Berserks are powerful short term combat buffs. When berserks are activated, they consume a moderate amount of Inner Fire, and further have a small IF drain while they are active. While it is possible to have multiple Berserks going, the cost will make it impractical without a steady stream of victims.
Unlike Forms or Meditations which have an approximate 1 minute ramp up time to become fully effective, berserks instantly provide the bonus with no ramp up time.
BERSERK LIST - Recall all known berserker rages you can perform. BERSERK <ability> - Throw yourself into the specified frenzy. BERSERK STOP - Attempts to end all active berserks.
- They are named after natural disasters.
- Berserks no longer have the knock down, stun, or death results when they end (some restrictions apply), and have had their restrictions on vision and movement removed.
Summary of Berserks
|Famine||berserk||warding||basic||Flame||2||1||Vitality heal, Pulsing|
|Cyclone||berserk||augmentation||advanced||Flame||2||3||+Charisma (stat), voice recovery bonus.|
|Tsunami||berserk||augmentation||expert||Flame||2||6||Increases Balance and primary weapon stat of held weapon.|
|Avalanche||berserk||augmentation||intro||Horde||1||0||Fatigue heal, Pulsing|
|Wildfire||berserk||augmentation||basic||Horde||2||3||+Agility (stat), bonus weapon speed.|
|Earthquake||berserk, area of effect||debilitation||advanced||Horde||2||6||-Balance, knockdown, possible stun, pulsing AoE|
|Volcano||berserk||augmentation||expert||Horde||3||6||Each death blow against them will instead drain Inner Fire.|
|Tornado||berserk||augmentation||basic||Predator||2||1||+Shield Usage skill, +Stamina (stat)|
|Landslide||berserk||warding||basic||Predator||2||1||SvS barrier vs. attacks defended against with Reflex|