Alteration/Guardian Spirit
Alteration Guidelines for Alfar Warriors (Guardian Spirit)
Guardian Spirit alterations are NOT once in a lifetime. Alteration sessions during Hollow Eve for Guardian Spirit count against your alteration allotment for that event.
What your design should specify:
- adjective: the word that immediately precedes "alfar warrior" (limit of 9 characters)
- appearance ("tap"): the full name of the warrior as seen in the room text (limit of 80 characters, including spaces -- no commas)
- description ("look"): what people see if they type DESCRIBE WARRIOR (limit of 500 characters, including spaces and punctuation)
- name: the name your warrior will give if asked (limit of 16 letters, no spaces)
Design Guidelines for Guardian Spirit:
- It cannot be named after a player character or NPC. All naming policies with regard to OOC, vulgarity, etc., apply. See: https://www.play.net/dr/info/whatsinaname.asp
- It must remain an "alfar warrior."
- The description must be written entirely in the third person. (Avoid the use of you/your.)
- The gender cannot be explicitly specified. For pronouns, use "it" or "its," not gendered pronouns.
- The warrior's gear is hard-coded and cannot be altered.
- Because the gear is hard-coded (and/or may be swapped out by players), avoid describing weapons or armor.
- References that are out of character or out of genre will not be permitted.
- If your description includes clothing or jewelry, and you wish to include rare materials, you must provide them in an appropriate amount. (You don't have to describe clothing or jewelry; this is optional.)
As with feature alterations:
- You cannot add extra body parts to the warrior or otherwise fundamentally alter how the species looks. (Warriors have two arms, two legs, two eyes, and a vestigial pair of feathery wings. See below for official descriptions.)
- You cannot include features that are vulgar or sexually suggestive.
- You cannot give your alfar magical properties, such as emitting light.
- Avoid describing facial expressions, movement, or sound. (These aspects of its appearance would always be in flux, not permanently fixed in time.)
- You cannot dictate the feelings or reactions of others. (Show, don't tell. Let other players decide how their characters would react to your warrior.)
Stock summon description (as a general reference for how this species looks): An alfar warrior is tall and fair of face, with clear eyes and white skin that gleams like ceramic. Its features are all sharp angles, with oblique cat-slitted eyes that survey its surroundings with an untouchable serenity. Its pointed ears sweep upward, accentuating the eagle-like hauteur of its mien. Its lips are tinted blue, the color of a bruise, and are set in a grim line. Flat black clasps gather its colorless hair, binding it into a severe, warlike queue that brushes its waist. Thin and attenuated, though with a wiry strength, this warrior of the alfar is not obviously male or female.
Anatomy chart: Small vestigial wings sprout from the alfar, their seeming softness at odds with the creature's hard-looking, gleaming white skin. Otherwise resembling a thin, hairless Gnome, the alfar stares coolly from the page, one outstretched hand grasping a massive, pitch-black blade as delicately as a musical instrument. The creature's immense, night-black eyes seem to follow the viewer no matter how the page is oriented.
Also See
- Post:Alfar Warrior Alteration Guidelines - 05/31/2013 - 20:24 (Has some background/lore information.)
- Post:Alteration Guidelines for Guardian Spirit and Circle of Sympathy - 11/11/2020 - 21:47