Category:Empath spells

From Elanthipedia
Jump to navigation Jump to search

A category for Empath spells.

Spell Tree

Heal Wounds (Utility)Heal Scars (Utility)Vitality Healing (Utility)Blood Staunching (Utility)Mental Focus (Augmentation)Iron Constitution (Warding)Refresh (Augmentation)Heal (Utility)Flush Poisons (Utility)Cure Disease (Utility)Compel (Debilitation)Awaken (Utility)Tranquility (Augmentation, Warding)Innocence (Utility)Gift of Life (Augmentation)Lethargy (Debilitation)Regenerate (Utility)Fountain of Creation (Utility)Adaptive Curing (Utility)Absolution (Utility)Heart Link (Utility)Circle of Sympathy (Utility)Embrace of the Vela'tohrNissa's Binding (Debilitation)Calculated Rage (Targeted)Perseverance of Peri'el (Warding)Vigor (Augmentation)Paralysis (Targeted Magic)Aggressive Stance (Augmentation)Guardian Spirit (Utility)Raise Power (Utility)Icutu Zaharenela (Targeted)Aesandry Darlaeth (Augmentation, Utility)Empath Spells.png
About this image

Summary of Spell Information

Bolded spells are signature spells.

Name Effect Type Skill Contest Prep
Range
Rank
Range
Duration Slots Difficulty Spellbook
Absolution -Empathy skill, -Stamina (stat), allows Empath to attack the undead without shock ritual utility 150-700 80-800 30-90 2 intermediate Body Purification
Adaptive Curing (ADC) allows preemptive casting of Flush Poisons and Cure Disease; allows Heal to remain active even with no wounds metamagic 1 Body Purification
Aesandry Darlaeth (AD) +Reflex (stat), Balance heal, recovery from immobilization/webbing cyclic augmentation, utility 5-25 250-1,000 Indefinite 3 advanced Protection
Aggressive Stance (AGS) +Brawling skill, +Evasion skill standard augmentation 5-100 10-600 10-40 2 basic Protection
Awaken (spell) (AWAKEN) -stuns/unconsciousness battle utility 15-100 80-800 2-10 2 intermediate Mental Preparation
Blood Staunching (BS) prevents blood loss standard utility 5-100 10-600 10-40 1 basic Body Purification
Calculated Rage (CR) -Defensive Factor, Puncture damage, Impact damage, Pre-cast TM. Gives uses of RAGE command to make attacks. battle targeted 30-100 250-1,000 1-10 3 advanced Mental Preparation
Circle of Sympathy (COS) Creates a tree that allows Empaths to share attunement ritual utility 150-700 80-800 30-90 1 intermediate Mental Preparation
Compel forces target to leave room battle debilitation charm \ willpower 5-33 80-800 Instant 1 intermediate Protection
Cure Disease (CD) Disease heal standard utility 15-100 80-800 10-40 1 intermediate Body Purification
Embrace of the Vela'tohr (EV) Wound heal, allows Empath to heal remotely via a conjured vela'tohr plant ritual utility 300-800 250-1,000 30-90 2 advanced Mental Preparation
Flush Poisons (FP) Poison heal standard utility 15-100 80-800 15-40 1 intermediate Body Purification
Fountain of Creation (FOC) Wound heal, heals all wounds/scars standard utility 30-100 250-1,000 Instant 3 advanced Healing
Gift of Life (GOL) +Empathy skill, +Stamina (stat) standard augmentation 5-100 10-600 10-40 2 basic Life Force Manipulation
Guardian Spirit (GS) summons combat "pet" cyclic utility 5-25 250-1,000 Indefinite 2 advanced Protection
Heal Wound heal, periodically heals your worst wounds standard utility 15-100 80-800 10-40 3 intermediate Healing
Heal Scars (HS) Wound heal, heals scars standard utility 1-100 0-400 Instant 1 intro Healing
Heal Wounds (HW) Wound heal standard utility 1-100 0-400 Instant 1 intro Healing
Heart Link (HL) Vitality damage, Vitality heal, Equalizes the vitality of two linked players, Slows bleeding, poison, disease. standard utility 15-100 80-800 10-40 2 intermediate Body Purification
Icutu Zaharenela (IZ) Slice damage, Cold damage, converts TOUCH into an attack cyclic targeted 15-45 400-1,250 Indefinite 2 esoteric Life Force Manipulation
Innocence forces target to disengage; prevents facing/advancing standard utility charm \ willpower 5-100 10-600 2-10 1 basic Protection
Iron Constitution (IC) -damage (from serious hits) standard warding 5-100 10-600 10-40 2 basic Protection
Lethargy -Agility (stat), -Reflex (stat), Fatigue damage battle debilitation magic \ fortitude 1-33 10-600 Instant 3 basic Life Force Manipulation
Mental Focus (MEF) +Intelligence (stat), +Concentration regeneration standard augmentation 5-100 10-600 10-40 2 basic Mental Preparation
Nissa's Binding (NB) puts targets to sleep, AoE battle debilitation, area of effect mind \ fortitude 10-66 80-800 Instant 2 intermediate Mental Preparation
Paralysis immobilizes and knocks down (single target) battle targeted 2-50 10-600 Instant 2 basic Life Force Manipulation
Perseverance of Peri'el (POP) ablative vitality barrier ritual warding 300-800 250-1,000 30-90 3 advanced Protection
Raise Power (RP) +Mana level, Fatigue damage, self damage, life mana only standard utility, area of effect 15-100 80-800 10-40 2 intermediate Life Force Manipulation
Refresh +Fatigue, Fatigue heal standard augmentation 1-100 0-400 10-40 2 intro Life Force Manipulation
Regenerate Wound heal, gradually heals wounds/scars cyclic utility 5-25 250-1,000 Indefinite 2 advanced Healing
Tranquility +Discipline (stat), +defense against vs. fortitude attacks standard augmentation, warding 15-100 80-800 10-40 2 intermediate Mental Preparation
Vigor +Agility (stat), +Strength (stat) standard augmentation 15-100 80-800 10-40 2 intermediate Life Force Manipulation
Vitality Healing (VH) Vitality heal standard utility 5-100 10-600 Instant 2 basic Healing


Related Forum Posts

Click here to search for related posts.