Justice

From elanthipedia
Jump to: navigation, search

Crime in Elanthia is regulated by the justice systems of the various provinces and local villages. The JUSTICE verb will tell you if the area has justice enforced or if it is a lawless area. If you are wanted guards will, in time, capture you as you pass. If you wish to surrender yourself to clear charges against you, you may do so with the Surrender command. The RECALL WARRANT command can be used to recall any outstanding criminal warrants you have.

Justice Type Messaging
Standard Justice After assessing the area, you think local law enforcement keeps an eye on what's going on here.
Clan Justice After assessing the area, you believe there is some kind of unusual law enforcement in this area.
Dirge Justice After assessing the area, you believe there is some kind of unusual law enforcement in this area.
Hara'jaal Justice You're fairly certain this area is lawless and unsafe.
Non Justice Area You're fairly certain this area is lawless and unsafe.

The Thief Guild and Trader Guild also employ their own form of justice.

Standard Justice

Crimes

Charge Examples
Aiding and Abetting Dragging someone out of a shop after they have been caught stealing
Teaching or listening to thievery
Crimes Against the State
Disturbing the Peace Casting certain AoE spells in a justice zone, usually those that can't harm bystanders
Endangering the Public Casting certain AoE spells in a justice zone, usually potentially lethal ones
Forbidden Practices1 Suffering a visible sorcerous backlash in a justice zone
Casting a necromancy or sorcery spell in a justice zone
Having a visible necromancy or sorcery effect in a justice zone
Teaching sorcery in a justice zone
Empathic shifting in a justice zone(except in Ilithi)
SACRIFICING a character to an Immortal inside a justice zone
Murder Killing another player
Thievery Stealing from a shop
Stealing from a player

1 - May also cause Social Corruption which may lead to subsequent arrests.

Old Charges that may not be used in the current justice system:

  • Assault
  • trafficking guild secrets

Jurisdictions

Jurisdiction Guardhouse Location (Recover Items) Wanted Board Location
Aesry Surlaenis'a Guard Office Courtyard of the Jail
Crossing1
Kaerna
Arthe Dale
Guard House Office in the Crossing Guard House Office in the Crossing
Crossing Town Green North
Hibarnhvidar
Raven's Point
Justice Office Outside the Justice Office
Leth Deriel The Gallows Tree The Gallows Tree
Mer'kresh Courthouse Guardroom Courthouse Entryway
Muspar'i Justice Office Justice Office
Lower Ratha - 1st/2nd Tier High Guardhouse Board on the Greater Cobra Road
Upper Ratha - 3rd/4th Tier Office of the Malk'smo Office of the Malk'smo
Riverhaven Town Jail Lobby Town Jail Lobby
Shard
Fayrin's Rest
Sentinel's Office in the Great Tower Sentinel's Office in the Great Tower
Siksraja2 Cietums Cietums
Taisgath3 Guard Room in the Moon Mage Guild Taisgath Dock
Therenborough
Langenfirth
Rossman's Landing
Theren Keep Dungeon4 Theren Keep Dungeon
Throne City Imperial Palace, Dungeon Old Throne City, Dahl Aeliy

1 - For some stealing charges you may be placed in the stocks instead of fined. This generally happens when the total fine is low.
2 - Siksraja is part of the Theren Keep justice conglomerate, despite having its own jail, wanted board, and guards.
3 - Taisgath has its own jail and guards, but is part of Upper Ratha justice.
4 - Go drawbridge, NW, N, Go Step, Go Door, N, E, E, Climb Stair to reach the Theren Keep Dungeon. Then go W, W for where items are collected.

(or enter through either of the moat entrances after dark)

Clan Justice

Crimes

Crime Punishment
Casting an AoE spell No response
Casting a Necromancy Spell No response
Having a Visible Necromancy Spell No response
Teaching a Sorcery Class No response
Teaching a Thievery Class No response
Stealing from a shop Cut off hand with a very long stun and a heavy bleeder

Forsaken Necromancers do not have to worry about Suspicion inside of this type of justice area.

Jurisdictions

Jurisdiction
Ain Ghazal 1
Boar Clan
Horse Clan1
Ilaya Taipa1
Knife Clan1
Steelclaw Clan
Stone Clan1
Tiger Clan1
Wolf Clan

1 - I was not arrested or punished after several unsuccessful stealing attempts but the area is listed as "Unusual Justice"

Dirge Justice

The city of Dirge has it's own unique style of justice

Crimes

Crime Punishment
Casting an AoE Spell No response
Casting a Necromancy Spell No response
Having a Visible Necromancy Spell No response
Teaching a Sorcery Class No response
Teaching a Thievery Class No response
Stealing from a shop Severe beating with a long stun and numerous bleeding wounds

Forsaken Necromancers do not have to worry about Suspicion inside of this type of justice area.

Hara'jaal Justice

Hara'jaal is a non justice area and most crimes will result in no punishment. If you are hunting Corsairs, they will occasionally look for a guard to have you arrested. If caught by the guards you will be tied to a post and whipped.

Thieves' Guild Justice

Thieves can use their contacts to dispense their own justice.

Command Use
Contact <target> Thug [Theft] Sends your thugs after a non-Thief who steals.
Contact <target> Thug Item Sends your thugs to collect Ambika items from non-Thieves
Contact <target> Thug Graverob Sends your thugs after any Thief grave robber.


Trade Route Justice

If a trader catches a thief stealing from them on a trade route they can accuse the thief at the nearest outpost. The guild will send thugs to beat the perpetrator and leave them for dead.

Syntax: Accuse <thief>