Empath: Difference between revisions

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::''Returning players may want to read the page for [[Returning Players]] before continuing.''
::''Returning players may want to read the page for [[Returning Players]] before continuing.''
::'''''New to the game? You may want to check out the [[Empath new player guide|new player guide for this guild]].'''''
{{guild infobox|guild=Empath|image=Small_empath_300.jpg
{{guild infobox|guild=Empath|image=Small_empath_300.jpg
|skill1=Lore|skill2a=Magic|skill2b=Survival|skill3a=Weapon|skill3b=Armor
|skill1=Lore|skill2a=Magic|skill2b=Survival|skill3a=Weapon|skill3b=Armor
Line 5: Line 6:
|mana=Life}}
|mana=Life}}


'''Empaths''' are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their drawbacks, however; since Empaths are so close to the pain of the living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.
'''Empaths''' are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their drawbacks, however; since Empaths are so close to the pain of living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.


That doesn't mean, however, that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the hunters they seek out to heal.
This does not mean that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the adventurers they seek to heal.


==Official Information==
==Official Information==
[[Image:EmpathCrest.jpg|thumb|'''Guild crest:''' An open hand reaching out to provide comfort, a wreath of healing herbs resting in the palm]]Information courtesy of [http://www.play.net/dr/info/guilds/empath.asp Dragonrealms Website].<br>
[[Image:EmpathCrest.png|thumb|'''[[Guild Crests|Guild crest]]:''' An open hand reaching out to provide comfort, a wreath of healing herbs resting in the palm]]Information courtesy of [http://www.play.net/dr/info/guilds/empath.asp Dragonrealms Website].<br>

<br>
The official Empath Guild color is Sapphire Blue.
The official Empath Guild color is Sapphire Blue.


=== Guild Hall Locations ===
=== Guild Hall Locations ===
; [[The Crossing]]
; [[Crossing Empath Guild]]
: Led by Guildleader [[Salvur|Salvur Siksa]]. (You can type {{tt|DIR EMPATH}} in The Crossing for directions.)
: Led by Guildleader [[Salvur|Salvur Siksa]]. (You can type {{tt|DIR EMPATH}} in The Crossing for directions.)
: The [[Empath Guildhall (Crossing)|Crossing Guildhall]] crest is:
:: an open hand reaching out to provide comfort, the palm cradling a blue X, symbolizing the crossroads


; [[Riverhaven]]
; [[Riverhaven Empath Guild]]
: Led by Guildleader [[Nebela|Nebela Mentrade]]. (You can type {{tt|DIR EMPATH}} in Riverhaven for directions.)
: Led by Guildleader [[Nebela|Nebela Mentrade]]. (You can type {{tt|DIR EMPATH}} in Riverhaven for directions.)
: The [[Empath Guildhall (Riverhaven)|Riverhaven Guildhall]] crest is:
:: an open hand reaching out to provide comfort, the palm cradling a leaping river fish arching over a royal blue river


; [[Shard]]
; [[Shard]]
: Led by Guildleader [[K'miriel|K'miriel Lystrandoniel]].
: Led by Guildleader [[K'miriel|K'miriel Lystrandoniel]].
: The [[Empath Guildhall (Shard)|Shard Guildhall]] crest is:
:: an open hand reaching out to provide comfort, the palm cradling a wreath of deep purple lotus blossoms


; [[Ratha]] and [[Aesry Surlaenis'a|Aesry]]
; [[Ratha Empath Guild]] and [[Aesry Empath Guild]]
: Led by Guildleader [[Alris|Alris Burdlefoot]], who travels between these two locations.
: Led by Guildleader [[Alris|Alris Burdlefoot]], who travels between these two locations.
: The [[Empath Guildhall (Ratha)|Ratha Guildhall]] crest is:
:: an open hand reaching out to provide comfort, the palm cradling nine golden stars
: The [[Empath Guildhall (Aesry)|Aesry Guildhall]] crest is:
:: the Aesry Surlaenis'a flag with an open hand reaching out to provide comfort in the center of the dark blue circle


; [[Hibarnhvidar Empath Guild]]
; [[Forfedhdar]]
: Led by Guildleader [[Dagreth|Dagreth Rendarak]], who recently relocated here from Riverhaven.
: Led by Guildleader [[Dagreth|Dagreth Rendarak]], who recently relocated here from Riverhaven.
: The [[Empath Guildhall (Hibarnhvidar)|Hibarnhvidar Guildhall]] crest is:
:: an open hand cradling a hammer and anvil


=== Skillsets and Common Races===
=== Skillsets and Common Races===
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As they are a lore-prime guild, Empaths may choose two [[crafting]] careers and one hobby.
As they are a lore-prime guild, Empaths may choose two [[crafting]] careers and one hobby.


Guilded empaths receive two free technique slots in the [[Remedies discipline]] and one free technique slot in the [[Cooking discipline]] of the [[Alchemy skill]].
Guilded Empaths receive two free technique slots in the [[Remedies discipline]] and one free technique slot in the [[Cooking discipline]] of the [[Alchemy skill]].


See: [[Crafting]]
See: [[Crafting]]


==[[:Category:Empath Abilities|Guild Abilities]]==
==[[:Category:Empath Abilities|Guild Abilities]]==
* '''[[Empath Healing|Touch]]''' - By simply touching a patient, an Empath can form an empathic link with them that allows the Empath to diagnose the patient's injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function.
* '''[[Empath Healing|Touch]]''' - By simply touching a person, an Empath can form an empathic link with them that allows the Empath to diagnose the person's injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function.
* '''[[Empath_Healing|Transfer/Take]]''' - Allows an Empath to take the wounds, scars, and assorted injuries of other adventurers, by transferring them to the Empath's body.
* '''[[Empath_Healing|Transfer/Take]]''' - Allows an Empath to take the wounds, scars, and assorted injuries of other adventurers by transferring them to the Empath's body.
** '''[[Wound Redirect|Wound Redirection]]''' - A more advanced form of taking wounds which allows the empath to change the destination of transferred wounds for five minutes.
* '''[[Link ability|Link]]''' - More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's own skills for the duration of the link. Taught by other Empaths and cannot be maintained in combat.
** '''[[Empath_Healing#Wound_reduction|Wound Reduction]]''' - Allows an Empath to automatically reduce the severity of wounds they transfer to themselves by up to half.
* '''[[Link ability|Link]]''' - More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's skills for the duration of the link. This ability is taught by other Empaths and cannot be maintained in combat.
** Linking has more advanced forms such as '''[[Persistent Link]]s''', '''[[Hand_of_Hodierna|Hand of Hodierna]]''' and the '''[[Unity Link]]'''.
* '''[[Perceive Health]]''' - Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away.
* '''[[Perceive Health]]''' - Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away.
** Empaths may also use their perception to check if a creature is living, [[undead]] or a [[construct]]. See the {{com|perceive}} for more information and syntax.
* '''[[Shift ability|Shift]]''' - Though considered a hush-hush skill by those in Elanthia, some Empaths possess the ability to alter the appearance of others permanently. It is considered a forbidden practice in all provinces in [[Kermoria]] except for [[Ilithi]], as of 406 AV.
* '''[[Shift ability|Shift]]''' - Though considered a hush-hush skill by those in Elanthia, some Empaths possess the ability to alter the appearance of others permanently. It is considered a forbidden practice in all provinces in [[Kermoria]] except for [[Ilithi]], as of 406 AV.
* '''[[Manipulate ability|Manipulate]]''' - Those with sufficient skill can Manipulate a creature approaching them into believing that the Empath is a friend rather than an enemy, a powerful tool for Empaths choosing to enter battlegrounds.
* '''[[Manipulate ability|Manipulate]]''' - Those with sufficient skill can Manipulate a creature approaching them into believing that an Empath is a friend rather than an enemy. This is a powerful tool for Empaths choosing to enter hunting and battle areas.


==[[:Category:Life Magic|Life Magic]]==
==[[:Category:Empath Spells|Life Magic]]==
:Empaths have access to Life Mana and the following spellbooks: [[:Category:Healing Spellbook|Healing]], [[:Category:Protection Spellbook (Empath)|Protection]], [[:Category:Body Purification Spellbook|Body Purification]], [[:Category:Mental Preparation Spellbook|Mental Preparation]] and [[:Category:Life Force Manipulation Spellbook|Life Force Manipulation]].<br>
Empaths have access to Life Mana and the following spellbooks: [[:Category:Healing Spellbook|Healing]], [[:Category:Protection Spellbook (Empath)|Protection]], [[:Category:Body Purification Spellbook|Body Purification]], [[:Category:Mental Preparation Spellbook|Mental Preparation]] and [[:Category:Life Force Manipulation Spellbook|Life Force Manipulation]].<br>
===Spell Tree===
===[[Empath Spells|Spell Tree]]===
<imagemap>
<imagemap>
File:Empath_Spells.png|frameless|upright=4.85
File:Empath Spells.png|frameless|upright=4
rect 76 930 451 1005 [[Heal Wounds]]
rect 0 425 131 458 [[Heal Wounds|Heal Wounds (Utility)]]
rect 496 930 874 1008 [[Heal Scars]]
rect 170 427 302 459 [[Heal Scars|Heal Scars (Utility)]]
rect 946 179 1325 257 [[Vitality Healing]]
rect 341 39 470 70 [[Vitality Healing|Vitality Healing (Utility)]]
rect 949 479 1322 557 [[Blood Staunching]]
rect 339 191 470 222 [[Blood Staunching|Blood Staunching (Utility)]]
rect 946 701 1325 783 [[Mental Focus]]
rect 341 311 470 341 [[Mental Focus|Mental Focus (Augmentation)]]
rect 949 1152 1322 1227 [[Iron Constitution]]
rect 341 520 470 551 [[Iron Constitution|Iron Constitution (Warding)]]
rect 946 1602 1322 1680 [[Refresh]]
rect 339 760 470 792 [[Refresh|Refresh (Augmentation)]]
rect 1424 179 1802 257 [[Heal]]
rect 511 39 642 70 [[Heal|Heal (Utility)]]
rect 1427 407 1802 479 [[Flush Poisons]]
rect 511 162 642 192 [[Flush Poisons|Flush Poisons (Utility)]]
rect 1424 554 1802 629 [[Cure Disease]]
rect 511 222 640 249 [[Cure Disease|Cure Disease (Utility)]]
rect 1424 777 1802 852 [[Compel]]
rect 509 340 642 371 [[Compel|Compel (Debilitation)]]
rect 1427 927 1802 1005 [[Awaken]]
rect 509 399 640 430 [[Awaken_(spell)|Awaken (Utility)]]
rect 1427 1080 1802 1152 [[Tranquility]]
rect 509 460 624 490 [[Tranquility|Tranquility (Augmentation, Warding)]]
rect 1427 1299 1802 1377 [[Innocence]]
rect 511 641 640 670 [[Innocence|Innocence (Utility)]]
rect 1427 1461 1802 1539 [[Gift of Life]]
rect 511 700 642 731 [[Gift of Life|Gift of Life (Augmentation)]]
rect 1424 1677 1802 1752 [[Lethargy]]
rect 509 791 642 822 [[Lethargy|Lethargy (Debilitation)]]
rect 1928 101 2310 185 [[Regenerate]]
rect 681 10 810 42 [[Regenerate|Regenerate (Utility)]]
rect 1931 254 2307 329 [[Fountain of Creation]]
rect 681 70 810 102 [[Fountain of Creation|Fountain of Creation (Utility)]]
rect 1931 404 2310 482 [[Adaptive Curing]]
rect 681 129 810 160 [[Adaptive Curing|Adaptive Curing (Utility)]]
rect 1931 551 2307 629 [[Heart Link]]
rect 681 190 812 221 [[Absolution|Absolution (Utility)]]
rect 1928 701 2307 783 [[Circle of Sympathy]]
rect 681 249 810 279 [[Heart Link|Heart Link (Utility)]]
rect 681 309 810 340 [[Circle of Sympathy|Circle of Sympathy (Utility)]]
rect 1928 855 2307 927 [[Nissa's Binding]]
rect 1934 1077 2310 1155 [[Perseverance of Peri'el]]
rect 849 309 980 340 [[Embrace of the Vela'tohr|Embrace of the Vela'tohr]]
rect 681 368 812 401 [[Nissa's Binding|Nissa's Binding (Debilitation)]]
rect 1928 1524 2310 1605 [[Vigor]]
rect 681 459 812 490 [[Calculated Rage|Calculated Rage (Targeted)]]
rect 1931 1677 2304 1755 [[Paralysis]]
rect 681 520 810 551 [[Perseverance of Peri'el|Perseverance of Peri'el (Warding)]]
rect 2436 1152 2817 1230 [[Aggressive Stance]]
rect 2436 1305 2811 1377 [[Guardian Spirit]]
rect 681 730 810 762 [[Vigor|Vigor (Augmentation)]]
rect 2433 1602 2811 1677 [[Raise Power]]
rect 671 791 810 821 [[Paralysis|Paralysis (Targeted Magic)]]
rect 849 580 980 610 [[Aggressive Stance|Aggressive Stance (Augmentation)]]
rect 2886 1155 3265 1230 [[Aesandry Darlaeth]]
rect 850 640 980 669 [[Guardian Spirit|Guardian Spirit (Utility)]]
rect 850 731 981 762 [[Raise Power|Raise Power (Utility)]]
rect 850 789 980 820 [[Icutu Zaharenela|Icutu Zaharenela (Targeted)]]
rect 1020 581 1149 610 [[Aesandry Darlaeth|Aesandry Darlaeth (Augmentation, Utility)]]
</imagemap>
</imagemap>

====Spell Slots====
====Spell Slots====


Line 113: Line 135:
==Circle Requirements==
==Circle Requirements==


{| class="wikitable" style="text-align:center"
{|class="wikitable sortable"
!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |'''{{Skill|Empathy|Empathy}}'''||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |5||style="background: #FFFFF2;" |6||style="background: #FFFFF2;" |6||style="background: #FFFFF2;" |7||style="background: #FFFFF2;" |15
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |'''{{Skill|Scholarship|Scholarship}}'''||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |5||style="background: #FFFFF2;" |5||style="background: #FFFFF2;" |13
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |1st Lore||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |5||style="background: #FFFFF2;" |13
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |2nd Lore||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |10
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |3rd Lore||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |10
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |1st Magic||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |2nd Magic||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |3rd Magic||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |10
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |4th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |10
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |5th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |10
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |'''{{Skill|First Aid|First Aid}}'''||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |4||style="background: #F2FFF2;" |10
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |{{Skill|Outdoorsmanship|Outdoorsmanship}}||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |5
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |1st Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |4||style="background: #F2FFF2;" |10
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |2nd Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |4||style="background: #F2FFF2;" |10
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |3rd Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |8
|}

'''Hard skill requirements''' ({{Skill|Empathy|Empathy}}, {{Skill|First Aid|First Aid}}, and {{Skill|Scholarship|Scholarship}}) are listed in bold. These skills cannot count toward Nth skills, such as 1st lore or 2nd Survival.

'''Soft skill requirements''' ({{Skill|Outdoorsmanship|Outdoorsmanship}}) can also count toward your Nth skills.
:Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Life Magic}}.

'''Nth skill requirements''' are met with your top-ranked skills out of the following list of eligible skills:
*'''Lore''': {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}}
*'''Magic''': {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, and {{Skill|Warding|Warding}}
*'''Survival''': {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}}

===Cumulative===
{|class="wikitable sortable"
!Skillset!!Skill!!10!!30!!70!!100!!150!!200
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |{{Skill|Empathy|Empathy}}||style="background: #FFFFF2;" |40||style="background: #FFFFF2;" |140||style="background: #FFFFF2;" |380||style="background: #FFFFF2;" |560||style="background: #FFFFF2;" |910||style="background: #FFFFF2;" |1,660
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |{{Skill|Scholarship|Scholarship}}||style="background: #FFFFF2;" |30||style="background: #FFFFF2;" |90||style="background: #FFFFF2;" |250||style="background: #FFFFF2;" |400||style="background: #FFFFF2;" |650||style="background: #FFFFF2;" |1,300
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |1st Lore||style="background: #FFFFF2;" |30||style="background: #FFFFF2;" |90||style="background: #FFFFF2;" |250||style="background: #FFFFF2;" |370||style="background: #FFFFF2;" |620||style="background: #FFFFF2;" |1,270
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |2nd Lore||style="background: #FFFFF2;" |20||style="background: #FFFFF2;" |80||style="background: #FFFFF2;" |200||style="background: #FFFFF2;" |320||style="background: #FFFFF2;" |520||style="background: #FFFFF2;" |1,020
|-
|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |3rd Lore||style="background: #FFFFF2;" |20||style="background: #FFFFF2;" |60||style="background: #FFFFF2;" |180||style="background: #FFFFF2;" |270||style="background: #FFFFF2;" |470||style="background: #FFFFF2;" |970
|-
|style="background: #FFFFF2;" |'''lore'''||style="background: #FFFFF2;" |'''Total Lore'''||style="background: #FFFFF2;" |'''140'''||style="background: #FFFFF2;" |'''460'''||style="background: #FFFFF2;" |'''1,260'''||style="background: #FFFFF2;" |'''1,920'''||style="background: #FFFFF2;" |'''3,170'''||style="background: #FFFFF2;" |'''6,220'''
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |1st Magic||style="background: #FFF2FF;" |30||style="background: #FFF2FF;" |90||style="background: #FFF2FF;" |250||style="background: #FFF2FF;" |370||style="background: #FFF2FF;" |620||style="background: #FFF2FF;" |1,270
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |2nd Magic||style="background: #FFF2FF;" |20||style="background: #FFF2FF;" |80||style="background: #FFF2FF;" |200||style="background: #FFF2FF;" |320||style="background: #FFF2FF;" |570||style="background: #FFF2FF;" |1,220
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |3rd Magic||style="background: #FFF2FF;" |20||style="background: #FFF2FF;" |80||style="background: #FFF2FF;" |200||style="background: #FFF2FF;" |320||style="background: #FFF2FF;" |520||style="background: #FFF2FF;" |1,020
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |4th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |40||style="background: #FFF2FF;" |160||style="background: #FFF2FF;" |250||style="background: #FFF2FF;" |450||style="background: #FFF2FF;" |950
|-
|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |5th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |120||style="background: #FFF2FF;" |210||style="background: #FFF2FF;" |410||style="background: #FFF2FF;" |910
|-
|style="background: #FFF2FF;" |'''magic'''||style="background: #FFF2FF;" |'''Total Magic'''||style="background: #FFF2FF;" |'''70'''||style="background: #FFF2FF;" |'''290'''||style="background: #FFF2FF;" |'''930'''||style="background: #FFF2FF;" |'''1,470'''||style="background: #FFF2FF;" |'''2,570'''||style="background: #FFF2FF;" |'''5,370'''
|-
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |{{Skill|First Aid|First Aid}}||style="background: #F2FFF2;" |20||style="background: #F2FFF2;" |80||style="background: #F2FFF2;" |200||style="background: #F2FFF2;" |290||style="background: #F2FFF2;" |490||style="background: #F2FFF2;" |990
! Circle !! Empathy !! Scholarship !! 1st Lore !! 2nd Lore !! 3rd Lore !! First Aid !! Outdoors. !! 1st-2nd Surv. !! 3rd Surv. !! 4th Surv. !! 5th Surv. !! 1st Magic !! 2nd Magic !! 3rd Magic !! 4th Magic !! 5th Magic
|-
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |{{Skill|Outdoorsmanship|Outdoorsmanship}}||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |110||style="background: #F2FFF2;" |170||style="background: #F2FFF2;" |270||style="background: #F2FFF2;" |520
|1-10||4||3||3||2||2||1||1||1||1||1||1||3||2||2||0||0
|-
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |1st Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |50||style="background: #F2FFF2;" |130||style="background: #F2FFF2;" |220||style="background: #F2FFF2;" |420||style="background: #F2FFF2;" |920
|11-30||5||3||3||3||2||3||1||2||1||1||1||3||3||3||2||0
|-
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |2nd Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |50||style="background: #F2FFF2;" |130||style="background: #F2FFF2;" |220||style="background: #F2FFF2;" |420||style="background: #F2FFF2;" |920
|31-70||6||4||4||3||3||3||2||2||2||1||1||4||3||3||3||3
|-
|-
|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |3rd Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |110||style="background: #F2FFF2;" |200||style="background: #F2FFF2;" |350||style="background: #F2FFF2;" |750
|71-100||6||5||4||4||3||3||2||3||3||2||2||4||4||4||3||3
|-
|-
|style="background: #F2FFF2;" |'''survival'''||style="background: #F2FFF2;" |'''Total Survival'''||style="background: #F2FFF2;" |'''50'''||style="background: #F2FFF2;" |'''210'''||style="background: #F2FFF2;" |'''570'''||style="background: #F2FFF2;" |'''930'''||style="background: #F2FFF2;" |'''1,680'''||style="background: #F2FFF2;" |'''3,580'''
|100-150||7||5||5||4||4||4||2||4||3||2||2||5||5||4||4||4
|-
|-
|'''all'''||'''Total'''||'''260'''||'''960'''||'''2,760'''||'''4,320'''||'''7,420'''||'''15,170'''
|150-200||17||12||12||10||10||10||5||10||7||5||5||12||12||10||10||10
|}
|}


{{RefAl|a=y}}
[[Scholarship]], [[Empathy]] and [[First Aid]] are hard requirements (do not count toward Nth skill requirements).<br/>
*[[Empath new player guide]]
[[Outdoorsmanship]] is a soft requirement (can be used toward Nth survival requirements).<br/>
*[[:Category:Empath spells|Empath spells]]
[[Sorcery_skill|Sorcery]] and [[Thievery_skill|Thievery]] are restricted skills (do not count toward Nth skill requirements).<br\>
*[[Empath Titles]]
{{cat|Guilds}}


==The Khalo==
==The Khalo==
The leadership of the Empaths' Guild are collectively known as the '''Khalaen''', a [[Gamgweth]] word meaning "leaders."<br>
The leadership of the Empaths' Guild is collectively known as the '''Khalaen''', a [[Gamgweth]] word meaning "leaders."<br>
<br>
<br>
See [[:Category:Empath Khalo|Empath Khalo]] for details about the modern structure of the guild, etiquette, and the current Khalaen. Detailed information about their history can be found in the book ''[[Khalo: A Student's Primer (book)|Khalo: A Student's Primer]]''.<br>
See [[:Category:Empath Khalo|Empath Khalo]] for details about the modern structure of the guild, guild etiquette, and the current Khalaen. Detailed information about Khalaen history can be found in the book ''[[Khalo: A Student's Primer (book)|Khalo: A Student's Primer]]''.<br>


{{RefAl|a=y}}
{{RefAl|a=y}}

Latest revision as of 09:51, 28 July 2023

Returning players may want to read the page for Returning Players before continuing.
New to the game? You may want to check out the new player guide for this guild.
Empath Guild
Empath

Image copyright of Simutronics Corporation

Primary Skillset: Lore
Secondary Skillsets: Magic, Survival
Tertiary Skillsets: Weapon, Armor
Special Abilities: Heal, Shift, Link,
Manipulate
Mana Type: Life
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage

Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage

Empaths are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their drawbacks, however; since Empaths are so close to the pain of living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.

This does not mean that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the adventurers they seek to heal.

Official Information

Guild crest: An open hand reaching out to provide comfort, a wreath of healing herbs resting in the palm

Information courtesy of Dragonrealms Website.

The official Empath Guild color is Sapphire Blue.

Guild Hall Locations

Crossing Empath Guild
Led by Guildleader Salvur Siksa. (You can type DIR EMPATH in The Crossing for directions.)
The Crossing Guildhall crest is:
an open hand reaching out to provide comfort, the palm cradling a blue X, symbolizing the crossroads
Riverhaven Empath Guild
Led by Guildleader Nebela Mentrade. (You can type DIR EMPATH in Riverhaven for directions.)
The Riverhaven Guildhall crest is:
an open hand reaching out to provide comfort, the palm cradling a leaping river fish arching over a royal blue river
Shard
Led by Guildleader K'miriel Lystrandoniel.
The Shard Guildhall crest is:
an open hand reaching out to provide comfort, the palm cradling a wreath of deep purple lotus blossoms
Ratha Empath Guild and Aesry Empath Guild
Led by Guildleader Alris Burdlefoot, who travels between these two locations.
The Ratha Guildhall crest is:
an open hand reaching out to provide comfort, the palm cradling nine golden stars
The Aesry Guildhall crest is:
the Aesry Surlaenis'a flag with an open hand reaching out to provide comfort in the center of the dark blue circle
Hibarnhvidar Empath Guild
Led by Guildleader Dagreth Rendarak, who recently relocated here from Riverhaven.
The Hibarnhvidar Guildhall crest is:
an open hand cradling a hammer and anvil

Skillsets and Common Races

An Empath's primary skillset is Lore. Survival and Magic are secondary skillsets, with Weapon and Armor as tertiaries.

According to the DragonRealms website, Empaths tend to be:

Human 27%
Elothean 24%
Prydean 11%
Elven 10%
Dwarven 7%
Gor'Tog 5%

Crafting Affiliation

As they are a lore-prime guild, Empaths may choose two crafting careers and one hobby.

Guilded Empaths receive two free technique slots in the Remedies discipline and one free technique slot in the Cooking discipline of the Alchemy skill.

See: Crafting

Guild Abilities

  • Touch - By simply touching a person, an Empath can form an empathic link with them that allows the Empath to diagnose the person's injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function.
  • Transfer/Take - Allows an Empath to take the wounds, scars, and assorted injuries of other adventurers by transferring them to the Empath's body.
    • Wound Redirection - A more advanced form of taking wounds which allows the empath to change the destination of transferred wounds for five minutes.
    • Wound Reduction - Allows an Empath to automatically reduce the severity of wounds they transfer to themselves by up to half.
  • Link - More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's skills for the duration of the link. This ability is taught by other Empaths and cannot be maintained in combat.
  • Perceive Health - Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away.
    • Empaths may also use their perception to check if a creature is living, undead or a construct. See the PERCEIVE for more information and syntax.
  • Shift - Though considered a hush-hush skill by those in Elanthia, some Empaths possess the ability to alter the appearance of others permanently. It is considered a forbidden practice in all provinces in Kermoria except for Ilithi, as of 406 AV.
  • Manipulate - Those with sufficient skill can Manipulate a creature approaching them into believing that an Empath is a friend rather than an enemy. This is a powerful tool for Empaths choosing to enter hunting and battle areas.

Life Magic

Empaths have access to Life Mana and the following spellbooks: Healing, Protection, Body Purification, Mental Preparation and Life Force Manipulation.

Spell Tree

Heal Wounds (Utility)Heal Scars (Utility)Vitality Healing (Utility)Blood Staunching (Utility)Mental Focus (Augmentation)Iron Constitution (Warding)Refresh (Augmentation)Heal (Utility)Flush Poisons (Utility)Cure Disease (Utility)Compel (Debilitation)Awaken (Utility)Tranquility (Augmentation, Warding)Innocence (Utility)Gift of Life (Augmentation)Lethargy (Debilitation)Regenerate (Utility)Fountain of Creation (Utility)Adaptive Curing (Utility)Absolution (Utility)Heart Link (Utility)Circle of Sympathy (Utility)Embrace of the Vela'tohrNissa's Binding (Debilitation)Calculated Rage (Targeted)Perseverance of Peri'el (Warding)Vigor (Augmentation)Paralysis (Targeted Magic)Aggressive Stance (Augmentation)Guardian Spirit (Utility)Raise Power (Utility)Icutu Zaharenela (Targeted)Aesandry Darlaeth (Augmentation, Utility)Empath Spells.png
About this image

Spell Slots

Spell slot progressions

The Empath spell tree requires 55 spell slots to master. Empaths earn 76 spell slots at 150 which leaves experienced Empaths plenty of room for Magic Techniques or Analogous Patterns spells. All magic guilds get a free magical feat at circle 2, and Empaths get Injured Casting as theirs.

Circle Requirements

Skillset Skill 1-10 11-30 31-70 71-100 101-150 151-200
lore Empathy 4 5 6 6 7 15
lore Scholarship 3 3 4 5 5 13
lore 1st Lore 3 3 4 4 5 13
lore 2nd Lore 2 3 3 4 4 10
lore 3rd Lore 2 2 3 3 4 10
magic 1st Magic 3 3 4 4 5 13
magic 2nd Magic 2 3 3 4 5 13
magic 3rd Magic 2 3 3 4 4 10
magic 4th Magic 0 2 3 3 4 10
magic 5th Magic 0 0 3 3 4 10
survival First Aid 2 3 3 3 4 10
survival Outdoorsmanship 1 1 2 2 2 5
survival 1st Survival 1 2 2 3 4 10
survival 2nd Survival 1 2 2 3 4 10
survival 3rd Survival 1 1 2 3 3 8

Hard skill requirements ( Empathy, First Aid, and Scholarship) are listed in bold. These skills cannot count toward Nth skills, such as 1st lore or 2nd Survival.

Soft skill requirements ( Outdoorsmanship) can also count toward your Nth skills.

Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: Defending, Parry Ability, Offhand Weapon, Melee Mastery, Missile Mastery, and Life Magic.

Nth skill requirements are met with your top-ranked skills out of the following list of eligible skills:

Cumulative

Skillset Skill 10 30 70 100 150 200
lore Empathy 40 140 380 560 910 1,660
lore Scholarship 30 90 250 400 650 1,300
lore 1st Lore 30 90 250 370 620 1,270
lore 2nd Lore 20 80 200 320 520 1,020
lore 3rd Lore 20 60 180 270 470 970
lore Total Lore 140 460 1,260 1,920 3,170 6,220
magic 1st Magic 30 90 250 370 620 1,270
magic 2nd Magic 20 80 200 320 570 1,220
magic 3rd Magic 20 80 200 320 520 1,020
magic 4th Magic 0 40 160 250 450 950
magic 5th Magic 0 0 120 210 410 910
magic Total Magic 70 290 930 1,470 2,570 5,370
survival First Aid 20 80 200 290 490 990
survival Outdoorsmanship 10 30 110 170 270 520
survival 1st Survival 10 50 130 220 420 920
survival 2nd Survival 10 50 130 220 420 920
survival 3rd Survival 10 30 110 200 350 750
survival Total Survival 50 210 570 930 1,680 3,580
all Total 260 960 2,760 4,320 7,420 15,170


Related Forum Posts

Click here to search for related posts.

Additional Information

The Khalo

The leadership of the Empaths' Guild is collectively known as the Khalaen, a Gamgweth word meaning "leaders."

See Empath Khalo for details about the modern structure of the guild, guild etiquette, and the current Khalaen. Detailed information about Khalaen history can be found in the book Khalo: A Student's Primer.


Related Forum Posts

Click here to search for related posts.

Additional Information