Pilgrim's badge

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A pilgrim's badge is an item used by Clerics and Paladins for improving their Devotion levels and Soul States.
Plain pilgrim's badges can be purchased at Brother Durantine's Shop in Crossing.

Lay-pilgrims (non-Cleric/Paladin characters) may also use the pilgrim's badge to record their visits to holy sites without mechanical benefit for them.


Usage and Syntax

  • STUDY BADGE: For syntax.
  • KISS BADGE <when held>: To bond the badge and make it yours. The first user to kiss the badge bonds it.
  • PUSH <ALTAR/STATUE/IMAGE/ETC> WITH BADGE <when held>: To add and record an altar or holy site to your badge.
  • EXAMINE BADGE <when held>: To list which altars you've visited on pilgrimage and added to your badge.
  • PUSH BADGE WITH OTHER BADGE <when holding both>: To combine the altars visited between badges that you own without the need to revisit them.
  • PRAY BADGE <when held>: To contemplate your holy pilgrimages.
The more shrines that have been registered with the badge, the greater the devotion or soul benefit that the badge confers.
Clerics will receive devotion from this action as a ritual on an eighty (80) minute timer.
Paladins can increase the purity of their soul state from this action on a thirty-one (31) minute timer.

Variations

 Source
Item:Black amber pilgrim's badge carved in the shape of a howling wolf
Item:Dusky smokewood pilgrim's badge edged with a heavy gold bezel
Item:Ebony pilgrim's badge inlaid with a thirteen-pointed star
Item:Flamewood pilgrim's badge carved to resemble a hatching phoenix
Item:Pilgrim's badge
Item:Pilgrim's badge crafted from bone-white witchclaw bark
Item:Round mistwood pilgrim's badge edged with a heavy bezel of anlora-avtoma
Item:Rowan pilgrim's badge depicting the Misenseor Abbey
Item:Sana'ati pilgrim's badge varnished to a dusky sheen

Current Altars

There are at least 102 altars, listed below by province, that are currently attuned to pilgrim's badges.

The noun of the badge-attuned item has been bolded in the room text.

Zoluren

The Crossing

From bank: southwest, go gate, north, go door
[Resurrection Creche, Li Stil rae Kwego ia Kweld]
Fragrant smoke drifts from censers to carry periodic ripples of sound from the rooms beyond, bringing the silvery chime of bells and rhythmic cadence of chant to rise and fall in the air like the heartbeat of the Temple itself. An ivory rug cloaks the floor, surrounding an altar of translucent obsidian swirled with fiery highlights. Stained-glass gaethzen orbs circle the altar with a misty nimbus of violet light shading to crimson and then to amber and gold -- the colors of dawn and of life renewed.
SYNTAX: PUSH ALTAR WITH BADGE
From bank: east, south, south, go shrine
[Tamsine's Rest]
A shady clump of sicle saplings cluster around a large, moss-encrusted fragment of pink coral. Carved into a hollow in the center of the coral landmark is a crude yet moving image of Tamsine, one of the patron goddesses of the town. Before the simple shrine is a low limestone bench, where the weary traveler might take some rest in the shade, leave offerings of flowers or food, and contemplate matters of the soul and spirit. You also see a flat rock and a low gate.
SYNTAX: PUSH IMAGE WITH BADGE
Marked on map near West Gate.
[Shrine of Ushnish]
In a dark, fetid alley, hard behind the Viper's Nest Inn, you happen upon a small shrine. Kicking away what appears to be rubbish from around it, you reveal a sculpted granite image of the serpent god Ushnish. Seeing that, you realize with a shudder that it is not rubbish you just pushed aside, but offerings of dead rats, uncured, fresh skins and other offal left by devotees of the viper-headed deity.
SYNTAX: PUSH IMAGE WITH BADGE
Marked on map near Trader's Guild.
[Shrine of Kertigen]
The shrine here consists of a small rock garden with several stone benches placed at odd angles for meditation. It is a cool and quiet respite that so delights you that you do not at first notice something most remarkable. The miniature landscapes of tiny mountains and dwarf trees are not of stone and twig, but are actually fashioned out of precious metals and minerals. You also see a jade statue.
SYNTAX: PUSH STATUE WITH BADGE
Marked on map.
[Clerics' Guild, Chapel]
The roof of this small, quaint chapel reaches a steep peak above, its end eventually lost in the shadows. Candles help to lift the veil of darkness, their silent flames sustaining the tranquility that engulfs the snug chamber. A square altar, located against the western wall, is fitted in front of a window of multi-colored stained glass. Although its colors are dimmed by night, the images fitted into it are illuminated by the burning tapers, rendering them clear enough for viewing. You also see a stained glass window.
SYNTAX: PUSH ALTAR WITH BADGE
Go into the Wedding Chapel and look behind the topiary. Climb down the ladder to the Sundering Chapel.
[Beneath the Wedding Glade, Sundering Chapel]
Fresh dirt walls have been packed in crudely, a thin tunnel in the ceiling leading up to the wedding chapel above. The faint laughter of a joyous party is heard in the distance, muffled and given an eerie quality tinged with sorrow in this small hovel within the earth. A crude obsidian slab has been smoothed into a makeshift altar, littered with shattered crystal shards -- the remnants of former scission blades, and the only physical trace of the sundered wedding vows made by countless people before. You also see a ripped cotton tapestry and a tarnished brass ladder leading upward through the tunnel to the world above.
SYNTAX: PUSH ALTAR WITH BADGE
The central green block in the left diamond on the map.
[Ve Aevan Gaenan, The High Altar]
High above, the temple's great iris skylight ushers in the stars' cool illumination, bathing the large metallic altar in pale light. Drawn as if to a lodestone, soft glints of color from the domed Eyes far overhead lend their prismatic overtones to the clarity of starlight. Sweeping majestically upwards from this raised platform, the stairways and benches lining the massive chamber dwindle into deepest shadow as they climb to meet the vague outlines of archways arrayed in a surrounding ring far above.
SYNTAX: PUSH ALTAR WITH BADGE

Tiger Clan

In the church in Tiger Clan
[Tiger Clan Home, Old Church]
Some rows of wooden pews are set before a simple altar. A symbol carved in the shape of a dove rests on a dais, and a quiet peace fills the space in tribute to Albreda's blessing. Light filters through a high window with dust motes dancing in the tranquil beams. You also see Father Karjon who is sitting and a wobbly ladder.
SYNTAX: PUSH ALTAR WITH BADGE

Knife Clan

North end of Knife Clan
[Knife Clan, Shrine]
The dim light from a few flickering torches is not enough to cut through the gloom that pervades this cramped alcove. The cold stone walls seem to close in on all sides. Against the far wall leans a carved granite statue of a fierce weasel, its small size oddly out of place among the giant Gor'Togs that inhabit these caves.
SYNTAX: PUSH ALTAR WITH BADGE

Northeast Wilds

Bottom right of map.
[Handfaster's Glade, Shrine to Saemaus]
Soft-scented air fills the glade where patches of blooming tulips splash color against velvety grass tailor-made for bare feet. A lattice arch, covered with the pink blooms of jasmine honeysuckle, embraces and frames a small altar created from a living plant. Benches of polished wood invite couples to stop and bask in the beauty of the area and the warmth of heart's devotion.
SYNTAX: PUSH ALTAR WITH BADGE

Arthe Dale

Near swimming hole.
[Arthe Dale, Shrine]
A simple shrine has been erected in the niche of a large stony outcrop. Moonflower vines climb the column, twining their way around the opening, their brilliant white blossoms providing a festive border. A carved figure of Glythtide has been set inside the niche.
SYNTAX: PUSH GLYTHTIDE WITH BADGE

Kaerna Village

Outside Kaerna's North Gate through the shack as marked on the Map.
[Near Kaerna Village, A Dark Grove]
Around you grow trees in a circle so even and perfect they warrant suspicion. In the center of the grove is a deep pool, its surface smooth and glassy, undisturbed by the wind. Peering into it, it takes you a moment to realize that your face is not reflected in the pool and another to realize that neither are the trees. In fact, the only thing that can be seen are stars -- thousands and thousands of endless stars, some of which you know you have never seen in the sky above you. You also see a black obsidian altar with a rough obsidian bowl on it and a dirt path.
SYNTAX: PUSH ALTAR WITH BADGE
Near S'lai scouts hunting grounds outside Kaerna.
[Wildflower Meadow, Before the Gods]
ildflowers circle a leafy bush and a large, flat boulder, the surface of which is rounded due to years of exposure to the wind and rain. Lush grass blankets the ground like a living carpet that softens footfalls. A faint path heads toward the tree line to the north, while the field drops off elsewhere in the other directions.
SYNTAX: PUSH BOULDER WITH BADGE

Stone Clan

PRAY ALTAR to leave the area when finished.
[Lairocott Brach, Lairorung Solsteen]
The blank, dark grey walls are smooth and seamless, with one single doorway flowing out of the northeast wall. The light is dim, and the strong, warm presence of something otherworldly fills the chamber. A small altar rests against the west wall, looking as if it were shaped from the living stone.
SYNTAX: PUSH ALTAR WITH BADGE

Northern Trade Road

MEDITATE in the Silvery Pool until you are transformed into a fish and swim into the Crystal Cavern. (MEDITATE again to get out.)
[Crystal Cavern]
This tiny cavern inside the stone outcropping is alive with the sparkle of a thousand tiny crystals embedded into every facet of rock. The deep, cool waters of the hidden pool surround you, brushing against your skin and lapping at the base of a polished limestone statue of a dolphin emerging from the water. The pleasant echo of dripping water rolls through the cave. You also see some deeper water.
SYNTAX: PUSH STATUE WITH BADGE
First room inside the Abbey proper.
[Misenseor Abbey, High Altar Chamber]
Wavering light produced by several glowing braziers offers enough illumination to make out discernible shapes. A series of thirteen stone columns thrusts up from the black marble floor, the tops lost in the inky darkness high above. Arrayed in a sweeping arc, these great columns stand like a ring of guardians, bringing focus to the high altar that rests upon a raised dais. As if tended by unseen servants, this place of power has remained in pristine condition despite the passage of time. You also see an ironbound door.
SYNTAX: PUSH ALTAR WITH BADGE

Southern Trade Route

Top left of map, before the green block
[An Ancient Tree]
Silvery beams of moonlight stream through irregular stained-glass windows, illuminating the intricate carvings which adorn the walls and dome of this cylindrical living chapel. A single, ornately engraved column grows from the center of the room and rises to meet the delicate arched ceiling. You also see a fragile-looking book on a simple stand and a circular staircase.
SYNTAX: PUSH COLUMN WITH BADGE
Blood nyads and blood dryads populate this room and can engage you in combat.
[Forest of Night, Blackfruit Tree]
The grass of the path ends abruptly as a large swatch of circular bare dirt interrupts the path. At the center of the clearing, a large blackfruit tree grows and before it rests a small altar. A smoking censer releases a heavy perfume into the thick and heavy night air, attracting insects who announce their presence with dischordant buzzing and pricking bites.
SYNTAX: PUSH ALTAR WITH BADGE

Leth Deriel

[Kilth Aldiyaus, Prayer Branch]
Vaulted beams are carved into the grain of the wooden walls. Echoes of mumbled prayers and heartfelt supplications are amplified by the room's curvature. In the reverberating din, the names of all the deities mingle, then merge as one. A polished Sana'ati wood altar is surrounded by hooded figures kneeling on the bare floor.
SYNTAX: PUSH ALTAR WITH BADGE

Ilaya Taipa

Once inside the chapel, CLIMB staircase.
[Ilaya Taipa Chapel, Inner Sanctum]
Blue-green stairs shimmer like ice as they curve around the outer perimeter of the room. Something, either magic or mechanical, causes water to flow continuously down the outside of the sanctum's glass walls, flooding the interior with wavering moonlight. Concentric rows of benches angle down toward the central altar, a simple piece of polished grey driftwood decorated with scattered water lilies.
SYNTAX: PUSH ALTAR WITH BADGE

Corn Maze

From the maze entrance keep going east until you reach the altar.
[Corn Maze, Labyrinth]
Tall stalks of ripe corn tower high on either side of the thoroughfare that winds through the field, forming a thick, dense maze. The leaves and branches bend inward and almost meet overhead, giving the maze an almost claustrophobic feel. Dry, almost dusty dirt lies bare in neat, even spaces between the ripening rows, which have changed from a green to a nearly golden color. You also see a cedar altar.
SYNTAX: PUSH ALTAR WITH BADGE

Therengia

Gate of Souls

This is along the NTR towards the Riverhaven Ferry.
[Temple of Ushnish, Central Altar]
The central altar is austere, lacking the carvings found in other areas of the temple. No vipers coil along the sandstone walls, no elaborate paintings adorn the chamber. All attention is focused upon an upthrust slab of polished black basalt veined with a natural serpentine pattern of deep green olivine.
SYNTAX: PUSH SLAB WITH BADGE

Riverhaven

From the Temple gate go E, N, NW, go path.
[Temple, Shrine]
Strong marble columns stand at the four corners of the shrine supporting an intricate latticework roof covered in flowering vines. A simple marble altar stands at the far end of the shrine before a brilliant tapestry in black and gold. The ground is strewn with fresh rose petals which give off a sweet perfume as you walk. You also see an ash and plaster gazebo that is set off to one side of the garden.
SYNTAX: PUSH ALTAR WITH BADGE
From the Temple gate go NW, go trail, go curtain.
[Temple, Dark Shrine]
A faint whiff of corruption rises from piles of old rotting leaves covering the ground you stand on. The spreading foliage overhead casts deep shadows over the area, and you glance warily into the darkened recesses trying to find some source for the unease you feel. Towering thorn hedges all about you seem to creep closer as you watch. You also see a worm-eaten wooden statue standing astride a dark opening into the ground.
SYNTAX: PUSH STATUE WITH BADGE
Just outside the East Gate of Riverhaven.
[Riverhaven, Stone Bridge]
The lanes outside the eastern gate of Riverhaven are crowded with the bustle of street peddlers and merchant wagons coming and going in a great rush to sell their wares. Beggars line the paved road, aware that the more influential and wealthy folks use this gate. They hover, hands extended, hoping that a moment of kindness and charity might befall them. A stone bridge that once provided passage across the river is now little more than a crumbling stone pier used by some local fishermen.
SYNTAX: PUSH ALTAR WITH BADGE

Zaulfung

The green room marked hole on the map. The sliver is in the hole.
[Zaulfung, Thicket Clearing]
The brittle fingers of greyed and dying brush reach toward you imploringly from all sides. A ring of broken and yellow bones forms a formidable barrier around a gaping hole in the earth. A faint rustling interspersed with long periods of silence warns you of foreign eyes watching, and waiting.
In the gaping hole you see a small sliver of black marble.
SYNTAX: PUSH SLIVER WITH BADGE
Climb the beak on the map.
[Kweld Gelvdael, Vulture's Maw]
Grotesque depictions of horrific beasts are etched over the dark stone walls like cobwebs, each unique and intricate in its own right. The entrance to this dark grotto gapes open, carved by the hands of the ancients to pay homage to Aldauth's vulture. Beyond the edge of the massive beak structure you perch upon, the rancid swamp stretches out below. You also see a rough basalt vulture's tongue.
SYNTAX: PUSH TONGUE WITH BADGE
Climb to the tail on the map.
[Kweld Gelvdael, Scorpion's Stinger]
The precarious steps come to an end at last, at the end of the scorpion's tail. The swamp stretches out far below, the city of Riverhaven nestled beyond its wretched grasp far to the west.
SYNTAX: PUSH SPIRE WITH BADGE
Marked on the top-right corner of the map. Unless you have a good guide, do not attempt to go here unless you have at least 100 each in climbing and swimming and can handle Maelshyve's servants (Maelshyvean cinder beasts, Maelshyvean shadow beasts, and Maelshyvean hierophants).
[Maelshyve's Fortress, Fallen Altar]
The stacked skull totems form a ring around the edge of the great dais, their feeble collective glow struggling to fight the shadows encroaching upon this corrupt shrine. A large altar of black marble stands prominently near the northern edge of the dais, its broad flat surface reflecting the sickly glow with a lustrous sheen. Behind the altar a black marble statue stands, framing the altar with its massive wingspan. You also see an obsidian scorpion.

Rossman's Landing

The church is marked on the map.
[Rossman's Landing, Church]
A stained glass window fills the eastern wall, situated to catch the rising sun. Beneath it, the altar is covered by a grass-green velvet cloth embroidered with images of cows and grain to honor the goddess Berengaria. Sheaves of wheat bound with ribbons decorate the walls of this simple village church.
SYNTAX: PUSH ALTAR WITH BADGE

Mistwood Forest

In the Sky Giants hunting area.
[Mistwood Forest, In a Ravine]
Dark boulders topped with a stone slab form a crude altar in the shadow of the ravine walls. A hollow in the slab holds a bit of stagnant water, and a dried snake skin and a desiccated cardinal's wing with a few bedraggled feathers still clinging to it lie nearby.
SYNTAX: PUSH ALTAR WITH BADGE

North Road

Marked on the map directly below El'Bain's Stop.
[Forest, Path's End]
The trees round out the path, ending it with a thick stand of tender maple, spinebrush, and aspen. Bowing silently in homage to the small altar set up at the spot where the path terminates, the trees nod in a gentle breeze, reaffirming their faith to the entity that guards and protects them from harm.
SYNTAX: PUSH ALTAR WITH BADGE
At the very southern end of the Kelpie and Wood Troll, hunting area SEARCH for the trail. You will need ~35 percepion.
[Dark Thicket, Shrouded Clearing]
The trees form a horseshoe around the dark green clearing, the heavy foliage from the various oaks and ash that grow abundantly here weaving a tangled canopy which blocks light with the completeness of death. Pushed up against the very center of the "shoe" is a magnificent statue of a proud-faced woman holding a basin in her hands. A faint forest trail leads off from where the grove opens up, slicing neatly through a second growth of trees before vanishing into the woods.
SYNTAX: PUSH STATUE WITH BADGE
At the very northern end of the Dark Spirit hunting area.
[Ker'Leor, Zindalyi Lyba]
A rough chunk of stone rises from the floor as though it grew from the mountains themselves. Closer inspection reveals careful chiseling and subtle carving to create a flat-topped altar. This part of the tunnel is hushed, the stone floor clean, the walls spotless, but thrums with power. Someone -- or something -- keeps the altar in good repair. Small bits of bone and feathers are arranged behind the altar, holding meaning known only to those who laid them there.
SYNTAX: PUSH ALTAR WITH BADGE

Fornsted

At the depart chapel.
[Fornsted, Chapel]
The chapel is built of fine-grained deobar wood. The predominant feature is an altar of polished alabaster, a bronze lion depicted on the front in tile mosaic. Poised above the altar is a luminous gold and jade cobra with emerald eyes, its silver tongue forking between sharp fangs. A few candelabra are scattered about the room, illuminating the cherrywood benches facing the front of the chapel.
SYNTAX: PUSH ALTAR WITH BADGE

Siksraja

The Rakash favor cave. Note that the sliver is not visible in room LOOK, LOOK IN NICHE to see it.
[Dzilvawta Ala, Redivawzis Niche]
Sandstone and earth form a narrow, long cocoon with just enough height to stand upright. The roughly chiseled ceiling and uneven walls appear deliberately patterned. Directly in front of a small niche, recessed into the back wall, are remnants of a fire that scorched the earthen floor.
SYNTAX: PUSH SLIVER WITH BADGE

Therenborough

The central room of the Chapel on the southeast side of Therenborough.
[Therenborough Chapel, Interior]
The city's tiny chapel is a simple square room furnished with polished oak pews facing a raised altar. The small stained-glass window over the entry door sparkles with candle light and casts a subdued light upon the altar, causing the embroidery on the altar cloth to glow with a silky bluish tint. A single brass candlestick rests in the middle of the cloth. You also see a marble bier with a brilliantly polished suit of full plate armor engraved with the seal of Therengia on it, a curtained opening, and a small birch door.
SYNTAX: PUSH ALTAR WITH BADGE
From the Keep doors go N, E, go passage, climb stair, S, S, E
[Theren Keep, Chapel]
Sunlight is welcomed into the Chapel of Chadatru by the rainbow colors of a stained glass window set in the eastern wall. A richly embroidered tapestry serves as a backdrop to a polished ash altar carved with the image of a golden lion upon its surface. Simple oak benches have been placed here so the devout can come and observe the first rays of dawn blaze into existence across the face of the window, casting its fiery light across the altar of the god of justice. You also see a marble archway, a blue silk curtain and a fragile-looking book on a small stand.
SYNTAX: PUSH ALTAR WITH BADGE

Throne City

In the Cathedral Ruins.
[Hodierna's Cathedral Ruins, Unicorn Pedestal]
Rising above the cold surface of the granite floor, delicately polished pearl-white marble bricks form an altar surrounded by a wide circular pedestal. In contrast to the dilapidated architecture surrounding it, a sculpted ivory unicorn stands proudly atop the marble platform, defying the passage of time that has so completely set its home in ruins. A faint peaceful glow fills the air -- a reminder that Hodierna still smiles upon this place, despite the level of solitude the church now inhabits.
SYNTAX: PUSH ALTAR WITH BADGE

Muspar'i

The altar is within the Cleric Guildhall.
[Ganen Eliza, Somber Chapel]
Standing at the center of the oblong chamber that yawns from northwest to south, brass candelabras festooned with desert-thistle wreaths surround a low altar of carved quartz. A fine crack runs diagonally through the glossy stone, splitting it neatly in half, though the two segments remain pressed together. Ghostly tallow candles -- the only permanent light source for the small room -- burn atop their respective perches, working desperately to illumine the paintings that line the curving walls.
SYNTAX: PUSH ALTAR WITH BADGE
The Temple is marked on the map, once inside keep heading Northwest.
[Temple of Hav'roth, Altar of Hav'roth]
Sacred icons and ancient gold triptychs adorn the polished sandalwood shelves behind the ruby and gold altar of Hav'roth. Smoky strands of pungent incense drift out of censers placed around the altar to hang lazily in mid-air. Lofty tracery windows climb up the wall behind the iconic stands to the base of the semidome above, letting light flood across the altar.
SYNTAX: PUSH ALTAR WITH BADGE
Near the northern most part of the city, marked on the map.
[Muspar'i, Golden Heights]
Several twisting passages meet in a labyrinthine tangle at the crest of the hill, where a steep cliff drops away into empty darkness, prohibiting further progress to the south. Mournful gusts of wind sweep showers of fine sand across the crumbling remains of buildings lying shrouded in shadows. One ancient stone construct, alone maintaining some semblance of its former glory, stands apart at the edge of the precipice.
SYNTAX: PUSH CONSTRUCT WITH BADGE

Desert Oasis

From the central junction of Haizen Cugis, go sw, w.
[Heru Taipa, Haizen Cugis]
Formed in some sort of natural windfall, the path widens into a tear-shaped paddock lined by modest tents. Few formations like this are common in the desert, making its seclusion from the rest of the hamlet somewhat peculiar. At the center of the clearing stands a slab of basalt supported on a sandstone boulder and surrounded by similar small rocks.
SYNTAX: PUSH SLAB WITH BADGE

Ilithi

The Gash

A green room marked altar directly above the word snowbeast on the map. This is a non-combat safe room.
[The Gash, Small Copse]
Strangely, the ravages of day and night, which affect the other parts of The Gash, do not invade this secluded sanctuary. A sense of calm pervades this peaceful thicket. You also see a small stone altar with a small statue on it.
SYNTAX: PUSH ALTAR WITH BADGE

The Road to Shard

Past the bridge over the Jademist river, look under rock, go stairs, west, search mural, go arch. The arch to get out is behind the tapestries.
[Shrine to the Dragon, Central Chamber]
This chamber is carved directly into the stone of the caverns. The walls are a dark green jade, encircling a stained altar that rests in the very center. Statues, shattered and smashed by time and angry mortal hands alike, stand forever frozen in broken dances. Elegant brass sconces still flicker with mystic lights, dim but bright enough to illuminate the area. You also see a stained jade altar, some twisted stone stairs, and some tattered silk tapestries.
SYNTAX: PUSH ALTAR WITH BADGE
From the main hall: climb stairwell, s, go arch.
[Marachek's Oak, Wedding Chapel]
An air of quiet solemnity hangs over this room, so atypical in Marachek's Oak. White stones that radiate a soft, even light line the floor's edge like wise, silent curates. A low, round pedestal of grey marble rests beneath a slowly turning copper disk. It hangs from a crosshatched wattle roof several feet above the highest visitor, beyond which lies only deeper shadows receding upwards into the tree.
SYNTAX: PUSH DISK WITH BADGE
The green room marked altar in the middle of the crag, moth, and larva hunting grounds. This is a non-combat safe room.
[Darkmist Moor, Secluded Shrine]
Shrouded in dark purple mist, a tall ebony altar rises from the overgrown grass. A collection of hideous gargoyles stands sentry in a macabre circle around the shrine, sneering inward at the scarred monolith.
SYNTAX: PUSH ALTAR WITH BADGE
Near Steelclaw Clan.
[Farmland, Bridle Path]
Some devout farmer has erected a shrine to Berengaria, goddess of the growing earth, beside the packed-earth trail. Although it may just be wishful thinking, the crops growing in the fields adjacent to the shrine seem healthier than those farther away. The line of trees to the north looms imposingly over the fields.
SYNTAX: PUSH SHRINE WITH BADGE

Shard

[Temple of Light, Alcove of Eylhaar]
Dark grey walls enclose a somber chamber dominated by an ebony dais in the center of the room. Censers in the four corners fill the air with the aroma of sandalwood. Worshipper
SYNTAX: PUSH ALTAR WITH BADGE
[Temple of Darkness, Aldauth's Alcove]
Larger than the other alcoves in deference to the god of dark endings, most of the space is wasted since the only permanent fixture is a small black altar in the center of the rectangular room. The air is neither hot nor cold, and there is no discernable fragrance. Stripped down to the bare black marble floor, walls and altar, this is a quiet statement of just what we take with us when Aldauth pays his final visit.
SYNTAX: PUSH ALTAR WITH BADGE

Undershard

Temple to Hodierna, in the southeast corner of the map.
[Undershard, Temple of Hodierna]
This abandoned storage chamber has been refurnished as a temple, the rough stone walls painstakingly painted with beautiful, elaborate murals. An altar of rosewood stands at the center of the room, lit with beeswax candles and surrounded by small piles of crude offerings from passers-by.
SYNTAX: PUSH ALTAR WITH BADGE

Darkling Wood

On the eastern side of the map.
[Shadow's Reach, Plinth]
This hewn plinth of black granite is a perfectly symmetrical ashlar symbolizing the rectitude of a pure soul. The top is charred and blackened with fire, but kept free of ashes by the swift winds.
SYNTAX: PUSH PLINTH WITH BADGE
Marked 'altars' on map.
[Corik's Wall, Chantry]
Tall brass candlesticks flank two altars draped in emerald silk that occupy a deep alcove. One is carved of deep crimson bloodwood and the other of fine-grained ironwood. Though no sunlight enters the windowless chantry, a bowl of oil burning behind a stained glass panel sends bright colors chasing shadows into the far corners. Before the altars are worn velvet-clad kneelers embroidered with a laurel encircling a lion's claw.
SYNTAX: PUSH ALTAR WITH BADGE

West Gate of Shard

Marked as 'altar' on map.
[Foot of Wyvern Mountain, Thick Ledge]
The large boulders from below give way to small stones and rocks scattered haphazardly onto a thick ledge that opens into a hollowed-out area. Large enough for even the tallest Gor'Tog to stand upright, it appears the deep scratches and jagged gouges in the surrounding walls were hewn by mortal hand. A flickering wall torch casts a feeble light over a pine altar sitting flush against the back wall.
SYNTAX: PUSH ALTAR WITH BADGE

Steelclaw Clan

The chapel is marked on the map.
[Steelclaw Clan, Chapel]
Leaded glass windows fill the eastern wall, allowing the first light of day to illuminate the intricate mosaic that covers the chapel floor from wall to wall. At each of the other three cardinal points an altar stands - the southern one formed of living wood, the northern of a roughly hewn slab of basalt and the western carved from bone. Dozens of candles, guttering nubs and brightly burning pillars, adorn each altar yet the surfaces and facings are clean, without wax drip or scorch mark.
SYNTAX: PUSH ALTAR WITH BADGE

Gilen Otso Steppes

The altar is a few rooms before the gate to Horse Clan, marked on the map.
[Gilen Otso Steppes, Prairie Grove]
A gentle breeze whispers through this small space, lightly ruffling the tendrils of the thick emerald green moss that covers the ground like a rich velvet cloak. The canopy of leaves close in protectively above, allowing only a small patch of night sky to be visible. Emerging from the shadows, a masterfully carved totem in the image of an antelope guards a fine-grained ash altar from any peril the darkness may bring.
SYNTAX: PUSH ALTAR WITH BADGE

Zaldi Taipa

Southwest corner of the map.
[Zaldi Taipa, Shaded Grove]
The sweet sound of water bubbles nearby as the pathway drops into a grove of sycamore, their lower branches ornamented with an assortment of felt and kidskin pouches. Around the base of the trees, ornate yucca baskets trimmed with quail and meadowlark feathers hold fragrant sage leaves and bundles of delicate bird bones wrapped with braided grass. A small altar crafted of deep purple osage heartwood holds a beaded hawk-wing fan framing a brass bowl filled with milk.
SYNTAX: PUSH ALTAR WITH BADGE

Fang Cove

You must be an Estate Holder to reach this location.
[Fang's Rise, Hidden Cave]
This cave's concave stone walls are heavily carved with sea scenes that run the gamut from the tiniest minnow to several sea monsters. Some large, rough rocks surround an unusual assortment of boulders. The air hangs heavily, almost as if pressing downward.
SYNTAX: PUSH BOULDER WITH BADGE

House of the Revenant Fang

Found during the limited availability MicroTrans event in the Ashala'taman tower section.
The rooms constantly shift, so look for the Promenade of Chaos rooms, and then for Dergati shrine in the room description.
SYNTAX: PUSH SHRINE WITH BADGE

Qi'Reshalia

Taisgath

Accessible from Ratha via moongate.
[Crescent Cove, Shrine to Phelim]
Open to the sky above, this quiet enclosure is dedicated to Phelim, Lord of Dreams. Odd sigils adorn the arches forming the shrine and a raised pedestal at the center of the shrine supports a Halfling-high statue of the deity. Though no censers are apparent, the scent of sandalwood permeates the air.
SYNTAX: PUSH STATUE WITH BADGE

Ratha

North of the Green.
[A Pine Thicket]
The scent of pine resin and decaying wood permeates this dark stand of trees. The sky is completely blocked from view by the overhanging boughs, and the air is still and suffocating. There is a sense of being watched, by something. You also see a cold metal altar.
SYNTAX: PUSH ALTAR WITH BADGE
Central eastern portion of the Third Tier, Go arch twice to reach the altar.
[Temple of Hodierna, Holy Sanctuary]
The main part of the temple is dedicated to the goddess herself. Entering through the arch, the first thing your eyes rest upon is the wall directly opposite the entrance. An awe-inspiring mural of Hodierna, made out of thousands of tiny colored tiles, covers the entire length of the sanctuary. Each tile is carefully placed, detailing the goddess' features, giving her an almost life-like appearance. The altar is made of a pure white marble and polished to a lustrous shine. You also see a carved ivory arch.
SYNTAX: PUSH ALTAR WITH BADGE
Central eastern portion of the Third Tier, Climb steps, Go building.
[Phelim's Temple, Planetarium]
The domed roof of Phelim's temple is open to the night sky with a large telescope pointed towards the heavens. You also see a cage of nightingales, a doorway, a black marble altar, and a shimmering moongate.
SYNTAX: PUSH ALTAR WITH BADGE
From the Green, North, Northeast, Go doorway, Go archway.
[Urrem'tier's Temple, Dark Alcove]
Snickering noises echo in the alcove, or maybe it is the unknown breeze that chills the air even colder here than in the outer room. Shadows dance on the walls yet there is no light source visible to cause them. A larger than life onyx scorpion statue stands menacingly in the middle of the room.
SYNTAX: PUSH STATUE WITH BADGE
In the central eastern part of the Third Tier, in the same area for training Charisma.
[Faenella's Temple, Sanctum]
Smooth, dark wooden walls curve around this tall narrow room. The only window is a skylight above a pale statue of Faenella, sculpted kneeling before a basin of water placed in the center of the space. One half of the room is strung with golden wires that run from the floor to the ceiling, and sound in the chamber vibrates them to a pleasing tone.
SYNTAX: PUSH STATUE WITH BADGE
Central western portion of the Third Tier. Go door, Go cave.
[Everild's Temple, Inside the Cave]
The small cave provides a rustic setting for the boar statue, which is made of cold bronze. Although poised as if sleeping, its body is tense and a single open eye appears to watch every movement. You also see a rough stone altar.
SYNTAX: PUSH ALTAR WITH BADGE
From the sewer entrance, Southwest, West, West, Northwest.
[Damaris' Temple, Altar Hall]
A long narrow hall focuses attention on an altar at the western end. The only ornament is the floor, an image of an elongated panther created from black marble floor tiles set against white shimmering stone. The paws of the panther embrace the altar, and its tail curves around to the door leading outside the temple.
SYNTAX: PUSH ALTAR WITH BADGE
On the third tier just Southeast of the sewer entrance.
[Glythtide's Shrine]
The shrine room is shaped like a burrow, all corners rounded and smooth. Mown grasses and meadowsweet stems cover the floor in a fragrant strewing, but the main focus of the shrine remains the statue honoring the god Glythtide. You also see a wall hanging.
SYNTAX: PUSH STATUE WITH BADGE
From the sewer entrance, Southwest, Southeast, East, Go courtyard.
[Chadatru's Temple, Forecourt]
A row of columns frames the tall, broad temple building that rises ahead. Hundreds of burning candles rest on the low courtyard walls, illuminating this small forecourt and brightening the white pebbles underfoot. A fountain above the altar on the western wall spills fresh water over its surface, keeping the altar glistening softly in the candle light. You also see the temple entrance.
SYNTAX: PUSH ALTAR WITH BADGE
Located in the Southwestern most portion of the Third Tier.
[Kertigen's Temple, Apse]
Although there are no pews for worshippers to rest on, here at the front of the temple are several long wooden benches. A curved railing shaped much like the bow of a ship encloses the altar, protecting and framing it splendidly. You also see a doorway.
SYNTAX: PUSH ALTAR WITH BADGE
Northwestern portion of the map.
[Eluned's Temple, Devotion Pool]
The main portion of the temple is a large pool surrounded by a border of smooth raked sand. On the western wall, a waterfall tumbles merrily into the pool and splashes clear water that foams and froths gently on the surface. You also see a smooth turquoise altar and a shell-lined archway.
SYNTAX: PUSH ALTAR WITH BADGE
From forge, go se, se, e, e, e, se.
[Truffenyi's Fountain]
The grassy green surrounds a large, sparkling white marble fountain. At the fountain's center is a statue of the god Truffenyi, in mortal form, rendered by the carver as a strong muscular human warrior. The water arcs from the rim of the fountain and rains down from above on the statue which gazes patiently on the mortal world. Within the pool of the fountain are smaller carvings of the deity's aspects, the weasel and the magpie.
SYNTAX: PUSH STATUE WITH BADGE
Once inside Palace, go east.
[Sshoi-sson Palace, Eastern Portico]
Gazing out across the city towards the sunrise, the eastern portico offers an inspiring view to the early risers of the town. From time to time, services are held here to welcome the day. A low altar with a sunrise carved into the pale yellow stone is set here for that mission.
SYNTAX: PUSH ALTAR WITH BADGE
Located on the eastern side of the 4th Tier Terrace.
[Shh'o'kumu Terrace, Cherrywood Lane]
Several lovely homes are set back from the lane. Large cherrywood trees span the lane creating a cathedral-like effect, hence the lane's name. The driveways, landscaping and finishing touches of every home in the area speak of the tremendous wealth found in this privileged community. You also see a platinum Alamhif statue and an elegant cedar-gabled home.
SYNTAX: PUSH STATUE WITH BADGE

Reshalia

The mud outside the shrine is very slippery!
[Shrine to Berengaria]
Although constructed simply and lacking any costly materials, it's obvious this shrine was built with deep devotion. Finely fitted boards of elm form the walls of the small structure, while the plank floors are covered with a freshly woven oat-straw matting. The murals on the walls are simple but painstakingly done. Copper cowbells hang around the perimeter, and sound low clungs in the breeze that blows in the door. You also see an elmwood altar and a path out.
SYNTAX: PUSH ALTAR WITH BADGE

Pokekehekepi

Blue square on the eastern side of the map.
[Shell Shrine]
Long, curving protrusions jut out from between the shells that make up the walls here, wickedly sharp and waiting for someone careless enough to stumble over the simple altar nestled in the sand floor. Dark husks of now dead malchata stand a quiet vigil in the recesses opposite the shrine entrance, their bodies somehow preserved from reverting back into sand.
SYNTAX: PUSH ALTAR WITH BADGE

Aesry Surlaenis'a

Board a currach at any of 3 docks marked on the map of Aesry. UNTIE Currach, then ROW ROCK until you get close to the rock (close enough to touch it), TIE CURRACH TO ROCK, Go Rock. Head up to the temple to the southern most room of the temple.

NOTE: Free Accounts CANNOT board the currachs as they are flagged as "player-owned boats".

[Halasa Temple]
This enclosed chamber is a safe harbor, sturdily protected from the wind and weather, unlike the lower levels of the temple. A small arching window to the south looks out over Cha'walkas, its shape a miniature replica of the pointed arches of the walls and ceiling. An altar placed in the center of the room is unadorned but for a low dish of incense that burns with a faint pleasant scent. You also see a nautilus stairway.
Follow the above direction to get to the temple. This image is in the south room on the lower floor.
[Halasa Temple, South Porch]
The black polished floor reflects the image of a large, azurite carving of a dolphin as it emerges upwards from the surface of the stone. Tendrils and wisps of cloudy mist cling to the columns and swirl through the temple and finally drift southwards out over the waves to blanket the surface of the lake. You also see a nautilus stairway.
Follow the above direction to get to the temple. This image is in the north room on the lower floor. Head up and RING the bell to get back to Aesry.
[Halasa Temple, North Porch]
The floor of the temple's northern wing is inlaid with a magnificent albatross -- shells, pebbles and smooth pieces of glass form the shape, feathers and details of Lemicus in her symbolic form. As the open sea air gusts through the temple and fingers of mist twine about the columns, one can imagine flying aloft with the great bird among the clouds. You also see a nautilus stairway.
SEARCH for the opening to get in, be prepared to cast Divine Radiance, use the Glyph of Light, or bring a light source. The altar is marked on the map.
[Shrine of Drogor]
The top of the pile of rubble is just out of reach of the ceiling of the chamber, where the image of a ferocious shark is clear on a barren circle of stone. Small bones litter the top of the rubble pile, and offerings lie scattered about the loose stone. You also see a crude altar of rock slabs.

Hara'jaal

Trothfang's altar.
[A Hidden Grotto]
Thick brush surrounds this bowl-shaped depression, hiding the outside world from view. Tall stones, pockmarked with age, encircle an obsidian altar. The air seems eerily still and empty of noise from the surrounding forest.
SYNTAX: PUSH ALTAR WITH BADGE
[Hara'jaal, Mud Hovel]
The hovel has been ransacked many times over, leaving nothing but the bare essentials. A mat of palm fronds lies in one corner of the earth-packed floors along with a ratty blanket and serves as a bed. A small firepit is centered in the room with a dented pot, filled with some odoriferous type of porridge, resting on a flat rock in the middle of the fire. In one corner an altar has been created from an old ship's door and sits on two large pieces of driftwood.
SYNTAX: PUSH ALTAR WITH BADGE

Mer'Kresh

One east from the guildhall entrance.
[Cleric's Guild, Chapel]
Tall windows high on the north and south walls allow plenty of light into the chapel. A plainly carved altar sits under two beautiful stained-glass windows in the east wall. Thick red carpets hug the walls, leaving the center of the stone floor bare. Each corner holds two floor-standing braziers for the ritual burning of sacred writings.
At the very top of the bell tower.
[Carillon, Bell Tower]
Eight bronze bells are suspended from the carillon's rafters. Each bell is a different size, and each plays a different scale note. A series of arched openings cut through the walls allow the sea breeze to flow in and the toll of the bells to ring out. You also see a large cube of living blue-green coral and a small door.
SYNTAX: PUSH CORAL WITH BADGE

M'Riss

In the northwest corner of the map. LOOK inside the niche for the altar.
[Galduta Isharon, The West Face]
The broader expanse of rock to the southwest tilts and sharpens to the north, as if the outcropping itself resisted further efforts to scale its imposing face. It must have taken persevering labor to forge the narrow path that struggles the north and south route. A roughly carved niche in the eastern face of the rocky wall offers more evidence that the path was the work of hands, not nature.
SYNTAX: PUSH ALTAR WITH BADGE

Forfedhdar

Hibarnhvidar

Requires the help of a Paladin to obtain.
[Excavation Site, Antechamber]
Like the burial chamber, this room has been hastily dug out. It appears that the builder put more thought into what items would be in here than ensuring safety when traversing the jaggedly cut walls and uneven floor. Hanging from a hook is a metal mobile with hammered discs dangling from it. You also see an animite chest encrusted with soulstones, a diorite altar embellished with a gold rampant lion, a wrought-iron rack with blackened edges, a blazing fire and an opening in the wall.
SYNTAX: PUSH ALTAR WITH BADGE
Once entering the shrine, head north.
[Albreda's Shrine, Hall of Reflections]
The long, narrow mirrors that line the walls of this area are hung so as to infinitely reproduce each other and the altar. This design results in constant reflection, which deliberately encourages occupants to look deep within to find reality.
SYNTAX: PUSH ALTAR WITH BADGE
[Temple of Kertigen, Central Chamber]
An enormous vaulted cavern opens out deep into the heart of the mountain, the ceiling lost in shadows far overhead. The walls of the chamber appear untouched by any tools, displaying the natural beauty of the rock cradling this underground cathedral. In its center, a highly polished granite altar rises, unadorned by carvings or ornamentation, and flanked to either side by two steadily burning tapers.
SYNTAX: PUSH ALTAR WITH BADGE

Boar Clan

[Boar Clan, Tabernacle]
Logs form concentric half-circles in front of a large peregan tree altar that dominates the far end of the tent. Sweet bearberry candles line the perimeter of the humble tabernacle, flickering softly and chasing the musty smell of dampness from the air. A leather pennant branded with the image of a rampant boar hangs from above.
SYNTAX: PUSH ALTAR WITH BADGE

Ain Ghazal

From the Chateau portico, go path, go trail.
[Ain Ghazal, Green Glade]
The glow from dozens of fireflies plays off the tall, swaying grass and lights up a dense bed of daisies in the center of the glade. A faint trail slopes up to the north. You also see an altar hewn from Surlaenis gold marble.
SYNTAX: PUSH ALTAR WITH BADGE

Roads of Forfedhdar

[Abandoned Mine, Storage Area]
Away from the uncertain light of the entrance, the walls are slick with greasy mold leaving the room dank and musty-smelling. Shadows lurk along the corners, masking the progressive state of decay and the ragged gaps in the sandstone veneer. Glittering glass shards cover the floor, fanning away from a ruined cupboard. Keeping vigil beside the mine's door is a kneeling figure, its outstretched hands holding a black marble slab upon which to rest an offering.
SYNTAX: PUSH SLAB WITH BADGE
[Vela'Tohr Edge, In The Black Willow]
Dense boughs blanketed in a lush carpeting of interwoven vines support this perch, high above the Vela'Tohr Woods. In the distance toward the northern edge of the wood, Hag's Crag -- the mountainous home of the Temple of the North Wind -- thrusts into the heavens. Silvery mist veils much of the range, reaching down into the forest like the ethereal fingers of restless spirits. You also see a two-headed giant adder skeleton and a black willow trunk.
SYNTAX: PUSH SKELETON WITH BADGE
[The Road Beneath the Mountain]
Just inside the great gates of the entrance stands a statue of Kertigen, stretching from floor to ceiling and diverting travelers to one side or the other. He faces the entrance to the north. To his right, the eastern wall of the tunnel is pierced with a multitude of openings, carvings of such intricacy that the wall resembles a curtain embroidered in stone.
SYNTAX: PUSH STATUE WITH BADGE
You will take injuries getting down to the boulder.
[Beneath the Ravine, A Cavern]
An overhang of solid earth just misses completely encasing this hollow. Walls of sandstone alternate with slate creating a patterned march to a rough dirt floor. A circle of medium size rocks guards an oblong boulder that dominates the room. On the east wall a series of stones leads up to a small opening. You also see an oblong boulder.
SYNTAX: PUSH BOULDER WITH BADGE
[Clerics' Guild, Courtyard]
A dusty gravel path leads to the center of the courtyard where a small dark statue of a raccoon stands. Hewn cedar benches encircle the area, providing a restful place for contemplation.
SYNTAX: PUSH STATUE WITH BADGE

Temple of the North Wind

[Temple of the North Wind, High Altar]
Open to the elements on all sides, the chamber's only shelter is offered by a roof of stone supported by four pillars. The seamless flow of granite from the floor to the ceiling bears silent witness that the temple had been hollowed out of the mountain's summit in some long-ago age. Numerous bones are suspended from the ceiling by slender ropes of steelsilk. An unadorned altar of ice-blue marble stands in the center of the room, a stark splash of color against the setting of black stone and ivory bone.
SYNTAX: PUSH ALTAR WITH BADGE
[Temple of the North Wind, Catacombs]
Smooth, white plaster covers the wall space between pillars of blue-black granite. Overhead, the vaulted ceiling is painted to resemble a stormy sky. A tall statue of Asketi stands guard over a carved granite arch. Framed by a tangle of disheveled hair, the grim-faced goddess glares malevolently at all who approach. In her hands is a blued steel scythe, the honed edge glittering in the dim light.
SYNTAX: PUSH STATUE WITH BADGE

Raven's Point

[The Chapel of Raven's Point]
In stark contrast to the hovels that fill the walls of Raven's Point, the interior of the chapel is adorned with rare gems and metals gathered from the four corners of Forfedhar. A massive raven, carved from black stone streaked with glittering veins of gold, dominates the rear of the church, its talons curling tightly around the edges of the altar and holding it aloft. Halos of lingering incense hover above the burning candles that line the foot of the exterior walls, fending off the pressing darkness.
SYNTAX: PUSH ALTAR WITH BADGE

Hollow Eve Festival

[Andreshlew, Holy Shrine]
Andreshlew's holy shrine, surrounded by its arching peristyle of pearl, contains an elaborate marble altar in the center of a colorful coral garden. The garden, filled with coral sculptures of animals and rainbow anemone, is broken by paths leading to the altar, upon which is a finely polished gold statue of a Merelew male.
SYNTAX: PUSH ALTAR WITH BADGE

Former Altars

Some altars have been destroyed since the release of Pilgrim Badges and are no longer available but were in the past.

  • The shrine of Urrem'tier, where the void brushes the Plane of Abiding.
Area of the old Resurrection quest.
  • The ruins of The Crossing's High Temple.
A tent was located on the ruins of the original temple, which the Gorbesh destroyed. Adventuers could get favors there before construction of the new temple was completed.
  • The head of Massive Arachnid of Hollow Eve
[The Head, Left Chamber]
The curved walls here are entirely smooth, transitioning from chitin to metal and back again with seemingly organic flow. Underfoot, the translucent nature of the floor gives visibility to all manner of pulsating organs awash in bluish fluid.
Destroyed along with the rest of the Massive Arachnid:


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