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Barbarian Guildhall (Crossing)

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Barbarian Guild
Province Zoluren
Justice city
Town The Crossing
Map Ranik's Map 1d
Room ID Unknown
Owner Agonar
# of Rooms 13
Store Type Barbarian shops
This store only accepts Kronars


This Barbarian Guildhall is found in northeast Crossing, with the entrance found one room south from the Empath Guild (You can type DIR BARBARIAN for directions.). The Guildleader for this location is Agonar. This building also contains the Vishlan's Wares shop, Rushleel's Bar and the Crossing Barbarian Guild Dormitory housing area, all up the stairway from the entrance.

Main Hall (entrance)

[Barbarian Guild, Main Hall]
The austere granite walls of this immense great hall tower upward to the full height of the building. A banner hangs from the ceiling far above. Intricately woven carpets soften the polished mahogany floor and provide traction in the event of a fight. Even in his home, a Barbarian remains ever-vigilant and ready for battle. An enormous jeweled steel greatsword glints above a raised podium at the far end of the hall, from which the Barbarian Guild Leader performs his duties.
You also see the Barbarian Guildleader Agonar, a large wrought-iron stand with a thick leather tome on it, a winding black-steel stairway leading upstairs and an arched steel-clad door.
Obvious exits: east, south, out.


Armory

[Barbarian Guild, Armory]
Dark and solemn, the confines of this expansive chamber are lit only by several lone wicker torches. Their dim glow flickers and dances along the lengths of wood and steel, a destructive arsenal of weaponry that has been amassed over many ages into the guild Armory. Row upon row of devastating armaments crowds the area, evoking images of brutal conflicts and violent battles of the past.
You also see a large wooden barrel, a bone sign detailing abilities from the Path of the Horde, a steel placard detailing abilities from the Path of the Predator and a silk banner detailing abilities from the Path of the Flame.
Obvious exits: north.


  • This room is for Paths reference.

Hall of Fame

[Barbarian Guild, Hall of Fame]
Framed by four colossal statues that serve to bear the weight of the ceiling, this area houses artifacts of the guild. Preserved for eternity, pelts of vanquished creatures alternate with beastial trophy heads, framing a large steel sheet embossed with the maker's marks of guild weaponsmiths. On one wall, portraits of leading guild members hang beneath mounted weapons. A round padded leather bench provides a place to sit while examining the exhibits.
You also see a large iron door.
Obvious exits: west.


Stadium Pits

[Barbarian Guild, Stadium Pits]
Dark and dank, the musty pits are set into the ground and offer little room for comfort. The acrid tang of sweat drifts through the hot and humid air, assaulting the senses. Narrow shafts of light from the well-lit arena pierce through the steel prongs of a massive portcullis, fracturing the gloom like glowing spears. Through the foreboding gate, the imposing battle arena takes shape, beckoning all who dare.
You also see a large iron door, the pit boss, the Arena Rules sign, a wrought-iron spiral staircase leading up to the stands and an arena board.
Obvious exits: southeast.


  • The door here is Barbarian-only and leads to the Arena.
The Arena Rules sign reads:
"The rules are, there ain't no rules except no spear-chuckin, no bow-twangin and most of all, NO FINGERWAGGLIN.  Entry fee:  5 gold per bout."
=====================================================================
*                           Savage Board                            *
=====================================================================
 Rank   Name                Title                     Points
 1)     Navak               Savage Lord               7322
 2)     Vinjince            Blood Savage              5960
 3)     Rmel                Blood Savage              3779
 4)     Galren              Pit Veteran               2964
 5)     Maulem              Pit Veteran               2163
 6)     Chrystian           Ironhand                  1674
 7)     Poshly              Ironhand                  1286
 8)     Occhi               Ironhand                  1170
 9)     Catullus            Stronghand                1131
10)     Grungy              Stronghand                1122
11)     Shayloe             Stronghand                920
12)     Croegar             Peon                      783
13)     Tyhenn              Peon                      782
14)     Edgee               Peon                      726
15)     Gavyn               Peon                      716
16)     Gothus              Peon                      631
17)     Hammerfist          Peon                      584
18)     Korutu              Peon                      554
19)     Caiomhe             Pit Whelp                 499
20)     Gronten             Pit Whelp                 486
21)     Sneeky              Pit Whelp                 445
22)     Guaranzo            Pit Whelp                 438
23)     Szrael              Pit Whelp                 431
24)     Dimitrus            Pit Whelp                 427
25)     Greifen             Pit Whelp                 366


Recovery Room

[Barbarian Guild, Recovery Room]
The moans of the recently fallen would echo against the stark stone walls of this room. Several iron cots line the walls, ready to bear the weight of the next bloodied combatant. An enameled steel cabinet in the corner holds herbs and salves, while on the cold, hard floor, a braided red-brown rug provides a matching accent to the random splatters of dried blood.
Obvious exits: northwest.


Arena Stands

[Barbarian Guild, Arena Stands]
Ringed by a steel railing, rows of stone seats afford an excellent view of the arena below. An iron-bound oak door leads deeper into the guild, while a spiral staircase leads back down to the stadium pits. Keeping a wary eye on those present, a large Gor'Tog guards a leather flap on the far wall.
You also see the recent fights slate.
Obvious exits: none.


=========================================================
*               RECENTLY SPILLED BLOOD                  *
=========================================================
=========================================================

Atrium

[Barbarian Guild, Atrium]
Pale pillars of carved ashen granite surge upwards, encircling and supporting a large globular chandelier. The golden light accentuates the carvings and bathes the atrium in brilliance.
You also see a winding black-steel stairway, some swinging double doors, a flame-shaped opening and a small sign hung above a curtained archway.
Obvious exits: south.


  • This room is up the stairway from the Guild entryway.
  • The arch here is Barbarian-only and leads to the Vishlan's Wares shop.
  • The opening here is Barbarian-only.
  • The doors here lead to Rushleel's Bar.

Rushleel's Bar

[Barbarian Guild, <this name varies>]
Leather chairs line the lounge, allowing the patrons to sit comfortably around wooden tables. The bartender, Rushleel, stands behind a long teak-topped bar along the northern wall, serving drinks to thirsty warriors. Directly opposite the bar, samples of the culinary delights available from the menu are displayed atop a sideboard. A large iron-bound oak door leads into the viewing area overlooking the Champions' Arena.
You also see a worn menu, some swinging double doors leading outside and the bartender Rushleel.
Obvious exits: none.


  • See Rushleel's Bar for the menu items.
  • The name of this room changes through different "bar names" which can include:
  • The Brunken Darbarian


Dormitory Row (housing)

[Barbarian Guild, Dormitory Row]
Large granite tiles stretch the length of the hallway, cushioned only by a jewel-toned runner woven with intricate geometric designs. The steady flames of iron-banded oil lamps illuminate the wall tapestries and bathe the stone walls in a welcoming glow. Two large steel sculptures stand like guardians at the entrance of the hallway.
You also see a large oak door flanked by large oak whiskey barrels at each side.
Obvious exits: north, west.


Dormitory Row

[Barbarian Guild, Dormitory Row]
Large granite tiles stretch the length of the hallway, cushioned only by a jewel-toned runner woven with intricate geometric designs. The only significant decoration for this portion of the hallway is a vivid wall mosaic depicting a lone man holding aloft a bloodied sword.
You also see a purple-swirled black marble arch and an iron-trimmed oak door.
Obvious exits: east, west.


Dormitory Row

[Barbarian Guild, Dormitory Row]
Nestled in a corner between two doors is a polished ebony sculpture in the shape of a snarling wolf. Padded benches, too low and narrow to comfortably sit upon, provide a place for those wishing to meditate. A gnarled ironwood war club is clenched within the wolf's snarling maw, one of the many relics on display throughout the guildhall's corridors.
You also see a goldenglow glaes door engraved with a stylized sunburst and a metal door.
Obvious exits: north, east.


Dormitory Row

[Barbarian Guild, Dormitory Row]
No ornamentation softens the hallway's stark stone walls. Grey on grey, ceiling flows into wall into floor with little variation in color or texture. The monochromatic surroundings are broken by a thick-paned window on the western wall. Stretching from floor-to-ceiling, the window offers a clear view of the Champions' Square outside.
You also see a pale oak door etched with a towering mountain pattern.
Obvious exits: north, south.


Common Room

[Barbarian Guild, Common Room]
The hallway opens up into this spacious circular chamber. Heavy damask draperies cover the stone walls, broken only by a few iron-banded oil lamps and the doors blocking entrance into their respective living quarters. Standing like a lone sentinel at the center of the room, an intricately carved totem rises nearly to the ceiling, its commanding presence demanding full attention.
You also see a battered oak table surrounded by high-backed leather seats, a glassy carved obsidian door, a plain walnut door adorned with a darkstone doorbell in the shape of a raven and a bare stone arch carved with tendrils of climbing nightshade in sunken-relief.
Obvious exits: south.