Paladin: Difference between revisions
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::''Returning players may want to read the page for [[Returning Players]] before continuing.'' |
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A Paladin is a Holy Warrior, touched and graced by the gods themselves. Through a path of righteous dedication to the guild's teachings and through service to the [[Immortals]], the worthy are rewarded for their valor and honor with abilities blessed from the deities and emerge into an extreme force to reckon with. Woe to the villain who stands before the Paladin submerged in deceit and evil ways! |
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::'''''New to the game? You may want to check out the [[Paladin new player guide|new player guide for this guild]].''''' |
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{{guild infobox|guild=Paladin|image=Small_paladin_300.jpg |
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|skill1=Armor|skill2a=Lore|skill2b=Weapon|skill3a=Magic|skill3b=Survival |
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|abilities= [[Lead ability|Lead]], [[Glyphs|Glyph]], [[Protect]], [[Smite]] |
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|mana=Holy}} |
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A '''Paladin''' is a Holy Warrior, touched and graced by the gods themselves. Through a path of righteous dedication to the guild's teachings and through service to the [[Immortals]], the worthy are rewarded for their valor and honor with abilities blessed from the deities and emerge into an extreme force to reckon with. Woe to the villain who stands before the Paladin submerged in deceit and evil ways! |
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Founded originally by [[Beren]], the Guild Hall in the [[Crossing]] is where most new members receive their training. [[Beren]] took on the guild in a fatherly fashion and is still thought of highly by many senior guild members. However, the [[Paladin council]] believed the guild members had grown too slack in their trainings and that the morality had deteriorated over time. [[Beren]] was subsequently removed, replaced by a more strict and harsh leader, [[Darius]]. Though the youngest guild leader in recorded history, [[Darius]] has maintained a stringent hold on not only the provincial guild, but the path of the [[Paladin]] itself. |
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Founded by [[Dreldan]], then sometime later taken over by [[Beren]], the Guild Hall in the [[Crossing]] is where most new members receive their training. [[Beren]] took on the guild in a fatherly fashion and is still thought of highly by many senior guild members. However, the [[Paladin Council]] believed the guild members had grown too slack in their training and that the morality had deteriorated over time. [[Beren]] was subsequently removed, replaced by a more strict and harsh leader, [[Darius]]. Though the youngest guild leader in recorded history, [[Darius]] has maintained a stringent hold on not only the provincial guild, but the path of the [[Paladin]] itself. |
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==Official Information== |
==Official Information== |
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Information courtesy of [http://www.play.net/dr/info/guilds/ |
[[Image:PaladinCrest2.png|thumb|'''[[Guild Crests|Guild crest]]:''' A roaring lion over a set of scales weighing a sword and an olive laurel]]Information courtesy of [http://www.play.net/dr/info/guilds/Paladin.asp Dragonrealms Website]. |
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=== Guild Hall Locations === |
=== Guild Hall Locations === |
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; [[Crossing]] |
; [[Crossing]] |
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: The original |
: The original [[Paladin Guildhall (Crossing)|Guildhall]], under the tutelage of Lady [[Verika]]. (You can type DIR PALADIN for directions.) |
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; [[Therenborough]] |
; [[Therenborough]] |
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: |
: This [[Paladin Guildhall (Therenborough)|Guildhall]] is steeped in the proud heritage of Therengia, under the watchful eye of Sir [[Cleworth]]. |
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; [[Riverhaven]] |
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: Guild Representative [[Remen]] has taken over Lady Verika's [[Paladin Guildhall (Riverhaven)|old office]] in the Noble Inn to mentor the guild's pages and squires up to their 20th circle. (You can type DIR PALADIN for directions.) |
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; [[Shard]] |
; [[Shard]] |
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: |
: This [[Paladin Guildhall (Shard)|Guildhall]], in the Tower of Honor, is guided by the hand of Lady [[Snow]]. |
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; [[Ratha]] |
; [[Ratha]] |
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: |
: This [[Paladin Guildhall (Ratha)|Guildhall]] is on the highest tier of the city, under the instruction of the formidable Sir [[Eamonn]]. |
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; [[Mer'Kresh]] |
; [[Mer'Kresh]] |
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: In a majestic |
: In a majestic [[Paladin Guildhall (Mer'Kresh)|Guildhall]] on Shell Circle, guided by the noble and resplendent Lady [[Avant]]. |
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; [[Hibarnhvidar]] |
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: Guildleader [[Darius]], formerly of The Crossing guildhall, took up the [[Paladin Guildhall (Hibarnhvidar)|Guildhall]] post here. |
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=== Skillsets and Common Races=== |
=== Skillsets and Common Races=== |
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A Paladin's primary [[Guilds#Specific_Skill_Sets|skillset]] is [[ |
A Paladin's primary [[Guilds#Specific_Skill_Sets|skillset]] is [[:Category:Armor Skillset|Armor]]. [[:Category:Lore Skillset|Lore]] and [[:Category:Weapon Skillset|Weapon]] are secondary skillsets, with [[:Category:Magic Skillset|Magic]] and [[:Category:Survival Skillset|Survival]] as tertiary skills. |
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Paladins break down into the following races: |
Paladins break down into the following races: |
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{| |
{| |
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| [[Human]] |
| [[:Category:Human|Human]] |
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|align="right"| |
|align="right"| 45% |
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|- |
|- |
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| [[Kaldar]] |
| [[Kaldar]] |
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|align="right"| |
|align="right"| 12% |
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|- |
|- |
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| [[Elf | Elven]] |
| [[Elf | Elven]] |
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Line 34: | Line 45: | ||
| [[Gor'Tog]] |
| [[Gor'Tog]] |
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|align="right"| 10% |
|align="right"| 10% |
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|- |
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| [[S'Kra Mur]] |
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|align="right"| 9% |
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|- |
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| [[Prydaen]] |
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|align="right"| 9% |
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|- |
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| [[Dwarven]] |
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|align="right"| 1% |
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|- |
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| [[Elothean]] |
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|align="right"| 1% |
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|- |
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| [[Rakash]] |
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|align="right"| 1% |
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|- |
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|- |
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| [[Halfling]] |
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|align="right"| 1% |
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|- |
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|- |
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| [[Gnome]] |
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|align="right"| 1% |
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|- |
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|} |
|} |
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===Crafting Affiliation=== |
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Guilded Paladins receive three free technique slots in the [[Armorsmithing discipline]] of the [[Forging skill]]. |
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See: [[Crafting]] |
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==Guild Abilities== |
==Guild Abilities== |
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===Code of Honor=== |
===[[Paladin Code|Code of Honor]]=== |
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Paladins have a strict code of honor they must adhere to. By stealing, having any skill in the stealing skill, using cowardly or devious tactics in battle, or striking first in combat with another player a Paladin will lose standing in the guild, and take a massive hit to the state of his soul. This will affect his ability to perform various special abilities and, depending on the severity of the offense, may require a special quest to re-instate himself into the guild. |
Paladins have a strict code of honor they must adhere to. By stealing, having any skill in the stealing skill, using cowardly or devious tactics in battle, or striking first in combat with another player a Paladin will lose standing in the guild, and take a massive hit to the state of his soul. This will affect his ability to perform various special abilities and, depending on the severity of the offense, may require a special quest to re-instate himself into the guild. |
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===[[Armor_and_shield_player_guide|Armor Proficiency]]=== |
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===Leadership=== |
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Every 10 circles, a Paladin gains the ability to negate the mixing penalty for one armor type, so that by 30th circle, they can wear all four armors without a mixing penalty. |
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By LEADing in a battle, a Paladin can inspire people within his party to greater feats while in combat. |
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=== |
===[[Protect]]=== |
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A Paladin may protect his money, protect himself, or intercept the dangers directed against those whom he wishes to PROTECT. |
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Paladin glyphs are a non-mana using ability unique to paladins. The use of glyphs are limited by the state of a paladin's soul, as well as the level of his soul pool. The strength of the glyph and its duration can also be affected by the level of his charisma stat. To aquire a glyph, a paladin must be of a certain circle, then must complete a holy quest to aquire the glyph. |
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=== |
===[[Lead ability|Leadership]]=== |
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By <tt>LEAD</tt>ing in a battle, a Paladin can inspire people within his party to greater feats while in combat. A Paladin receives the Lead ability at circle 2. |
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Circle: 5th |
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===[[Glyphs]]=== |
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Usage: trace ward <body/assailant> |
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Paladin [[glyphs]] are a non-mana-using ability unique to Paladins. The use of glyphs is limited by the state of a Paladin's soul, as well as the level of his soul pool. The strength of the glyph and its duration can also be affected by the level of his [[charisma]] stat. To acquire each glyph, a Paladin must be of a certain circle, then must complete a holy quest. |
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===[[Paladin_soul|Soul]]=== |
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Duration: Dependant on circle and charisma |
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A Paladin's soul is awoken by the Immortals when they call him to duty. This awakening allows, in Paladins who follow the tenets of the guild faithfully, to shine with brightness, powering many of their abilities. Conversely, for those Paladins who do not serve faithfully and violate certain rules, the state of their souls will plummet to a level of darkness not attainable by the uncalled. A Paladin's soul also acts as a [[Magical_Theory#Confounds|confound]] for Paladin holy magic. The current state of a Paladin's soul can be measured with [[soulstone]]. |
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For more information, see [[Soul system]]. |
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This glyph, when traced on a dead body, allows a paladin to protect a dead person's items when they depart. Instead of the person's posessions falling into a grave which is then susceptible to grave robing, the glyph protects the items for a time. Only the original owner of the items can TAP the glyph, which then causes all items to be replaced upon the person's body. When traced on a living person, this glyph prevents an assailant from using ranged weapons. |
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=== |
===[[Smite_command|Smite]]=== |
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Drawing upon their [[Paladin_soul|soul]] or the strength of their [[Conviction_skill|conviction]], Paladins can execute a powerful strike against their foes. |
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Circle: 10th |
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===[[Sacred Insight]]=== |
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Usage: trace bond <item> |
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Paladins can use their sacred insight to help recover grave goods. They can discern the owner of an item, identify grave robbers, and discern which stolen items the grave robber is carrying. |
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Duration: N/A |
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===[[Holy Weapon]]=== |
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Like the Glyph of Warding, this glyph is used in dealing with dead adventurers. In the Glyph of Bonding's case, the glyph is traced over a fallen adventurer's dropped items. When the glyph is traced, the item will find its way back to the hands of its owner. There are a few restrictions however. Both the person and their item must be in the same room, and the item must be on the ground. If the person has been dead for a long time, or if the item(s) have been handled by too many others since then, then the glyph is harder to use. Higher circle and charisma will counteract this problem. |
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One of the Paladin's weapons can be blessed with extra power. A holy weapon is especially effective against the undead. |
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====Glyph of Light==== |
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Circle: 15th |
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===[[:Category:Holy magic|Holy Magic]]=== |
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Usage: trace light <self> |
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Paladins use [[Mana#Holy Mana|Holy mana]], and can learn spells from the [[:Category:Justice Spellbook|Justice]], [[:Category:Inspiration Spellbook|Inspiration]], and [[:Category:Sacrifice Spellbook|Sacrifice]] spell books to aid in their quest to uphold justice, and combat evil within the realm. See [[:Category:Paladin Spells|Paladin spells]].<br> |
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<imagemap> |
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File:Paladin_Spells.png|frameless|upright=4 |
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rect 0 75 250 125 [[Aspirant's Aegis|Aspirant's Aegis (Warding)]] |
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rect 0 475 250 525 [[Heroic Strength|Heroic Strength (Augmentation)]] |
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rect 0 1025 250 1075 [[Stun Foe|Stun Foe (Debilitation)]] |
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rect 300 25 550 75 [[Vessel of Salvation|Vessel of Salvation (Utility)]] |
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rect 300 25 550 230 [[Tamsine's Kiss|Tamsine's Kiss (Warding)]] |
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rect 300 275 550 325 [[Sentinel's Resolve|Sentinel's Resolve (Augmentation)]] |
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rect 300 375 550 425 [[Righteous Wrath|Righteous Wrath (Augmentation)]] |
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rect 300 475 550 525 [[Courage|Courage (Augmentation)]] |
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rect 300 575 550 625 [[Divine Guidance|Divine Guidance (Augmentation)]] |
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rect 300 675 550 725 [[Hands of Justice|Hands of Justice (Utility)]] |
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rect 300 825 550 875 [[Halt|Halt (Debilitation)]] |
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rect 300 1025 550 1075 [[Footman's Strike|Footman's Strike (Targeted Magic)]] |
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rect 600 25 850 75 [[Alamhif's Gift|Alamhif's Gift (Utility)]] |
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rect 600 125 850 175 [[Crusader's Challenge|Crusader's Challenge (Augmentation)]] |
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rect 600 225 850 275 [[Soldier's Prayer|Soldier's Prayer (Warding)]] |
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rect 600 325 850 375 [[Veteran Insight|Veteran Insight (Augmentation)]] |
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rect 600 425 850 475 [[Anti-Stun|Anti-Stun (Utility)]] |
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rect 600 575 850 625 [[Marshal Order|Marshal Order (Augmentation)]] |
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rect 600 675 850 725 [[Clarity|Clarity (Augmentation)]] |
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rect 600 775 850 825 [[Banner of Truce|Banner of Truce (Utility)]] |
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rect 600 875 850 925 [[Shatter|Shatter (Debilitation)]] |
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rect 600 975 850 1025 [[Rutilor's Edge|Rutilor's Edge (Utility)]] |
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rect 600 1075 850 1125 [[Rebuke|Rebuke (Targeted Magic)]] |
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rect 900 325 1150 375 [[Divine Armor|Divine Armor (Utility)]] |
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rect 900 500 1150 550 [[Truffenyi's Rally|Truffenyi's Rally (Augmentation, Utility)]] |
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rect 900 1075 1150 1125 [[Smite Horde|Smite Horde (Targeted Magic)]] |
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rect 1200 975 1450 1025 [[Bond Armaments|Bond Armaments (Utility)]] |
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rect 1200 1125 1450 1175 [[Holy Warrior_(spell)|Holy Warrior (Utility, Warding)]] |
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</imagemap> |
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[[Spell slot progressions|Paladin spell slots]] |
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==Circle Requirements== |
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Duration: |
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((Glyphs to be completed soon)) |
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{|class="wikitable sortable" |
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===Magic=== |
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!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200 |
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Paladins use holy mana, and can learn spells from the [[:Category:Justice Spellbook|Justice]], [[:Category:Inspiration Spellbook|Inspiration]], and [[:Category:Sacrifice Spellbook|Sacrifice]] spell books to aid in their quest to uphold justice, and combat evil within the realm. |
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|- |
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|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |'''{{Skill|Conviction|Conviction}}'''||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |4||style="background: #F2F2FF;" |4||style="background: #F2F2FF;" |5||style="background: #F2F2FF;" |5||style="background: #F2F2FF;" |13 |
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|- |
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|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |'''{{Skill|Defending|Defending}}'''||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |4||style="background: #F2F2FF;" |4||style="background: #F2F2FF;" |5||style="background: #F2F2FF;" |13 |
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|- |
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|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |{{Skill|Shield Usage|Shield Usage}}||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |4||style="background: #F2F2FF;" |10 |
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|- |
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|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |1st Armor||style="background: #F2F2FF;" |4||style="background: #F2F2FF;" |5||style="background: #F2F2FF;" |5||style="background: #F2F2FF;" |5||style="background: #F2F2FF;" |6||style="background: #F2F2FF;" |15 |
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|- |
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|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |2nd Armor||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |4||style="background: #F2F2FF;" |5||style="background: #F2F2FF;" |13 |
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|- |
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|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |'''{{Skill|Parry Ability|Parry Ability}}'''||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |5||style="background: #FFF2F2;" |13 |
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|- |
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|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |1st Weapon||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |5||style="background: #FFF2F2;" |5||style="background: #FFF2F2;" |13 |
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|- |
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|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |2nd Weapon||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |2||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |10 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |{{Skill|Tactics|Tactics}}||style="background: #FFFFF2;" |1||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |10 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |{{Skill|Scholarship|Scholarship}}||style="background: #FFFFF2;" |1||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |8 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |1st Lore||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |10 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |2nd Lore||style="background: #FFFFF2;" |1||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |10 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |3rd Lore||style="background: #FFFFF2;" |1||style="background: #FFFFF2;" |1||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |8 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |1st Magic||style="background: #FFF2FF;" |1||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |8 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |2nd Magic||style="background: #FFF2FF;" |1||style="background: #FFF2FF;" |1||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |8 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |3rd Magic||style="background: #FFF2FF;" |1||style="background: #FFF2FF;" |1||style="background: #FFF2FF;" |1||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |5 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |'''{{Skill|Evasion|Evasion}}'''||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |4||style="background: #F2FFF2;" |4||style="background: #F2FFF2;" |10 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |1st Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |8 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |2nd Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |8 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |3rd Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |5 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |4th Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |5 |
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|} |
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'''Hard skill requirements''' ({{Skill|Conviction|Conviction}}, {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, and {{Skill|Evasion|Evasion}}) are listed in bold. These skills cannot count toward Nth skills, such as 1st Armor or 2nd Survival. |
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==Miscellaneous Information== |
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[[Paladin Titles]]: In addition to the titles available to all guilds, Paladins can use certain titles unique to their guild upon meeting certain qualifications. |
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'''Soft skill requirements''' ({{Skill|Shield Usage|Shield Usage}}, {{Skill|Tactics|Tactics}}, and {{Skill|Scholarship|Scholarship}}) can also count toward your Nth skills. |
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:Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Holy Magic}}. |
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'''Nth skill requirements''' are met with your top-ranked skills out of the following list of eligible skills: |
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*'''Armor''': {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}} |
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*'''Weapon''': {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}} |
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*'''Lore''': {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}} |
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*'''Magic''': {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, and {{Skill|Warding|Warding}} |
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*'''Survival''': {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}} |
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===Cumulative=== |
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{|class="wikitable sortable" |
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!Skillset!!Skill!!10!!30!!70!!100!!150!!200 |
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|- |
|||
|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |{{Skill|Conviction|Conviction}}||style="background: #F2F2FF;" |30||style="background: #F2F2FF;" |110||style="background: #F2F2FF;" |270||style="background: #F2F2FF;" |420||style="background: #F2F2FF;" |670||style="background: #F2F2FF;" |1,320 |
|||
|- |
|||
|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |{{Skill|Defending|Defending}}||style="background: #F2F2FF;" |30||style="background: #F2F2FF;" |90||style="background: #F2F2FF;" |250||style="background: #F2F2FF;" |370||style="background: #F2F2FF;" |620||style="background: #F2F2FF;" |1,270 |
|||
|- |
|||
|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |{{Skill|Shield Usage|Shield Usage}}||style="background: #F2F2FF;" |20||style="background: #F2F2FF;" |60||style="background: #F2F2FF;" |180||style="background: #F2F2FF;" |270||style="background: #F2F2FF;" |470||style="background: #F2F2FF;" |970 |
|||
|- |
|||
|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |1st Armor||style="background: #F2F2FF;" |40||style="background: #F2F2FF;" |140||style="background: #F2F2FF;" |340||style="background: #F2F2FF;" |490||style="background: #F2F2FF;" |790||style="background: #F2F2FF;" |1,540 |
|||
|- |
|||
|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |2nd Armor||style="background: #F2F2FF;" |20||style="background: #F2F2FF;" |80||style="background: #F2F2FF;" |200||style="background: #F2F2FF;" |320||style="background: #F2F2FF;" |570||style="background: #F2F2FF;" |1,220 |
|||
|- |
|||
|style="background: #F2F2FF;" |'''armor'''||style="background: #F2F2FF;" |'''Total Armor'''||style="background: #F2F2FF;" |'''120'''||style="background: #F2F2FF;" |'''420'''||style="background: #F2F2FF;" |'''1,060'''||style="background: #F2F2FF;" |'''1,600'''||style="background: #F2F2FF;" |'''2,650'''||style="background: #F2F2FF;" |'''5,350 |
|||
|- |
|||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |{{Skill|Parry Ability|Parry Ability}}||style="background: #FFF2F2;" |30||style="background: #FFF2F2;" |90||style="background: #FFF2F2;" |250||style="background: #FFF2F2;" |370||style="background: #FFF2F2;" |620||style="background: #FFF2F2;" |1,270 |
|||
|- |
|||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |1st Weapon||style="background: #FFF2F2;" |30||style="background: #FFF2F2;" |110||style="background: #FFF2F2;" |270||style="background: #FFF2F2;" |420||style="background: #FFF2F2;" |670||style="background: #FFF2F2;" |1,320 |
|||
|- |
|||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |2nd Weapon||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |40||style="background: #FFF2F2;" |160||style="background: #FFF2F2;" |280||style="background: #FFF2F2;" |480||style="background: #FFF2F2;" |980 |
|||
|- |
|||
|style="background: #FFF2F2;" |'''weapon'''||style="background: #FFF2F2;" |'''Total Weapon'''||style="background: #FFF2F2;" |'''60'''||style="background: #FFF2F2;" |'''240'''||style="background: #FFF2F2;" |'''680'''||style="background: #FFF2F2;" |'''1,070'''||style="background: #FFF2F2;" |'''1,770'''||style="background: #FFF2F2;" |'''3,570 |
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|- |
|||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |{{Skill|Tactics|Tactics}}||style="background: #FFFFF2;" |10||style="background: #FFFFF2;" |50||style="background: #FFFFF2;" |170||style="background: #FFFFF2;" |260||style="background: #FFFFF2;" |460||style="background: #FFFFF2;" |960 |
|||
|- |
|||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |{{Skill|Scholarship|Scholarship}}||style="background: #FFFFF2;" |10||style="background: #FFFFF2;" |50||style="background: #FFFFF2;" |130||style="background: #FFFFF2;" |220||style="background: #FFFFF2;" |370||style="background: #FFFFF2;" |770 |
|||
|- |
|||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |1st Lore||style="background: #FFFFF2;" |20||style="background: #FFFFF2;" |80||style="background: #FFFFF2;" |200||style="background: #FFFFF2;" |320||style="background: #FFFFF2;" |520||style="background: #FFFFF2;" |1,020 |
|||
|- |
|||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |2nd Lore||style="background: #FFFFF2;" |10||style="background: #FFFFF2;" |50||style="background: #FFFFF2;" |170||style="background: #FFFFF2;" |260||style="background: #FFFFF2;" |460||style="background: #FFFFF2;" |960 |
|||
|- |
|||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |3rd Lore||style="background: #FFFFF2;" |10||style="background: #FFFFF2;" |30||style="background: #FFFFF2;" |110||style="background: #FFFFF2;" |170||style="background: #FFFFF2;" |320||style="background: #FFFFF2;" |720 |
|||
|- |
|||
|style="background: #FFFFF2;" |'''lore'''||style="background: #FFFFF2;" |'''Total Lore'''||style="background: #FFFFF2;" |'''40'''||style="background: #FFFFF2;" |'''160'''||style="background: #FFFFF2;" |'''480'''||style="background: #FFFFF2;" |'''750'''||style="background: #FFFFF2;" |'''1,300'''||style="background: #FFFFF2;" |'''2,700 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |1st Magic||style="background: #FFF2FF;" |10||style="background: #FFF2FF;" |50||style="background: #FFF2FF;" |130||style="background: #FFF2FF;" |220||style="background: #FFF2FF;" |370||style="background: #FFF2FF;" |770 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |2nd Magic||style="background: #FFF2FF;" |10||style="background: #FFF2FF;" |30||style="background: #FFF2FF;" |110||style="background: #FFF2FF;" |170||style="background: #FFF2FF;" |320||style="background: #FFF2FF;" |720 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |3rd Magic||style="background: #FFF2FF;" |10||style="background: #FFF2FF;" |30||style="background: #FFF2FF;" |70||style="background: #FFF2FF;" |130||style="background: #FFF2FF;" |230||style="background: #FFF2FF;" |480 |
|||
|- |
|||
|style="background: #FFF2FF;" |'''magic'''||style="background: #FFF2FF;" |'''Total Magic'''||style="background: #FFF2FF;" |'''30'''||style="background: #FFF2FF;" |'''110'''||style="background: #FFF2FF;" |'''310'''||style="background: #FFF2FF;" |'''520'''||style="background: #FFF2FF;" |'''920'''||style="background: #FFF2FF;" |'''1,970 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |{{Skill|Evasion|Evasion}}||style="background: #F2FFF2;" |20||style="background: #F2FFF2;" |80||style="background: #F2FFF2;" |200||style="background: #F2FFF2;" |320||style="background: #F2FFF2;" |520||style="background: #F2FFF2;" |1,020 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |1st Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |50||style="background: #F2FFF2;" |130||style="background: #F2FFF2;" |220||style="background: #F2FFF2;" |370||style="background: #F2FFF2;" |770 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |2nd Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |110||style="background: #F2FFF2;" |170||style="background: #F2FFF2;" |320||style="background: #F2FFF2;" |720 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |3rd Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |70||style="background: #F2FFF2;" |130||style="background: #F2FFF2;" |230||style="background: #F2FFF2;" |480 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |4th Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |70||style="background: #F2FFF2;" |130||style="background: #F2FFF2;" |230||style="background: #F2FFF2;" |480 |
|||
|- |
|||
|style="background: #F2FFF2;" |'''survival'''||style="background: #F2FFF2;" |'''Total Survival'''||style="background: #F2FFF2;" |'''60'''||style="background: #F2FFF2;" |'''220'''||style="background: #F2FFF2;" |'''580'''||style="background: #F2FFF2;" |'''970'''||style="background: #F2FFF2;" |'''1,670'''||style="background: #F2FFF2;" |'''3,470 |
|||
|- |
|||
|'''all'''||'''Total'''||'''310'''||'''1,150'''||'''3,110'''||'''4,910'''||'''8,310'''||'''17,060 |
|||
|} |
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{{RefAl|a=y}} |
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[[Category:Guilds]] |
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*[[Paladin new player guide]] |
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*[[:Category:Paladin spells|Paladin spells]] |
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*[[Paladin Titles]] |
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{{cat|Guilds}} |
Latest revision as of 12:57, 29 July 2023
- Returning players may want to read the page for Returning Players before continuing.
- New to the game? You may want to check out the new player guide for this guild.
Paladin Guild | |
Image copyright of Simutronics Corporation | |
Primary Skillset: | Armor |
---|---|
Secondary Skillsets: | Lore, Weapon |
Tertiary Skillsets: | Magic, Survival |
Special Abilities: | Lead, Glyph, Protect, Smite |
Mana Type: | Holy |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
A Paladin is a Holy Warrior, touched and graced by the gods themselves. Through a path of righteous dedication to the guild's teachings and through service to the Immortals, the worthy are rewarded for their valor and honor with abilities blessed from the deities and emerge into an extreme force to reckon with. Woe to the villain who stands before the Paladin submerged in deceit and evil ways!
Founded by Dreldan, then sometime later taken over by Beren, the Guild Hall in the Crossing is where most new members receive their training. Beren took on the guild in a fatherly fashion and is still thought of highly by many senior guild members. However, the Paladin Council believed the guild members had grown too slack in their training and that the morality had deteriorated over time. Beren was subsequently removed, replaced by a more strict and harsh leader, Darius. Though the youngest guild leader in recorded history, Darius has maintained a stringent hold on not only the provincial guild, but the path of the Paladin itself.
Official Information
Information courtesy of Dragonrealms Website.
Guild Hall Locations
- Crossing
- The original Guildhall, under the tutelage of Lady Verika. (You can type DIR PALADIN for directions.)
- Therenborough
- This Guildhall is steeped in the proud heritage of Therengia, under the watchful eye of Sir Cleworth.
- Riverhaven
- Guild Representative Remen has taken over Lady Verika's old office in the Noble Inn to mentor the guild's pages and squires up to their 20th circle. (You can type DIR PALADIN for directions.)
- Shard
- This Guildhall, in the Tower of Honor, is guided by the hand of Lady Snow.
- Ratha
- This Guildhall is on the highest tier of the city, under the instruction of the formidable Sir Eamonn.
- Mer'Kresh
- In a majestic Guildhall on Shell Circle, guided by the noble and resplendent Lady Avant.
- Hibarnhvidar
- Guildleader Darius, formerly of The Crossing guildhall, took up the Guildhall post here.
Skillsets and Common Races
A Paladin's primary skillset is Armor. Lore and Weapon are secondary skillsets, with Magic and Survival as tertiary skills.
Paladins break down into the following races:
Human | 45% |
Kaldar | 12% |
Elven | 10% |
Gor'Tog | 10% |
S'Kra Mur | 9% |
Prydaen | 9% |
Dwarven | 1% |
Elothean | 1% |
Rakash | 1% |
Halfling | 1% |
Gnome | 1% |
Crafting Affiliation
Guilded Paladins receive three free technique slots in the Armorsmithing discipline of the Forging skill.
See: Crafting
Guild Abilities
Code of Honor
Paladins have a strict code of honor they must adhere to. By stealing, having any skill in the stealing skill, using cowardly or devious tactics in battle, or striking first in combat with another player a Paladin will lose standing in the guild, and take a massive hit to the state of his soul. This will affect his ability to perform various special abilities and, depending on the severity of the offense, may require a special quest to re-instate himself into the guild.
Armor Proficiency
Every 10 circles, a Paladin gains the ability to negate the mixing penalty for one armor type, so that by 30th circle, they can wear all four armors without a mixing penalty.
Protect
A Paladin may protect his money, protect himself, or intercept the dangers directed against those whom he wishes to PROTECT.
Leadership
By LEADing in a battle, a Paladin can inspire people within his party to greater feats while in combat. A Paladin receives the Lead ability at circle 2.
Glyphs
Paladin glyphs are a non-mana-using ability unique to Paladins. The use of glyphs is limited by the state of a Paladin's soul, as well as the level of his soul pool. The strength of the glyph and its duration can also be affected by the level of his charisma stat. To acquire each glyph, a Paladin must be of a certain circle, then must complete a holy quest.
Soul
A Paladin's soul is awoken by the Immortals when they call him to duty. This awakening allows, in Paladins who follow the tenets of the guild faithfully, to shine with brightness, powering many of their abilities. Conversely, for those Paladins who do not serve faithfully and violate certain rules, the state of their souls will plummet to a level of darkness not attainable by the uncalled. A Paladin's soul also acts as a confound for Paladin holy magic. The current state of a Paladin's soul can be measured with soulstone.
For more information, see Soul system.
Smite
Drawing upon their soul or the strength of their conviction, Paladins can execute a powerful strike against their foes.
Sacred Insight
Paladins can use their sacred insight to help recover grave goods. They can discern the owner of an item, identify grave robbers, and discern which stolen items the grave robber is carrying.
Holy Weapon
One of the Paladin's weapons can be blessed with extra power. A holy weapon is especially effective against the undead.
Holy Magic
Paladins use Holy mana, and can learn spells from the Justice, Inspiration, and Sacrifice spell books to aid in their quest to uphold justice, and combat evil within the realm. See Paladin spells.
Circle Requirements
Skillset | Skill | 1-10 | 11-30 | 31-70 | 71-100 | 101-150 | 151-200 |
---|---|---|---|---|---|---|---|
armor | Conviction | 3 | 4 | 4 | 5 | 5 | 13 |
armor | Defending | 3 | 3 | 4 | 4 | 5 | 13 |
armor | Shield Usage | 2 | 2 | 3 | 3 | 4 | 10 |
armor | 1st Armor | 4 | 5 | 5 | 5 | 6 | 15 |
armor | 2nd Armor | 2 | 3 | 3 | 4 | 5 | 13 |
weapon | Parry Ability | 3 | 3 | 4 | 4 | 5 | 13 |
weapon | 1st Weapon | 3 | 4 | 4 | 5 | 5 | 13 |
weapon | 2nd Weapon | 0 | 2 | 3 | 4 | 4 | 10 |
lore | Tactics | 1 | 2 | 3 | 3 | 4 | 10 |
lore | Scholarship | 1 | 2 | 2 | 3 | 3 | 8 |
lore | 1st Lore | 2 | 3 | 3 | 4 | 4 | 10 |
lore | 2nd Lore | 1 | 2 | 3 | 3 | 4 | 10 |
lore | 3rd Lore | 1 | 1 | 2 | 2 | 3 | 8 |
magic | 1st Magic | 1 | 2 | 2 | 3 | 3 | 8 |
magic | 2nd Magic | 1 | 1 | 2 | 2 | 3 | 8 |
magic | 3rd Magic | 1 | 1 | 1 | 2 | 2 | 5 |
survival | Evasion | 2 | 3 | 3 | 4 | 4 | 10 |
survival | 1st Survival | 1 | 2 | 2 | 3 | 3 | 8 |
survival | 2nd Survival | 1 | 1 | 2 | 2 | 3 | 8 |
survival | 3rd Survival | 1 | 1 | 1 | 2 | 2 | 5 |
survival | 4th Survival | 1 | 1 | 1 | 2 | 2 | 5 |
Hard skill requirements ( Conviction, Defending, Parry Ability, and Evasion) are listed in bold. These skills cannot count toward Nth skills, such as 1st Armor or 2nd Survival.
Soft skill requirements ( Shield Usage, Tactics, and Scholarship) can also count toward your Nth skills.
- Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: Defending, Offhand Weapon, Melee Mastery, Missile Mastery, and Holy Magic.
Nth skill requirements are met with your top-ranked skills out of the following list of eligible skills:
- Armor: Shield Usage, Light Armor, Chain Armor, Brigandine, and Plate Armor
- Weapon: Small Edged, Large Edged, Twohanded Edged, Small Blunt, Large Blunt, Twohanded Blunt, Slings, Bow, Crossbow, Staves, Polearms, Light Thrown, Heavy Thrown, and Brawling
- Lore: Forging, Engineering, Outfitting, Alchemy, Enchanting, Scholarship, Mechanical Lore, Appraisal, Performance, and Tactics
- Magic: Attunement, Arcana, Targeted Magic, Augmentation, Debilitation, Utility, and Warding
- Survival: Athletics, Perception, Stealth, Locksmithing, First Aid, Outdoorsmanship, and Skinning
Cumulative
Skillset | Skill | 10 | 30 | 70 | 100 | 150 | 200 |
---|---|---|---|---|---|---|---|
armor | Conviction | 30 | 110 | 270 | 420 | 670 | 1,320 |
armor | Defending | 30 | 90 | 250 | 370 | 620 | 1,270 |
armor | Shield Usage | 20 | 60 | 180 | 270 | 470 | 970 |
armor | 1st Armor | 40 | 140 | 340 | 490 | 790 | 1,540 |
armor | 2nd Armor | 20 | 80 | 200 | 320 | 570 | 1,220 |
armor | Total Armor | 120 | 420 | 1,060 | 1,600 | 2,650 | 5,350 |
weapon | Parry Ability | 30 | 90 | 250 | 370 | 620 | 1,270 |
weapon | 1st Weapon | 30 | 110 | 270 | 420 | 670 | 1,320 |
weapon | 2nd Weapon | 0 | 40 | 160 | 280 | 480 | 980 |
weapon | Total Weapon | 60 | 240 | 680 | 1,070 | 1,770 | 3,570 |
lore | Tactics | 10 | 50 | 170 | 260 | 460 | 960 |
lore | Scholarship | 10 | 50 | 130 | 220 | 370 | 770 |
lore | 1st Lore | 20 | 80 | 200 | 320 | 520 | 1,020 |
lore | 2nd Lore | 10 | 50 | 170 | 260 | 460 | 960 |
lore | 3rd Lore | 10 | 30 | 110 | 170 | 320 | 720 |
lore | Total Lore | 40 | 160 | 480 | 750 | 1,300 | 2,700 |
magic | 1st Magic | 10 | 50 | 130 | 220 | 370 | 770 |
magic | 2nd Magic | 10 | 30 | 110 | 170 | 320 | 720 |
magic | 3rd Magic | 10 | 30 | 70 | 130 | 230 | 480 |
magic | Total Magic | 30 | 110 | 310 | 520 | 920 | 1,970 |
survival | Evasion | 20 | 80 | 200 | 320 | 520 | 1,020 |
survival | 1st Survival | 10 | 50 | 130 | 220 | 370 | 770 |
survival | 2nd Survival | 10 | 30 | 110 | 170 | 320 | 720 |
survival | 3rd Survival | 10 | 30 | 70 | 130 | 230 | 480 |
survival | 4th Survival | 10 | 30 | 70 | 130 | 230 | 480 |
survival | Total Survival | 60 | 220 | 580 | 970 | 1,670 | 3,470 |
all | Total | 310 | 1,150 | 3,110 | 4,910 | 8,310 | 17,060 |
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