Barbarian Titles: Difference between revisions

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===Roar and War Cry Titles===
===Roar and Battle Cry Titles===
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Revision as of 20:43, 30 March 2008

* - Denotes Male-only Title

+ - Denotes Female-only Title

Barbarian Titles is a title in the Barbarian Category.

Requirements
At least 15 in highest Armor skill.
At least 20 in highest Weapon skill.Barbarian Titles is a title in the Barbarian Category.

Requirements
At least 20 in highest Weapon skill.
At least 15 in highest Armor skill.
At least 17 in Strength.
SavageBarbarian Titles is a title in the Barbarian Category.

Requirements
At least 70 in highest Armor skill.
At least 90 in highest Weapon skill.Barbarian Titles is a title in the Barbarian Category.

Requirements
At least 70 in highest Armor skill.
At least 90 in highest Weapon skill.
Must know Berserk Flame.Barbarian Titles is a title in the Barbarian Category.

Requirements
At least 110 in highest Armor skill.
At least 140 in highest Weapon skill.
At least 32 in Strength.
Blood DancerWar HawkBarbarian Titles is a title in the Barbarian Category.

Requirements
Must know Dragon Dance.Barbarian Titles is a title in the Barbarian Category.

Requirements
At least 380 in highest Weapon skill.
At least 270 in highest Armor skill.
Must know Berserk Grave.Barbarian Titles is a title in the Barbarian Category.

Requirements
At least 380 in highest Weapon skill.
At least 270 in highest Armor skill.
At least 40 in Discipline.
PlundererBarbarian Titles is a title in the Barbarian Category.

Requirements
Must be able to Berserk out of a Dance
AhlenBarbarian Titles is a title in the Barbarian Category.

Requirements
At least 500 in highest Weapon skill.
At least 370 in highest Armor skill.
RavagerBlood SeekerBarbarian Titles is a title in the Barbarian Category.

Requirements
At least 560 in highest Weapon skill.
At least 420 in highest Armor skill.Barbarian Titles is a title in the Barbarian Category.

Requirements
At least 560 in highest Weapon skill.
At least 420 in highest Armor skill.
VanquisherWar DancerConquerorScourgeWar MongerWildmanBarbarian Titles is a title in the Barbarian Category.

Requirements
At least 290 in highest Weapon skill.
At least 190 in highest Armor skill.Barbarian Titles is a title in the Barbarian Category.

Requirements
At least 400 in highest Weapon skill.
At least 270 in highest Armor skill.
SlayerBarbarian Titles is a title in the Barbarian Category.
Translation: Blood Dancer (Gamgweth)

Requirements
At least 260 in highest Weapon skill.
At least 190 in highest Armor skill.Barbarian Titles is a title in the Barbarian Category.
Translation: Battle Dancer (Gamgweth)

Requirements
At least 380 in highest Weapon skill.
At least 270 in highest Armor skill.
At least 40 in Discipline.
Gweld SathranitSpirit BreakerBarbarian Titles is a title in the Barbarian Category.

Requirements
At least 420 in highest Weapon skill.
At least 320 in highest Armor skill.
At least 44 in Discipline.
Rune CrusherWand BreakerSpell ShuntMage FoilBarbarian Titles is a title in the Barbarian Category.

Requirements
At least 280 in highest Weapon skill.
At least 200 in highest Armor skill.
At least 30 in Discipline.Barbarian Titles is a title in the Barbarian Category.

Requirements
At least 500 in highest Weapon skill.
At least 370 in highest Armor skill.
At least 50 in Discipline.Barbarian Titles is a title in the Barbarian Category.

Requirements
At least 500 in highest Weapon skill.
At least 370 in highest Armor skill.Barbarian Titles is a title in the Barbarian Category.

Requirements
At least 560 in highest Weapon skill.
At least 420 in highest Armor skill.Barbarian Titles is a title in the Barbarian Category.

Requirements
At least 120 in highest Armor skill.
At least 100 in Defending skill.
At least 150 in highest Weapon skill.Barbarian Titles is a title in the Barbarian Category.

Requirements
At least 20 in highest Weapon skill.
At least 15 in highest Armor skill.
GoonWar PupBarbarian Titles is a title in the Barbarian Category.

Requirements
At least 90 in highest Weapon skill.
At least 70 in highest Armor skill.Barbarian Titles is a title in the Barbarian Category.

Requirements
At least 290 in highest Weapon skill.
At least 190 in highest Armor skill.
War Mammoth (title)Blade VixenHordesmanPlainsmanBarbarian Titles is a title in the Barbarian Category.

Requirements
At least 200 in Composite Bow skill or Short Bow skill.
Must own a horse
Cannon FodderBattlerHellionSapperBattle Eye (barbarian)BesiegerBattle PlannerBattle ArtistSiege ArtistBattle LordWartornMassacreConscriptWhirlwind (title)EvisceratorMercilessDestroyerApocalypse is a title in the Barbarian Category.

Requirements
At least 600 in Defending skill.
At least 800 in highest Weapon skill.
At least 600 in highest Armor skill.
War StomperPaintedWar PainterPainted FiendPainted FuryLord of PainAsphyxiator is a title in the Barbarian Category.

Requirements
At least 100 in Brawling skill.
At least 30 in Strength.
Neck SnapperBack BreakerNeck CruncherManiacCast IronMonsterChieftain

Barbarian Titles

Title Requirements
Initiate Barbarian
  • Circle 1
Apprentice Barbarian
  • Circle 10
Journeyman Barbarian*
  • Circle 20
Journeywoman Barbarian+
  • Circle 20
Barbarian
  • Circle 30
  • Other Guild Req's
Expert Barbarian
  • Circle 40
Master Barbarian
  • Circle 60
Grand Master Barbarian
  • Circle 80
Legendary Barbarian
  • Circle 100
Transcendent Barbarian
  • Circle 150
BloodbeastStone WarriorFrightBloodboilerDeathwindIronmanIronwomanBloodlusterKuniyo's FistEverild's FistTrothfang's FistDeath DancerBlood BerserkerBloodletterStone Berserker A stone or rock is typically a type of sling and staff sling ammunition. This type may encompass other items that aren't strictly rocks, such as metal lumps or shards, if they are used as sling ammunition.

Variations

Berserk Titles

Title Berserk Requirements
ItemSource isRare itemIs incomplete
Blunt stones with bandingBreaking and Entering/Armory loot
Boggle-shaped rocksBoggle Blast (3)Boggle Blast (2)Boggle Blast (1)true
Dragon-carved stoneSandboxtrue
Fist-sized rockStone-throwing imp
Gneiss stonesToo Much of a Good Sling
Goblin-carved stoneSlings and Things (3)Slings and Things (2)Slings and Things (1)true
Heavy naphtha-soaked stoneItem:Immolating assassin's cloudbark ammunition tubetrue
Heavy quartz rockSlings and Suppliestrue
Honey-hued stoneHouse of the Revenant Fang 437/Incidental lootHouse of the Revenant Fang 433/Incidental loot
Labyrinthine stoneDroughtman's Challenge 444/Incidental lootDroughtman's Challenge 441/Incidental lootDroughtman's Challenge 437/Incidental lootDroughtman's Challenge 433/Incidental loottrue
... further results

Nightmare BerserkerBarbarian Titles is a title in the Barbarian Category.

Requirements
Must know Berserk Nightmare.
At least 45 in Stamina.

Flame Berserker

War Flame


Barb thumb.jpgBarbarian Guild
Barbarian Titles
Requirements: 0
Slot Cost: 0
Difficulty: intro
Type / Skill: meditation / -
Path: Flame
Description: A simple meditation, often used to gauge how strongly one can focus the inner fire that drives them.
Effect: Shows Inner Fire level and training status.
Messaging: {See below for break-down)



> medit flame
You begin to meditate upon <item>, your inner fire swelling as you center your mind, body, and spirit.
Surrounding your reflection is a brilliant aura of beautiful flames extending nearly twice your height above your body. Line A
Whorls of sparks encircle the aura shining about you. Line B
A mesa of blasted magical items rises from the ground. Streams of the abolished artifacts pour down from the mesa's steep sides.Line C

You recall that you have XX training sessions remaining with the Guild.
You have received training in XX abilities from the Path of the Horde.
You have received training in XX abilities from the Path of the Flame.
You have received training in XX abilities from the Path of the Predator.

You feel a jolt as your vision snaps shut.

Before Line A: Standard Messaging.
Line A Explanation: A fluffy text line indicating your current inner fire level. Primarily used before game front ends displayed inner fire visually. The different levels can be found on the inner fire page.
Line B Explanation: Your inner fire is pulsing up. Congratulations, you're in combat.
Line C Explanation: A roleplay line to indicate how many magical devices you've destroyed. The various levels can be seen on the Templar page.
After Line C: Self-explanatory break-down of remaining spell slots and abilities per path.

Cyclone Berserker

War Cyclone


There are other pages that use the name "Cyclone." Follow the link for more details.


Cyclone is a title in the Barbarian Category.

Requirements
Must know Berserk Cyclone.
At least 50 in Stamina.

Iron Maiden

Steel Berserker

Steel Frenzy

Grave Berserker

Headsman

Kuniyo Berserker

Kertig Heart

Everild Berserker

Havoc

Cannibal

Trothfang Berserker

Roar and Battle Cry Titles

Title Roar/Cry Requirements
Disambig gray.png This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.


This may refer to the title, the constellation, the animal, or the barbarian form.

Student of Kuniyo

Voice of Kuniyo


Disambig gray.png This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.


This may refer to either the title or the animal.

Student of Everild

Voice of Everild


Disambig gray.png This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.


This may refer either to the title or the creature.

Student of Trothfang

Voice of Trothfang

Primal Voice

Furious

Frenzy

Deadly

Penetrator

Grim

Death Slinger

Heartbreaker

Remorseless

Deathwright

Magic Bane

Fatal Fire

Mage Bane

Fatal Flame

ViciousBarbarian Titles is a title in the Barbarian Category.

Requirements
Must know Caution of the Spider.
At least 40 in Charisma.Black Widow is a title in the Barbarian Category.


Requirements
Must know Caution of the Spider.
At least 40 in Charisma.

Fearsome

Ruthless

Unforgiving

Widowmaker

Spiteful


Missing or Incomplete Creature Information Needed    
To add any of the missing information listed above, use THIS FORM.
barbarian Titles
Banshee.jpg
Creature Levels:
    Overall 28
    Level Variance -
    Natural Attack 28
    Weapon Attack 28
    Defense 28
    Player Estimated -
Potential overall skill: 112
Skill Cap 100 to 200
Skinnable No
Has Coins Yes
Has Gems Yes
Has Boxes No
Has Other Unknown
Uses Weapons Unknown
Alignment Cursed
Corporeal No
Construct No
Casts Spells No
Attack Range Unknown
Stealthy No
Special Attacks No
Special Defenses Unknown
Body Type unknown
Body Type (Alt) unknown
Body Size unknown
Located:
  • Quest only
Premium-Only Unknown


Found during the Taisidon Safari events.

Description

The banshee is a spectral being, female in form. Her hands form sharp claws capable of rending all matter, her own insubstantial being torn and wounded by her desperate self-mutilation. She moans and cries, her hair a dissheveled mop, her garments tattered to pathetic rags.

Recall

  • You recall everything noteworthy about a banshee... which is apparently nothing.
  • They are not known to cast any recognized spells.
  • They are not known to carry loot in locked boxes.

Equipment/Loot

Immobilizer

WrathBarbarian Titles is a title in the Barbarian Category.

Requirements
Must know Insane Laughter.
At least 40 in Charisma.

Equalizer

Voice of Justice

Earthshaker (barbarian)


Barb thumb.jpgBarbarian Guild
Barbarian Titles
Requirements: 6
Slot Cost: 3
Difficulty: advanced
Type / Skill: berserk, area of effect / debilitation
Contest: power vs. reflexes
Path: Horde
Description: Unknown
Effect: -Balance, knockdown, pulsing AoE, triggers upgraded Whirlwind
Messaging: START: You form the epicenter of a violent rage bent on crumbling your enemies!

PULSE:
You bull-rush at a black ape and knock it to the ground.
You bull-rush at a black ape, flattening it with a weighty shoulder strike.
You bull-rush at a black ape, colliding with it head-on and knocking it down.
You bull-rush at a black ape. Passing by, you backhand it to the ground.
Your inner fire roils with a rising desire to unleash a whirlwind attack!

END: An aftershock of rage shudders through you one last time, before your fury crashes to a sudden halt!


Notes

  • Now a melee AoE knockdown ability.
  • It appears that this ability does not cause any physical damage.
  • When you knockdown four (either at a time or cumulatively over several pulses) you have 10s for an improved Whirlwind.

Bug

The guild leader entry for Earthquake produces:

Tilting his head slightly to the side, Agonar says slowly, "        ! Earthquake"
Also:
> ask agonar about earthquake
Agonar bares his teeth in a fierce grin and says, "        ! Earthquake"

Related Forum Posts

Click here to search for related posts.


Relentless

Shadowbreaker

CharmingApotheosis is a title in the Barbarian Category.

Requirements
Must know Honor.
At least 60 in Charisma.

Vengeful

Resolute

Steadfast

Intrepid

Proud

Underdog

Fearless

Lionheart

Dog of War

Blind Fury

Proudheart

Gallant (barbarian)

Valor

Strong Arm

Browbeater


Disambig gray.png This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.


This may either refer to the title or the ship.

Intimidator

Rage (Title)

Horror

Punisher

Terror

Terrible

Dread

Fear Monger

Tyrant

Grim Caller

UsurperBarbarian Titles is a title in the Barbarian Category.

Requirements
Must know at least 1 Battle Cry (not including Roars)

Motivator

Inspirer

Vindicator (barbarian)

Dominator

Provoker

Vengeance (title)

Barbarian Titles is a title in the Barbarian Category.

Requirements
Must know Swan Dance.Barbarian Titles is a title in the Barbarian Category.

Requirements
Must know Swan Dance.
At least 40 in Discipline.
CombatantSlasher (barbarian)Battle Eye (barb dance)War EyeHarrierTenaciousOakenWreckerBarbarian Titles is a title in the Barbarian Category.

Requirements
Must know Wolverine Dance.
Battle Dancer

Dance Titles

Title Dance Requirements
Empath thumb.jpgEmpathGuild


Barbarian Titles Cyclic spell
Abbreviation: GS
Prerequisites: Circle 20, Innocence, and Compel or Paralysis
Signature: Yes
Spell Slots: 2
Mana Type: Life Magic
Spell Type: cyclic / utility
Difficulty: advanced
Prep (min/max): 5 / 25
Skill Range (min/max): 250 / 1000
Valid Spell Target: Special
Duration (min/max): Indefinite
Pulse Timing: 10 seconds
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Guardian Spirit spell summons a warrior of the Fae -- an alfar -- to keep you safe from hostility and be your champion in combat. In some ways, the creature mirrors the caster, as Empaths with greater skill at targeting magic summon more powerful warriors. This spell requires constant upkeep and vigilance on the part of the caster. An Empath who fails to maintain the pattern will lose his hold on this creature of Fae, and it will abandon him to return whence it came.

[Can be cast CUSTOM if you wish to establish a special relationship with a specific Fae or simply CAST to get a random alfar.]

While this spell is available to Empaths 20th circle and above, the majority will find that they must be magical adepts before they can successfully form the pattern.

Effect: summons combat "pet"
Example Messaging: Your heart skips a beat as your spell sends a subtle jingling call outward from you in all directions.
Devices/Tattoos: No devices or tattoos documented.

Casting

  • Successfully cast with 150 utility, +20 buff from SAP, +30 PM buff from link, and a level 1 astrolabe (+1 luck).
  • Successfully cast with 182 utility and utility mastery spell feat. Had two failures then succeeded.
  • Cannot be cast when completely insensitive to empathy ("perma-shock"), but if it is case before complete insensitivity is reached, the spell can be maintained. As with other Empathy-dependent spells, shock increases the difficulty of casting.
  • It is highly recommended that Empaths learn the magical feat of Raw Channeling (allows the powering of cyclic spells from raw attunement) and Efficient Channeling (mana cost of channeling cyclic spells is reduced). These feats are recommended for anyone who routinely uses cyclic spells.
  • Guardian Spirit does train the Targeted Magic skill. However, the creature being fought must be of appropriate level to otherwise teach the Empath TM. TM will not go up out of combat. TM will train a small amount with each hit, and a larger amount if the warrior kills creatures or uses special attacks (throwing star).
  • LOOK or DESCRIBE will tell you who summoned a Guardian Spirit.

Combat

  • The strength of the Guardian varies with the amount of mana used per cyclic pulse (what you prep the spell at). The warrior's defensive skills can be between 110-125% Empath's TM and its offense 95-105%.
  • It is possible to give "mundane" (non-verby, non-gore, non-swappable, non-bonded) one-handed edged weapons (light, medium, or heavy) to a warrior (see commands below). A common reason for doing this is to give the warrior a blessed weapon for hunting undead. Precious weapons should not be given to a warrior as item loss may occur when a warrior despawns or is killed and it drops the weapon.
  • Special attack (stun) - A(n) <adjective> alfar warrior reaches into a small pouch at its belt, drawing forth a small, light-drinking star of unusual design. Pirouetting balletically, it throws the star with astonishing force directly at <target>!
  • It's advised that you set your Guardian to defensive or passive stance while in crowded areas or in town, as they will attack other players, Guardian Spirits, etc. (Note that attacking another player's summoned or owned creature may grant them consent on you.)
  • Having a Guardian Spirit set to aggressive behavior will cause it to attack any creature in the room, including other warriors, and enable a special attack.
  • Guardians are considered holy beings. However, their attacks do not deal holy damage. They will perform their special attack (throwing star for stun), but do not other attacks against an Undead creature until/unless you give them a blessed weapon.
  • Guardian Spirit now leave bodies or drop ammo and lodged items, whereas as in 2.0 any lodged items could disappear with them.
  • You cannot heal a Guardian Spirit, but if you release and then recast they will return with full health.
  • The Guardian Spirits taunt ability is a charm vs. will contest. It does not move them directly to melee, but moves them to pole and sets them to be advancing on the spirit. If they are sitting or standing, it will make them stand up. If they are hiding/invis it will bring them out of hiding/invis (assuming the Empath can see them).

Recall

Bards can use recall to see the following information:

Fair and pale, the alfar are tall and willowy creatures that greatly resemble nyads and dryads. The alfar can be mischevious as the rest of the fae, and alternately aid and hurt mortals, as pleases their current mood. A few alfar are servants to the gods, although these are few and far between. Some alfar are willing to aid Empaths these individuals tend to be more serious and warlike, protecting their charges with single-minded ferocity.

Alfar have long been associated with Empaths, though the exact relationship between the guild and the fae remains murky. Whatever their reasons, alfar continue to heed the call, serving Empaths as guardians in times of peril and avengers when all else seems lost. Some stories say that long ago a great Empath rendered the fae a service that could never be repaid. Though time seems to have forgotten the tale, the fae apparently have not.

Commands

  • COMMAND WARRIOR TO NAME: The Warrior will whisper you it's name and make a statement about the weather. Names are always tied to the adjective of the Guardian that is summoned.
  • COMMAND WARRIOR TO STANCE <defense/balanced/offense>: Change the Warriors combat stance.
  • COMMAND WARRIOR TO BEHAVIOR <defensive/passive/aggressive>: Change the Warriors behavior. By default, they are summoned in passive mode and will not attack anyone or anything unless told to.
  • COMMAND WARRIOR TO ATTACK <creature/name/stop>: Direct your warrior to attack something or someone specifically, or to stop combat completely.
  • COMMAND WARRIOR TO TAUNT <creature>: An opposed ability that forces something engaged with you to turn to instead face your Guardian. This can be resisted. If you do not specify a creature, it will target everything facing you.
  • COMMAND WARRIOR TO <take/drop>: Command your Guardian to take a weapon from your left hand, or drop a weapon they are holding.

Verbs

Some of the RP verbs have an "Easter Egg" version where they do something other than what is listed here. These have a very small chance of occurring on any use of the verbs that have the "Easter Eggs".

  • BOW: The <adjective> alfar warrior gravely returns your gesture with a respectful bow of equal depth.
  • CURTSY: The <adjective> alfar warrior gravely returns your gesture with a respectful bow of equal depth.
  • DANCE: A <adjective> alfar warrior frees its hands for a moment, grasping yours with the tips of its long, slender fingers. Nodding solemnly at you, the <adjective> alfar warrior takes you through a few sedate turns of a stately waltz. The warrior smiles gravely, then bows over your hand, taking up a guard position at your side once more.
  • DESCRIBE (third parties see who summoned it): An <adjective> alfar warrior is tall and fair of face, with clear eyes and white skin that gleams like ceramic. Its features are all sharp angles, with oblique cat-slitted eyes that survey its surroundings with an untouchable serenity. Its pointed ears sweep upward, accentuating the eagle-like hauteur of its mien. Its lips are tinted blue, the color of a bruise, and are set in a grim line. Flat black clasps gather its colorless hair, binding it into a severe, warlike queue that brushes its waist. Thin and attenuated, though with a wiry strength, this warrior of the alfar is not obviously male or female.
The warrior hovers near you protectively, smiling briefly at you when it notices you looking its way.
  • HUG: The warrior returns your hug gingerly, being careful not to hurt you with its weapons or armor.
  • KISS: As you move toward a <adjective> alfar warrior, it gathers you close, crushing you uncomfortably against its lacquered armor. It grins at you fiercely, then taking your hands firmly, dips you low to the ground and hoists you high into the air in an exhilarating whirling lift. The world spins around you, then it lowers you carefully to the ground, adjusting its armor nonchalantly as if nothing had happened.
  • LICK: A <adjective> alfar warrior frees its hands for a moment, grasping yours with the tips of its long, slender fingers. It steps through a few spritely turns of an exuberant gavotte, giving you a fey smile before releasing your hand and taking up a guard position at your side once more.
  • SMOOCH: As you move toward a <adjective> alfar warrior, it gravely takes you by the hand and leads you through a few turns of a delicate minuet. As you dance, the air seems to grow crisper around you, with a sharp, cool scent of autumn. The warrior smiles at you as it releases your hand, the tips of its ears coloring slightly.
  • TOUCH: You reach out and lay your hand on the <adjective> alfar warrior's arm.
You sense a successful empathic link has been forged between you and a <adjective> alfar warrior.
You feel the burning fire of pain and suffering slowly building as you begin to draw out the truth of the warrior's injuries.
The creature's life force is alien to you. Though you can empathize with a <adjective> alfar warrior in a sense, peculiar sensations begin to overwhelm you and you feel your control of the empathic link slip away.

Equipment

The quality of equipment is determined by the caster's skill (which seems to be purely Targeted Magic) and the amount of mana channeled into the spell. Here are some possibilities:

Weapons

Shields

Armor

Armor Type Effective TM Requirement*
lacquered black leathers light armor minimum casting skill
lacquered black chainmail chain armor 300 ranks
lacquered black light plate brigandine 500 ranks
lacquered black heavy plate plate armor 600 ranks

*Effective TM means your spell stance and spell mana will influence your results.

List of Possible Warriors

Prior to 3.0 there were several types of fae that could be summoned (avengers, colepexies, dirnels, guardians, narmobreths, and woodwisps). However, only warriors can be summoned now.

Casting the spell normally will summon a random warrior from the list below. If you CAST CUSTOM, you will summon the same warrior every time. The IC justification for this is that the Empath has established a special relationship with a particular warrior.

Name Adjective Notes
Al gracile
Amyigi ethereal
Apreekdin tall
Arnalde lean
Arturae slim
Blink graceful
Bluemoon trim
Cordy alert
Dillka serene
Fred delicate
Furle trim
Grimley slender
Hornet stoic
Igley athletic
Kar lithe
Lecibre, Anthari lissome
Paloorna solemn
Rolth sedate
Soone tranquil
Yovzaz wiry
ZerraZap svelte
Genvi imposing only gets chosen if an error happens
Ashpool savage from tarnished silver spike (1)
Cayce savage from tarnished silver spike (1)
Ell-Lee savage from tarnished silver spike (1)
Kolodny savage from tarnished silver spike (1)
Rivett savage from tarnished silver spike (1)
Steppen savage from tarnished silver spike (1)
Steppen savage from tarnished silver spike (1)
Unknown rugged from tarnished silver spike (2)
Vingussi vigilant from tarnished gold badge

Altered Warriors

The following Empaths have established special relationships with these warriors (aka, they have custom altered descriptions). Guidelines for altering your warrior can be found here.

Empath's Name Warrior's Name Appearance
Dianelle Bannin imposing alfar warrior with a stern countenance
Sukidesu Ivarichi immense alfar warrior wearing a blue sapphire icesilk cloak
Kaelie Cathaoir athletic alfar warrior with an aloof gaze
Morvetan Lucifer imposing alfar warrior with a tenebrous aura
Sarkranis Muffet spindly alfar warrior with tenebrous eyes
Zamara R'lyeh macabre alfar warrior with fierce crimson eyes
Rebecka Hiro majestic alfar warrior with strange sparkling patterns covering its skin
Kalinandra Charone cranky alfar warrior with blood-red glittering symbols traced up both forearms
Dantia Ahven towering alfar warrior with a small pink dahlia tucked behind one ear
Medikaus Sanguinus muscular alfar warrior with merciless eyes
Allye Arna hulking alfar warrior sporting smears of glittery amethyst war paint
Aislynn Albriel childlike alfar warrior with an awe-struck expression
Cote Ipomoea harried-looking alfar warrior covered in flowering vines
Nemy Nilakadi tenacious alfar warrior with dramatic icesteel piercings
Melindrha Ismat imperious alfar warrior overrun with intricate tattoos
Kethrai Pilaila spritely alfar warrior wearing a jaunty thornweave scarf
Ameline Zendil serene alfar warrior with an imposing demeanor
Seltzer Agustee muscular alfar warrior wearing a wreath of Healing Heart orchids
Rizzoli Glimmersteel barbaric alfar warrior wearing a pleated war-kilt of ice-veined leather
Salubrie Sylens malefic alfar warrior wearing a frame of electrified goldfyre and electroweave


Related Forum Posts

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Death's Grace

Rampager

* - Denotes Male-only Title

+ - Denotes Female-only Title