Barbarian: Difference between revisions
(46 intermediate revisions by 14 users not shown) | |||
Line 3: | Line 3: | ||
{{guild infobox|guild=Barbarian|image=small barbwar2_300.jpg |
{{guild infobox|guild=Barbarian|image=small barbwar2_300.jpg |
||
|skill1=Weapon|skill2a=Survival|skill2b=Armor|skill3a=Lore|skill3b=Magic |
|skill1=Weapon|skill2a=Survival|skill2b=Armor|skill3a=Lore|skill3b=Magic |
||
|abilities= [[ |
|abilities= [[Forms]], [[Berserks]], bonus [[Stance command|Stance]] points, [[Choke command|Choke]], [[Dual Load]], [[Barbarian Magic Resistance|Magic Resistance]], [[Roars]], [[Meditations]], [[War Stomp]], [[Whirlwind (Ability)|Whirlwind]] |
||
|mana=None}} |
|mana=None}} |
||
Line 11: | Line 11: | ||
==Official Information== |
==Official Information== |
||
[[Image:BarbarianCrest.jpg|thumb|'''Guild crest:''' A bloodied sword raised high in a clenched fist]]Information courtesy of [http://www.play.net/dr/info/guilds/barb.asp Dragonrealms Website]. |
[[Image:BarbarianCrest.jpg|thumb|'''[[Guild Crests|Guild crest]]:''' A bloodied sword raised high in a clenched fist]]Information courtesy of [http://www.play.net/dr/info/guilds/barb.asp Dragonrealms Website]. |
||
=== Guild Hall Locations === |
=== Guild Hall Locations === |
||
; [[Crossing|The Crossing]] |
; [[Crossing|The Crossing]] |
||
: |
: This [[Barbarian Guildhall (Crossing)|Guildhall]] is led by Guild Leader [[Agonar|Agonar Dokona]], the steel-eyed Human warrior. (You can type DIR BARBARIAN for directions.) |
||
; [[Riverhaven]] |
; [[Riverhaven]] |
||
: |
: This [[Barbarian Guildhall (Riverhaven)|Guildhall]] is led by Guildmaster [[Mo| Mo Glawroak]], the massive Gor'Tog axe wielder.(You can type DIR BARBARIAN for directions while in haven) |
||
; [[Steelclaw Clan|Steelclaw Clan]] |
; [[Steelclaw Clan|Steelclaw Clan]] |
||
: |
: This [[Barbarian Guildhall (Steelclaw Clan)|Guildhall]] is led by Guildmistress [[T'Kiel]], the legendary Elven swordswoman. |
||
; [[Ratha]] |
; [[Ratha]] |
||
: |
: This [[Barbarian Guildhall (Ratha)|Guildhall]] is led by Guildmistress [[Anhh'shre]], the lightning-quick S'Kra Mur knife fighter. |
||
; [[Hibarnhvidar|Outer Hibarnhvidar]] |
; [[Hibarnhvidar|Outer Hibarnhvidar]] |
||
: |
: This [[Barbarian Guildhall (Hibarnhvidar)|Guildhall]] is led by Guildmistress [[Stumara]], and her trusty tankard. |
||
; [[Mer'Kresh]] |
; [[Mer'Kresh]] |
||
: |
: This [[Barbarian Guildhall (Mer'Kresh)|Guildhall]] is led by Guildmaster [[Tusfaov]], human warrior and scholar. |
||
=== Skillsets and Common Races=== |
=== Skillsets and Common Races=== |
||
Line 52: | Line 52: | ||
==[[:Category:Barbarian Abilities|Inner Fire Abilities]]== |
==[[:Category:Barbarian Abilities|Inner Fire Abilities]]== |
||
[[Inner Fire]] is the driving force in every Barbarian - that which is alive in all, but strong in few. A Barbarian's Inner Fire is the source of his/her tremendous courage and strength. For training, this skill occupies a space analogous to Primary magic. |
[[Inner Fire]] is the driving force in every Barbarian - that which is alive in all, but strong in few. A Barbarian's Inner Fire is the source of his/her tremendous courage and strength. For training, this skill occupies a space analogous to Primary magic. |
||
{{:Barbarian/Ability Tree}} |
|||
<imagemap> |
|||
Image:Barbarian_Abilities.png|frameless|upright=4 |
|||
rect 182 134 482 210 [[Buffalo Form|Buffalo (Augmentation)]] |
|||
rect 182 234 486 314 [[Flame]] |
|||
rect 182 562 486 642 [[Avalanche_(berserk)|Avalanche (Augmentation)]] |
|||
rect 186 666 486 746 [[Anger the Earth|Anger the Earth (Debilitation)]] |
|||
rect 182 994 482 1074 [[Seek|Seek (Augmentation)]] |
|||
rect 178 1094 486 1178 [[Everild's Rage|Everild's Rage (Debilitation)]] |
|||
rect 542 130 846 210 [[Famine|Famine (Warding)]] |
|||
rect 546 238 850 318 [[Power_(meditation)|Power]] |
|||
rect 546 562 846 646 [[Dragon Form|Dragon (Augmentation)]] |
|||
rect 546 666 846 746 [[Focus_(meditation)|Focus (Augmentation)]] |
|||
rect 546 766 850 850 [[Death's Embrace|Death's Embrace (Debilitation)]] |
|||
rect 546 994 846 1074 [[Landslide|Landslide (Warding)]] |
|||
rect 546 1098 846 1178 [[Tornado_(berserk)|Tornado (Augmentation)]] |
|||
rect 550 1202 850 1282 [[Eagle Form|Eagle (Augmentation)]] |
|||
rect 902 134 1202 206 [[Monkey Form|Monkey (Augmentation)]] |
|||
rect 902 238 1202 314 [[Contemplation|Contemplation (Augmentation)]] |
|||
rect 906 566 1202 646 [[Python Form|Python (Augmentation)]] |
|||
rect 902 666 1206 746 [[Tenacity|Tenacity (Warding)]] |
|||
rect 898 766 1202 846 [[Unyielding|Unyielding (Augmentation)]] |
|||
rect 1262 134 1562 210 [[Cyclone_(berserk)|Cyclone (Augmentation)]] |
|||
rect 1262 234 1562 314 [[Dispel_(meditation)|Dispel (Warding)]] |
|||
rect 1258 338 1554 414 [[Screech of Madness|Screech of Madness (Debilitation)]] |
|||
rect 1258 562 1554 642 [[Wildfire|Wildfire (Augmentation)]] |
|||
rect 1258 994 1558 1070 [[Flashflood|Flashflood (Warding)]] |
|||
rect 1254 1094 1562 1174 [[Wolverine Form|Wolverine (Augmentation)]] |
|||
rect 1614 134 1910 210 [[Swan Form|Swan (Warding)]] |
|||
rect 1614 994 1910 1070 [[Piranha Form|Piranha (Augmentation)]] |
|||
rect 1606 1094 1910 1170 [[Bastion|Bastion (Warding)]] |
|||
rect 1606 1202 1914 1282 [[Kuniyo's Strike|Kuniyo's Strike (Debilitation)]] |
|||
rect 1970 130 2274 214 [[Bear Form|Bear (Augmentation)]] |
|||
rect 1970 558 2270 642 [[Toad Form|Toad (Augmentation)]] |
|||
rect 1974 666 2270 746 [[Serpent's Hiss|Serpent's Hiss (Debilitation)]] |
|||
rect 1966 998 2262 1078 [[Owl Form|Owl (Augmentation)]] |
|||
rect 1962 1098 2266 1174 [[Staunch|Staunch (Augmentation)]] |
|||
rect 1962 1198 2266 1278 [[Prediction_(meditation)|Prediction (Augmentation)]] |
|||
rect 2326 130 2630 210 [[Tsunami_(berserk)|Tsunami (Augmentation)]] |
|||
rect 2326 238 2634 318 [[Serenity_(meditation)|Serenity (Warding)]] |
|||
rect 2330 346 2630 418 [[Mage's Lash|Mage's Lash (Debilitation)]] |
|||
rect 2322 562 2630 642 [[Volcano_(berserk)|Volcano (Augmentation)]] |
|||
rect 2326 666 2626 750 [[Earthquake|Earthquake (Debilitation)]] |
|||
rect 2322 994 2618 1062 [[Panther Form|Panther (Augmentation)]] |
|||
rect 2686 130 2982 210 [[Turtle Form|Turtle (Warding)]] |
|||
rect 2682 230 2990 318 [[Death's Shriek|Death's Shriek (Debilitation)]] |
|||
rect 2682 562 2986 642 [[Badger Form|Badger (Warding)]] |
|||
rect 2686 670 2990 750 [[Wail of Torment|Wail of Torment (Debilitation)]] |
|||
rect 2682 990 2978 1074 [[Slash the Shadows|Slash the Shadows (Debilitation)]] |
|||
rect 3038 130 3338 214 [[Mana Torment|Mana Torment (Debilitation)]] |
|||
rect 3038 566 3342 642 [[Titan]] |
|||
rect 3038 662 3338 746 [[Strategos]] |
|||
rect 3042 766 3346 850 [[Juggernaut]] |
|||
rect 3030 990 3338 1074 [[Duelist]] |
|||
rect 3030 1098 3334 1178 [[Tribalist]] |
|||
rect 3394 134 3698 206 [[Powermonger]] |
|||
rect 3398 238 3698 314 [[Yogi]] |
|||
rect 3398 338 3702 422 [[Templar]] |
|||
</imagemap> |
|||
*Barbarians gain new ability slots at the [[:Category:Magic#Slot_Progression|tertiary rate]]: 1 at first circle followed by 1 every even level until 100th circle then followed by 1 every level that is a multiple of 3 until 150th for a total of 68 skill slots. |
*Barbarians gain new ability slots at the [[:Category:Magic#Slot_Progression|tertiary rate]]: 1 at first circle followed by 1 every even level until 100th circle then followed by 1 every level that is a multiple of 3 until 150th for a total of 68 skill slots. |
||
*Each ability also requires a certain number of previous abilities in the same path to be known before it can be selected. |
*Each ability also requires a certain number of previous abilities in the same path to be known before it can be selected. |
||
===[[:Category:Berserks|Berserks]]=== |
===[[:Category:Berserks|Berserks]]=== |
||
Berserks are short duration abilities offering a wide variety of offensive buffs primarily to combat related things, such as stats, skills, weapon augmentation, anti-stun and other bonuses. Will train Inner Fire, and then either Augmentation or Warding. |
Berserks are short duration abilities offering a wide variety of offensive buffs primarily to combat related things, such as stats, skills, weapon augmentation, anti-stun and other bonuses. Will train Inner Fire, and then either Augmentation or Warding. Berserks have a moderate IF startup cost and a small pulsing cost. |
||
There is no cap to the number of Berserks you can have running at one time. |
|||
===[[:Category:Forms|Forms]]=== |
===[[:Category:Forms|Forms]]=== |
||
Forms are long duration abilities offering a wide variety of buffs primarily to combat related things, such as stats, burden, offensive factor and warding. Will train [[Inner Fire]], and then either [[Augmentation]] or [[Warding]]. |
Forms are long duration abilities offering a wide variety of buffs primarily to combat related things, such as stats, burden, offensive factor and warding. Will train [[Inner Fire]], and then either [[Augmentation]] or [[Warding]]. Forms have no IF startup cost and a moderate pulsing cost. Forms also reduce your passive IF regeneration limit. |
||
You can have a maximum of five (5) running at the same time. |
|||
===[[:Category:Meditations|Meditations]]=== |
===[[:Category:Meditations|Meditations]]=== |
||
Meditations are moderate duration buffs which cover a wide territory, including damage reduction, such as [[Tenacity Meditation]], or skill boosts such as the [[Focus Meditation]]. |
Meditations are moderate duration buffs which cover a wide territory, including damage reduction, such as [[Tenacity Meditation]], or skill boosts such as the [[Focus Meditation]]. Meditations have a large IF startup cost and no pulsing cost. |
||
Without the Yogi Mastery, the player cannot be in combat, and must be sitting or kneeling, to start a meditation. |
Without the Yogi Mastery, the player cannot be in combat, and must be sitting or kneeling, to start a meditation. |
||
You can have a maximum of three (3) running at the same time. However, Dispel does not count towards this limit and can be used any time. Staunch will either act as part of the three limit or can be added as a fourth meditation if three are already running. |
|||
===[[:Category:Roars|Roars]]=== |
===[[:Category:Roars|Roars]]=== |
||
Barbarian roars are strictly debilitators. They can unbalance foes, knock them out of hiding, or reduce the power of a mage. They train the [[Debilitation]] skill. |
Barbarian roars are strictly debilitators. They can unbalance foes, knock them out of hiding, or reduce the power of a mage. They train the [[Debilitation]] skill. Roars use a separate Voice Pool to power their effect. The pool size does not change over the life of a Barbarian. |
||
===[[:Category:Barbarian Masteries|Masteries]]=== |
===[[:Category:Barbarian Masteries|Masteries]]=== |
||
Masteries are passive |
Masteries are passive bonuses that you can purchase with [[spell slots|ability slots]]. They are conceptually similar to [[magical feats]] for spellcasters. Once known, the mastery is always in effect. Masteries are taught by the [[Pit Masters]]. Although masteries belong to different paths (Horde, Flame, Predator), they do not count towards requirements for learning other abilities. |
||
===Forgetting Inner Fire Abilities=== |
|||
You may forget one learned Inner Fire ability every 30 real life days; assuming the ability is not a (pre)requirement for another ability you already know. |
|||
*{{com|Ask}} <{{tt|guild leader}}> about forgetting <{{tt|ability}}>. |
|||
NOTE: As of August 2021, there is an unlimited reset because the guild is in flux due to various rewrites. This can be done by using {{tt|CHOOSE FORGET ALL}}. |
|||
==Other Barbarian Abilities== |
==Other Barbarian Abilities== |
||
Line 141: | Line 97: | ||
===[[War Stomp]]=== |
===[[War Stomp]]=== |
||
At 100th level, Barbarians learn how to shiver the ground with their rage, knocking opponents off balance. |
At 100th level, Barbarians learn how to shiver the ground with their rage, knocking opponents off balance. |
||
===[[Whirlwind (Ability)|Whirlwind]]=== |
===[[Whirlwind (Ability)|Whirlwind]]=== |
||
The Barbarian-only ability to rotate in place, making an attack on everything within your weapons range. It also can be used to free oneself from webbing. The attack version of this requires 350 in the weapon being used and |
The Barbarian-only ability to rotate in place, making an attack on everything within your weapons range. It also can be used to free oneself from webbing. The attack version of this requires 350 in the weapon being used and 31 agility and reflexes. |
||
===[[Warpaint]]=== |
|||
Far from the simple facepaint of carnivals and elves, warpainting is the art of adding a screaming exclamation point to a Barbarian's visage. |
|||
===[[Barbarian Verbs]]=== |
===[[Barbarian Verbs]]=== |
||
Line 155: | Line 114: | ||
* Expertise can be trained by performing [[Combat Maneuvers#Charged Maneuvers|Charged Combat Maneuvers]] and succeeding an Expertise Check. |
* Expertise can be trained by performing [[Combat Maneuvers#Charged Maneuvers|Charged Combat Maneuvers]] and succeeding an Expertise Check. |
||
* Expertise can be trained by completing Barbarian Combos. |
* Expertise can be trained by completing [[Expertise#Barbarian combat maneuvers|Barbarian Combos]]. |
||
===Barbarian Combos=== |
===Barbarian Combos=== |
||
Barbarians have a unique form of |
Barbarians have a [[Expertise#Barbarian combat maneuvers|unique form of tactical combat]] that uses [[Expertise skill|Expertise]] instead of the Tactics skill. These combos are self-only, cannot be refreshed and give a selective bonus when finished. Each form of ANALYZE unlocks with more Expertise skill. |
||
:{{com|ANALYZE}} <type> |
:{{com|ANALYZE}} <type> |
||
:Barbarians can use ANALYZE to begin a Barbarian combo. These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged. Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted. The possible combos are: FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM. |
:Barbarians can use ANALYZE to begin a [[Expertise#Barbarian combat maneuvers|Barbarian combo]]. These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged. Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted. The possible combos are: FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM. |
||
:* Flame gives an IF boost when successfully completed. |
|||
:** Expertise - 0 ranks |
|||
:** End Message - None |
|||
:** Duration - Instantaneous |
|||
:* Accuracy increases your combat accuracy to hit with weapons. |
|||
:** Expertise - 50 ranks |
|||
:** End Message - You sense your combat accuracy decrease as the battle shifts before you. |
|||
:** Duration - ~ 6.25 minutes |
|||
:* Damage increases your combat damage with all weapons. |
|||
:** Expertise - 125 ranks |
|||
:** End Message - You sense your ability to land deadly blows decrease as the battle shifts before you. |
|||
:** Duration - ~6.5 minutes |
|||
:* Intimidation prevents retreating for a short period of time. |
|||
:** Expertise - 200 ranks |
|||
:** End Message - None |
|||
:** Duration - Instantaneous |
|||
:* Fatigue reduces the amount by which weapon attack fatigue you (will be expanded to include other sources of fatigue in time) |
|||
:** Expertise - 350 ranks |
|||
:** End Message - The moment of respite brought by your attack combination is lost as the battle shifts. |
|||
:** Duration - ~2 minutes |
|||
:* Balance reduces balance lost from combat. |
|||
:** Expertise - 600 ranks |
|||
:** End Message - Your enhanced balance escapes as the battle shifts before you. |
|||
:** Duration - ~2 minutes |
|||
:* Vitality recovers some lost vitality in combat. |
|||
:** Expertise - 900 ranks |
|||
:** End Message - The invigoration brought by your attack combination diminishes. |
|||
:** Duration - ~3.75 minutes |
|||
:* Rage allows the next Berserk to be started at reduced initial IF cost. |
|||
:** Expertise - 1200 ranks |
|||
:** End Message - Unknown |
|||
:** Duration - Instantaneous |
|||
:* Calm allows the next meditation to be used at reduced IF cost. |
|||
:** Expertise - 1600 ranks |
|||
:** End Message - Unknown |
|||
:** Duration - Instantaneous |
|||
==Circle Requirements== |
==Circle Requirements== |
||
{|class="wikitable sortable" |
|||
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200 |
|||
|- |
|||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |'''{{Skill|Expertise|Expertise}}'''||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |5||style="background: #FFF2F2;" |5||style="background: #FFF2F2;" |5||style="background: #FFF2F2;" |6||style="background: #FFF2F2;" |15 |
|||
|- |
|||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |Primary Mastery||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |5||style="background: #FFF2F2;" |6||style="background: #FFF2F2;" |6||style="background: #FFF2F2;" |6||style="background: #FFF2F2;" |15 |
|||
|- |
|||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |{{Skill|Parry Ability|Parry Ability}}||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |5||style="background: #FFF2F2;" |13 |
|||
|- |
|||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |1st Weapon||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |5||style="background: #FFF2F2;" |6||style="background: #FFF2F2;" |6||style="background: #FFF2F2;" |6||style="background: #FFF2F2;" |15 |
|||
|- |
|||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |2nd Weapon||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |5||style="background: #FFF2F2;" |6||style="background: #FFF2F2;" |6||style="background: #FFF2F2;" |6||style="background: #FFF2F2;" |15 |
|||
|- |
|||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |3rd Weapon||style="background: #FFF2F2;" |2||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |5||style="background: #FFF2F2;" |13 |
|||
|- |
|||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |4th Weapon||style="background: #FFF2F2;" |1||style="background: #FFF2F2;" |2||style="background: #FFF2F2;" |2||style="background: #FFF2F2;" |3||style="background: #FFF2F2;" |4||style="background: #FFF2F2;" |10 |
|||
|- |
|||
|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |1st Armor||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |4||style="background: #F2F2FF;" |4||style="background: #F2F2FF;" |5||style="background: #F2F2FF;" |6||style="background: #F2F2FF;" |13 |
|||
|- |
|||
|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |2nd Armor||style="background: #F2F2FF;" |1||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |2||style="background: #F2F2FF;" |3||style="background: #F2F2FF;" |4||style="background: #F2F2FF;" |10 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |'''{{Skill|Evasion|Evasion}}'''||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |4||style="background: #F2FFF2;" |4||style="background: #F2FFF2;" |5||style="background: #F2FFF2;" |6||style="background: #F2FFF2;" |15 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |1st Survival||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |8 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |2nd Survival||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |8 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |3rd Survival||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |8 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |4th Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |5 |
|||
|- |
|||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |'''{{Skill|Tactics|Tactics}}'''||style="background: #FFFFF2;" |1||style="background: #FFFFF2;" |1||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |8 |
|||
|- |
|||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |2nd Lore||style="background: #FFFFF2;" |1||style="background: #FFFFF2;" |1||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |8 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |'''{{Skill|Inner Fire|Inner Fire}}'''||style="background: #FFF2FF;" |1||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |8 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |1st Supernatural||style="background: #FFF2FF;" |1||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |8 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |2nd Supernatural||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |8 |
|||
|} |
|||
'''Hard skill requirements''' ('''{{Skill|Evasion|Evasion}}''' and '''{{Skill|Tactics|Tactics}}''' are listed in bold. These skills cannot count toward Nth skills, such as 1st Survival or 1st Lore. |
|||
{| class="wikitable" style="text-align:center" |
|||
:Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Inner Fire|Inner Fire}}. For Barbarians, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Sorcery|Sorcery}} and {{Skill|Thievery|Thievery}} also do not count towards Nth skill requirements. |
|||
Note: {{Skill|Arcana|Arcana}} is not restricted but it has been noted that there will be penalties for learning.<br/> |
|||
'''Nth skill requirements''' are met with your top-ranked skills out of the following list of eligible skills: |
|||
*'''Armor''': {{Skill|Shield Usage|Shield Usage}}, {{Skill|Light Armor|Light Armor}}, {{Skill|Chain Armor|Chain Armor}}, {{Skill|Brigandine|Brigandine}}, and {{Skill|Plate Armor|Plate Armor}} |
|||
*'''Weapon''': {{Skill|Small Edged|Small Edged}}, {{Skill|Large Edged|Large Edged}}, {{Skill|Twohanded Edged|Twohanded Edged}}, {{Skill|Small Blunt|Small Blunt}}, {{Skill|Large Blunt|Large Blunt}}, {{Skill|Twohanded Blunt|Twohanded Blunt}}, {{Skill|Slings|Slings}}, {{Skill|Bow|Bow}}, {{Skill|Crossbow|Crossbow}}, {{Skill|Staves|Staves}}, {{Skill|Polearms|Polearms}}, {{Skill|Light Thrown|Light Thrown}}, {{Skill|Heavy Thrown|Heavy Thrown}}, and {{Skill|Brawling|Brawling}} |
|||
*'''Lore''': {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Scholarship|Scholarship}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}} |
|||
*'''Supernatural''': {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Warding|Warding}} and {{Skill|Utility|Utility}} |
|||
*'''Survival''': {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|First Aid|First Aid}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}} |
|||
===Cumulative=== |
|||
{|class="wikitable sortable" |
|||
!Skillset!!Skill!!10!!30!!70!!100!!150!!200 |
|||
|- |
|- |
||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |'''{{Skill|Expertise|Expertise}}'''||style="background: #FFF2F2;" |40||style="background: #FFF2F2;" |140||style="background: #FFF2F2;" |340||style="background: #FFF2F2;" |440||style="background: #FFF2F2;" |740||style="background: #FFF2F2;" |1,490 |
|||
! Circle !! 1st Weap. !! 2nd Weap. !! 3rd Weap. !! 4th Weap. !! Parry Abil. !! Expertise !! Tactics !! 1st Armor !! 2nd Armor !! Inner Fire !! 1st-2nd Surv. !! 3rd Surv. !! 4th Surv. !! Primary Mastery !! 1st Lore !! Evasion !! 1st Supernatural !! 2nd Supernatural |
|||
|- |
|- |
||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |Primary Mastery||style="background: #FFF2F2;" |40||style="background: #FFF2F2;" |140||style="background: #FFF2F2;" |380||style="background: #FFF2F2;" |560||style="background: #FFF2F2;" |860||style="background: #FFF2F2;" |1,610 |
|||
| 1-10 || 4 || 4 || 2 || 1 || 4 || 4 || 1 || 3 || 1 || 1 || 2 || 2 || 1 || 4 || 1 || 3 || 1 || 0 |
|||
|- |
|- |
||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |'''{{Skill|Parry Ability|Parry Ability}}'''||style="background: #FFF2F2;" |40||style="background: #FFF2F2;" |120||style="background: #FFF2F2;" |280||style="background: #FFF2F2;" |400||style="background: #FFF2F2;" |650||style="background: #FFF2F2;" |1,300 |
|||
| 11-30 || 5 || 5 || 3 || 2 || 4 || 5 || 1 || 4 || 2 || 2 || 2 || 2 || 1 || 5 || 1 || 4 || 2|| 0 |
|||
|- |
|- |
||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |1st Weapon||style="background: #FFF2F2;" |40||style="background: #FFF2F2;" |140||style="background: #FFF2F2;" |380||style="background: #FFF2F2;" |560||style="background: #FFF2F2;" |860||style="background: #FFF2F2;" |1,610 |
|||
| 31-70 || 6 || 6 || 3 || 2 || 4 || 5 || 2 || 4 || 2 || 3 || 3 || 2 || 2 || 6 || 2 || 4 || 2 || 2 |
|||
|- |
|- |
||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |2nd Weapon||style="background: #FFF2F2;" |40||style="background: #FFF2F2;" |140||style="background: #FFF2F2;" |380||style="background: #FFF2F2;" |560||style="background: #FFF2F2;" |860||style="background: #FFF2F2;" |1,610 |
|||
| 71-100 || 6 || 6 || 4 || 3 || 4 || 5 || 2 || 5 || 3 || 3 || 3 || 3 || 2 || 6 || 2 || 5 || 3 || 2 |
|||
|- |
|- |
||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |3rd Weapon||style="background: #FFF2F2;" |20||style="background: #FFF2F2;" |80||style="background: #FFF2F2;" |200||style="background: #FFF2F2;" |320||style="background: #FFF2F2;" |570||style="background: #FFF2F2;" |1,220 |
|||
|| 101-150 || 6 || 6 || 5 || 4 || 5 || 6 || 3 || 6 || 4 || 3 || 3 || 3 || 2 || 6 || 3 || 6 || 3 || 3 |
|||
|- |
|- |
||
|style="background: #FFF2F2;" |weapon||style="background: #FFF2F2;" |4th Weapon||style="background: #FFF2F2;" |10||style="background: #FFF2F2;" |50||style="background: #FFF2F2;" |130||style="background: #FFF2F2;" |220||style="background: #FFF2F2;" |420||style="background: #FFF2F2;" |920 |
|||
|| 151-200 || 15 || 15 || 13 || 10 || 13 || 15 || 8 || 13 || 10 || 8 || 8 || 8 || 5 || 15 || 8 || 15 || 8 || 8 |
|||
|- |
|||
|style="background: #FFF2F2;" |'''weapon'''||style="background: #FFF2F2;" |'''Total Weapon'''||style="background: #FFF2F2;" |'''230'''||style="background: #FFF2F2;" |'''810'''||style="background: #FFF2F2;" |'''2,090'''||style="background: #FFF2F2;" |'''3,060'''||style="background: #FFF2F2;" |'''4,960'''||style="background: #FFF2F2;" |'''9,760 |
|||
|- |
|||
|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |1st Armor||style="background: #F2F2FF;" |30||style="background: #F2F2FF;" |110||style="background: #F2F2FF;" |270||style="background: #F2F2FF;" |420||style="background: #F2F2FF;" |720||style="background: #F2F2FF;" |1,370 |
|||
|- |
|||
|style="background: #F2F2FF;" |armor||style="background: #F2F2FF;" |2nd Armor||style="background: #F2F2FF;" |10||style="background: #F2F2FF;" |30||style="background: #F2F2FF;" |110||style="background: #F2F2FF;" |200||style="background: #F2F2FF;" |400||style="background: #F2F2FF;" |900 |
|||
|- |
|||
|style="background: #F2F2FF;" |'''armor'''||style="background: #F2F2FF;" |'''Total Armor'''||style="background: #F2F2FF;" |'''40'''||style="background: #F2F2FF;" |'''140'''||style="background: #F2F2FF;" |'''380'''||style="background: #F2F2FF;" |'''620'''||style="background: #F2F2FF;" |'''1,120'''||style="background: #F2F2FF;" |'''2,270 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |'''{{Skill|Evasion|Evasion}}'''||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |110||style="background: #F2FFF2;" |270||style="background: #F2FFF2;" |420||style="background: #F2FFF2;" |720||style="background: #F2FFF2;" |1,470 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |1st Survival||style="background: #F2FFF2;" |20||style="background: #F2FFF2;" |60||style="background: #F2FFF2;" |180||style="background: #F2FFF2;" |270||style="background: #F2FFF2;" |420||style="background: #F2FFF2;" |820 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |2nd Survival||style="background: #F2FFF2;" |20||style="background: #F2FFF2;" |60||style="background: #F2FFF2;" |180||style="background: #F2FFF2;" |270||style="background: #F2FFF2;" |420||style="background: #F2FFF2;" |820 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |3rd Survival||style="background: #F2FFF2;" |20||style="background: #F2FFF2;" |60||style="background: #F2FFF2;" |120||style="background: #F2FFF2;" |210||style="background: #F2FFF2;" |360||style="background: #F2FFF2;" |760 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |4th Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |90||style="background: #F2FFF2;" |150||style="background: #F2FFF2;" |250||style="background: #F2FFF2;" |500 |
|||
|- |
|||
|style="background: #F2FFF2;" |'''survival'''||style="background: #F2FFF2;" |'''Total Survival'''||style="background: #F2FFF2;" |'''100'''||style="background: #F2FFF2;" |'''320'''||style="background: #F2FFF2;" |'''840'''||style="background: #F2FFF2;" |'''1,320'''||style="background: #F2FFF2;" |'''2,170'''||style="background: #F2FFF2;" |'''4,370 |
|||
|- |
|||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |'''{{Skill|Tactics|Tactics}}'''||style="background: #FFFFF2;" |10||style="background: #FFFFF2;" |30||style="background: #FFFFF2;" |110||style="background: #FFFFF2;" |170||style="background: #FFFFF2;" |320||style="background: #FFFFF2;" |720 |
|||
|- |
|||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |1st Lore||style="background: #FFFFF2;" |10||style="background: #FFFFF2;" |30||style="background: #FFFFF2;" |110||style="background: #FFFFF2;" |170||style="background: #FFFFF2;" |320||style="background: #FFFFF2;" |720 |
|||
|- |
|||
|style="background: #FFFFF2;" |'''lore'''||style="background: #FFFFF2;" |'''Total Lore'''||style="background: #FFFFF2;" |'''20'''||style="background: #FFFFF2;" |'''60'''||style="background: #FFFFF2;" |'''220'''||style="background: #FFFFF2;" |'''340'''||style="background: #FFFFF2;" |'''640'''||style="background: #FFFFF2;" |'''1,440 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |'''{{Skill|Inner Fire|Inner Fire}}'''||style="background: #FFF2FF;" |10||style="background: #FFF2FF;" |50||style="background: #FFF2FF;" |170||style="background: #FFF2FF;" |260||style="background: #FFF2FF;" |410||style="background: #FFF2FF;" |810 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |1st Supernatural||style="background: #FFF2FF;" |10||style="background: #FFF2FF;" |50||style="background: #FFF2FF;" |130||style="background: #FFF2FF;" |220||style="background: #FFF2FF;" |370||style="background: #FFF2FF;" |770 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |2nd Supernatural||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |80||style="background: #FFF2FF;" |140||style="background: #FFF2FF;" |290||style="background: #FFF2FF;" |690 |
|||
|- |
|||
|style="background: #FFF2FF;" |'''magic'''||style="background: #FFF2FF;" |'''Total Magic'''||style="background: #FFF2FF;" |'''20'''||style="background: #FFF2FF;" |'''90'''||style="background: #FFF2FF;" |'''330'''||style="background: #FFF2FF;" |'''450'''||style="background: #FFF2FF;" |'''810'''||style="background: #FFF2FF;" |'''1,860 |
|||
|- |
|||
|'''all'''||'''Total'''||'''410'''||'''1,420'''||'''3,860'''||'''5,790'''||'''9,700'''||'''19,700 |
|||
|} |
|} |
||
[[Evasion]] and [[Tactics]] are Hard Requirements (do not count toward Nth requirements)<br/> |
|||
[[Thievery_skill|Thievery]], [[Sorcery_skill|Sorcery]]. [[Utility]] and [[Targeted Magic]] are restricted skills (cannot be used towards Nth skill requirements) <br/> |
|||
Note: [[Arcana]] is not restricted but it has been noted that there will be penalties for learning.<br/> |
|||
==Miscellaneous Information== |
==Miscellaneous Information== |
||
===Guildhall Crests=== |
|||
*Crossing guildhall crest is a snarling crimson-eyed ebon wolf. |
|||
*Riverhaven guildhall crest is an open hand above a clenched gauntlet. |
|||
*Steelclaw Clan guildhall crest is a dragon soaring above a worn mountain range. |
|||
*Ratha guildhall crest is an eyeball skewered by a thin dagger. |
|||
*Mer'Kresh guildhall crest is a hooded figure holding aloft a large bowl. |
|||
*Hibarnhvidar guildhall crest is an open air room carved into the face of a mountainside. |
|||
===Barbarian Themed Items=== |
|||
*There are a few [[Barbarian Items|Barbarian oriented items]] in the game. |
*There are a few [[Barbarian Items|Barbarian oriented items]] in the game. |
||
===Barbarians of Renown=== |
|||
*There are various Barbarian registers throughout the world... |
|||
*[[Barbarians of Renown]] |
|||
** [[Barbarian Registers|Crossing Register]] - Overall weapon ranks |
|||
:Barbarian skill registers: |
|||
** [[Barbarian Registers|Riverhaven Register]] - Blunt ranks |
|||
::[[Barbarian Registers|Crossing Register]] - Overall weapon ranks |
|||
::[[Barbarian Registers|Riverhaven Register]] - Blunt ranks |
|||
::[[Barbarian Registers|Steelclaw Clan Register]] - Edge ranks |
|||
::[[Barbarian Registers|Mer'Kresh Register]] - Overall defense ranks |
|||
::[[Barbarian Registers|Ratha Register]] - Ranged weapon ranks |
|||
::[[Barbarian Registers|Hibarnhvidar Register]] - Ranks "surviving and weapons of opportunity" |
|||
*[[Brand|Barbarian brands]] |
|||
===Guides=== |
|||
*[[Barbarian Guide]] |
*[[Barbarian Guide]] |
||
*[[General_new_player_guide|General new player guide]] |
|||
*[[Barbarian_new_player_guide|Barbarian new player guide]] |
|||
*[[Malkien's_Barbarian_guide|Malkien's Barbarian guide]] |
|||
*[[Armor_and_shield_player_guide|Armor and shield player guide]] |
|||
===Barbarian Titles=== |
|||
*[[Barbarian Titles]] |
*[[Barbarian Titles]] |
||
*[[Barbarians of Renown]] |
|||
==Guild Suggestions== |
==Guild Suggestions== |
Latest revision as of 15:55, 21 December 2024
- Returning players may want to read the page for Returning Players before continuing.
- New to the game? You may want to check out the new player guide for this guild.
Barbarian Guild | |
![]() Image copyright of Simutronics Corporation | |
Primary Skillset: | Weapon |
---|---|
Secondary Skillsets: | Survival, Armor |
Tertiary Skillsets: | Lore, Magic |
Special Abilities: | Forms, Berserks, bonus Stance points, Choke, Dual Load, Magic Resistance, Roars, Meditations, War Stomp, Whirlwind |
Mana Type: | None |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
The Barbarian's life is a simple one, but not an easy one. The field of combat is our crib; the blood of foes is mother's milk to us. Stand with us, and flesh your sleepless sword in training in the field. Live with us, and steel your mind against the taint of Magic's aid. Die with us, and drive your body to a warrior's dogged end while those of lesser mettle cower at inglorious range!
Inner Fire is the measure both of rage and of control, and the substance of Barbarian heart and guts; in purity, it fuels the bloodlust of the battle-hardened and stills the mind of the meditator. But be wary - the taint of magic will disrupt this fragile balance of body and soul, so leave the mana-meddling to those who lean on magic as a crutch!
Official Information
![](/images/drwiki/3/35/BarbarianCrest.jpg)
Information courtesy of Dragonrealms Website.
Guild Hall Locations
- The Crossing
- This Guildhall is led by Guild Leader Agonar Dokona, the steel-eyed Human warrior. (You can type DIR BARBARIAN for directions.)
- Riverhaven
- This Guildhall is led by Guildmaster Mo Glawroak, the massive Gor'Tog axe wielder.(You can type DIR BARBARIAN for directions while in haven)
- Steelclaw Clan
- This Guildhall is led by Guildmistress T'Kiel, the legendary Elven swordswoman.
- Ratha
- This Guildhall is led by Guildmistress Anhh'shre, the lightning-quick S'Kra Mur knife fighter.
- Outer Hibarnhvidar
- This Guildhall is led by Guildmistress Stumara, and her trusty tankard.
- Mer'Kresh
- This Guildhall is led by Guildmaster Tusfaov, human warrior and scholar.
Skillsets and Common Races
A barbarian's primary skillset is Weapon. Survival and Armor are secondary skillsets, with Magic and Lore as tertiaries.
According to the DragonRealms website, barbarians tend to be:
Gor'Tog | 29% |
Human | 17% |
Dwarven | 14% |
S'Kra Mur | 11% |
Crafting Affiliation
Guilded barbarians receive three free technique slots in the Weaponsmithing discipline of the Forging skill.
See: Crafting
Inner Fire Abilities
Inner Fire is the driving force in every Barbarian - that which is alive in all, but strong in few. A Barbarian's Inner Fire is the source of his/her tremendous courage and strength. For training, this skill occupies a space analogous to Primary magic.
- Barbarians gain new ability slots at the tertiary rate: 1 at first circle followed by 1 every even level until 100th circle then followed by 1 every level that is a multiple of 3 until 150th for a total of 68 skill slots.
- Each ability also requires a certain number of previous abilities in the same path to be known before it can be selected.
Berserks
Berserks are short duration abilities offering a wide variety of offensive buffs primarily to combat related things, such as stats, skills, weapon augmentation, anti-stun and other bonuses. Will train Inner Fire, and then either Augmentation or Warding. Berserks have a moderate IF startup cost and a small pulsing cost.
There is no cap to the number of Berserks you can have running at one time.
Forms
Forms are long duration abilities offering a wide variety of buffs primarily to combat related things, such as stats, burden, offensive factor and warding. Will train Inner Fire, and then either Augmentation or Warding. Forms have no IF startup cost and a moderate pulsing cost. Forms also reduce your passive IF regeneration limit.
You can have a maximum of five (5) running at the same time.
Meditations
Meditations are moderate duration buffs which cover a wide territory, including damage reduction, such as Tenacity Meditation, or skill boosts such as the Focus Meditation. Meditations have a large IF startup cost and no pulsing cost.
Without the Yogi Mastery, the player cannot be in combat, and must be sitting or kneeling, to start a meditation.
You can have a maximum of three (3) running at the same time. However, Dispel does not count towards this limit and can be used any time. Staunch will either act as part of the three limit or can be added as a fourth meditation if three are already running.
Roars
Barbarian roars are strictly debilitators. They can unbalance foes, knock them out of hiding, or reduce the power of a mage. They train the Debilitation skill. Roars use a separate Voice Pool to power their effect. The pool size does not change over the life of a Barbarian.
Masteries
Masteries are passive bonuses that you can purchase with ability slots. They are conceptually similar to magical feats for spellcasters. Once known, the mastery is always in effect. Masteries are taught by the Pit Masters. Although masteries belong to different paths (Horde, Flame, Predator), they do not count towards requirements for learning other abilities.
Forgetting Inner Fire Abilities
You may forget one learned Inner Fire ability every 30 real life days; assuming the ability is not a (pre)requirement for another ability you already know.
- ASK <GUILD LEADER> about forgetting <ABILITY>.
NOTE: As of August 2021, there is an unlimited reset because the guild is in flux due to various rewrites. This can be done by using CHOOSE FORGET ALL.
Other Barbarian Abilities
Bonus Stance Points
Barbarians gain an additional stance point for every 60 ranks in the Defending skill, like all armor secondary guilds.
Dual Load
Allows two arrows to be loaded and fired from a bow. Requires 201 Bows, 30 Agility, 30 Reflex and Eagle Form active.
Magic Resistance
Because of both Inner Fire and their disdain for the magical, Barbarians are much more difficult to affect with magic than any other guild. This takes the form of premier anti-magic abilities. For example, Serenity meditation, Dispel meditation, and Mage's Lash Roar.
War Stomp
At 100th level, Barbarians learn how to shiver the ground with their rage, knocking opponents off balance.
Whirlwind
The Barbarian-only ability to rotate in place, making an attack on everything within your weapons range. It also can be used to free oneself from webbing. The attack version of this requires 350 in the weapon being used and 31 agility and reflexes.
Warpaint
Far from the simple facepaint of carnivals and elves, warpainting is the art of adding a screaming exclamation point to a Barbarian's visage.
Barbarian Verbs
Barbarians have a number of verbs that they do differently:
Expertise skill
This skill represents a Barbarian's Mastery with weapons and combat-related tasks.
- Expertise can be trained by performing Charged Combat Maneuvers and succeeding an Expertise Check.
- Expertise can be trained by completing Barbarian Combos.
Barbarian Combos
Barbarians have a unique form of tactical combat that uses Expertise instead of the Tactics skill. These combos are self-only, cannot be refreshed and give a selective bonus when finished. Each form of ANALYZE unlocks with more Expertise skill.
- ANALYZE <type>
- Barbarians can use ANALYZE to begin a Barbarian combo. These work very similar to enemy combos, except they use Expertise skill and can only be advanced by the Barbarian while engaged. Self combos do not have a strength, and subsequent ANALYZE attempts will be wasted. The possible combos are: FLAME, ACCURACY, DAMAGE, INTIMIDATION, FATIGUE, BALANCE, VITALITY, RAGE or CALM.
Circle Requirements
Skillset | Skill | 1-10 | 11-30 | 31-70 | 71-100 | 101-150 | 151-200 |
---|---|---|---|---|---|---|---|
weapon | Expertise | 4 | 5 | 5 | 5 | 6 | 15 |
weapon | Primary Mastery | 4 | 5 | 6 | 6 | 6 | 15 |
weapon | Parry Ability | 4 | 4 | 4 | 4 | 5 | 13 |
weapon | 1st Weapon | 4 | 5 | 6 | 6 | 6 | 15 |
weapon | 2nd Weapon | 4 | 5 | 6 | 6 | 6 | 15 |
weapon | 3rd Weapon | 2 | 3 | 3 | 4 | 5 | 13 |
weapon | 4th Weapon | 1 | 2 | 2 | 3 | 4 | 10 |
armor | 1st Armor | 3 | 4 | 4 | 5 | 6 | 13 |
armor | 2nd Armor | 1 | 2 | 2 | 3 | 4 | 10 |
survival | Evasion | 3 | 4 | 4 | 5 | 6 | 15 |
survival | 1st Survival | 2 | 2 | 3 | 3 | 3 | 8 |
survival | 2nd Survival | 2 | 2 | 3 | 3 | 3 | 8 |
survival | 3rd Survival | 2 | 2 | 2 | 3 | 3 | 8 |
survival | 4th Survival | 1 | 1 | 2 | 2 | 2 | 5 |
lore | Tactics | 1 | 1 | 2 | 2 | 3 | 8 |
lore | 2nd Lore | 1 | 1 | 2 | 2 | 3 | 8 |
magic | Inner Fire | 1 | 2 | 3 | 3 | 3 | 8 |
magic | 1st Supernatural | 1 | 2 | 2 | 3 | 3 | 8 |
magic | 2nd Supernatural | 0 | 0 | 2 | 2 | 3 | 8 |
Hard skill requirements ( Evasion and Tactics are listed in bold. These skills cannot count toward Nth skills, such as 1st Survival or 1st Lore.
- Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: Defending, Parry Ability, Offhand Weapon, Melee Mastery, Missile Mastery, and Inner Fire. For Barbarians, Targeted Magic, Sorcery and Thievery also do not count towards Nth skill requirements.
Note: Arcana is not restricted but it has been noted that there will be penalties for learning.
Nth skill requirements are met with your top-ranked skills out of the following list of eligible skills:
- Armor: Shield Usage, Light Armor, Chain Armor, Brigandine, and Plate Armor
- Weapon: Small Edged, Large Edged, Twohanded Edged, Small Blunt, Large Blunt, Twohanded Blunt, Slings, Bow, Crossbow, Staves, Polearms, Light Thrown, Heavy Thrown, and Brawling
- Lore: Forging, Engineering, Outfitting, Alchemy, Enchanting, Scholarship, Mechanical Lore, Appraisal, Performance, and Tactics
- Supernatural: Augmentation, Debilitation, Warding and Utility
- Survival: Evasion, Athletics, Perception, Stealth, Locksmithing, First Aid, Outdoorsmanship, and Skinning
Cumulative
Skillset | Skill | 10 | 30 | 70 | 100 | 150 | 200 |
---|---|---|---|---|---|---|---|
weapon | Expertise | 40 | 140 | 340 | 440 | 740 | 1,490 |
weapon | Primary Mastery | 40 | 140 | 380 | 560 | 860 | 1,610 |
weapon | Parry Ability | 40 | 120 | 280 | 400 | 650 | 1,300 |
weapon | 1st Weapon | 40 | 140 | 380 | 560 | 860 | 1,610 |
weapon | 2nd Weapon | 40 | 140 | 380 | 560 | 860 | 1,610 |
weapon | 3rd Weapon | 20 | 80 | 200 | 320 | 570 | 1,220 |
weapon | 4th Weapon | 10 | 50 | 130 | 220 | 420 | 920 |
weapon | Total Weapon | 230 | 810 | 2,090 | 3,060 | 4,960 | 9,760 |
armor | 1st Armor | 30 | 110 | 270 | 420 | 720 | 1,370 |
armor | 2nd Armor | 10 | 30 | 110 | 200 | 400 | 900 |
armor | Total Armor | 40 | 140 | 380 | 620 | 1,120 | 2,270 |
survival | Evasion | 30 | 110 | 270 | 420 | 720 | 1,470 |
survival | 1st Survival | 20 | 60 | 180 | 270 | 420 | 820 |
survival | 2nd Survival | 20 | 60 | 180 | 270 | 420 | 820 |
survival | 3rd Survival | 20 | 60 | 120 | 210 | 360 | 760 |
survival | 4th Survival | 10 | 30 | 90 | 150 | 250 | 500 |
survival | Total Survival | 100 | 320 | 840 | 1,320 | 2,170 | 4,370 |
lore | Tactics | 10 | 30 | 110 | 170 | 320 | 720 |
lore | 1st Lore | 10 | 30 | 110 | 170 | 320 | 720 |
lore | Total Lore | 20 | 60 | 220 | 340 | 640 | 1,440 |
magic | Inner Fire | 10 | 50 | 170 | 260 | 410 | 810 |
magic | 1st Supernatural | 10 | 50 | 130 | 220 | 370 | 770 |
magic | 2nd Supernatural | 0 | 0 | 80 | 140 | 290 | 690 |
magic | Total Magic | 20 | 90 | 330 | 450 | 810 | 1,860 |
all | Total | 410 | 1,420 | 3,860 | 5,790 | 9,700 | 19,700 |
Miscellaneous Information
Guildhall Crests
- Crossing guildhall crest is a snarling crimson-eyed ebon wolf.
- Riverhaven guildhall crest is an open hand above a clenched gauntlet.
- Steelclaw Clan guildhall crest is a dragon soaring above a worn mountain range.
- Ratha guildhall crest is an eyeball skewered by a thin dagger.
- Mer'Kresh guildhall crest is a hooded figure holding aloft a large bowl.
- Hibarnhvidar guildhall crest is an open air room carved into the face of a mountainside.
Barbarian Themed Items
- There are a few Barbarian oriented items in the game.
Barbarians of Renown
- Barbarian skill registers:
- Crossing Register - Overall weapon ranks
- Riverhaven Register - Blunt ranks
- Steelclaw Clan Register - Edge ranks
- Mer'Kresh Register - Overall defense ranks
- Ratha Register - Ranged weapon ranks
- Hibarnhvidar Register - Ranks "surviving and weapons of opportunity"
Guides
- Barbarian Guide
- General new player guide
- Barbarian new player guide
- Malkien's Barbarian guide
- Armor and shield player guide
Barbarian Titles
Guild Suggestions
Do you have suggestions to make the Barbarian guild the best guild in the Realms? Be sure to post in the Play.net forums and also put your ideas in the Barbarian Guild Suggestions Google document located here: https://docs.google.com/spreadsheets/d/1h4L5hAxR1-VLDegDNZBIhGdo5bMgnCtm84Icm2E0utU/edit#gid=0