Recall command: Difference between revisions

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(→‎Creatures: Added guild specifics and cleaned up.)
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===Creatures===
===Creatures===
All guilds may attempt to {{tt|RECALL}} ''<critter>''. Various information can be gained depending on {{Skill|Scholarship}}, guild, and the type of critter. The creature must be in the same room as you for this to work.
All guilds may attempt to {{tt|RECALL}} ''<critter>''. Various information can be gained depending on {{Skill|Scholarship}}, guild, and the type of critter. The creature must be in the same room as you for this to work.
*[[Bard]]s, [[guild association is::Barbarian]]s, and [[guild association is::Paladin]]s can get descriptive information from all creatures
*[[Bard]]s, [[guild association is::Barbarian]]s, and [[guild association is::Paladin]]s can get descriptive information from all valid creatures.
*[[Cleric]]s can get descriptive information from cursed and undead creatures
*[[Cleric]]s can get descriptive information from valid cursed and undead creatures.
*[[guild association is::Ranger]]s can get descriptive information from beasts (non-bipedal & low IQ).<br />
*[[guild association is::Ranger]]s can get descriptive information from valid beasts (non-bipedal & low IQ).
*All spellcasting guilds can tell which magic a creature uses. From easiest to hardest to determine:
*All spellcasting guilds can tell which magic a creature uses. From easiest to hardest to determine:
:*Spells that belong to your guild's spellbooks
:*Spells that belong to your guild's spellbooks
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*[[Bard]]s, [[Thief|Thieves]], and [[Trader]]s can determine if a creature carries boxes.
*[[Bard]]s, [[Thief|Thieves]], and [[Trader]]s can determine if a creature carries boxes.


Creaturers that currently have special recall information include:
Creatures that currently have descriptive information include:
*[[Black Ape]]
*[[Black Ape]]
*[[Black Goblin]]
*[[Black Goblin]]

Revision as of 17:01, 8 August 2009

Incomplete Article
  • This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.


The RECALL command is the ability to remember various bits of information regarding various aspects of Elanthian lore such as famous people, holidays and the Immortals. Bards are especially adept at recalling this information and through their travels and special guild training are able to recall events that happened in the distant past.

Use

There are minimums in two stats and in one skill. All three are fairly modest, [for using Recall].

Bardic Mojo, Clerical Devotion, and Paladin Soul State matter. Not to a huge degree, but they can make a difference, although they will not allow bypassing of hard-coded minimums.

Recalling information uses and teaches the Scholarship skill. Recalls are tiered and as your skill increases you will find yourself recalling more and more information.

Syntax

RECALL HELP -- Displays this information.
RECALL HISTORY -- Makes an attempt to see what you know about this area.
RECALL <critter|npc|person|item>

The above options -may- provide special insights depending on guild and Scholarship skill.

RECALL FAMOUS <name>

Tries to recall information about <name>.

RECALL IMMORTAL <name>

Tries to recall information about <name>.

RECALL HOLIDAY

Tries to recall the current and next holiday.

RECALL HOLIDAY <holiday name>

It will give specific information on that day.

RECALL HOLIDAY LIST

Will list the more common holidays.

RECALL HERB

Lists common healing herbs.

RECALL HERB (<herb/wound>)

If an herb name is specified, displays information on given herb.
If a wound is specified, displays appropriate herb(s) for that wound.
Wound options include internal or external, all body parts, and scars.
Examples: back scars, internal head, exterior scars, neck

-- RECALL CARAVAN Traders can use this in an attempt to remember where a Caravan is parked. The results can vary based on both the recall ability of the trader and the distance from the caravan.

Recall Caravan is simply a tool for traders who may have left a caravan briefly to attend other matters and forgot where they left it. Note This is not part of the main Recall system, and does not award experience as a result, nor is it likely to. The verb recall was used simply because it made the most sense.

Recall Types

History

Bards are wanderers, travelers, roamers, moving from city to city, province to province. In their travels, and with their Bardic training, they pick up on all sorts of information others don't. Bards are the tellers of stories and the keepers of knowledge; they know countless stories of legends and folklore, and they remember. Bards are the entertainers and performers, and citizens and commonfolk open up to Bards when they would be suspicious and distrustful of others.

Because of all of these things, Bards are adept at learning information about the areas they visit through numerous means -- local gossip, rumor, legends, folklore, superstitions. Hearing things as they pass through a village, as they talk to its residents, as they spend time in the common rooms of inns, from their knowledge of books and songs and stories, from speaking with and learning from other Bards.

The RECALL HISTORY technique can be learned from any Bard Guild Leader.

Requirements

Recall is also closely tied to the new ability Perceive History.

Immortal

Each of the 39 Immortals can be RECALLed by a Bard, Cleric, or Paladin.

Famous

Here is a list of famous Elanthians that a Bard can attempt to RECALL:

Holiday

Elanthian Holidays can also be recalled by Bards, Clerics, or Traders. Here is a listing of the Elanthian holidays and holy weeks:

Holy Weeks:

Major Holidays:

Minor/Secular Holidays:

Herbs

Rangers, Empaths, and Bards may use RECALL <herb>. This will give some basic information about various herbs in Elanthia.

Wounds

Recalls affected body parts. Internal or External <area>.

Creatures

All guilds may attempt to RECALL <critter>. Various information can be gained depending on Scholarship skill, guild, and the type of critter. The creature must be in the same room as you for this to work.

  • Bards, Barbarians, and Paladins can get descriptive information from all valid creatures.
  • Clerics can get descriptive information from valid cursed and undead creatures.
  • Rangers can get descriptive information from valid beasts (non-bipedal & low IQ).
  • All spellcasting guilds can tell which magic a creature uses. From easiest to hardest to determine:
  • Spells that belong to your guild's spellbooks
  • Spells that are of your mana type, but not your guild's spellbooks
  • Spells that are not of your mana type

Creatures that currently have descriptive information include:

Timers and Learning

  • Recall teaches Scholarship skill if the topic being recalled is a challenge.
  • You can recall 10 times in a row before a timer kicks in and you will gain no more experience.
  • Recalls done in succession teach progressively less and less Scholarship skill.
  • You can recall the same topic 10 time or 10 different topics and, if the difficultly of the topic is the same, you will learn the same amount.
  • The timer is reset every time you use a specific type of recall.
  • The timer on Recall Immortal is 6 minutes.