Category:Utility abilities: Difference between revisions
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Revision as of 16:35, 23 September 2018
A Utility ability or spell is one that has at least one purpose unrelated to buffing or combat. (This definition is not canon and its accuracy is questioned.)
Currently Utility Abilities
Bolded spells are signature spells.
Name | Effect | Type | Skill | Target | Contest | Prep Range |
Rank Range |
Duration | Slots | Mana Type |
---|---|---|---|---|---|---|---|---|---|---|
Avalanche | Fatigue heal, Pulsing | utility, berserk | {{{19}}} | 1 | ||||||
Dispel | Attempts to remove all magic on self. | utility, meditation | {{{19}}} | 2 | ||||||
Famine | Vitality heal, Pulsing | utility, berserk | {{{19}}} | 2 | ||||||
Prediction | When disabled (stun/immobilize/web/knockdown), you dive-roll out of the room. | utility, meditation | {{{19}}} | 3 | ||||||
Staunch | Stops all bleeding for a time. | utility, meditation | {{{19}}} | 2 | ||||||
Tsunami | Increases Balance and primary weapon stat of held weapon. | utility, berserk | {{{19}}} | 2 | ||||||
Wolverine Form | Advancing speed boost. | utility, form | {{{19}}} | 1 | ||||||
Albreda's Balm (ALB) | AOE calm. | cyclic | debilitation, utility, area of effect | {{{19}}} | charm \ willpower | 5-25 | 250-1,000 | Indefinite | 1 | Elemental Magic |
Aura of Tongues (AOT) | Understand but not speak other languages. | standard | utility, area of effect | {{{19}}} | 1-100 | 0-400 | 10-40 | 1 | Elemental Magic | |
Caress of the Sun (CARE) | Dries you off and prevents weather from affecting you. Protects instruments and other items from damage. | standard | utility | {{{19}}} | 1-100 | 0-400 | 10-40 | 0 | Elemental Magic | |
Eye of Kertigen (EYE) | Periodically searches, with an enhanced perception to the search. Caster sees in dark rooms. | cyclic | utility | {{{19}}} | 5-25 | 80-800 | Indefinite | 2 | Elemental Magic | |
Hodierna's Lilt (HODI) | Vitality heal, Fatigue heal, Spirit heal | cyclic | utility | {{{19}}} | 5-25 | 10-600 | Indefinite | 2 | Elemental Magic | |
Nexus | +Mana level, More powerful when more people are in the room. | standard | utility, area of effect | {{{19}}} | 30-100 | 250-1,000 | 10-40 | 2 | Elemental Magic | |
Resonance | Enhances the top two physical damage stats of a weapon. | standard | utility | {{{19}}} | 15-100 | 80-800 | 10-40 | 2 | Elemental Magic | |
Sanctuary | Prevents clairvoyance, creatures spawning and entering, hiding, and invisibility. | cyclic | utility, area of effect | {{{19}}} | 5-25 | 250-1,000 | Indefinite | 2 | Elemental Magic | |
Aspects of the All-God (ALL) | +Augmentation skill, +Debilitation skill, +Sorcery skill, +Targeted Magic skill, +Utility skill, +Warding skill, -Primary Magic skill, -Augmentation skill, -Debilitation skill, -Targeted Magic skill, -Utility skill, -Warding skill, Rapid alignment change. Nonstandard alignments. | ritual | augmentation, utility | {{{19}}} | 50-600 | 10-600 | Instant | 2 | Holy Magic | |
Bitter Feast (BF) | Replaces Eylhaar's Feast's addiction drawback with a short stun. | metamagic | utility | {{{19}}} | 1 | Holy Magic | ||||
Bless | +damage to undead/cursed. Ability to hit incorporeal. | standard | utility | {{{19}}} | 1-100 | 0-400 | 10-40 | 1 | Holy Magic | |
Divine Radiance (DR) | -Balance, Knock-down. Holy damage amplification. Light source. | standard, battle | targeted, utility | {{{19}}} | 2-50 | 10-600 | 10-40 | 3 | Holy Magic | |
Eylhaar's Feast (EF) | Spirit damage, Vitality heal, Attunement heal, Fatigue heal, Converts spirit health to attunement, vitality, or fatigue. | battle | utility | {{{19}}} | 15-100 | 80-800 | Instant | 2 | Holy Magic | |
Idon's Theft (IT) | Steal a spell from target allowing you to cast it. | battle | debilitation, utility | {{{19}}} | mind \ willpower | 20-66 | 250-1,000 | 2-10 | 3 | Holy Magic |
Mass Rejuvenation (MRE) | Creates cloud that gradually restores memories to dead bodies in the area. | standard | utility, area of effect | {{{19}}} | 15-100 | 80-800 | 2-10 | 1 | Holy Magic | |
Murrula's Flames (MF) | Self-resurrection provided it's cast before death. | ritual | utility | {{{19}}} | 300-800 | 250-1,000 | 30-90 | 2 | Holy Magic | |
Osrel Meraud (OM) | Creates an orb to store cleric buff spells. | standard | utility | {{{19}}} | 30-200 | 250-1,000 | Indefinite | 3 | Holy Magic | |
Rejuvenation (REJUV) | Restores the lost experience due to death. | standard | utility | {{{19}}} | 5-100 | 10-600 | Instant | 1 | Holy Magic | |
Resurrection (REZZ) | Brings a dead player back to life. | cyclic | utility | {{{19}}} | 5-50 | 80-800 | Indefinite | 1 | Holy Magic | |
Revelation (REV) | +Perception skill, Pulses to do a magical search that reveals names and allows you to POINT if you find their source. | cyclic | augmentation, utility | {{{19}}} | 5-25 | 80-800 | Indefinite | 3 | Holy Magic | |
Shield of Light (SOL) | +Shield Usage skill, Conjures a shield | battle | augmentation, utility | {{{19}}} | 15-100 | 80-800 | 10-40 | 3 | Holy Magic | |
Uncurse | Dispels offensive spell, curse, or Death's Sting on target. | battle | utility | {{{19}}} | 5-100 | 10-600 | Instant | 1 | Holy Magic | |
Vigil | Spirit damage, Spirit heal, Equalizes the spirit health of two linked players. | standard | utility | {{{19}}} | 5-100 | 10-600 | Indefinite | 1 | Holy Magic | |
Absolution | -Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock | ritual | utility | {{{19}}} | 150-700 | 80-800 | 30-90 | 2 | Life Magic | |
Aesandry Darlaeth (AD) | +Reflex (stat), Balance heal, recovery from immobilization/webbing | cyclic | augmentation, utility | {{{19}}} | 5-25 | 250-1,000 | Indefinite | 3 | Life Magic | |
Awaken (spell) (AWAKEN) | -stuns/unconsciousness | battle | utility | {{{19}}} | 15-100 | 80-800 | 2-10 | 2 | Life Magic | |
Blood Staunching (BS) | prevents blood loss | standard | utility | {{{19}}} | 5-100 | 10-600 | 10-40 | 1 | Life Magic | |
Circle of Sympathy (COS) | Creates a tree that allows Empaths to share attunement | ritual | utility | {{{19}}} | 150-700 | 80-800 | 30-90 | 1 | Life Magic | |
Cure Disease (CD) | Disease heal | standard | utility | {{{19}}} | 15-100 | 80-800 | 10-40 | 1 | Life Magic | |
Embrace of the Vela'tohr (EV) | Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant | ritual | utility | {{{19}}} | 300-800 | 250-1,000 | 30-90 | 2 | Life Magic | |
Flush Poisons (FP) | Poison heal | standard | utility | {{{19}}} | 15-100 | 80-800 | 15-40 | 1 | Life Magic | |
Fountain of Creation (FOC) | Wound heal, heals all wounds/scars | standard | utility | {{{19}}} | 30-100 | 250-1,000 | Instant | 3 | Life Magic | |
Guardian Spirit (GS) | summons combat "pet" | cyclic | utility | {{{19}}} | 5-25 | 250-1,000 | Indefinite | 2 | Life Magic | |
Heal | Wound heal, periodically heals your worst wounds | standard | utility | {{{19}}} | 15-100 | 80-800 | 10-40 | 3 | Life Magic | |
Heal Scars (HS) | Wound heal, heals scars | standard | utility | {{{19}}} | 1-100 | 0-400 | Instant | 1 | Life Magic | |
Heal Wounds (HW) | Wound heal | standard | utility | {{{19}}} | 1-100 | 0-400 | Instant | 1 | Life Magic | |
Heart Link (HL) | Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. | standard | utility | {{{19}}} | 15-100 | 80-800 | 10-40 | 2 | Life Magic | |
Innocence | forces target to disengage; prevents facing/advancing | standard | utility | {{{19}}} | charm \ willpower | 5-100 | 10-600 | 2-10 | 1 | Life Magic |
Raise Power (RP) | +Mana level, Fatigue damage, self damage, life mana only | standard | utility, area of effect | {{{19}}} | 15-100 | 80-800 | 10-40 | 2 | Life Magic | |
Regenerate | Wound heal, gradually heals wounds/scars | cyclic | utility | {{{19}}} | 5-25 | 250-1,000 | Indefinite | 2 | Life Magic | |
Vitality Healing (VH) | Vitality heal | standard | utility | {{{19}}} | 5-100 | 10-600 | Instant | 2 | Life Magic | |
Braun's Conjecture (BC) | Makes teleportation spells easier to cast, reduces the difficulty of using ALIGN Transmogrify and Split, reduces the roundtime of Predict State, removes the penalty for targeting specific skills with predictions. | ritual | utility | {{{19}}} | 150-700 | 80-800 | 30-90 | 2 | Lunar Magic | |
Contingency | Triggered Teleport | standard | utility | {{{19}}} | 15-100 | 80-800 | 30-90 | 3 | Lunar Magic | |
Destiny Cipher (DC) | Increases potency of visions, removes sect preference penalty for divination tools, and increases tool bonding rate. | ritual | utility | {{{19}}} | 50-600 | 10-600 | 30-90 | 2 | Lunar Magic | |
Distant Gaze (DG) | Scry on moonbeam (continuous), Project message through moonbeam | standard | utility | {{{19}}} | 15-100 | 80-800 | 60-180 | 1 | Lunar Magic | |
Focus Moonbeam (FM) | Create anchor for other spells | standard | utility | {{{19}}} | 1-100 | 0-400 | 45-210 | 0 | Lunar Magic | |
Locate | Locate a PC or GMNPC. | standard | utility | {{{19}}} | 15-100 | 80-800 | Instant | 1 | Lunar Magic | |
Moonblade | Creates temporary Small Edged weapon | battle | utility | {{{19}}} | 15-100 | 80-800 | 12-41 | 1 | Lunar Magic | |
Moongate (MG) | Creates a portal to your moonbeam. | cyclic | utility | {{{19}}} | 5-25 | 80-800 | Indefinite | 1 | Lunar Magic | |
Piercing Gaze (PG) | "X-ray" vision | standard | utility | {{{19}}} | 5-100 | 10-600 | 10-40 | 1 | Lunar Magic | |
Read the Ripples (RTR) | Add prophetic insight, bypass astrological observation timers, and bypass telescope checks for selected random constellations. | ritual | utility | {{{19}}} | 300-800 | 250-1,000 | 2-10 | 2 | Lunar Magic | |
Refractive Field (RF) | instant (then pulsing) invisibility | standard | utility | {{{19}}} | 5-100 | 10-600 | 10-40 | 2 | Lunar Magic | |
Rend | dispel 2 effects, self-cast or targeted | battle | debilitation, utility | {{{19}}} | mind \ willpower | 5-100 | 10-600 | Instant | 2 | Lunar Magic |
Riftal Summons (RS) | teleport PC to your location | standard | utility | {{{19}}} | 40-120 | 400-1,250 | Instant | 2 | Lunar Magic | |
Seer's Sense (SEER) | +Evasion skill, mental link to PC | standard | augmentation, utility | {{{19}}} | 15-100 | 80-800 | 10-40 | 2 | Lunar Magic | |
Shadewatch Mirror (SHM) | Creates a mirror that scries on a PC (continuous) | standard | utility | {{{19}}} | 30-100 | 250-1,000 | Indefinite | 1 | Lunar Magic | |
Shadow Servant (SS) | living vault | standard | utility | {{{19}}} | 30-100 | 250-1,000 | Indefinite | 3 | Lunar Magic | |
Shadowling | +Attunement pool, Attunement heal, Lunar magic users only | standard | utility, area of effect | {{{19}}} | 15-100 | 80-800 | Indefinite | 2 | Lunar Magic | |
Shift Moonbeam (SM) | moves moonbeam | standard | utility | {{{19}}} | 15-100 | 80-800 | 2-10 | 2 | Lunar Magic | |
Steps of Vuan (SOV) | group pulsing invisibility | cyclic | utility, pulse to group | {{{19}}} | 5-25 | 80-800 | Indefinite | 1 | Lunar Magic | |
Tangled Fate (TF) | alters single prediction (stuns if more than one) | standard | debilitation, utility | {{{19}}} | 5-100 | 10-600 | 10-40 | 2 | Lunar Magic | |
Teleport | Teleport self to moonbeam | standard | utility | {{{19}}} | 5-100 | 10-600 | Instant | 2 | Lunar Magic | |
Thoughtcast (TH) | sends thought to target, connects to gweth network | standard | utility | {{{19}}} | 15-100 | 80-800 | 30-90 | 2 | Lunar Magic | |
Unleash | prepares scroll spell with chance to not destroy it | standard | utility | {{{19}}} | 15-100 | 80-800 | Instant | 1 | Lunar Magic | |
Book Burning (BB) | Impact damage, Fire damage, Summon a wearable torch that may attack targets you cast an offensive spell on. Light source. | ritual | targeted, utility | {{{19}}} | 300-800 | 250-1,000 | 30-90 | 3 | Arcane Magic | |
Call from Beyond (CFB) | Makes a zombie! | standard | utility | {{{19}}} | 15-100 | 80-800 | 60-180 | 3 | Arcane Magic | |
Call from Within (CFW) | Puncture damage, Slice damage, Fire damage, Cold damage, Electrical damage, summons a stealthy spell casting undead bug | cyclic | utility | {{{19}}} | 5-25 | 250-1,000 | Indefinite | 3 | Arcane Magic | |
Consume Flesh (CF) | Wound heal, Destroy body parts of a corpse. | standard | utility | {{{19}}} | 15-100 | 80-800 | Instant | 2 | Arcane Magic | |
Devour | Wound heal | standard | utility | {{{19}}} | 30-100 | 250-1,000 | Instant | 3 | Arcane Magic | |
Eyes of the Blind (EOTB) | Pulsing self-invisibility. | standard | utility | {{{19}}} | 5-100 | 10-600 | 10-40 | 2 | Arcane Magic | |
Necrotic Reconstruction (NR) | Wound heal, only heals corpses, zombies, or constructs | standard | utility | {{{19}}} | 15-100 | 80-800 | Instant | 2 | Arcane Magic | |
Quicken the Earth (QE) | Creates construct. | standard | utility | {{{19}}} | 5-100 | 10-600 | 10-40 | 2 | Arcane Magic | |
Resection | Removes poison/disease at the cost of wounds. | standard | utility | {{{19}}} | 15-100 | 80-800 | Instant | 2 | Arcane Magic | |
Rite of Contrition (ROC) | Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect. | cyclic | utility | {{{19}}} | 5-25 | 80-800 | Indefinite | 1 | Arcane Magic | |
Rite of Forbearance (ROF) | Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers | cyclic | debilitation, utility | {{{19}}} | 5-5 | 80-80 | Indefinite | 1 | Arcane Magic | |
Rite of Grace (ROG) | Hides 1-7 Transcendental Necromancy buffs. | cyclic | utility | {{{19}}} | 5-25 | 80-800 | Indefinite | 1 | Arcane Magic | |
Dispel (spell) | dispels one magical effect | battle | utility | {{{19}}} | mind \ willpower | 15-100 | 80-800 | Instant | 2 | Analogous Patterns |
Gauge Flow (GAF) | allows magical research | standard | utility | {{{19}}} | 5-100 | 10-600 | 30-90 | 2 | Analogous Patterns | |
Imbue | enables an item to be enchanted | standard | utility | {{{19}}} | 15-100 | 80-800 | Instant | 1 | Analogous Patterns | |
Seal Cambrinth (SEC) | increases capacity by 30%, prevents stored mana from leaking | ritual | utility | {{{19}}} | 50-600 | 10-600 | 30-90 | 1 | Analogous Patterns | |
Alamhif's Gift (AG) | -death's sting or +soul pool (costs 1 favor) | ritual | utility | {{{19}}} | 300-800 | 250-1,000 | Instant | 1 | Holy Magic | |
Anti-Stun (AS) | +stun resistance/recovery | battle | utility | {{{19}}} | 15-100 | 80-800 | 2-10 | 2 | Holy Magic | |
Banner of Truce (BOT) | prevents combat in room | standard | utility, area of effect | {{{19}}} | mind \ willpower | 15-100 | 80-800 | 10-40 | 2 | Holy Magic |
Bond Armaments (BA) | bonds weapon/shield to hand | standard | utility | {{{19}}} | 15-100 | 80-800 | 10-40 | 2 | Holy Magic | |
Crusader's Challenge (CRC) | +Tactics skill, taunt prevents retreating/fleeing | battle | augmentation, utility | {{{19}}} | charm \ willpower | 30-100 | 250-1,000 | 2-10 | 2 | Holy Magic |
Divine Armor (DA) | +protection/absorption for armor and shield | standard | utility | {{{19}}} | 15-100 | 80-800 | 10-40 | 3 | Holy Magic | |
Hands of Justice (HOJ) | +theft detection/protection | standard | utility, area of effect | {{{19}}} | 5-100 | 10-600 | 2-10 | 1 | Holy Magic | |
Holy Warrior (HOW) | blesses held weapon, sometimes stuns attacker | cyclic | warding, utility | {{{19}}} | 5-25 | 250-1,000 | Indefinite | 2 | Holy Magic | |
Rutilor's Edge (RUE) | +primary physical damage type/balance/power of held weapon | battle | utility | {{{19}}} | 15-100 | 80-800 | 10-40 | 2 | Holy Magic | |
Truffenyi's Rally (TR) | Balance heal, dispels negative effects and some positive effects | cyclic | augmentation, utility, area of effect, pulse to group | {{{19}}} | 5-25 | 250-1,000 | Indefinite | 2 | Holy Magic | |
Vessel of Salvation (VOS) | Vitality damage, Vitality heal, use own vitality to create vitality "battery" that others can use | standard | utility | {{{19}}} | 5-100 | 10-600 | 10-90 | 2 | Holy Magic | |
Awaken Forest (AF) | Spawn that fights alongside Ranger. High threat index (agro tank) with natural "plate" armor. Normal spawn will only fight living, when Plague Spawn (cast in city or with PLS) will only fight corp. undead. | cyclic | utility | {{{19}}} | 5-25 | 250-1,000 | Indefinite | 2 | Life Magic | |
Bear Strength (BES) | +Stamina (stat), +Strength (stat), pulsing status protection | cyclic | augmentation, utility | {{{19}}} | 5-25 | 250-1,000 | Indefinite | 3 | Life Magic | |
Blend | Pulsing self-invisibility. | standard | utility | {{{19}}} | 15-100 | 80-800 | 10-40 | 1 | Life Magic | |
Compost | decays items on ground (does not boost life mana) | standard | utility, area of effect | {{{19}}} | 1-100 | 0-400 | Instant | 0 | Life Magic | |
Earth Meld (EM) | +Stealth skill, auto-hide effect | standard | augmentation, utility | {{{19}}} | 5-100 | 10-600 | 10-40 | 1 | Life Magic | |
Memory of Nature (MON) | Maintain your ranger bonus while in non-wilderness areas | ritual | utility | {{{19}}} | 300-800 | 250-1,000 | 30-90 | 2 | Life Magic | |
Skein of Shadows (SKS) | +Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance | standard | augmentation, utility | {{{19}}} | 15-100 | 80-800 | 10-40 | 2 | Life Magic | |
Calm | Indiscriminate self dispel. | utility, khri | {{{19}}} | 2 | ||||||
Cunning | +Tactics skill, +Charisma (stat), pulsing anti-web/immobilization | augmentation, utility, khri | {{{19}}} | 3 | ||||||
Dampen | Decrease stealth hindrance, anti-locate barrier, blocks hunt | utility, warding, khri | {{{19}}} | 2 | ||||||
Endure | +Stamina (stat) | augmentation, utility, khri | {{{19}}} | 2 | ||||||
Evanescence | Invisibility on receiving a sufficiently damaging strike | utility, warding, khri | {{{19}}} | 2 | ||||||
Hasten | Chance for a -1/-2 second reduction of roundtime for melee and thrown attacks, disarming traps, picking locks (creature boxes only), and removing/wearing armor in combat | utility, khri | {{{19}}} | 1 | ||||||
Sensing | remote view of neighboring room, passive spot on hidden | utility, khri | {{{19}}} | 3 | ||||||
Shadowstep | decrease advance time while hidden, 0RT sneaking in town | utility, khri | {{{19}}} | 2 | ||||||
Silence | Pulsing invisibility. | utility, khri | {{{19}}} | 2 | ||||||
Slight | Reduces chance of getting caught shoplifting (can reduce to zero) | utility, khri | {{{19}}} | 2 | ||||||
Vanish | Instant invisibility and retreat | utility, khri | {{{19}}} | 2 | ||||||
Noumena (NOU) | Allows Starlight Aura regeneration under cloud cover or in daylight.
Allows spells that use Starlight to be cast during inclement weather. |
standard | utility | {{{19}}} | 1-100 | 0-400 | 10-40 | 1 | Lunar Magic | |
Regalia (REGA) | Creates crystal armor | battle | utility | {{{19}}} | 15-100 | 80-800 | 11-40 | 2 | Lunar Magic | |
Stellar Collector (STC) | Allows collection and storage of starlight energy | standard | utility | {{{19}}} | 30-100 | 250-1,000 | 61-0 | 2 | Lunar Magic | |
Air Bubble (AB) | breathe underwater | standard | utility | {{{19}}} | 5-100 | 10-600 | 10-40 | 1 | Elemental Magic | |
Ethereal Fissure (ETF) | +Mana level, Room-wide elemental only. | standard | utility, area of effect | {{{19}}} | 15-100 | 80-800 | 10-40 | 2 | Elemental Magic | |
Fortress of Ice (FOI) | Creates a private room. | standard | utility | {{{19}}} | 30-100 | 250-1,000 | 3 | Elemental Magic | ||
Ignite | Adds fire damage proportional to the highest physical damage stat of the weapon | standard | utility | {{{19}}} | 5-100 | 10-600 | 4-20 | 2 | Elemental Magic | |
Rising Mists (RM) | +Stealth skill, obscures exits | standard | utility, area of effect | {{{19}}} | 15-100 | 80-800 | 10-40 | 1 | Elemental Magic | |
Zephyr | Fatigue heal | battle | utility, area of effect | {{{19}}} | 5-100 | 10-600 | 2-10 | 2 | Elemental Magic |
Pages in category "Utility abilities"
The following 125 pages are in this category, out of 125 total.