18}}}
Moonblade Creates temporary Small Edged weapon battle utility {{{19}}} 15-100 80-800 12-41 1 {{{18}}}
Moongate (MG) Creates a portal to your moonbeam. cyclic utility {{{19}}} 5-25 80-800 Indefinite 1 {{{18}}}
Piercing Gaze (PG) "X-ray" vision standard utility {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Read the Ripples (RTR) Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations. ritual utility {{{19}}} 300-800 250-1,000 2-10 2 {{{18}}}
Refractive Field (RF) instant (then pulsing) invisibility standard utility {{{19}}} 5-100 10-600 10-40 2 {{{18}}}
Rend dispel 2 effects, self-cast or targeted battle debilitation, utility {{{19}}} mind \ willpower 5-100 10-600 Instant 2 {{{18}}}
Riftal Summons (RS) teleport PC to your location standard utility {{{19}}} 40-120 400-1,250 Instant 2 {{{18}}}
Seer's Sense (SEER) +Evasion skill, mental link to PC standard augmentation, utility {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Shadewatch Mirror (SHM) Creates a mirror that scries on a PC (continuous) standard utility {{{19}}} 30-100 250-1,000 Indefinite 1 {{{18}}}
Shadow Servant (SS) living vault standard utility {{{19}}} 30-100 250-1,000 Indefinite 3 {{{18}}}
Shadowling +Attunement pool, Attunement heal, Lunar magic users only standard utility, area of effect {{{19}}} 15-100 80-800 Indefinite 2 {{{18}}}
Shift Moonbeam (SM) moves moonbeam standard utility {{{19}}} 15-100 80-800 2-10 2 {{{18}}}
Steps of Vuan (SOV) group pulsing invisibility cyclic utility, pulse to group {{{19}}} 5-25 80-800 Indefinite 1 {{{18}}}
Tangled Fate (TF) alters single prediction (stuns if more than one) standard debilitation, utility {{{19}}} 5-100 10-600 10-40 2 {{{18}}}
Teleport Teleport self to moonbeam standard utility {{{19}}} 5-100 10-600 Instant 2 {{{18}}}
Thoughtcast (TH) sends thought to target, connects to gweth network standard utility {{{19}}} 15-100 80-800 30-90 2 {{{18}}}
Unleash prepares scroll spell with chance to not destroy it standard utility {{{19}}} 15-100 80-800 Instant 1 {{{18}}}
Book Burning (BB) Impact damage, Fire damage, Summon a wearable torch that may attack targets you cast an offensive spell on. Light source. ritual targeted, utility {{{19}}} 300-800 250-1,000 30-90 3 {{{18}}}
Call from Beyond (CFB) Makes a zombie! standard utility {{{19}}} 15-100 80-800 60-180 3 {{{18}}}
Call from Within (CFW) Puncture damage, Slice damage, Fire damage, Cold damage, Electrical damage, summons a stealthy spell casting undead bug cyclic utility {{{19}}} 5-25 250-1,000 Indefinite 3 {{{18}}}
Consume Flesh (CF) Wound heal, Destroy body parts of a corpse. standard utility {{{19}}} 15-100 80-800 Instant 2 {{{18}}}
Devour Wound heal standard utility {{{19}}} 30-100 250-1,000 Instant 3 {{{18}}}
Eyes of the Blind (EOTB) Pulsing self-invisibility. standard utility {{{19}}} 5-100 10-600 10-40 2 {{{18}}}
Necrotic Reconstruction (NR) Wound heal, only heals corpses, zombies, or constructs standard utility {{{19}}} 15-100 80-800 Instant 2 {{{18}}}
Quicken the Earth (QE) Creates construct. standard utility {{{19}}} 5-100 10-600 10-40 2 {{{18}}}
Resection Removes poison/disease at the cost of wounds. standard utility {{{19}}} 15-100 80-800 Instant 2 {{{18}}}
Rite of Contrition (ROC) Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect. cyclic utility {{{19}}} 5-25 80-800 Indefinite 1 {{{18}}}
Rite of Forbearance (ROF) Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers cyclic debilitation, utility {{{19}}} 5-5 80-80 Indefinite 1 {{{18}}}
Rite of Grace (ROG) Hides 1-7 Transcendental Necromancy buffs. cyclic utility {{{19}}} 5-25 80-800 Indefinite 1 {{{18}}}
Dispel (spell) dispels one magical effect battle utility {{{19}}} mind \ willpower 15-100 80-800 Instant 2 {{{18}}}
Gauge Flow (GAF) allows magical research standard utility {{{19}}} 5-100 10-600 30-90 2 {{{18}}}
Imbue enables an item to be enchanted standard utility {{{19}}} 15-100 80-800 Instant 1 {{{18}}}
Seal Cambrinth (SEC) increases capacity by 30%, prevents stored mana from leaking ritual utility {{{19}}} 50-600 10-600 30-90 1 {{{18}}}
Alamhif's Gift (AG) -death's sting or +soul pool (costs 1 favor) ritual utility {{{19}}} 300-800 250-1,000 Instant 1 {{{18}}}
Anti-Stun (AS) +stun resistance/recovery battle utility {{{19}}} 15-100 80-800 2-10 2 {{{18}}}
Banner of Truce (BOT) prevents combat in room standard utility, area of effect {{{19}}} mind \ willpower 15-100 80-800 10-40 2 {{{18}}}
Bond Armaments (BA) bonds weapon/shield to hand standard utility {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Crusader's Challenge (CRC) +Tactics skill, taunt prevents retreating/fleeing battle augmentation, utility {{{19}}} charm \ willpower 30-100 250-1,000 2-10 2 {{{18}}}
Divine Armor (DA) +protection/absorption for armor and shield standard utility {{{19}}} 15-100 80-800 10-40 3 {{{18}}}
Hands of Justice (HOJ) +theft detection/protection standard utility, area of effect {{{19}}} 5-100 10-600 2-10 1 {{{18}}}
Holy Warrior (HOW) blesses held weapon, sometimes stuns attacker cyclic warding, utility {{{19}}} 5-25 250-1,000 Indefinite 2 {{{18}}}
Rutilor's Edge (RUE) +primary physical damage type/balance/power of held weapon battle utility {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Truffenyi's Rally (TR) Balance heal, dispels negative effects and some positive effects cyclic augmentation, utility, area of effect, pulse to group {{{19}}} 5-25 250-1,000 Indefinite 2 {{{18}}}
Vessel of Salvation (VOS) Vitality damage, Vitality heal, use own vitality to create vitality "battery" that others can use standard utility {{{19}}} 5-100 10-600 10-90 2 {{{18}}}
Awaken Forest (AF) Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. cyclic utility {{{19}}} 5-25 250-1,000 Indefinite 2 {{{18}}}
Bear Strength (BES) +Stamina (stat), +Strength (stat), pulsing status protection cyclic augmentation, utility {{{19}}} 5-25 250-1,000 Indefinite 3 {{{18}}}
Blend Pulsing self-invisibility. standard utility {{{19}}} 15-100 80-800 10-40 1 {{{18}}}
Compost decays items on ground (does not boost life mana) standard utility, area of effect {{{19}}} 1-100 0-400 Instant 0 {{{18}}}
Earth Meld (EM) +Stealth skill, auto-hide effect standard augmentation, utility {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Memory of Nature (MON) Maintain your ranger bonus while in non-wilderness areas ritual utility {{{19}}} 300-800 250-1,000 30-90 2 {{{18}}}
Skein of Shadows (SKS) +Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance standard augmentation, utility {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Calm Indiscriminate self dispel. utility, khri {{{19}}} 2 {{{18}}}
Cunning +Tactics skill, +Charisma (stat), pulsing anti-web/immobilization augmentation, utility, khri {{{19}}} 3 {{{18}}}
Dampen Decrease stealth hindrance, anti-locate barrier, blocks hunt utility, warding, khri {{{19}}} 2 {{{18}}}
Endure +Stamina (stat) augmentation, utility, khri {{{19}}} 2 {{{18}}}
Evanescence Invisibility on receiving a sufficiently damaging strike utility, warding, khri {{{19}}} 2 {{{18}}}
Hasten Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat utility, khri {{{19}}} 1 {{{18}}}
Sensing remote view of neighboring room, passive spot on hidden utility, khri {{{19}}} 3 {{{18}}}
Shadowstep decrease advance time while hidden, 0RT sneaking in town utility, khri {{{19}}} 2 {{{18}}}
Silence Pulsing invisibility. utility, khri {{{19}}} 2 {{{18}}}
Slight Reduces chance of getting caught shoplifting (can reduce to zero) utility, khri {{{19}}} 2 {{{18}}}
Vanish Instant invisibility and retreat utility, khri {{{19}}} 2 {{{18}}}
Noumena (NOU) Allows Starlight Aura regeneration under cloud cover or in daylight.

Allows spells that use Starlight to be cast during inclement weather.

standard utility {{{19}}} 1-100 0-400 10-40 1 {{{18}}}
Regalia (REGA) Creates crystal armor battle utility {{{19}}} 15-100 80-800 11-40 2 {{{18}}}
Stellar Collector (STC) Allows collection and storage of starlight energy standard utility {{{19}}} 30-100 250-1,000 61-0 2 {{{18}}}
Air Bubble (AB) breathe underwater standard utility {{{19}}} 5-100 10-600 10-40 1 {{{18}}}
Ethereal Fissure (ETF) +Mana level, Room-wide elemental only. standard utility, area of effect {{{19}}} 15-100 80-800 10-40 2 {{{18}}}
Fortress of Ice (FOI) Creates a private room. standard utility {{{19}}} 30-100 250-1,000 3 {{{18}}}
Ignite Adds fire damage proportional to the highest physical damage stat of the weapon standard utility {{{19}}} 5-100 10-600 4-20 2 {{{18}}}
Rising Mists (RM) +Stealth skill, obscures exits standard utility, area of effect {{{19}}} 15-100 80-800 10-40 1 {{{18}}}
Zephyr Fatigue heal battle utility, area of effect {{{19}}} 5-100 10-600 2-10 2 {{{18}}}

Pages in category "Utility abilities"

The following 125 pages are in this category, out of 125 total.