Barbarian Titles: Difference between revisions
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Revision as of 12:13, 12 August 2007
* - Denotes Male-only Title
+ - Denotes Female-only Title
Barbarian Titles is a title in the Barbarian Category.- Requirements
- At least 15 in highest Armor skill.
- Requirements
- At least 20 in highest Weapon skill.
- At least 15 in highest Armor skill.
- At least 17 in Strength.
- Requirements
- At least 70 in highest Armor skill.
- Requirements
- At least 70 in highest Armor skill.
- At least 90 in highest Weapon skill.
- Must know Berserk Flame.Barbarian Titles is a title in the Barbarian Category.
- Requirements
- At least 110 in highest Armor skill.
- At least 140 in highest Weapon skill.
- At least 32 in Strength.
- Requirements
- Must know Dragon Dance.Barbarian Titles is a title in the Barbarian Category.
- Requirements
- At least 380 in highest Weapon skill.
- At least 270 in highest Armor skill.
- Must know Berserk Grave.Barbarian Titles is a title in the Barbarian Category.
- Requirements
- At least 380 in highest Weapon skill.
- At least 270 in highest Armor skill.
- At least 40 in Discipline.
- Requirements
- Must be able to Berserk out of a Dance
- Requirements
- At least 500 in highest Weapon skill.
- At least 370 in highest Armor skill.
- Requirements
- At least 560 in highest Weapon skill.
- Requirements
- At least 560 in highest Weapon skill.
- At least 420 in highest Armor skill.
- Requirements
- At least 290 in highest Weapon skill.
- Requirements
- At least 400 in highest Weapon skill.
- At least 270 in highest Armor skill.
Translation: Blood Dancer (Gamgweth)
- Requirements
- At least 260 in highest Weapon skill.
- Requirements
- At least 380 in highest Weapon skill.
- At least 270 in highest Armor skill.
- At least 40 in Discipline.
- Requirements
- At least 420 in highest Weapon skill.
- At least 320 in highest Armor skill.
- At least 44 in Discipline.
- Requirements
- At least 280 in highest Weapon skill.
- At least 200 in highest Armor skill.
- At least 30 in Discipline.Barbarian Titles is a title in the Barbarian Category.
- Requirements
- At least 500 in highest Weapon skill.
- At least 370 in highest Armor skill.
- At least 50 in Discipline.Barbarian Titles is a title in the Barbarian Category.
- Requirements
- At least 500 in highest Weapon skill.
- Requirements
- At least 560 in highest Weapon skill.
- Requirements
- At least 120 in highest Armor skill.
- At least 100 in Defending skill.
- Requirements
- At least 20 in highest Weapon skill.
- At least 15 in highest Armor skill.
- Requirements
- At least 90 in highest Weapon skill.
- Requirements
- At least 290 in highest Weapon skill.
- At least 190 in highest Armor skill.
Barbarian Titles | |
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Title | Requirements |
Initiate Barbarian |
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Apprentice Barbarian |
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Journeyman Barbarian* |
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Journeywoman Barbarian+ |
|
Barbarian |
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Expert Barbarian |
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Master Barbarian |
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Grand Master Barbarian |
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Legendary Barbarian |
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Transcendent Barbarian |
|
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
PlainsmanBarbarian Titles is a title in the Barbarian Category.
- Requirements
- At least 200 in Composite Bow skill or Short Bow skill.
- Must own a horse
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
The following links lead to the Battle Eye title:
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Whirlwind may refer to a title or an ability, both for Barbarians, or the symbol.
DestroyerApocalypse is a title in the Barbarian Category.
- Requirements
- At least 600 in Defending skill.
- At least 800 in highest Weapon skill.
- At least 600 in highest Armor skill.
Lord of PainAsphyxiator is a title in the Barbarian Category.
- Requirements
- At least 100 in Brawling skill.
- At least 30 in Strength.
Variations
Berserk Titles | |
---|---|
Title | Berserk Requirements |
Item | Source is | Rare item | Is incomplete |
---|---|---|---|
Blunt stones with banding | Breaking and Entering/Armory loot | ||
Boggle-shaped rocks | Boggle Blast (3), Boggle Blast (2), Boggle Blast (1) | true | |
Dragon-carved stone | Sandbox | true | |
Fist-sized rock | Stone-throwing imp | ||
Gneiss stones | Too Much of a Good Sling | ||
Goblin-carved stone | Slings and Things (3), Slings and Things (2), Slings and Things (1) | true | |
Heavy naphtha-soaked stone | Item:Immolating assassin's cloudbark ammunition tube | true | |
Heavy quartz rock | Slings and Supplies | true | |
Honey-hued stone | House of the Revenant Fang 437/Incidental loot, House of the Revenant Fang 433/Incidental loot | ||
Labyrinthine stone | Droughtman's Challenge 441/Incidental loot, Droughtman's Challenge 437/Incidental loot, Droughtman's Challenge 433/Incidental loot, Droughtman's Challenge 450/Incidental loot, Droughtman's Challenge 444/Incidental loot | true | |
... further results |
Nightmare BerserkerBarbarian Titles is a title in the Barbarian Category.
- Requirements
- Must know Berserk Nightmare.
- At least 45 in Stamina.
Requirements: | 0 | |
---|---|---|
Slot Cost: | 0 | |
Difficulty: | intro | |
Type / Skill: | meditation / - | |
Path: | Flame | |
Description: | A simple meditation, often used to gauge how strongly one can focus the inner fire that drives them. | |
Effect: | Shows Inner Fire level and training status. | |
Messaging: | {See below for break-down) |
> medit flame
You begin to meditate upon <item>, your inner fire swelling as you center your mind, body, and spirit.
Surrounding your reflection is a brilliant aura of beautiful flames extending nearly twice your height above your body. Line A
Whorls of sparks encircle the aura shining about you. Line B
A mesa of blasted magical items rises from the ground. Streams of the abolished artifacts pour down from the mesa's steep sides.Line C
You recall that you have XX training sessions remaining with the Guild.
You have received training in XX abilities from the Path of the Horde.
You have received training in XX abilities from the Path of the Flame.
You have received training in XX abilities from the Path of the Predator.
You feel a jolt as your vision snaps shut.
Before Line A: Standard Messaging.
Line A Explanation: A fluffy text line indicating your current inner fire level. Primarily used before game front ends displayed inner fire visually. The different levels can be found on the inner fire page.
Line B Explanation: Your inner fire is pulsing up. Congratulations, you're in combat.
Line C Explanation: A roleplay line to indicate how many magical devices you've destroyed. The various levels can be seen on the Templar page.
After Line C: Self-explanatory break-down of remaining spell slots and abilities per path.
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
This may either refer to the title or the Barbarian berserk.
Roar and War Cry Titles | |
---|---|
Title | Berserk Requirements |
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
This may refer to the title, the constellation, the animal, or the barbarian form.
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
This may refer to either the title or the animal.
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
This may refer either to the title or the creature.
ViciousBarbarian Titles is a title in the Barbarian Category.
- Requirements
- Must know Caution of the Spider.
- Requirements
- Must know Caution of the Spider.
- At least 40 in Charisma.
Missing or Incomplete Creature Information Needed |
To add any of the missing information listed above, use THIS FORM. |
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Found during the Taisidon Safari events.
Description
The banshee is a spectral being, female in form. Her hands form sharp claws capable of rending all matter, her own insubstantial being torn and wounded by her desperate self-mutilation. She moans and cries, her hair a dissheveled mop, her garments tattered to pathetic rags.
Recall
- You recall everything noteworthy about a banshee... which is apparently nothing.
- They are not known to cast any recognized spells.
- They are not known to carry loot in locked boxes.
Equipment/Loot
- It is wearing some tattered rags.
- It is carrying nothing!
WrathBarbarian Titles is a title in the Barbarian Category.
- Requirements
- Must know Insane Laughter.
- At least 40 in Charisma.
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
The following links are for the Earthshaker title:
Requirements: | 6 | |
---|---|---|
Slot Cost: | 3 | |
Difficulty: | advanced | |
Type / Skill: | berserk, area of effect / debilitation | |
Contest: | power vs. reflexes | |
Path: | Horde | |
Description: | Unknown | |
Effect: | -Balance, knockdown, pulsing AoE, triggers upgraded Whirlwind | |
Messaging: | START: You form the epicenter of a violent rage bent on crumbling your enemies!
PULSE: END: An aftershock of rage shudders through you one last time, before your fury crashes to a sudden halt! |
Notes
- Now a melee AoE knockdown ability.
- It appears that this ability does not cause any physical damage.
- When you knockdown four (either at a time or cumulatively over several pulses) you have 10s for an improved Whirlwind.
Bug
The guild leader entry for Earthquake produces:
Tilting his head slightly to the side, Agonar says slowly, " ! Earthquake" Also: > ask agonar about earthquake Agonar bares his teeth in a fierce grin and says, " ! Earthquake" |
Related Forum Posts
Click here to search for related posts.
CharmingApotheosis is a title in the Barbarian Category.
- Requirements
- Must know Honor.
- At least 60 in Charisma.
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
This may either refer to the title or the ship.
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
UsurperBarbarian Titles is a title in the Barbarian Category.
- Requirements
- Must know at least 1 Battle Cry (not including Roars)
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
Vengeance may refer to a title or a battlecry, both for Barbarians.
Barbarian Titles is a title in the Barbarian Category.- Requirements
- Must know Swan Dance.Barbarian Titles is a title in the Barbarian Category.
- Requirements
- Must know Swan Dance.
- At least 40 in Discipline.
Dance Titles | |
---|---|
Title | Berserk Requirements |
This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article. |
The following links lead to the Battle Eye title:
WreckerBarbarian Titles is a title in the Barbarian Category.
- Requirements
- Must know Wolverine Dance.
|
Abbreviation: | GS | |
---|---|---|
Prerequisites: | Circle 20, Innocence, and Compel or Paralysis | |
Signature: | Yes | |
Spell Slots: | 2 | |
Mana Type: | Life Magic | |
Spell Type: | cyclic / utility | |
Difficulty: | advanced | |
Prep (min/max): | 5 / 25 | |
Skill Range (min/max): | 250 / 1000 | |
Valid Spell Target: | Special | |
Duration (min/max): | Indefinite | |
Pulse Timing: | 10 seconds | |
Justice: | no | |
Corruption: | no | |
Description: | The Guardian Spirit spell summons a warrior of the Fae -- an alfar -- to keep you safe from hostility and be your champion in combat. In some ways, the creature mirrors the caster, as Empaths with greater skill at targeting magic summon more powerful warriors. This spell requires constant upkeep and vigilance on the part of the caster. An Empath who fails to maintain the pattern will lose his hold on this creature of Fae, and it will abandon him to return whence it came.
[Can be cast CUSTOM if you wish to establish a special relationship with a specific Fae or simply CAST to get a random alfar.] While this spell is available to Empaths 20th circle and above, the majority will find that they must be magical adepts before they can successfully form the pattern. | |
Effect: | summons combat "pet" | |
Example Messaging: | Your heart skips a beat as your spell sends a subtle jingling call outward from you in all directions. | |
Devices/Tattoos: | No devices or tattoos documented. |
Casting
- Successfully cast with 150 utility, +20 buff from SAP, +30 PM buff from link, and a level 1 astrolabe (+1 luck).
- Successfully cast with 182 utility and utility mastery spell feat. Had two failures then succeeded.
- Cannot be cast when completely insensitive to empathy ("perma-shock"), but if it is case before complete insensitivity is reached, the spell can be maintained. As with other Empathy-dependent spells, shock increases the difficulty of casting.
- It is highly recommended that Empaths learn the magical feat of Raw Channeling (allows the powering of cyclic spells from raw attunement) and Efficient Channeling (mana cost of channeling cyclic spells is reduced). These feats are recommended for anyone who routinely uses cyclic spells.
- Guardian Spirit does train the Targeted Magic skill. However, the creature being fought must be of appropriate level to otherwise teach the Empath TM. TM will not go up out of combat. TM will train a small amount with each hit, and a larger amount if the warrior kills creatures or uses special attacks (throwing star).
- LOOK or DESCRIBE will tell you who summoned a Guardian Spirit.
Combat
- The strength of the Guardian varies with the amount of mana used per cyclic pulse (what you prep the spell at). The warrior's defensive skills can be between 110-125% Empath's TM and its offense 95-105%.
- It is possible to give "mundane" (non-verby, non-gore, non-swappable, non-bonded) one-handed edged weapons (light, medium, or heavy) to a warrior (see commands below). A common reason for doing this is to give the warrior a blessed weapon for hunting undead. Precious weapons should not be given to a warrior as item loss may occur when a warrior despawns or is killed and it drops the weapon.
- Special attack (stun) - A(n) <adjective> alfar warrior reaches into a small pouch at its belt, drawing forth a small, light-drinking star of unusual design. Pirouetting balletically, it throws the star with astonishing force directly at <target>!
- It's advised that you set your Guardian to defensive or passive stance while in crowded areas or in town, as they will attack other players, Guardian Spirits, etc. (Note that attacking another player's summoned or owned creature may grant them consent on you.)
- Having a Guardian Spirit set to aggressive behavior will cause it to attack any creature in the room, including other warriors, and enable a special attack.
- Guardians are considered holy beings. However, their attacks do not deal holy damage. They will perform their special attack (throwing star for stun), but do not other attacks against an Undead creature until/unless you give them a blessed weapon.
- Guardian Spirit now leave bodies or drop ammo and lodged items, whereas as in 2.0 any lodged items could disappear with them.
- You cannot heal a Guardian Spirit, but if you release and then recast they will return with full health.
- The Guardian Spirits taunt ability is a charm vs. will contest. It does not move them directly to melee, but moves them to pole and sets them to be advancing on the spirit. If they are sitting or standing, it will make them stand up. If they are hiding/invis it will bring them out of hiding/invis (assuming the Empath can see them).
Recall
Bards can use recall to see the following information:
Fair and pale, the alfar are tall and willowy creatures that greatly resemble nyads and dryads. The alfar can be mischevious as the rest of the fae, and alternately aid and hurt mortals, as pleases their current mood. A few alfar are servants to the gods, although these are few and far between. Some alfar are willing to aid Empaths these individuals tend to be more serious and warlike, protecting their charges with single-minded ferocity.
Alfar have long been associated with Empaths, though the exact relationship between the guild and the fae remains murky. Whatever their reasons, alfar continue to heed the call, serving Empaths as guardians in times of peril and avengers when all else seems lost. Some stories say that long ago a great Empath rendered the fae a service that could never be repaid. Though time seems to have forgotten the tale, the fae apparently have not.
Commands
- COMMAND WARRIOR TO NAME: The Warrior will whisper you it's name and make a statement about the weather. Names are always tied to the adjective of the Guardian that is summoned.
- COMMAND WARRIOR TO STANCE <defense/balanced/offense>: Change the Warriors combat stance.
- COMMAND WARRIOR TO BEHAVIOR <defensive/passive/aggressive>: Change the Warriors behavior. By default, they are summoned in passive mode and will not attack anyone or anything unless told to.
- COMMAND WARRIOR TO ATTACK <creature/name/stop>: Direct your warrior to attack something or someone specifically, or to stop combat completely.
- COMMAND WARRIOR TO TAUNT <creature>: An opposed ability that forces something engaged with you to turn to instead face your Guardian. This can be resisted. If you do not specify a creature, it will target everything facing you.
- COMMAND WARRIOR TO <take/drop>: Command your Guardian to take a weapon from your left hand, or drop a weapon they are holding.
Verbs
Some of the RP verbs have an "Easter Egg" version where they do something other than what is listed here. These have a very small chance of occurring on any use of the verbs that have the "Easter Eggs".
- BOW: The <adjective> alfar warrior gravely returns your gesture with a respectful bow of equal depth.
- CURTSY: The <adjective> alfar warrior gravely returns your gesture with a respectful bow of equal depth.
- DANCE: A <adjective> alfar warrior frees its hands for a moment, grasping yours with the tips of its long, slender fingers. Nodding solemnly at you, the <adjective> alfar warrior takes you through a few sedate turns of a stately waltz. The warrior smiles gravely, then bows over your hand, taking up a guard position at your side once more.
- DESCRIBE (third parties see who summoned it): An <adjective> alfar warrior is tall and fair of face, with clear eyes and white skin that gleams like ceramic. Its features are all sharp angles, with oblique cat-slitted eyes that survey its surroundings with an untouchable serenity. Its pointed ears sweep upward, accentuating the eagle-like hauteur of its mien. Its lips are tinted blue, the color of a bruise, and are set in a grim line. Flat black clasps gather its colorless hair, binding it into a severe, warlike queue that brushes its waist. Thin and attenuated, though with a wiry strength, this warrior of the alfar is not obviously male or female.
- The warrior hovers near you protectively, smiling briefly at you when it notices you looking its way.
- HUG: The warrior returns your hug gingerly, being careful not to hurt you with its weapons or armor.
- KISS: As you move toward a <adjective> alfar warrior, it gathers you close, crushing you uncomfortably against its lacquered armor. It grins at you fiercely, then taking your hands firmly, dips you low to the ground and hoists you high into the air in an exhilarating whirling lift. The world spins around you, then it lowers you carefully to the ground, adjusting its armor nonchalantly as if nothing had happened.
- LICK: A <adjective> alfar warrior frees its hands for a moment, grasping yours with the tips of its long, slender fingers. It steps through a few spritely turns of an exuberant gavotte, giving you a fey smile before releasing your hand and taking up a guard position at your side once more.
- SMOOCH: As you move toward a <adjective> alfar warrior, it gravely takes you by the hand and leads you through a few turns of a delicate minuet. As you dance, the air seems to grow crisper around you, with a sharp, cool scent of autumn. The warrior smiles at you as it releases your hand, the tips of its ears coloring slightly.
- TOUCH: You reach out and lay your hand on the <adjective> alfar warrior's arm.
- You sense a successful empathic link has been forged between you and a <adjective> alfar warrior.
- You feel the burning fire of pain and suffering slowly building as you begin to draw out the truth of the warrior's injuries.
- The creature's life force is alien to you. Though you can empathize with a <adjective> alfar warrior in a sense, peculiar sensations begin to overwhelm you and you feel your control of the empathic link slip away.
Equipment
The quality of equipment is determined by the caster's skill (which seems to be purely Targeted Magic) and the amount of mana channeled into the spell. Here are some possibilities:
Weapons
- unusual black blade (medium edged weapon)
Shields
- spiked black shield (large shield)
Armor
Armor | Type | Effective TM Requirement* |
---|---|---|
lacquered black leathers | light armor | minimum casting skill |
lacquered black chainmail | chain armor | 300 ranks |
lacquered black light plate | brigandine | 500 ranks |
lacquered black heavy plate | plate armor | 600 ranks |
*Effective TM means your spell stance and spell mana will influence your results.
List of Possible Warriors
Prior to 3.0 there were several types of fae that could be summoned (avengers, colepexies, dirnels, guardians, narmobreths, and woodwisps). However, only warriors can be summoned now.
Casting the spell normally will summon a random warrior from the list below. If you CAST CUSTOM, you will summon the same warrior every time. The IC justification for this is that the Empath has established a special relationship with a particular warrior.
Name | Adjective | Notes |
---|---|---|
Al | gracile | |
Amyigi | ethereal | |
Apreekdin | tall | |
Arnalde | lean | |
Arturae | slim | |
Blink | graceful | |
Bluemoon | trim | |
Cordy | alert | |
Dillka | serene | |
Fred | delicate | |
Furle | trim | |
Grimley | slender | |
Hornet | stoic | |
Igley | athletic | |
Kar | lithe | |
Lecibre, Anthari | lissome | |
Paloorna | solemn | |
Rolth | sedate | |
Soone | tranquil | |
Yovzaz | wiry | |
ZerraZap | svelte | |
Genvi | imposing | only gets chosen if an error happens |
Ashpool | savage | from tarnished silver spike (1) |
Cayce | savage | from tarnished silver spike (1) |
Ell-Lee | savage | from tarnished silver spike (1) |
Kolodny | savage | from tarnished silver spike (1) |
Rivett | savage | from tarnished silver spike (1) |
Steppen | savage | from tarnished silver spike (1) |
Steppen | savage | from tarnished silver spike (1) |
Unknown | rugged | from tarnished silver spike (2) |
Vingussi | vigilant | from tarnished gold badge |
Altered Warriors
The following Empaths have established special relationships with these warriors (aka, they have custom altered descriptions). Guidelines for altering your warrior can be found here.
Empath's Name | Warrior's Name | Appearance |
---|---|---|
Dianelle | Bannin | imposing alfar warrior with a stern countenance |
Sukidesu | Ivarichi | immense alfar warrior wearing a blue sapphire icesilk cloak |
Kaelie | Cathaoir | athletic alfar warrior with an aloof gaze |
Morvetan | Lucifer | imposing alfar warrior with a tenebrous aura |
Sarkranis | Muffet | spindly alfar warrior with tenebrous eyes |
Zamara | R'lyeh | macabre alfar warrior with fierce crimson eyes |
Rebecka | Hiro | majestic alfar warrior with strange sparkling patterns covering its skin |
Kalinandra | Charone | cranky alfar warrior with blood-red glittering symbols traced up both forearms |
Dantia | Ahven | towering alfar warrior with a small pink dahlia tucked behind one ear |
Medikaus | Sanguinus | muscular alfar warrior with merciless eyes |
Allye | Arna | hulking alfar warrior sporting smears of glittery amethyst war paint |
Aislynn | Albriel | childlike alfar warrior with an awe-struck expression |
Cote | Ipomoea | harried-looking alfar warrior covered in flowering vines |
Nemy | Nilakadi | tenacious alfar warrior with dramatic icesteel piercings |
Melindrha | Ismat | imperious alfar warrior overrun with intricate tattoos |
Kethrai | Pilaila | spritely alfar warrior wearing a jaunty thornweave scarf |
Ameline | Zendil | serene alfar warrior with an imposing demeanor |
Seltzer | Agustee | muscular alfar warrior wearing a wreath of Healing Heart orchids |
Rizzoli | Glimmersteel | barbaric alfar warrior wearing a pleated war-kilt of ice-veined leather |
Salubrie | Sylens | malefic alfar warrior wearing a frame of electrified goldfyre and electroweave |
Kojae | Kasdeya | somber alfar warrior with glacial blue eyes |
Kythryn | Li'Shou | confident alfar warrior distinguished by a beaded multi-braid queue |
Leilanie | Coliadinae | beautiful alfar warrior shrouded in butterfly vines |
Related Forum Posts
Click here to search for related posts.
* - Denotes Male-only Title
+ - Denotes Female-only Title
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