Empath: Difference between revisions
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==Official Information== |
==Official Information== |
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[[Image:EmpathCrest. |
[[Image:EmpathCrest.png|thumb|'''[[Guild Crests|Guild crest]]:''' An open hand reaching out to provide comfort, a wreath of healing herbs resting in the palm]]Information courtesy of [http://www.play.net/dr/info/guilds/empath.asp Dragonrealms Website].<br> |
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The official Empath Guild color is Sapphire Blue. |
The official Empath Guild color is Sapphire Blue. |
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=== Guild Hall Locations === |
=== Guild Hall Locations === |
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; [[ |
; [[Crossing Empath Guild]] |
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: Led by Guildleader [[Salvur|Salvur Siksa]]. (You can type {{tt|DIR EMPATH}} in The Crossing for directions.) |
: Led by Guildleader [[Salvur|Salvur Siksa]]. (You can type {{tt|DIR EMPATH}} in The Crossing for directions.) |
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: The Crossing Guildhall crest is: |
: The [[Empath Guildhall (Crossing)|Crossing Guildhall]] crest is: |
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:: an open hand reaching out to provide comfort, the palm cradling a blue X, symbolizing the crossroads |
:: an open hand reaching out to provide comfort, the palm cradling a blue X, symbolizing the crossroads |
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; [[Riverhaven]] |
; [[Riverhaven Empath Guild]] |
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: Led by Guildleader [[Nebela|Nebela Mentrade]]. (You can type {{tt|DIR EMPATH}} in Riverhaven for directions.) |
: Led by Guildleader [[Nebela|Nebela Mentrade]]. (You can type {{tt|DIR EMPATH}} in Riverhaven for directions.) |
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: The Riverhaven Guildhall crest is: |
: The [[Empath Guildhall (Riverhaven)|Riverhaven Guildhall]] crest is: |
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:: an open hand reaching out to provide comfort, the palm cradling a leaping river fish arching over a royal blue river |
:: an open hand reaching out to provide comfort, the palm cradling a leaping river fish arching over a royal blue river |
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; [[Shard]] |
; [[Shard]] |
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: Led by Guildleader [[K'miriel|K'miriel Lystrandoniel]]. |
: Led by Guildleader [[K'miriel|K'miriel Lystrandoniel]]. |
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: The Shard Guildhall crest is: |
: The [[Empath Guildhall (Shard)|Shard Guildhall]] crest is: |
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:: an open hand reaching out to provide comfort, the palm cradling a wreath of deep purple lotus blossoms |
:: an open hand reaching out to provide comfort, the palm cradling a wreath of deep purple lotus blossoms |
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; [[Ratha]] and [[Aesry |
; [[Ratha Empath Guild]] and [[Aesry Empath Guild]] |
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: Led by Guildleader [[Alris|Alris Burdlefoot]], who travels between these two locations. |
: Led by Guildleader [[Alris|Alris Burdlefoot]], who travels between these two locations. |
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: The Ratha Guildhall crest is: |
: The [[Empath Guildhall (Ratha)|Ratha Guildhall]] crest is: |
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:: an open hand reaching out to provide comfort, the palm cradling nine golden stars |
:: an open hand reaching out to provide comfort, the palm cradling nine golden stars |
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: The Aesry Guildhall crest is: |
: The [[Empath Guildhall (Aesry)|Aesry Guildhall]] crest is: |
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:: the Aesry Surlaenis'a flag with an open hand reaching out to provide comfort in the center of the dark blue circle |
:: the Aesry Surlaenis'a flag with an open hand reaching out to provide comfort in the center of the dark blue circle |
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; [[Hibarnhvidar Empath Guild]] |
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; [[Forfedhdar]] |
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: Led by Guildleader [[Dagreth|Dagreth Rendarak]], who recently relocated here from Riverhaven. |
: Led by Guildleader [[Dagreth|Dagreth Rendarak]], who recently relocated here from Riverhaven. |
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: The |
: The [[Empath Guildhall (Hibarnhvidar)|Hibarnhvidar Guildhall]] crest is: |
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:: an open hand cradling a hammer and anvil |
:: an open hand cradling a hammer and anvil |
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==[[:Category:Empath Abilities|Guild Abilities]]== |
==[[:Category:Empath Abilities|Guild Abilities]]== |
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* '''[[Empath Healing|Touch]]''' - By simply touching a |
* '''[[Empath Healing|Touch]]''' - By simply touching a person, an Empath can form an empathic link with them that allows the Empath to diagnose the person's injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function. |
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* '''[[Empath_Healing|Transfer/Take]]''' - Allows an Empath to take the wounds, scars, and assorted injuries of other adventurers by transferring them to the Empath's body. |
* '''[[Empath_Healing|Transfer/Take]]''' - Allows an Empath to take the wounds, scars, and assorted injuries of other adventurers by transferring them to the Empath's body. |
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** '''[[Wound Redirect|Wound Redirection]]''' - A more advanced form of taking wounds which allows the empath to change the destination of transferred wounds for five minutes. |
** '''[[Wound Redirect|Wound Redirection]]''' - A more advanced form of taking wounds which allows the empath to change the destination of transferred wounds for five minutes. |
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** '''[[Empath_Healing#Wound_reduction|Wound Reduction]]''' - Allows an Empath to automatically reduce the severity of wounds they transfer to themselves by up to half. |
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* '''[[Link ability|Link]]''' - More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's skills for the duration of the link. This ability is taught by other Empaths and cannot be maintained in combat. |
* '''[[Link ability|Link]]''' - More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's skills for the duration of the link. This ability is taught by other Empaths and cannot be maintained in combat. |
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** Linking has more advanced forms such as '''[[Persistent Link]]s''', '''[[Hand_of_Hodierna|Hand of |
** Linking has more advanced forms such as '''[[Persistent Link]]s''', '''[[Hand_of_Hodierna|Hand of Hodierna]]''' and the '''[[Unity Link]]'''. |
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* '''[[Perceive Health]]''' - Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away. |
* '''[[Perceive Health]]''' - Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away. |
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** Empaths may also use their perception to check if a creature is living, [[undead]] or a [[construct]]. See the {{com|perceive}} for more information and syntax. |
** Empaths may also use their perception to check if a creature is living, [[undead]] or a [[construct]]. See the {{com|perceive}} for more information and syntax. |
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==[[:Category:Empath Spells|Life Magic]]== |
==[[:Category:Empath Spells|Life Magic]]== |
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Empaths have access to Life Mana and the following spellbooks: [[:Category:Healing Spellbook|Healing]], [[:Category:Protection Spellbook (Empath)|Protection]], [[:Category:Body Purification Spellbook|Body Purification]], [[:Category:Mental Preparation Spellbook|Mental Preparation]] and [[:Category:Life Force Manipulation Spellbook|Life Force Manipulation]].<br> |
Empaths have access to Life Mana and the following spellbooks: [[:Category:Healing Spellbook|Healing]], [[:Category:Protection Spellbook (Empath)|Protection]], [[:Category:Body Purification Spellbook|Body Purification]], [[:Category:Mental Preparation Spellbook|Mental Preparation]] and [[:Category:Life Force Manipulation Spellbook|Life Force Manipulation]].<br> |
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===Spell Tree=== |
===[[Empath Spells|Spell Tree]]=== |
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<imagemap> |
<imagemap> |
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File: |
File:Empath Spells.png|frameless|upright=4 |
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rect 0 |
rect 0 425 131 458 [[Heal Wounds|Heal Wounds (Utility)]] |
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rect |
rect 170 427 302 459 [[Heal Scars|Heal Scars (Utility)]] |
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rect |
rect 341 39 470 70 [[Vitality Healing|Vitality Healing (Utility)]] |
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rect |
rect 339 191 470 222 [[Blood Staunching|Blood Staunching (Utility)]] |
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rect |
rect 341 311 470 341 [[Mental Focus|Mental Focus (Augmentation)]] |
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rect |
rect 341 520 470 551 [[Iron Constitution|Iron Constitution (Warding)]] |
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rect |
rect 339 760 470 792 [[Refresh|Refresh (Augmentation)]] |
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rect |
rect 511 39 642 70 [[Heal|Heal (Utility)]] |
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rect |
rect 511 162 642 192 [[Flush Poisons|Flush Poisons (Utility)]] |
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rect |
rect 511 222 640 249 [[Cure Disease|Cure Disease (Utility)]] |
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rect |
rect 509 340 642 371 [[Compel|Compel (Debilitation)]] |
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rect |
rect 509 399 640 430 [[Awaken_(spell)|Awaken (Utility)]] |
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rect |
rect 509 460 624 490 [[Tranquility|Tranquility (Augmentation, Warding)]] |
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rect |
rect 511 641 640 670 [[Innocence|Innocence (Utility)]] |
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rect |
rect 511 700 642 731 [[Gift of Life|Gift of Life (Augmentation)]] |
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rect |
rect 509 791 642 822 [[Lethargy|Lethargy (Debilitation)]] |
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rect |
rect 681 10 810 42 [[Regenerate|Regenerate (Utility)]] |
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rect |
rect 681 70 810 102 [[Fountain of Creation|Fountain of Creation (Utility)]] |
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rect |
rect 681 129 810 160 [[Adaptive Curing|Adaptive Curing (Utility)]] |
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rect |
rect 681 190 812 221 [[Absolution|Absolution (Utility)]] |
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rect |
rect 681 249 810 279 [[Heart Link|Heart Link (Utility)]] |
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rect |
rect 681 309 810 340 [[Circle of Sympathy|Circle of Sympathy (Utility)]] |
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rect |
rect 849 309 980 340 [[Embrace of the Vela'tohr|Embrace of the Vela'tohr]] |
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rect 681 368 812 401 [[Nissa's Binding|Nissa's Binding (Debilitation)]] |
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rect 1200 775 1450 825 [[Perseverance of Peri'el|Perseverance of Peri'el (Warding)]] |
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rect |
rect 681 459 812 490 [[Calculated Rage|Calculated Rage (Targeted)]] |
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rect 681 520 810 551 [[Perseverance of Peri'el|Perseverance of Peri'el (Warding)]] |
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rect 1200 1175 1450 1225 [[Paralysis|Paralysis (Targeted Magic)]] |
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rect |
rect 681 730 810 762 [[Vigor|Vigor (Augmentation)]] |
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rect |
rect 671 791 810 821 [[Paralysis|Paralysis (Targeted Magic)]] |
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rect |
rect 849 580 980 610 [[Aggressive Stance|Aggressive Stance (Augmentation)]] |
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rect |
rect 850 640 980 669 [[Guardian Spirit|Guardian Spirit (Utility)]] |
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rect |
rect 850 731 981 762 [[Raise Power|Raise Power (Utility)]] |
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rect 850 789 980 820 [[Icutu Zaharenela|Icutu Zaharenela (Targeted)]] |
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rect 1020 581 1149 610 [[Aesandry Darlaeth|Aesandry Darlaeth (Augmentation, Utility)]] |
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</imagemap> |
</imagemap> |
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==Circle Requirements== |
==Circle Requirements== |
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{| |
{|class="wikitable sortable" |
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!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200 |
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|- |
|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |'''{{Skill|Empathy|Empathy}}'''||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |5||style="background: #FFFFF2;" |6||style="background: #FFFFF2;" |6||style="background: #FFFFF2;" |7||style="background: #FFFFF2;" |15 |
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! Circle !! Empathy !! Scholarship !! 1st Lore !! 2nd Lore !! 3rd Lore !! First Aid !! Outdoors. !! 1st-2nd Surv. !! 3rd Surv. !! 4th Surv. !! 5th Surv. !! 1st Magic !! 2nd Magic !! 3rd Magic !! 4th Magic !! 5th Magic |
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|- |
|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |'''{{Skill|Scholarship|Scholarship}}'''||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |5||style="background: #FFFFF2;" |5||style="background: #FFFFF2;" |13 |
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|1-10||4||3||3||2||2||2||1||1||1||1||1||3||2||2||0||0 |
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|- |
|- |
||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |1st Lore||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |5||style="background: #FFFFF2;" |13 |
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|11-30||5||3||3||3||2||3||1||2||1||1||1||3||3||3||2||0 |
|||
|- |
|- |
||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |2nd Lore||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |10 |
|||
|31-70||6||4||4||3||3||3||2||2||2||1||1||4||3||3||3||3 |
|||
|- |
|- |
||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |3rd Lore||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |10 |
|||
|71-100||6||5||4||4||3||3||2||3||3||2||2||4||4||4||3||3 |
|||
|- |
|- |
||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |1st Magic||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13 |
|||
|100-150||7||5||5||4||4||4||2||4||3||2||2||5||5||4||4||4 |
|||
|- |
|- |
||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |2nd Magic||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13 |
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|150-200||17||12||12||10||10||10||5||10||7||5||5||12||12||10||10||10 |
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|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |3rd Magic||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |10 |
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|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |4th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |10 |
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|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |5th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |10 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |'''{{Skill|First Aid|First Aid}}'''||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |4||style="background: #F2FFF2;" |10 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |{{Skill|Outdoorsmanship|Outdoorsmanship}}||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |5 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |1st Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |4||style="background: #F2FFF2;" |10 |
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|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |2nd Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |4||style="background: #F2FFF2;" |10 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |3rd Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |8 |
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|} |
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'''Hard skill requirements''' ({{Skill|Empathy|Empathy}}, {{Skill|First Aid|First Aid}}, and {{Skill|Scholarship|Scholarship}}) are listed in bold. These skills cannot count toward Nth skills, such as 1st lore or 2nd Survival. |
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'''Soft skill requirements''' ({{Skill|Outdoorsmanship|Outdoorsmanship}}) can also count toward your Nth skills. |
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:Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Life Magic}}. |
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'''Nth skill requirements''' are met with your top-ranked skills out of the following list of eligible skills: |
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*'''Lore''': {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}} |
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*'''Magic''': {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, and {{Skill|Warding|Warding}} |
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*'''Survival''': {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}} |
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===Cumulative=== |
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{|class="wikitable sortable" |
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!Skillset!!Skill!!10!!30!!70!!100!!150!!200 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |{{Skill|Empathy|Empathy}}||style="background: #FFFFF2;" |40||style="background: #FFFFF2;" |140||style="background: #FFFFF2;" |380||style="background: #FFFFF2;" |560||style="background: #FFFFF2;" |910||style="background: #FFFFF2;" |1,660 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |{{Skill|Scholarship|Scholarship}}||style="background: #FFFFF2;" |30||style="background: #FFFFF2;" |90||style="background: #FFFFF2;" |250||style="background: #FFFFF2;" |400||style="background: #FFFFF2;" |650||style="background: #FFFFF2;" |1,300 |
|||
|- |
|||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |1st Lore||style="background: #FFFFF2;" |30||style="background: #FFFFF2;" |90||style="background: #FFFFF2;" |250||style="background: #FFFFF2;" |370||style="background: #FFFFF2;" |620||style="background: #FFFFF2;" |1,270 |
|||
|- |
|||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |2nd Lore||style="background: #FFFFF2;" |20||style="background: #FFFFF2;" |80||style="background: #FFFFF2;" |200||style="background: #FFFFF2;" |320||style="background: #FFFFF2;" |520||style="background: #FFFFF2;" |1,020 |
|||
|- |
|||
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |3rd Lore||style="background: #FFFFF2;" |20||style="background: #FFFFF2;" |60||style="background: #FFFFF2;" |180||style="background: #FFFFF2;" |270||style="background: #FFFFF2;" |470||style="background: #FFFFF2;" |970 |
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|- |
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|style="background: #FFFFF2;" |'''lore'''||style="background: #FFFFF2;" |'''Total Lore'''||style="background: #FFFFF2;" |'''140'''||style="background: #FFFFF2;" |'''460'''||style="background: #FFFFF2;" |'''1,260'''||style="background: #FFFFF2;" |'''1,920'''||style="background: #FFFFF2;" |'''3,170'''||style="background: #FFFFF2;" |'''6,220''' |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |1st Magic||style="background: #FFF2FF;" |30||style="background: #FFF2FF;" |90||style="background: #FFF2FF;" |250||style="background: #FFF2FF;" |370||style="background: #FFF2FF;" |620||style="background: #FFF2FF;" |1,270 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |2nd Magic||style="background: #FFF2FF;" |20||style="background: #FFF2FF;" |80||style="background: #FFF2FF;" |200||style="background: #FFF2FF;" |320||style="background: #FFF2FF;" |570||style="background: #FFF2FF;" |1,220 |
|||
|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |3rd Magic||style="background: #FFF2FF;" |20||style="background: #FFF2FF;" |80||style="background: #FFF2FF;" |200||style="background: #FFF2FF;" |320||style="background: #FFF2FF;" |520||style="background: #FFF2FF;" |1,020 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |4th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |40||style="background: #FFF2FF;" |160||style="background: #FFF2FF;" |250||style="background: #FFF2FF;" |450||style="background: #FFF2FF;" |950 |
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|- |
|||
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |5th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |120||style="background: #FFF2FF;" |210||style="background: #FFF2FF;" |410||style="background: #FFF2FF;" |910 |
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|- |
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|style="background: #FFF2FF;" |'''magic'''||style="background: #FFF2FF;" |'''Total Magic'''||style="background: #FFF2FF;" |'''70'''||style="background: #FFF2FF;" |'''290'''||style="background: #FFF2FF;" |'''930'''||style="background: #FFF2FF;" |'''1,470'''||style="background: #FFF2FF;" |'''2,570'''||style="background: #FFF2FF;" |'''5,370''' |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |{{Skill|First Aid|First Aid}}||style="background: #F2FFF2;" |20||style="background: #F2FFF2;" |80||style="background: #F2FFF2;" |200||style="background: #F2FFF2;" |290||style="background: #F2FFF2;" |490||style="background: #F2FFF2;" |990 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |{{Skill|Outdoorsmanship|Outdoorsmanship}}||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |110||style="background: #F2FFF2;" |170||style="background: #F2FFF2;" |270||style="background: #F2FFF2;" |520 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |1st Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |50||style="background: #F2FFF2;" |130||style="background: #F2FFF2;" |220||style="background: #F2FFF2;" |420||style="background: #F2FFF2;" |920 |
|||
|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |2nd Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |50||style="background: #F2FFF2;" |130||style="background: #F2FFF2;" |220||style="background: #F2FFF2;" |420||style="background: #F2FFF2;" |920 |
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|- |
|||
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |3rd Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |110||style="background: #F2FFF2;" |200||style="background: #F2FFF2;" |350||style="background: #F2FFF2;" |750 |
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|- |
|||
|style="background: #F2FFF2;" |'''survival'''||style="background: #F2FFF2;" |'''Total Survival'''||style="background: #F2FFF2;" |'''50'''||style="background: #F2FFF2;" |'''210'''||style="background: #F2FFF2;" |'''570'''||style="background: #F2FFF2;" |'''930'''||style="background: #F2FFF2;" |'''1,680'''||style="background: #F2FFF2;" |'''3,580''' |
|||
|- |
|||
|'''all'''||'''Total'''||'''260'''||'''960'''||'''2,760'''||'''4,320'''||'''7,420'''||'''15,170''' |
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|} |
|} |
||
{{RefAl|a=y}} |
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[[Scholarship]], [[Empathy]] and [[First Aid]] are hard requirements (do not count toward Nth skill requirements).<br/> |
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*[[Empath new player guide]] |
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[[Outdoorsmanship]] is a soft requirement (can be used toward Nth survival requirements).<br/> |
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*[[:Category:Empath spells|Empath spells]] |
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[[Sorcery_skill|Sorcery]] and [[Thievery_skill|Thievery]] are restricted skills (do not count toward Nth skill requirements).<br\> |
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*[[Empath Titles]] |
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{{cat|Guilds}} |
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==The Khalo== |
==The Khalo== |
Latest revision as of 09:51, 28 July 2023
- Returning players may want to read the page for Returning Players before continuing.
- New to the game? You may want to check out the new player guide for this guild.
Empath Guild | |
Image copyright of Simutronics Corporation | |
Primary Skillset: | Lore |
---|---|
Secondary Skillsets: | Magic, Survival |
Tertiary Skillsets: | Weapon, Armor |
Special Abilities: | Heal, Shift, Link, Manipulate |
Mana Type: | Life |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
Empaths are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their drawbacks, however; since Empaths are so close to the pain of living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.
This does not mean that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the adventurers they seek to heal.
Official Information
Information courtesy of Dragonrealms Website.
The official Empath Guild color is Sapphire Blue.
Guild Hall Locations
- Crossing Empath Guild
- Led by Guildleader Salvur Siksa. (You can type DIR EMPATH in The Crossing for directions.)
- The Crossing Guildhall crest is:
- an open hand reaching out to provide comfort, the palm cradling a blue X, symbolizing the crossroads
- Riverhaven Empath Guild
- Led by Guildleader Nebela Mentrade. (You can type DIR EMPATH in Riverhaven for directions.)
- The Riverhaven Guildhall crest is:
- an open hand reaching out to provide comfort, the palm cradling a leaping river fish arching over a royal blue river
- Shard
- Led by Guildleader K'miriel Lystrandoniel.
- The Shard Guildhall crest is:
- an open hand reaching out to provide comfort, the palm cradling a wreath of deep purple lotus blossoms
- Ratha Empath Guild and Aesry Empath Guild
- Led by Guildleader Alris Burdlefoot, who travels between these two locations.
- The Ratha Guildhall crest is:
- an open hand reaching out to provide comfort, the palm cradling nine golden stars
- The Aesry Guildhall crest is:
- the Aesry Surlaenis'a flag with an open hand reaching out to provide comfort in the center of the dark blue circle
- Hibarnhvidar Empath Guild
- Led by Guildleader Dagreth Rendarak, who recently relocated here from Riverhaven.
- The Hibarnhvidar Guildhall crest is:
- an open hand cradling a hammer and anvil
Skillsets and Common Races
An Empath's primary skillset is Lore. Survival and Magic are secondary skillsets, with Weapon and Armor as tertiaries.
According to the DragonRealms website, Empaths tend to be:
Human | 27% |
Elothean | 24% |
Prydean | 11% |
Elven | 10% |
Dwarven | 7% |
Gor'Tog | 5% |
Crafting Affiliation
As they are a lore-prime guild, Empaths may choose two crafting careers and one hobby.
Guilded Empaths receive two free technique slots in the Remedies discipline and one free technique slot in the Cooking discipline of the Alchemy skill.
See: Crafting
Guild Abilities
- Touch - By simply touching a person, an Empath can form an empathic link with them that allows the Empath to diagnose the person's injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function.
- Transfer/Take - Allows an Empath to take the wounds, scars, and assorted injuries of other adventurers by transferring them to the Empath's body.
- Wound Redirection - A more advanced form of taking wounds which allows the empath to change the destination of transferred wounds for five minutes.
- Wound Reduction - Allows an Empath to automatically reduce the severity of wounds they transfer to themselves by up to half.
- Link - More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's skills for the duration of the link. This ability is taught by other Empaths and cannot be maintained in combat.
- Linking has more advanced forms such as Persistent Links, Hand of Hodierna and the Unity Link.
- Perceive Health - Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away.
- Shift - Though considered a hush-hush skill by those in Elanthia, some Empaths possess the ability to alter the appearance of others permanently. It is considered a forbidden practice in all provinces in Kermoria except for Ilithi, as of 406 AV.
- Manipulate - Those with sufficient skill can Manipulate a creature approaching them into believing that an Empath is a friend rather than an enemy. This is a powerful tool for Empaths choosing to enter hunting and battle areas.
Life Magic
Empaths have access to Life Mana and the following spellbooks: Healing, Protection, Body Purification, Mental Preparation and Life Force Manipulation.
Spell Tree
Spell Slots
The Empath spell tree requires 55 spell slots to master. Empaths earn 76 spell slots at 150 which leaves experienced Empaths plenty of room for Magic Techniques or Analogous Patterns spells. All magic guilds get a free magical feat at circle 2, and Empaths get Injured Casting as theirs.
Circle Requirements
Skillset | Skill | 1-10 | 11-30 | 31-70 | 71-100 | 101-150 | 151-200 |
---|---|---|---|---|---|---|---|
lore | Empathy | 4 | 5 | 6 | 6 | 7 | 15 |
lore | Scholarship | 3 | 3 | 4 | 5 | 5 | 13 |
lore | 1st Lore | 3 | 3 | 4 | 4 | 5 | 13 |
lore | 2nd Lore | 2 | 3 | 3 | 4 | 4 | 10 |
lore | 3rd Lore | 2 | 2 | 3 | 3 | 4 | 10 |
magic | 1st Magic | 3 | 3 | 4 | 4 | 5 | 13 |
magic | 2nd Magic | 2 | 3 | 3 | 4 | 5 | 13 |
magic | 3rd Magic | 2 | 3 | 3 | 4 | 4 | 10 |
magic | 4th Magic | 0 | 2 | 3 | 3 | 4 | 10 |
magic | 5th Magic | 0 | 0 | 3 | 3 | 4 | 10 |
survival | First Aid | 2 | 3 | 3 | 3 | 4 | 10 |
survival | Outdoorsmanship | 1 | 1 | 2 | 2 | 2 | 5 |
survival | 1st Survival | 1 | 2 | 2 | 3 | 4 | 10 |
survival | 2nd Survival | 1 | 2 | 2 | 3 | 4 | 10 |
survival | 3rd Survival | 1 | 1 | 2 | 3 | 3 | 8 |
Hard skill requirements ( Empathy, First Aid, and Scholarship) are listed in bold. These skills cannot count toward Nth skills, such as 1st lore or 2nd Survival.
Soft skill requirements ( Outdoorsmanship) can also count toward your Nth skills.
- Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: Defending, Parry Ability, Offhand Weapon, Melee Mastery, Missile Mastery, and Life Magic.
Nth skill requirements are met with your top-ranked skills out of the following list of eligible skills:
- Lore: Forging, Engineering, Outfitting, Alchemy, Enchanting, Mechanical Lore, Appraisal, Performance, and Tactics
- Magic: Attunement, Arcana, Targeted Magic, Augmentation, Debilitation, Utility, and Warding
- Survival: Evasion, Athletics, Perception, Stealth, Locksmithing, Outdoorsmanship, and Skinning
Cumulative
Skillset | Skill | 10 | 30 | 70 | 100 | 150 | 200 |
---|---|---|---|---|---|---|---|
lore | Empathy | 40 | 140 | 380 | 560 | 910 | 1,660 |
lore | Scholarship | 30 | 90 | 250 | 400 | 650 | 1,300 |
lore | 1st Lore | 30 | 90 | 250 | 370 | 620 | 1,270 |
lore | 2nd Lore | 20 | 80 | 200 | 320 | 520 | 1,020 |
lore | 3rd Lore | 20 | 60 | 180 | 270 | 470 | 970 |
lore | Total Lore | 140 | 460 | 1,260 | 1,920 | 3,170 | 6,220 |
magic | 1st Magic | 30 | 90 | 250 | 370 | 620 | 1,270 |
magic | 2nd Magic | 20 | 80 | 200 | 320 | 570 | 1,220 |
magic | 3rd Magic | 20 | 80 | 200 | 320 | 520 | 1,020 |
magic | 4th Magic | 0 | 40 | 160 | 250 | 450 | 950 |
magic | 5th Magic | 0 | 0 | 120 | 210 | 410 | 910 |
magic | Total Magic | 70 | 290 | 930 | 1,470 | 2,570 | 5,370 |
survival | First Aid | 20 | 80 | 200 | 290 | 490 | 990 |
survival | Outdoorsmanship | 10 | 30 | 110 | 170 | 270 | 520 |
survival | 1st Survival | 10 | 50 | 130 | 220 | 420 | 920 |
survival | 2nd Survival | 10 | 50 | 130 | 220 | 420 | 920 |
survival | 3rd Survival | 10 | 30 | 110 | 200 | 350 | 750 |
survival | Total Survival | 50 | 210 | 570 | 930 | 1,680 | 3,580 |
all | Total | 260 | 960 | 2,760 | 4,320 | 7,420 | 15,170 |
Related Forum Posts
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Additional Information
The Khalo
The leadership of the Empaths' Guild is collectively known as the Khalaen, a Gamgweth word meaning "leaders."
See Empath Khalo for details about the modern structure of the guild, guild etiquette, and the current Khalaen. Detailed information about Khalaen history can be found in the book Khalo: A Student's Primer.
Related Forum Posts
Click here to search for related posts.