User talk:ZUERCAT
Hollow Eve 436 Shops
Sorry for so many wrong prices listed. I used a script to generate the wiki markup and obviously didn't spend enough time verifying the prices before posting. I imagine something like this[1] was due to multiple items on a surface that responded to the same `<article> <noun>`. I'll be more careful in the future. TRAIGA (talk) 19:59, 29 November 2020 (CST)
- Don't even worry about it! There were so many new shops and items this year, the error rate is pretty low overall...:) Thanks for all your hard work documenting this year, it's been so nice to have everyone working to fill out all the information! Kythryn 20:02, 29 November 2020 (CST)
Merged HE variable tables
Made some templates to help manage updating the variable tables for the HE prizes. If you know of a way to merge them so it's more like "HE2020 color, figures, fabrics" so it's one overall template that can spit out all the data, go ahead, just wasn't sure how to do it myself (at least right now). I figured you'd want to know since you're also making so many updates to the items! Template codes below.
{{HE2020Colors}}, {{HE2020Figures}}, {{HE2020Fabrics}}, {{HE2020Flowers}}, {{HE2020Gemstones}}, {{HE2020Gods}}, {{HE2020Leathers}}, {{HE2020Metaels}}, and {{HE2020Woods}
--TEVESHSZAT (talk) 18:06, 9 November 2020 (CST)
- ohhh, that is an excellent change! Great idea and implementation! Once the fest is over, we should do this for the B&E loot pages too. I'll give some thought on how to consolidate into a single template, maybe scavenge the code from the {{CraftProp}} template somehow as that does have a "type" filter already. Kythryn 18:14, 9 November 2020 (CST)
- I was looking at CraftProp for inspiration, and I was hoping there was a way to have one single template call display everything at once vs having to still call each one at a time (which is understandable for CraftProp since you don't really need to call alchemy and metal at once)… hoping to do something like "HEVariables Colors, Gods" in the end --TEVESHSZAT (talk) 18:28, 9 November 2020 (CST)
- Even if we have it called 2 times on a single page, I think it'd still be a great timesaver. Looks like with Niniam the CraftProp just gets called 2 times, with separate types each call. I'll dive into tinkering if after you've had a go at a universal template it's still not how we want. Kythryn 18:48, 9 November 2020 (CST)
- I was looking at CraftProp for inspiration, and I was hoping there was a way to have one single template call display everything at once vs having to still call each one at a time (which is understandable for CraftProp since you don't really need to call alchemy and metal at once)… hoping to do something like "HEVariables Colors, Gods" in the end --TEVESHSZAT (talk) 18:28, 9 November 2020 (CST)