Salvur

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Salvur Siksa
Status: Alive
Guild: Empath
Race: Human
Gender: Male
Location: Crossing (Ranik Map 1e)
Type: guild leader

A researcher for the Empath guild. Studies the vela'tohr.

You see Biomancer Salvur Siksa, a Human Empath.
Salvur has a square face with frown lines around his mouth, deep-set dark eyes and a crooked nose. He has thinning dark brown hair with a white streak running through it, with weathered skin and a stocky build.
He is short for a Human.
He appears to be venerable.

He is holding a slender ironwood walking stick topped with a heavy platinum knob in his right hand. He is wearing a bone-white spidersilk shirt, a crocodile-skin buckler, a heavy platinum signet ring, a wide leather belt with a large platinum buckle forged in the shape of a Vela'Tohr leaf, a tooled leather belt pouch, a pair of fitted leather trousers and a pair of fine leather boots clasped with gleaming platinum buckles.

Appearance at the Prydaen Culture Faire

You see Khalo rae Wen Salvur Siksa, a Human Empath.
Salvur has a square face with frown lines around his mouth, deep-set dark eyes and a crooked nose. He has thinning dark brown hair with a white streak running through it, with weathered skin and a stocky build. He is short for a Human.
He appears to be elderly.
He is in good shape.

He is holding a slender ironwood walking stick topped with a heavy platinum knob in his right hand and a field mouse in his left.
He is wearing a bone-white spidersilk shirt, a crocodile-skin buckler, a heavy platinum signet ring, a wide leather belt with a large platinum buckle forged in the shape of a Vela'Tohr leaf, a tooled leather belt pouch, a pair of fitted leather trousers and a pair of fine leather boots clasped with gleaming platinum buckles.

Appearance Oct 2013

You see Khalo rae Wen Salvur Siksa, a Human Empath.
Salvur has a square face with frown lines around his mouth, deep-set dark eyes and a crooked nose. He has thinning dark brown hair with a white streak running through it, with weathered skin and a stocky build.
He is short for a Human.
He appears to be elderly.
He is in good shape.

He is wearing a slender ironwood walking stick topped with a heavy platinum knob, a bone-white spidersilk shirt, a crocodile-skin buckler, a heavy platinum signet ring, a wide leather belt with a large platinum buckle forged in the shape of a Vela'Tohr leaf, a tooled leather belt pouch, a pair of fitted leather trousers and a pair of fine leather boots clasped with gleaming platinum buckles.


It has been 406 years, 220 days since the Victory of Lanival the Redeemer. Annael steps down as Wen following a meeting with Eksharo. Salvur is appointed Wen in her place.

Guildleader Description

A faint scar begins just above Salvur's right eye and disappears into his receding hairline, corresponding with a stark white streak running through his dark hair. This older human is certainly no beauty, and the years have done him no favors, his skin weathered and his blocky face deeply lined, especially around his eyes and mouth. Salvur's garb is clearly excellently tailored of the finest materials, though utilitarian and some years out of fashion. The Guildleader holds a slender ironwood cane in his right hand, but he does not seem to need it for support, preferring instead to brandish it at his students as if it were a cudgel.


Conversation Topics

Salvur

"What? Me?" The greying man raises an eyebrow, gazing at you for a long moment. Finally, he shrugs, planting the platinum-clad end of his cane in the soil of the garden. "They packed me off when I was young and bright and full of promise, off to the hinterlands to study some -plants-. I took it for a punishment then, and maybe it was, to spend the flower of my youth and the prime years of my life wrapped in coarse-woven, scratchy goat-felt, attempting to commune with vegetation."
Salvur adjusts the fine, soft spidersilk of his cuffs, his smile seeming genuine for once. Satisfied, he continues, "But it honed my empathy to razor-sharpness, and I can climb and swim and fight almost as well as any ranger. Can't say it did much for my manners though. No, it did not. And now I've finally come into the reward for my long service -- playing mother hen to a bunch of soft, peeping chicks who don't know their beaks from their backsides. How am I to make anything of the dross they send to me? Another impossible task is what it is. No small wonder Annael stepped so lively on her way out of here."

Vela'tohr

Salvur fingers his belt-buckle, smiling slightly. "I studied them, in that wood of theirs, for longer than most of my students have had their empathy. Fascinating, and very sad. They were sentient plants, wonderful things, and their nectar... but they're diseased now, driven mad and full of rage and grief. A necromancer's doing, have no doubt. An empath of skill can sense it it certainly makes the troubles of most of these Crossing folks seem petty enough, I'll tell you that. There's an untainted specimen in your temple here, in the gardens. Communing with it can be... fascinating, for those with the senses to perceive."

Forf

Salvur adjusts one of his spidersilk cuffs, pausing to caress the soft fabric. "You wouldn't see me wearing anything this fine when I lived there, no you would not. What would be the point? Even if my stipend was sufficient, nothing could keep the incessant rain off better than that thrice-cursed goat felt. I was studying in the Vela'tohr valley, you see. If that's the word for my travails. I did not make the breakthrough they hoped for, though I learned much. The punishment for a youthful indiscretion, though it was presented to me as a 'once-in-a-lifetime research opportunity.' Pah. What they meant was I'd spend most of my one lifetime there, toiling away in obscurity. And let us not forget the rain."

Annael

Salvur surveys his surroundings, then shrugs. "My predecessor, I suppose you might say. Annael was the guildleader of the empaths here in Zoluren, before she resigned. Another tragedy to make our dear little Annael sadder than ever, poor thing." He snorts.
He smiles mirthlessly, continuing, "You're stuck with me now, though, like it or not."

Khalo

Salvur gazes at you, lips compressed into a thin line. "Step outside, and ask a passerby for directions to the Asemath Academy. Do I look like a Gamgweth tutor to you?" Exasperated, he explains, "Khalo. It means leader. There are three branches of them in our guild. The Aev, the Moda and the Wen. I'm a Khalo rae Wen. Now see if you can puzzle out what that might mean."

Wen

Salvur smiles slightly. "The leader of the young. The mother hen who keeps all her little peeping chicks in line. Do I look like a hen to you? I never thought I did, either."

Aev

Salvur says to you, "What are they teaching you in that Academy these days? Don't you know your Gamgweth? It means eye. Think about it, and perhaps you can piece together the sort of work they do." He gazes at you expectantly. "Diplomats. Messengers. Observers. The watchers, that's the Aev."

Moda

Salvur's eyes narrow, a vein throbbing briefly in his neck before he suddenly assumes a perfect and undisturbed tranquility. "The Modien, yes, a Khalo rae Moda individually. They're the mouthpieces, the deciders. If a young man should misstep, it is they who would see that he spends his prime years in a dreary land whose main export is goat hair."

Eksharo

Salvur says, "His empathy is powerful, there can be no doubt of that. Well, it was powerful, before he helped bring down Lyras and shocked himself silly. I might have thought he had a high opinion of himself before that, if anyone had asked me, but it turns out perhaps it was not misplaced."

Guild

Guildleader Salvur Siksa grows silent, his eyes boring into yours and says, "We of the Empaths' Guild hold the power of life. Through study and the application of empathy, we can hold more power than any other guild could care to imagine, even the Warrior Mages. We have the ability to heal the crippled, blind and stricken souls who need our help."
Salvur closes his eyes for a moment, then continues, "Yet not all is sunshine and roses. Being an empath imposes certain restrictions on you you will find yourself unable to injure another being without suffering yourself. Many empaths feel that this is a proper price to pay for the power we hold in our grasp, but I believe that it is possible to mitigate this consequence, if one knows how."
Smiling mirthlessly, he finishes, "Understand that the favor of the gods is not necessary to practice your craft, though I would recommend you curry such attention for your own well-being. Our power rather comes from those around us and all living things. And remember, we do what the Gods do not normally do: we give life before Urrem'tier steals it away."

Shock

Salvur gazes at his cane pensively. "They call it empathic shock. It's certainly quite shocking to experience, but the term is often used incorrectly. Really, the shock is the stunning, painful wrench that accompanies an empath's act of violence against something that can be empathized with. Much has been written on the subject, but I shall try to explain succinctly." He pauses for a moment to gather his thoughts, then continues, "Almost everyone you know is currently laboring under empathic shock. All people are born with some small measure of empathy, which they suppress over the course of their lives. Only empaths cultivate this sensitivity, deliberately increasing it. Many of our foremost abilities rely upon it. So, empathic shock..."
"Empathic shock is a negative consequence, but is not a punishment, as some would have it. There are no rules to follow regarding violence, or oaths to break, or the Gods know I would not be standing here now. Shock is simply an automatic reaction that arises by virtue of the empath's heightened sensitivity to the life forces around him. If you dwelt in a cave for a year and a day, and then wandered out into the noonday sun, the bright light would hurt your eyes, and you would be temporarily blinded. This is much like empathic shock, which is pain followed by a temporary -- let us hope -- insensitivity that is caused by over-stimulation of one's empathic senses."
"It's true that if an empath is determined enough, he can crush his own empathy entirely. It's a long road to ever get it back, and some would say it's permanent, but a few have managed the task. So it's true that empaths must avoid harming others, and some people do have their own sort of morality rolled up in it, but in truth is a purely physical reaction. Any moral or ethical component is attached to it by the empath alone, though any man will need luck in hammering that through the thick pate of a non-empath. Gods know I've given up trying in earnest."

Empathy

Salvur's mouth twists. "A gift some call it, and others a curse. Empathy allows an empath to sense and manipulate the life essences of those around him. This ability has many implications. The best known, of course, is healing -- the ability to transfer wounds from a patient to the empath's own body. This is far from the only application, however, and many more are rumored. Others are more than rumors, but are forbidden."
"It was due to the power inherent in empathy that the Imperial Healer's Guild was disbanded long ago. Some boxes are best left unopened, wouldn't you say? But there are other, less fraught, applications. Manipulation of life essences, linking to others to temporarily borrow some of their skill, driving away foes, perceiving the essences of those around you, and your own, magical anesthesia, and much more. Leave the other boxes closed, tempting though they may be. It is for your own good, I assure you, and the continued good of our beloved Empaths' Guild." Salvur smiles thinly.

Jomay

Salvur grows silent, prodding at the earth with the tip of his cane. "She was not a member of the Empaths' Guild as we know it, but a member of, and then the leader of, the Imperial Healers' Guild. She was brilliant, as brilliant as they come, but mad as a hatter. Her actions led to the disbandment of the Healer's Guild, and the propensity you might have noticed for this guild to walk small and quash innovation. Jomay was a great innovator. Is, probably. She's still around, as far as I know. You'll know her if you see her. No nostrils, no ears. If you do see her, I'd advise you to walk briskly in the other direction."

Mirinn

Salvur says, "Yes, Martyr Mirinn Saedelthorp, she runs the hospital across the way. I'm often surprised that she has the patience for her patients." Salvur snickers quietly to himself at the pun.

Lyras

Salvur says, "She was a necromancer ruled by a demon, a mere puppet at the end. She perpetrated genocide of untold proportions, and nearly unmade the whole world. The empath Eksharo helped bring her low, but the price was high. Let us all pray that she is the worst thing this world ever knows. I am not sure we could survive another like her. The last was a near enough thing."

Necromancer

Salvur's nostrils flare. "Fools who meddle where they shouldn't, thinking they know better than the Gods who made them. They've got many pretty words about knowledge and research and understanding. The truth of it is, each of them is a rabid dog, whether he knows it or not, to turn on us all at any time. Just look at Lyras they're all like her, or they will be. Eksharo took care of Lyras, but the price was high. We will simply have to deal with another Lyras, and another, and another, unless we can scour them all from our lands. Look what they did to the Vela'tohr valley -- that'll be the whole of our world, if they keep meddling. Assuming we have anything left to stand on at all."

Undead

Anger glints in Salvur's eyes. "An abomination in the eyes of those who revere life and those who revere the gods who created it. The work of Necromancers, most often. These undead can sense empathy, and it enrages them, just as a skilled empath can perceive the foulness inherent in undead, even from far away."
Salvur meets your eyes steadily, looking quite serious. He continues, "Be careful in using your empathy on such, as you'll likely not enjoy the consequences. Abilities reliant on empathy often have the opposite of the effect intended when wielded against undead."

K'miriel

Salvur says, "The guildleader down in Ilithi. Skilled, I'll grant you, but she and I are like oil and water."

Alris

Salvur says, "Distractible little fellow. Guildleader out on one of those islands or other. Met him a time or two. Tried to feed me this foul concoction made of lichen and boobrie gizzards. Said it would improve my disposition. Didn't work though, did it?" He chuckles to himself.

Dagreth

Salvur says, "Short. Dwarf. Good head on his shoulders though, has his priorities straight. He's the leader out in that underground city whose name I can never pronounce. You know how Dwarves are."

Crossing

Salvur says, "That's the city you're standing in. Biggest city in Zoluren. Don't they teach you to read maps in that academy these days? Best you learn if you ever want to find your way back here."

Zoluren

Salvur says, "The Principality of Zoluren, more properly. Ruled by a prince, in case you haven't guessed, not a king. If you want to know the why of -that-, I understand there are some history books in the academy. You should avail yourself of them."

Prince

Salvur shrugs. "Which one? Zoluren's been running through the princes of late quicker than a Rathan tail-dancer changes her scarves."

Poison

Salvur says to you, "Poisons. Hmph. They're everywhere. I'm often surprised that people aren't dropping like flies due to exposure to them." He gestures at a nearby bush with waxy green leaves, then to a delicate climbing vine. "Poison. Poison. Even tobacco is poison, if you prepare it right. Alcohol, the seeds of an apple... it's everywhere, I tell you."
He looks you up and down, the frown lines around his mouth deepening. "Empathy, you'll need, to transfer a poison from some poor sod's body to your own. Sufficient empathy, and anyone can do it. Of course they'd have to be an empath then, wouldn't they? More fool, them. Best you know how to flush it before you go experimenting, though. The flush poisons spell, you'll need. Try it without that spell and you'll be in a world of hurt, and don't say I didn't warn you."
Salvur squints into the distance, folding his arms across his chest. "Now, as to how it happens, this transferring of poisons...there are many things about empathy we do not understand. Annael believed some silly hogwash about transmutation, and that Dwarf down south thinks we move the stuff like the lunatic mages. I'll not be venturing a guess though, until it's more than a guess. Empathy is a strange force, a powerful force, and subject to enough speculation."

Disease

Salvur snorts. "Stay out of Rathan bawdy houses, and you'll be well on your way to avoiding most diseases." He seems to have said his piece, but the silence stretches on for a while, and finally he grudgingly continues. "Yes, yes, diseases. They've laid low many a doughty warrior, and oftimes don't seem all that troublesome in their early stages, only to turn quite nasty. The more virulent ones can empty an entire village faster than a besieging army, if there's no empath on hand."
He continues, "Much as with poison, you may find that you can transfer diseases to yourself before you're actually able to heal them with a spell. I'd not recommend that, myself, but you're the captain of your fate, aren't you? Just don't say I didn't warn you. You'll need the cure disease spell, and a measure of empathy, if you want to heal diseases in yourself."

Edenlaen

Salvur says, "She's seen a lot, in her time."

Vorclaf

Salvur says, "The late Prince of Zoluren. He died fighting Lyras, like so many did. She tried to take his soul, too, along with his life, but Meraud put a stop to that."

Nissa

Salvur smirks to himself. "I've heard she was easy on the eyes. That anesthesia she came up with is handy, too. Nice bit of work, for a woman."

Manipulate

Salvur tightens his grip on the head of his cane. "An invaluable application of empathy for one who would travel in the world's less hospitable areas."
He continues, "It's true we cannot harm a living thing without unpleasant consequences, but a purely defensive fight can grow tiresome after a while. We can manipulate those with an untainted life essence to consider us friends, instead of foes, sometimes moving them so powerfully that they step in to fight those who would do us harm. It's much surer than the ranger's way, though not as lasting. Further, it's a battle of wills, and wearying in its own way."
"If you don't already know how, you'll need an empath of sufficient skill to show you the way of it, provided you yourself are skilled enough for the learning. Don't look to -me- for that -- I'm sure I'd damage my empathy trying to hammer anything at all through your thick pate." He smirks at you, toying with his cane. "Don't take that the wrong way, now. I was stubborn once, too, and young. And how greatly I rued it later."

Transfer

Salvur says to you, "Transference is the best-known application of empathy, and the one that endears us to so many warriors, kings, and rich mothers with unfortunate stretch marks. Simply put, an empath can transfer wounds from his patient to himself. The empath then heals the wounds with a spell, or maybe an herb or salve. Empaths can transfer wounds, scars and poisons, as well as diseases, through the application of supernatural empathy."
Salvur rubs at his temple, grimacing slightly. "Best you be careful in transferring, though. Too much too quickly, and the wounds can bleed you out, or even kill you outright, especially if you're working on a corpse. Skill at arms and strategy it takes to fight in battle, but it takes skill to heal in triage as well. Know your limits, your spells, and above all the state of your own body. Healing is a battle in its own right, and often just as vital. A dead empath's just as useful as a dead warrior. That is to say, not bloody very."

Link

Salvur chortles to himself.
"Don't ask about that too loudly, or you might end up locked in a wagon, or sent into the hinterlands to study a phosphorescent cave lichen for all your prime years."
When you don't immediately relent, he continues, "Oh, very well, it's no secret anymore, is it? Linking allows you to enhance your knowledge of a subject by linking with another's. Handy for those anatomy exams in the academy, wouldn't you say? Though don't let the masters catch you at it, I'm sure it's considered cheating. If you don't know how, get one of your kind and generous guildmates to show you the way of it."

Perc

Salvur closes his eyes for a moment and grows still.
Opening his eyes, he says, "Doesn't look like much, does it? But empathy allows you another sense, if you have, well, sense enough to use it." He pauses for a moment, snickering at his little pun. "Any empath can sense the state of his own body, if he wishes, and those with enough skill can turn that same sense outward, and try to sense the life essences of those around him. A skilled empath can sense surprisingly far away. We make quite good sentries, though most have better uses for a such a one."