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Cleric: Difference between revisions
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::''Returning players may want to read the page for [[Returning Players]] before continuing.'' |
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::'''''New to the game? You may want to check out the [[Cleric new player guide|new player guide for this guild]].''''' |
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{{guild infobox|guild=Cleric|image=Small_cleric_300.jpg |
{{guild infobox|guild=Cleric|image=Small_cleric_300.jpg |
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|skill1=Magic|skill2a=Lore|skill2b=Weapon|skill3a=Survival|skill3b=Armor |
|skill1=Magic|skill2a=Lore|skill2b=Weapon|skill3a=Survival|skill3b=Armor |
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|mana=Holy}} |
|mana=Holy}} |
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The '''Clerics''' of [[Elanthia]] are a vastly diverse group, as different in their beliefs as there are combinations of the dozens of [[Immortals]] that manifest in everyday life. Clerics span the spectrum from the benevolent worshipers of the Light gods to the malevolent minions of the Dark gods, as well as the Keepers of Balance in between. |
The '''Clerics''' of [[Elanthia]] are a vastly diverse group, as different in their beliefs as there are combinations of the dozens of [[:Category:Immortals|Immortals]] that manifest in everyday life. Clerics span the spectrum from the benevolent worshipers of the Light gods to the malevolent minions of the Dark gods, as well as the Keepers of Balance in between. |
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We are the Priests of War and the Patrons of Peace. We are the menders of the soul and the force that shears it like fresh meat. We are the most feared opponent of the Undead and the summoners of ancient spirits. All are accepted, for in the Cleric guild, there is but one solid doctrine -- You may worship any gods that you wish, as long as your devotion is genuine. |
We are the Priests of War and the Patrons of Peace. We are the menders of the soul and the force that shears it like fresh meat. We are the most feared opponent of the Undead and the summoners of ancient spirits. All are accepted, for in the Cleric guild, there is but one solid doctrine -- You may worship any gods that you wish, as long as your devotion is genuine. |
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==Official Information== |
==Official Information== |
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[[Image:ClericCrest.jpg|thumb|'''Guild crest:''' A pair of hands, one light and one dark, cradling a bridge that spans the two palms]]Information courtesy of [http://www.play.net/dr/info/guilds/cleric.asp Dragonrealms Website]. |
[[Image:ClericCrest.jpg|thumb|'''[[Guild Crests|Guild crest]]:''' A pair of hands, one light and one dark, cradling a bridge that spans the two palms]]Information courtesy of [http://www.play.net/dr/info/guilds/cleric.asp Dragonrealms Website]. |
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=== Guild Hall Locations === |
=== Guild Hall Locations === |
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; [[Crossing|The Crossing]] |
; [[Crossing|The Crossing]] |
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: |
: This [[Cleric Guildhall (Crossing)|Guildhall]] is presided over by the pious Guildleader [[Esuin]]. (You can type <tt>DIR CLERIC</tt> for directions.) |
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; [[Riverhaven]] |
; [[Riverhaven]] |
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: |
: This [[Cleric Guildhall (Riverhaven)|Guildhall]] is guided by the venerable Guildmistress [[Jelna|Jelna Sarik]]. (You can type <tt>DIR CLERIC</tt> for directions.) |
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; [[Shard]] |
; [[Shard]] |
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: |
: This [[Cleric Guildhall (Shard)|Guildhall]] is under the tutelage of the wise Elothean Guildmistress [[Sothavi]]. |
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; [[Ratha]] |
; [[Ratha]] |
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: |
: This [[Cleric Guildhall (Ratha)|Guildhall]] is led by the powerful but patient S'Kra Guildmaster [[Kor'yvyn]]. |
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; [[Aesry|Aesry Surlaenis'a]] |
; [[Aesry|Aesry Surlaenis'a]] |
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: |
: This [[Cleric Guildhall (Aesry)|Guildhall]] is under the stern guidance of Guildmistress [[Innu]]. |
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; [[Mer'Kresh]] |
; [[Mer'Kresh]] |
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: |
: This [[Cleric Guildhall (Mer'Kresh)|Guildhall]] is supervised by Guildmistress [[Eydtha]], Grace of Eluned. |
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; [[Forfedhdar]] |
; [[Forfedhdar]] |
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: |
: This [[Cleric Guildhall (Vela'tohr Valley)|Guildhall]] is nestled within the Vela'tohr Valley and overseen by Guildleader [[Vecuto]]. |
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; [[Muspar'i]] |
; [[Muspar'i]] |
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: |
: This [[Cleric Guildhall (Muspar'i)|Guildhall]] is located on the Street of Priests and run by the Sand Elf Guildmaster [[Anctarcarim]]. |
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=== Skillsets and Common Races=== |
=== Skillsets and Common Races=== |
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===Crafting Affiliation=== |
===Crafting Affiliation=== |
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Guilded clerics receive one free technique slot in the |
Guilded clerics receive one free technique slot in the Artificing discipline of the [[Enchanting skill]], one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill. |
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See: [[Crafting]] |
See: [[Crafting]] |
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A list of devotional rites is available for your reference in the Cleric Guild halls, but you will not be able to decipher any rite which you have not yet earned through the completion of holy quests. |
A list of devotional rites is available for your reference in the Cleric Guild halls, but you will not be able to decipher any rite which you have not yet earned through the completion of holy quests. |
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===[[ |
===[[Align]]=== |
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Clerics can align themselves to one of the 39 [[:Category:Immortals|Immortals]] to receive a bonus to two of the five magic skills (Augmentation, Debilitation, Targeted, Utility, Warding) while receiving a penalty to the other three. See [[Cleric_3.0#Alignment]] for a full list. |
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Clerics have access to [[Mana#Holy_Mana|Holy mana]] and the [[:Category:Holy Defense Spellbook|Holy Defense]], [[:Category:Spirit Manipulation Spellbook|Spirit Manipulation]], [[:Category:Holy Enchantments Spellbook|Holy Enchantments]], and [[:Category:Divine Intervention Spellbook|Divine Intervention]] spellbooks. |
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===[[Infusion_ability|Infusion]]=== |
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<imagemap> |
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After completing the appropriate requirements, a cleric can use their attunement skill to INFUSE mana into their learned magical matrices and spells, yielding greater effects, increased integrity or prolonged durations that were impossible before. Infusion is also necessary to complete the ritual of [[Resurrection]], providing a means to find a lost soul of a fallen adventurer. |
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Image:Cleric-spells.png |
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rect 8 85 73 103 [[Rejuvenation]] |
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==Cleric spells== |
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rect 8 148 73 166 [[Protection from Evil]] |
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Clerics have access to [[Mana#Holy_Mana|Holy mana]]. [[Spell slot progressions|Cleric spell slots]]. [[:Category:Cleric_spells|Cleric spells]]. |
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rect 8 373 73 391 [[Bless]] |
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{{:Cleric/Spell Tree}} |
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rect 8 480 73 498 [[Glythtide's Gift]] |
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rect 132 52 197 70 [[Vigil]] |
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rect 132 84 197 102 [[Soul Sickness]] |
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rect 132 116 197 134 [[Soul Shield]] |
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rect 132 148 197 166 [[Minor Physical Protection]] |
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rect 132 179 197 197 [[Confound Enemies]] |
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rect 132 284 197 302 [[Uncurse]] |
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rect 132 329 197 347 [[Phelim's Sanction]] |
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rect 132 358 197 376 [[Hand of Tenemlor]] |
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rect 132 387 197 404 [[Sanctify Pattern]] |
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rect 132 450 197 468 [[Divine Radiance]] |
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rect 260 23 325 41 [[Soul Bonding]] |
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rect 260 53 325 71 [[Centering]] |
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rect 260 83 325 101 [[Eylhaar's Feast]] |
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rect 260 148 325 166 [[Major Physical Protection]] |
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rect 260 238 325 256 [[Kertigen's Will]] |
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rect 260 268 325 286 [[Curse of Zachriedek]] |
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rect 260 298 325 316 [[Malediction]] |
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rect 260 327 325 345 [[Huldah's Pall]] |
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rect 260 358 325 376 [[Fist of Faenella]] |
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rect 260 388 325 406 [[Harm Evil]] |
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rect 260 419 325 437 [[Shield of Light]] |
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rect 260 449 325 467 [[Osrel Meraud]] |
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rect 260 480 325 498 [[Revelation]] |
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rect 260 512 325 530 [[Aesrela Everild]] |
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rect 384 23 449 41 [[Resurrection]] |
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rect 384 83 449 101 [[Bitter Feast]] |
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rect 384 148 449 166 [[Benediction]] |
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rect 384 328 449 345 [[Fire of Ushnish]] |
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rect 384 358 449 376 [[Horn of the Unicorn]] |
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rect 384 388 449 406 [[Harm Horde]] |
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rect 384 419 449 437 [[Halo (spell)]] |
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rect 384 449 449 467 [[Persistence of Mana]] |
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rect 384 480 449 498 [[Abeyant Orison]] |
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rect 508 24 573 42 [[Murrula's Flames]] |
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rect 382 233 452 249 [[:Category:Holy Defense Spellbook]] |
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rect 382 250 452 266 [[:Category:Spirit Manipulation Spellbook]] |
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rect 382 267 452 283 [[:Category:Holy Enchantments Spellbook]] |
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rect 382 284 452 301 [[:Category:Divine Intervention Spellbook]] |
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desc none |
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</imagemap> |
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<br> |
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====3.0 Spell Tree==== |
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[[File:3.0Clerictree.png]] |
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[[Spell slot progressions|Cleric spell slots]] |
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==Circle Requirements== |
==Circle Requirements== |
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{|class="wikitable sortable" |
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!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200 |
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|- |
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|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |'''{{Skill|Shield Usage|Shield Usage}}'''||style="background: #F2F2FF;" |1||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |4||style="background: #F2F2FF;" |10 |
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|- |
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|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |1st Armor||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |4||style="background: #F2F2FF;" |10 |
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|- |
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|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |'''{{Skill|Parry Ability|Parry Ability}}'''||style="background: #FFF2F2;" |2||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |10 |
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|- |
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|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |1st Weapon||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |5||style="background: #FFF2F2;" |13 |
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|- |
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|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |2nd Weapon||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |2||style="background: #FFF2F2;" |2||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |8 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |1st Lore||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |5||style="background: #FFFFF2;" |13 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |2nd Lore||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |10 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |3rd Lore||style="background: #FFFFF2;" |1||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |10 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |4th Lore||style="background: #FFFFF2;" |0||style="background: #FFFFF2;" |0||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |8 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |'''{{Skill|Theurgy|Theurgy}}'''||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |6||style="background: #FFF2FF;" |15 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |{{Skill|Attunement|Attunement}}||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |10 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |1st Magic||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |6||style="background: #FFF2FF;" |15 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |2nd Magic||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |6||style="background: #FFF2FF;" |15 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |3rd Magic||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |4th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |5th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |1st Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |8 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |2nd Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |8 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |3rd Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |5 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |4th Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |5 |
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|} |
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'''Hard skill requirements''' ('''{{Skill|Theurgy|Theurgy}}''', '''{{Skill|Parry Ability|Parry Ability}}''', '''{{Skill|Shield Usage|Shield Usage}}''') are listed in bold. These skills cannot count toward Nth skills, such as 1st Magic or 1st Weapon. |
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{| class="wikitable sortable" style="text-align:center" |
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'''Soft skill requirements''' ({{Skill|Attunement|Attunement}}) can count toward your Nth skills. |
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:Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Holy Magic}}. For Clerics, {{Skill|Sorcery|Sorcery}} and {{Skill|Thievery|Thievery}} also do not count towards Nth skill requirements. |
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'''Nth skill requirements''' are met with your top-ranked skills out of the following list of eligible skills: |
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*'''Armor''': {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}} |
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*'''Weapon''': {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}} |
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*'''Lore''': {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}} |
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*'''Magic''': {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, and {{Skill|Warding|Warding}} |
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*'''Survival''': {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}} |
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===Cumulative=== |
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{|class="wikitable sortable" |
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!Skillset!!Skill!!10!!30!!70!!100!!150!!200 |
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|- |
|- |
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|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |'''{{Skill|Shield Usage|Shield Usage}}'''||style="background: #F2F2FF;" |10||style="background: #F2F2FF;" |50||style="background: #F2F2FF;" |130||style="background: #F2F2FF;" |220||style="background: #F2F2FF;" |420||style="background: #F2F2FF;" |920 |
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! Circle !! Harness !! Total Magic !! Teaching !! 1st-2nd Lore !! 3rd Lore !! 4th Lore !! 1st Weapon !! Parry !! 1st Armor !! Shield Use !! 1st-6th Survival !! 7th-8th Survival |
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|- |
|- |
||
|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |1st Armor||style="background: #F2F2FF;" |20||style="background: #F2F2FF;" |60||style="background: #F2F2FF;" |180||style="background: #F2F2FF;" |270||style="background: #F2F2FF;" |470||style="background: #F2F2FF;" |970 |
|||
| 1-10 || 4 || 20 || 2 || 2 || 1 || 1 || 3 || 2 || 2 || 1 || 1 || |
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|- |
|- |
||
|style="background: #F2F2FF;" |'''armor'''||style="background: #F2F2FF;" |'''Total Armor'''||style="background: #F2F2FF;" |'''30'''||style="background: #F2F2FF;" |'''110'''||style="background: #F2F2FF;" |'''310'''||style="background: #F2F2FF;" |'''490'''||style="background: #F2F2FF;" |'''890'''||style="background: #F2F2FF;" |'''1,890 |
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| 11-30 || 4 || 20 || 3 || 3 || 2 || 1 || 3 || 3 || 2 || 2 || 1 || |
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|- |
|- |
||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |'''{{Skill|Parry Ability|Parry Ability}}'''||style="background: #FFF2F2;" |20||style="background: #FFF2F2;" |80||style="background: #FFF2F2;" |200||style="background: #FFF2F2;" |290||style="background: #FFF2F2;" |490||style="background: #FFF2F2;" |990 |
|||
| 31-70 || 5 || 28 || 3 || 3 || 3 || 2 || 4 || 3 || 2 || || 1 || |
|||
|- |
|- |
||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |1st Weapon||style="background: #FFF2F2;" |30||style="background: #FFF2F2;" |90||style="background: #FFF2F2;" |250||style="background: #FFF2F2;" |370||style="background: #FFF2F2;" |620||style="background: #FFF2F2;" |1,270 |
|||
| 71-100 || 6 || 33 || 4 || 3 || 3 || 2 || 4 || 3 || 3 || || 2 || |
|||
|- |
|- |
||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |2nd Weapon||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |0||style="background: #FFF2F2;" |80||style="background: #FFF2F2;" |140||style="background: #FFF2F2;" |290||style="background: #FFF2F2;" |690 |
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| 101+ || 7 || 38 || 4 || 4 || 4 || 3 || 5 || 3 || 3 || || 2 || 2 |
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|- |
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|style="background: #FFF2F2;" |'''weapon'''||style="background: #FFF2F2;" |'''Total Weapon'''||style="background: #FFF2F2;" |'''50'''||style="background: #FFF2F2;" |'''170'''||style="background: #FFF2F2;" |'''530'''||style="background: #FFF2F2;" |'''800'''||style="background: #FFF2F2;" |'''1,400'''||style="background: #FFF2F2;" |'''2,950 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |1st Lore||style="background: #FFFFF2;" |20||style="background: #FFFFF2;" |80||style="background: #FFFFF2;" |200||style="background: #FFFFF2;" |320||style="background: #FFFFF2;" |570||style="background: #FFFFF2;" |1,220 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |2nd Lore||style="background: #FFFFF2;" |20||style="background: #FFFFF2;" |60||style="background: #FFFFF2;" |180||style="background: #FFFFF2;" |270||style="background: #FFFFF2;" |470||style="background: #FFFFF2;" |970 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |3rd Lore||style="background: #FFFFF2;" |10||style="background: #FFFFF2;" |50||style="background: #FFFFF2;" |130||style="background: #FFFFF2;" |220||style="background: #FFFFF2;" |370||style="background: #FFFFF2;" |770 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |4th Lore||style="background: #FFFFF2;" |0||style="background: #FFFFF2;" |0||style="background: #FFFFF2;" |80||style="background: #FFFFF2;" |170||style="background: #FFFFF2;" |320||style="background: #FFFFF2;" |720 |
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|- |
|||
|style="background: #FFFFF2;" |'''lore'''||style="background: #FFFFF2;" |'''Total Lore'''||style="background: #FFFFF2;" |'''50'''||style="background: #FFFFF2;" |'''190'''||style="background: #FFFFF2;" |'''590'''||style="background: #FFFFF2;" |'''980'''||style="background: #FFFFF2;" |'''1,730'''||style="background: #FFFFF2;" |'''3,680 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |'''{{Skill|Theurgy|Theurgy}}'''||style="background: #FFF2FF;" |30||style="background: #FFF2FF;" |110||style="background: #FFF2FF;" |270||style="background: #FFF2FF;" |420||style="background: #FFF2FF;" |720||style="background: #FFF2FF;" |1,470 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |{{Skill|Attunement|Attunement}}||style="background: #FFF2FF;" |20||style="background: #FFF2FF;" |60||style="background: #FFF2FF;" |180||style="background: #FFF2FF;" |270||style="background: #FFF2FF;" |470||style="background: #FFF2FF;" |970 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |1st Magic||style="background: #FFF2FF;" |40||style="background: #FFF2FF;" |120||style="background: #FFF2FF;" |320||style="background: #FFF2FF;" |470||style="background: #FFF2FF;" |770||style="background: #FFF2FF;" |1,520 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |2nd Magic||style="background: #FFF2FF;" |40||style="background: #FFF2FF;" |120||style="background: #FFF2FF;" |280||style="background: #FFF2FF;" |430||style="background: #FFF2FF;" |730||style="background: #FFF2FF;" |1,480 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |3rd Magic||style="background: #FFF2FF;" |30||style="background: #FFF2FF;" |90||style="background: #FFF2FF;" |210||style="background: #FFF2FF;" |330||style="background: #FFF2FF;" |580||style="background: #FFF2FF;" |1,230 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |4th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |60||style="background: #FFF2FF;" |180||style="background: #FFF2FF;" |300||style="background: #FFF2FF;" |550||style="background: #FFF2FF;" |1,200 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |5th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |120||style="background: #FFF2FF;" |240||style="background: #FFF2FF;" |490||style="background: #FFF2FF;" |1,140 |
|||
|- |
|||
|style="background: #FFF2FF;" |'''magic'''||style="background: #FFF2FF;" |'''Total Magic'''||style="background: #FFF2FF;" |'''140'''||style="background: #FFF2FF;" |'''500'''||style="background: #FFF2FF;" |'''1,380'''||style="background: #FFF2FF;" |'''2,190'''||style="background: #FFF2FF;" |'''3,840'''||style="background: #FFF2FF;" |'''8,040 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |1st Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |50||style="background: #F2FFF2;" |130||style="background: #F2FFF2;" |220||style="background: #F2FFF2;" |370||style="background: #F2FFF2;" |770 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |2nd Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |110||style="background: #F2FFF2;" |170||style="background: #F2FFF2;" |320||style="background: #F2FFF2;" |720 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |3rd Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |70||style="background: #F2FFF2;" |130||style="background: #F2FFF2;" |230||style="background: #F2FFF2;" |480 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |4th Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |70||style="background: #F2FFF2;" |130||style="background: #F2FFF2;" |230||style="background: #F2FFF2;" |480 |
|||
|- |
|||
|style="background: #F2FFF2;" |'''survival'''||style="background: #F2FFF2;" |'''Total Survival'''||style="background: #F2FFF2;" |'''40'''||style="background: #F2FFF2;" |'''140'''||style="background: #F2FFF2;" |'''380'''||style="background: #F2FFF2;" |'''650'''||style="background: #F2FFF2;" |'''1,150'''||style="background: #F2FFF2;" |'''2,450 |
|||
|- |
|||
|'''all'''||'''Total'''||'''310'''||'''1,110'''||'''3,190'''||'''5,110'''||'''9,010'''||'''19,010 |
|||
|} |
|} |
||
* |
* Soft Requirements are not counted towards cumulative totals. |
||
==Miscellaneous== |
|||
A list of Cleric holy visions can be found [[Cleric_vision_list|here]]. |
|||
The monk outside the Crossing Cleric's Guild gives a different message to people entering depending on whether they are a Cleric, and what circle Cleric they are if so. |
|||
Non-Cleric (Including Empaths): The monk glances over to you and nods in greeting as you enter the guildhall. |
|||
1st: The monk eyes you for a moment before waving you onward to the guild with the words, "Welcome, [Pre-Title] SoandSo, I trust you have not been slacking in your studies?" |
|||
10th: The monk nods in greeting and says, "Good day [Pretitle] SoandSo, how are your studies progressing?" |
|||
20th: The monk smiles in greeting and says, "It's good to see you're taking your duties to [YourImmortal] seriously." |
|||
30th: The monk greets you with a pat on the back and a friendly smile, "You are becoming quite devoted, [Pre-Title] SoandSo. I am sure [YourImmortal] would be quite pleased!" |
|||
50th: The monk makes a sweeping gesture with his hand, ushering you toward the guildhall with the words, "Welcome, [Pre-Title] SoandSo! It is good to see you visit us still, even as you grow in the eyes of [YourImmortal]." |
|||
70th: The monk's eyes grow wide as he sees you approach. He ushers you inside with a bow and a hearty greeting. "By the gods! It is wonderful to see the elders pass through our humble halls still. Make yourself at home, [Pre-Title] SoandSo." |
|||
90th: The monk smiles nervously as you approach and he stammers, "Welcome to our humble guildhall, [Pre-Title] SoandSo. We are honored to be graced by the gift of your visit. May [YourImmortal] bless this occasion!" |
|||
106th+: The monk bows humbly with a sweeping gesture toward the guildhall and says, "A High Priest(ess) (Pre-title?) of YourImmortal! It is indeed a marvelous honor to be in your presence, m'[Lord/Lady] SoandSo. Please proceed with the welcome of our entire city." |
|||
{{RefAl|a=y}} |
{{RefAl|a=y}} |
||
* [[ |
* [[Clerics of Renown]] |
||
* [[Cleric Titles]] |
* [[Cleric Titles]] |
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* [[Cleric guide]] |
|||
* [[Cleric Rituals]] |
* [[Cleric Rituals]] |
||
* [[Infusion ability|Infusion]] |
* [[Infusion ability|Infusion]] |
Latest revision as of 15:57, 21 December 2024
- Returning players may want to read the page for Returning Players before continuing.
- New to the game? You may want to check out the new player guide for this guild.
Cleric Guild | |
![]() Image copyright of Simutronics Corporation | |
Primary Skillset: | Magic |
---|---|
Secondary Skillsets: | Lore, Weapon |
Tertiary Skillsets: | Survival, Armor |
Special Abilities: | Communes, Resurrection, Infusion |
Mana Type: | Holy |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
The Clerics of Elanthia are a vastly diverse group, as different in their beliefs as there are combinations of the dozens of Immortals that manifest in everyday life. Clerics span the spectrum from the benevolent worshipers of the Light gods to the malevolent minions of the Dark gods, as well as the Keepers of Balance in between.
We are the Priests of War and the Patrons of Peace. We are the menders of the soul and the force that shears it like fresh meat. We are the most feared opponent of the Undead and the summoners of ancient spirits. All are accepted, for in the Cleric guild, there is but one solid doctrine -- You may worship any gods that you wish, as long as your devotion is genuine.
Official Information
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Information courtesy of Dragonrealms Website.
Guild Hall Locations
- The Crossing
- This Guildhall is presided over by the pious Guildleader Esuin. (You can type DIR CLERIC for directions.)
- Riverhaven
- This Guildhall is guided by the venerable Guildmistress Jelna Sarik. (You can type DIR CLERIC for directions.)
- Aesry Surlaenis'a
- This Guildhall is under the stern guidance of Guildmistress Innu.
- Forfedhdar
- This Guildhall is nestled within the Vela'tohr Valley and overseen by Guildleader Vecuto.
- Muspar'i
- This Guildhall is located on the Street of Priests and run by the Sand Elf Guildmaster Anctarcarim.
Skillsets and Common Races
A cleric's primary skillset is Magic. Lore and Weapon are secondary skillsets, with Survival and Armor as tertiary skills.
Clerics break down into the following races:
Human | 32% |
Dwarven | 14% |
Elothean | 14% |
Elven | 13% |
Crafting Affiliation
Guilded clerics receive one free technique slot in the Artificing discipline of the Enchanting skill, one free technique slot in the Binding discipline of the Enchanting skill and one free technique slot in the Invoking discipline of the Enchanting skill.
See: Crafting
Guild Abilities
Devotion
Clerics are the primary conduit between mortals and the gods. A true Cleric must always be conscious to show respect and devotion to the deities of their choice. A Cleric in high favor with his or her gods will find that their magical abilities are enhanced. Likewise, a Cleric who shirks their duties and ignores the gods may find their abilities fading. There are dozens of ritual sequences and puzzles to choose from that allow a Cleric to show their devotion. These methods are as unique and varied as the gods themselves.
Communes
Clerics have the unique ability to COMMUNE with the gods in their time of need, calling upon the favor they have earned through their dutiful devotions. Utilizing these abilities will strain the Cleric's favor with their gods, so a wise Priest will continue to show their devotion through rituals, in turn allowing them to commune with the gods more often and for greater benefit.
A list of devotional rites is available for your reference in the Cleric Guild halls, but you will not be able to decipher any rite which you have not yet earned through the completion of holy quests.
Align
Clerics can align themselves to one of the 39 Immortals to receive a bonus to two of the five magic skills (Augmentation, Debilitation, Targeted, Utility, Warding) while receiving a penalty to the other three. See Cleric_3.0#Alignment for a full list.
Infusion
After completing the appropriate requirements, a cleric can use their attunement skill to INFUSE mana into their learned magical matrices and spells, yielding greater effects, increased integrity or prolonged durations that were impossible before. Infusion is also necessary to complete the ritual of Resurrection, providing a means to find a lost soul of a fallen adventurer.
Cleric spells
Clerics have access to Holy mana. Cleric spell slots. Cleric spells.
Circle Requirements
Skillset | Skill | 1-10 | 11-30 | 31-70 | 71-100 | 101-150 | 151-200 |
---|---|---|---|---|---|---|---|
armor | Shield Usage | 1 | 2 | 2 | 3 | 4 | 10 |
armor | 1st Armor | 2 | 2 | 3 | 3 | 4 | 10 |
weapon | Parry Ability | 2 | 3 | 3 | 3 | 4 | 10 |
weapon | 1st Weapon | 3 | 3 | 4 | 4 | 5 | 13 |
weapon | 2nd Weapon | 0 | 0 | 2 | 2 | 3 | 8 |
lore | 1st Lore | 2 | 3 | 3 | 4 | 5 | 13 |
lore | 2nd Lore | 2 | 2 | 3 | 3 | 4 | 10 |
lore | 3rd Lore | 1 | 2 | 2 | 3 | 3 | 10 |
lore | 4th Lore | 0 | 0 | 2 | 3 | 3 | 8 |
magic | Theurgy | 3 | 4 | 4 | 5 | 6 | 15 |
magic | Attunement | 2 | 2 | 3 | 3 | 4 | 10 |
magic | 1st Magic | 4 | 4 | 5 | 5 | 6 | 15 |
magic | 2nd Magic | 4 | 4 | 4 | 5 | 6 | 15 |
magic | 3rd Magic | 3 | 3 | 4 | 4 | 5 | 13 |
magic | 4th Magic | 0 | 3 | 3 | 4 | 5 | 13 |
magic | 5th Magic | 0 | 0 | 3 | 4 | 5 | 13 |
survival | 1st Survival | 1 | 2 | 2 | 3 | 3 | 8 |
survival | 2nd Survival | 1 | 1 | 2 | 2 | 3 | 8 |
survival | 3rd Survival | 1 | 1 | 1 | 2 | 2 | 5 |
survival | 4th Survival | 1 | 1 | 1 | 2 | 2 | 5 |
Hard skill requirements ( Theurgy, Parry Ability, Shield Usage) are listed in bold. These skills cannot count toward Nth skills, such as 1st Magic or 1st Weapon.
Soft skill requirements ( Attunement) can count toward your Nth skills.
- Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: Defending, Parry Ability, Offhand Weapon, Melee Mastery, Missile Mastery, and Holy Magic. For Clerics, Sorcery and Thievery also do not count towards Nth skill requirements.
Nth skill requirements are met with your top-ranked skills out of the following list of eligible skills:
- Armor: Shield Usage, Light Armor, Chain Armor, Brigandine, and Plate Armor
- Weapon: Small Edged, Large Edged, Twohanded Edged, Small Blunt, Large Blunt, Twohanded Blunt, Slings, Bow, Crossbow, Staves, Polearms, Light Thrown, Heavy Thrown, and Brawling
- Lore: Forging, Engineering, Outfitting, Alchemy, Enchanting, Scholarship, Mechanical Lore, Appraisal, Performance, and Tactics
- Magic: Attunement, Arcana, Targeted Magic, Augmentation, Debilitation, Utility, and Warding
- Survival: Evasion, Athletics, Perception, Stealth, Locksmithing, First Aid, Outdoorsmanship, and Skinning
Cumulative
Skillset | Skill | 10 | 30 | 70 | 100 | 150 | 200 |
---|---|---|---|---|---|---|---|
armor | Shield Usage | 10 | 50 | 130 | 220 | 420 | 920 |
armor | 1st Armor | 20 | 60 | 180 | 270 | 470 | 970 |
armor | Total Armor | 30 | 110 | 310 | 490 | 890 | 1,890 |
weapon | Parry Ability | 20 | 80 | 200 | 290 | 490 | 990 |
weapon | 1st Weapon | 30 | 90 | 250 | 370 | 620 | 1,270 |
weapon | 2nd Weapon | 0 | 0 | 80 | 140 | 290 | 690 |
weapon | Total Weapon | 50 | 170 | 530 | 800 | 1,400 | 2,950 |
lore | 1st Lore | 20 | 80 | 200 | 320 | 570 | 1,220 |
lore | 2nd Lore | 20 | 60 | 180 | 270 | 470 | 970 |
lore | 3rd Lore | 10 | 50 | 130 | 220 | 370 | 770 |
lore | 4th Lore | 0 | 0 | 80 | 170 | 320 | 720 |
lore | Total Lore | 50 | 190 | 590 | 980 | 1,730 | 3,680 |
magic | Theurgy | 30 | 110 | 270 | 420 | 720 | 1,470 |
magic | Attunement | 20 | 60 | 180 | 270 | 470 | 970 |
magic | 1st Magic | 40 | 120 | 320 | 470 | 770 | 1,520 |
magic | 2nd Magic | 40 | 120 | 280 | 430 | 730 | 1,480 |
magic | 3rd Magic | 30 | 90 | 210 | 330 | 580 | 1,230 |
magic | 4th Magic | 0 | 60 | 180 | 300 | 550 | 1,200 |
magic | 5th Magic | 0 | 0 | 120 | 240 | 490 | 1,140 |
magic | Total Magic | 140 | 500 | 1,380 | 2,190 | 3,840 | 8,040 |
survival | 1st Survival | 10 | 50 | 130 | 220 | 370 | 770 |
survival | 2nd Survival | 10 | 30 | 110 | 170 | 320 | 720 |
survival | 3rd Survival | 10 | 30 | 70 | 130 | 230 | 480 |
survival | 4th Survival | 10 | 30 | 70 | 130 | 230 | 480 |
survival | Total Survival | 40 | 140 | 380 | 650 | 1,150 | 2,450 |
all | Total | 310 | 1,110 | 3,190 | 5,110 | 9,010 | 19,010 |
- Soft Requirements are not counted towards cumulative totals.
Miscellaneous
A list of Cleric holy visions can be found here.
The monk outside the Crossing Cleric's Guild gives a different message to people entering depending on whether they are a Cleric, and what circle Cleric they are if so.
Non-Cleric (Including Empaths): The monk glances over to you and nods in greeting as you enter the guildhall.
1st: The monk eyes you for a moment before waving you onward to the guild with the words, "Welcome, [Pre-Title] SoandSo, I trust you have not been slacking in your studies?"
10th: The monk nods in greeting and says, "Good day [Pretitle] SoandSo, how are your studies progressing?"
20th: The monk smiles in greeting and says, "It's good to see you're taking your duties to [YourImmortal] seriously."
30th: The monk greets you with a pat on the back and a friendly smile, "You are becoming quite devoted, [Pre-Title] SoandSo. I am sure [YourImmortal] would be quite pleased!"
50th: The monk makes a sweeping gesture with his hand, ushering you toward the guildhall with the words, "Welcome, [Pre-Title] SoandSo! It is good to see you visit us still, even as you grow in the eyes of [YourImmortal]."
70th: The monk's eyes grow wide as he sees you approach. He ushers you inside with a bow and a hearty greeting. "By the gods! It is wonderful to see the elders pass through our humble halls still. Make yourself at home, [Pre-Title] SoandSo."
90th: The monk smiles nervously as you approach and he stammers, "Welcome to our humble guildhall, [Pre-Title] SoandSo. We are honored to be graced by the gift of your visit. May [YourImmortal] bless this occasion!"
106th+: The monk bows humbly with a sweeping gesture toward the guildhall and says, "A High Priest(ess) (Pre-title?) of YourImmortal! It is indeed a marvelous honor to be in your presence, m'[Lord/Lady] SoandSo. Please proceed with the welcome of our entire city."
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