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'''Hard skill requirements''' ({{Skill|Empathy|Empathy}}, {{Skill|First Aid|First Aid}}), and {{Skill|Scholarship|Scholarship}} are listed in bold. These skills cannot count toward Nth skills, such as 1st lore or 2nd Survival.
'''Hard skill requirements''' ({{Skill|Empathy|Empathy}}, {{Skill|First Aid|First Aid}}, and {{Skill|Scholarship|Scholarship}}) are listed in bold. These skills cannot count toward Nth skills, such as 1st lore or 2nd Survival.


'''Soft skill requirements''' ({{Skill|Outdoorsmanship|Outdoorsmanship}}) can also count toward your Nth skills.
'''Soft skill requirements''' ({{Skill|Outdoorsmanship|Outdoorsmanship}}) can also count toward your Nth skills.

Latest revision as of 09:51, 28 July 2023

Returning players may want to read the page for Returning Players before continuing.
New to the game? You may want to check out the new player guide for this guild.
Empath Guild
Empath

Image copyright of Simutronics Corporation

Primary Skillset: Lore
Secondary Skillsets: Magic, Survival
Tertiary Skillsets: Weapon, Armor
Special Abilities: Heal, Shift, Link,
Manipulate
Mana Type: Life
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage

Empaths are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their drawbacks, however; since Empaths are so close to the pain of living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.

This does not mean that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the adventurers they seek to heal.

Official Information

Guild crest: An open hand reaching out to provide comfort, a wreath of healing herbs resting in the palm

Information courtesy of Dragonrealms Website.

The official Empath Guild color is Sapphire Blue.

Guild Hall Locations

Crossing Empath Guild
Led by Guildleader Salvur Siksa. (You can type DIR EMPATH in The Crossing for directions.)
The Crossing Guildhall crest is:
an open hand reaching out to provide comfort, the palm cradling a blue X, symbolizing the crossroads
Riverhaven Empath Guild
Led by Guildleader Nebela Mentrade. (You can type DIR EMPATH in Riverhaven for directions.)
The Riverhaven Guildhall crest is:
an open hand reaching out to provide comfort, the palm cradling a leaping river fish arching over a royal blue river
Shard
Led by Guildleader K'miriel Lystrandoniel.
The Shard Guildhall crest is:
an open hand reaching out to provide comfort, the palm cradling a wreath of deep purple lotus blossoms
Ratha Empath Guild and Aesry Empath Guild
Led by Guildleader Alris Burdlefoot, who travels between these two locations.
The Ratha Guildhall crest is:
an open hand reaching out to provide comfort, the palm cradling nine golden stars
The Aesry Guildhall crest is:
the Aesry Surlaenis'a flag with an open hand reaching out to provide comfort in the center of the dark blue circle
Hibarnhvidar Empath Guild
Led by Guildleader Dagreth Rendarak, who recently relocated here from Riverhaven.
The Hibarnhvidar Guildhall crest is:
an open hand cradling a hammer and anvil

Skillsets and Common Races

An Empath's primary skillset is Lore. Survival and Magic are secondary skillsets, with Weapon and Armor as tertiaries.

According to the DragonRealms website, Empaths tend to be:

Human 27%
Elothean 24%
Prydean 11%
Elven 10%
Dwarven 7%
Gor'Tog 5%

Crafting Affiliation

As they are a lore-prime guild, Empaths may choose two crafting careers and one hobby.

Guilded Empaths receive two free technique slots in the Remedies discipline and one free technique slot in the Cooking discipline of the Alchemy skill.

See: Crafting

Guild Abilities

  • Touch - By simply touching a person, an Empath can form an empathic link with them that allows the Empath to diagnose the person's injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function.
  • Transfer/Take - Allows an Empath to take the wounds, scars, and assorted injuries of other adventurers by transferring them to the Empath's body.
    • Wound Redirection - A more advanced form of taking wounds which allows the empath to change the destination of transferred wounds for five minutes.
    • Wound Reduction - Allows an Empath to automatically reduce the severity of wounds they transfer to themselves by up to half.
  • Link - More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's skills for the duration of the link. This ability is taught by other Empaths and cannot be maintained in combat.
  • Perceive Health - Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away.
    • Empaths may also use their perception to check if a creature is living, undead or a construct. See the PERCEIVE for more information and syntax.
  • Shift - Though considered a hush-hush skill by those in Elanthia, some Empaths possess the ability to alter the appearance of others permanently. It is considered a forbidden practice in all provinces in Kermoria except for Ilithi, as of 406 AV.
  • Manipulate - Those with sufficient skill can Manipulate a creature approaching them into believing that an Empath is a friend rather than an enemy. This is a powerful tool for Empaths choosing to enter hunting and battle areas.

Life Magic

Empaths have access to Life Mana and the following spellbooks: Healing, Protection, Body Purification, Mental Preparation and Life Force Manipulation.

Spell Tree

Heal Wounds (Utility)Heal Scars (Utility)Vitality Healing (Utility)Blood Staunching (Utility)Mental Focus (Augmentation)Iron Constitution (Warding)Refresh (Augmentation)Heal (Utility)Flush Poisons (Utility)Cure Disease (Utility)Compel (Debilitation)Awaken (Utility)Tranquility (Augmentation, Warding)Innocence (Utility)Gift of Life (Augmentation)Lethargy (Debilitation)Regenerate (Utility)Fountain of Creation (Utility)Adaptive Curing (Utility)Absolution (Utility)Heart Link (Utility)Circle of Sympathy (Utility)Embrace of the Vela'tohrNissa's Binding (Debilitation)Calculated Rage (Targeted)Perseverance of Peri'el (Warding)Vigor (Augmentation)Paralysis (Targeted Magic)Aggressive Stance (Augmentation)Guardian Spirit (Utility)Raise Power (Utility)Icutu Zaharenela (Targeted)Aesandry Darlaeth (Augmentation, Utility)Empath Spells.png
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Spell Slots

Spell slot progressions

The Empath spell tree requires 55 spell slots to master. Empaths earn 76 spell slots at 150 which leaves experienced Empaths plenty of room for Magic Techniques or Analogous Patterns spells. All magic guilds get a free magical feat at circle 2, and Empaths get Injured Casting as theirs.

Circle Requirements

Skillset Skill 1-10 11-30 31-70 71-100 101-150 151-200
lore Empathy 4 5 6 6 7 15
lore Scholarship 3 3 4 5 5 13
lore 1st Lore 3 3 4 4 5 13
lore 2nd Lore 2 3 3 4 4 10
lore 3rd Lore 2 2 3 3 4 10
magic 1st Magic 3 3 4 4 5 13
magic 2nd Magic 2 3 3 4 5 13
magic 3rd Magic 2 3 3 4 4 10
magic 4th Magic 0 2 3 3 4 10
magic 5th Magic 0 0 3 3 4 10
survival First Aid 2 3 3 3 4 10
survival Outdoorsmanship 1 1 2 2 2 5
survival 1st Survival 1 2 2 3 4 10
survival 2nd Survival 1 2 2 3 4 10
survival 3rd Survival 1 1 2 3 3 8

Hard skill requirements ( Empathy, First Aid, and Scholarship) are listed in bold. These skills cannot count toward Nth skills, such as 1st lore or 2nd Survival.

Soft skill requirements ( Outdoorsmanship) can also count toward your Nth skills.

Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: Defending, Parry Ability, Offhand Weapon, Melee Mastery, Missile Mastery, and Life Magic.

Nth skill requirements are met with your top-ranked skills out of the following list of eligible skills:

Cumulative

Skillset Skill 10 30 70 100 150 200
lore Empathy 40 140 380 560 910 1,660
lore Scholarship 30 90 250 400 650 1,300
lore 1st Lore 30 90 250 370 620 1,270
lore 2nd Lore 20 80 200 320 520 1,020
lore 3rd Lore 20 60 180 270 470 970
lore Total Lore 140 460 1,260 1,920 3,170 6,220
magic 1st Magic 30 90 250 370 620 1,270
magic 2nd Magic 20 80 200 320 570 1,220
magic 3rd Magic 20 80 200 320 520 1,020
magic 4th Magic 0 40 160 250 450 950
magic 5th Magic 0 0 120 210 410 910
magic Total Magic 70 290 930 1,470 2,570 5,370
survival First Aid 20 80 200 290 490 990
survival Outdoorsmanship 10 30 110 170 270 520
survival 1st Survival 10 50 130 220 420 920
survival 2nd Survival 10 50 130 220 420 920
survival 3rd Survival 10 30 110 200 350 750
survival Total Survival 50 210 570 930 1,680 3,580
all Total 260 960 2,760 4,320 7,420 15,170


Related Forum Posts

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Additional Information

The Khalo

The leadership of the Empaths' Guild is collectively known as the Khalaen, a Gamgweth word meaning "leaders."

See Empath Khalo for details about the modern structure of the guild, guild etiquette, and the current Khalaen. Detailed information about Khalaen history can be found in the book Khalo: A Student's Primer.


Related Forum Posts

Click here to search for related posts.

Additional Information