Recall command: Difference between revisions
m (formatting changes) |
mNo edit summary |
||
Line 35: | Line 35: | ||
==Recall Types== |
==Recall Types== |
||
=== History === |
=== History === |
||
[[Bard]]s are wanderers, travelers, roamers, moving from city to city, province to province. In their travels, and with their Bardic training, they pick up on all sorts of information others don't. [[Bard]]s are the tellers of stories and the keepers of knowledge; they know countless stories of legends and folklore, and they remember. [[Bard]]s are the entertainers and performers, and citizens and commonfolk open up to [[Bard]]s when they would be suspicious and distrustful of others. |
[[guild association is::Bard]]s are wanderers, travelers, roamers, moving from city to city, province to province. In their travels, and with their Bardic training, they pick up on all sorts of information others don't. [[Bard]]s are the tellers of stories and the keepers of knowledge; they know countless stories of legends and folklore, and they remember. [[Bard]]s are the entertainers and performers, and citizens and commonfolk open up to [[Bard]]s when they would be suspicious and distrustful of others. |
||
Because of all of these things, [[Bard]]s are adept at learning information about the areas they visit through numerous means -- local gossip, rumor, legends, folklore, superstitions. Hearing things as they pass through a village, as they talk to its residents, as they spend time in the common rooms of inns, from their knowledge of books and songs and stories, from speaking with and learning from other Bards. |
Because of all of these things, [[Bard]]s are adept at learning information about the areas they visit through numerous means -- local gossip, rumor, legends, folklore, superstitions. Hearing things as they pass through a village, as they talk to its residents, as they spend time in the common rooms of inns, from their knowledge of books and songs and stories, from speaking with and learning from other Bards. |
||
Line 97: | Line 97: | ||
===Holiday=== |
===Holiday=== |
||
Elanthian Holidays can also be recalled by [[Bard]]s, [[Cleric]]s, or [[Trader]]s. Here is a listing of the Elanthian holidays and holy weeks: |
Elanthian Holidays can also be recalled by [[Bard]]s, [[guild association is::Cleric]]s, or [[guild association is::Trader]]s. Here is a listing of the Elanthian holidays and holy weeks: |
||
Holy Weeks: |
Holy Weeks: |
||
Line 127: | Line 127: | ||
===Herbs=== |
===Herbs=== |
||
[[Ranger]]s, [[Empath]]s, and [[Bard]]s may use {{tt|RECALL}} ''<herb>''. This will give some basic information about various [[Healing Herbs|herb]]s in Elanthia. |
[[Ranger]]s, [[guild association is::Empath]]s, and [[Bard]]s may use {{tt|RECALL}} ''<herb>''. This will give some basic information about various [[Healing Herbs|herb]]s in Elanthia. |
||
===Wounds=== |
===Wounds=== |
||
Line 133: | Line 133: | ||
===Creatures=== |
===Creatures=== |
||
All guilds may attempt to {{tt|RECALL}} ''<critter>''. Depending on {{Skill|Scholarship}}, guild, and the type of critter, additional information may be gained, such as whether they drop boxes or use magic. [[Bard]]s, [[Barbarian]]s, and [[Paladin]]s can get all information from all creatures, [[Cleric]]s from cursed and undead creatures, and [[Ranger]]s from beasts (non-bipedal & low IQ).<br /> |
All guilds may attempt to {{tt|RECALL}} ''<critter>''. Depending on {{Skill|Scholarship}}, guild, and the type of critter, additional information may be gained, such as whether they drop boxes or use magic. [[Bard]]s, [[guild association is::Barbarian]]s, and [[guild association is::Paladin]]s can get all information from all creatures, [[Cleric]]s from cursed and undead creatures, and [[guild association is::Ranger]]s from beasts (non-bipedal & low IQ).<br /> |
||
Creaturers that currently have special recall information include: |
Creaturers that currently have special recall information include: |
||
*[[Black Ape]] |
*[[Black Ape]] |
||
Line 160: | Line 160: | ||
*The timer on Recall Immortal is 6 minutes. |
*The timer on Recall Immortal is 6 minutes. |
||
{{cat|Commands,Bard |
{{cat|Commands,Bard Abilities}} |
Revision as of 16:32, 23 January 2009
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Please see Category:Incomplete articles for more articles that are incomplete.
The RECALL command is the ability to remember various bits of information regarding various aspects of Elanthian lore such as famous people, holidays and the Immortals. Bards are especially adept at recalling this information and through their travels and special guild training are able to recall events that happened in the distant past.
Use
There are minimums in two stats and in one skill. All three are fairly modest, [for using Recall].
Bardic Mojo, Clerical Devotion, and Paladin Soul State matter. Not to a huge degree, but they can make a difference, although they will not allow bypassing of hard-coded minimums.
Recalling information uses and teaches the Scholarship skill. Recalls are tiered and as your skill increases you will find yourself recalling more and more information.
Syntax
RECALL HELP -- Displays this information.
RECALL HISTORY -- Makes an attempt to see what you know about this area.
RECALL <critter|npc|person|item>
- The above options -may- provide special insights depending on guild and Scholarship skill.
RECALL FAMOUS <name>
- Tries to recall information about <name>.
RECALL IMMORTAL <name>
- Tries to recall information about <name>.
RECALL HOLIDAY
- Tries to recall the current and next holiday.
RECALL HOLIDAY <holiday name>
- It will give specific information on that day.
RECALL HOLIDAY LIST
- Will list the more common holidays.
RECALL HERB
- Lists common healing herbs.
RECALL HERB (<herb/wound>)
- If an herb name is specified, displays information on given herb.
- If a wound is specified, displays appropriate herb(s) for that wound.
- Wound options include internal or external, all body parts, and scars.
- Examples: back scars, internal head, exterior scars, neck
Recall Types
History
Bards are wanderers, travelers, roamers, moving from city to city, province to province. In their travels, and with their Bardic training, they pick up on all sorts of information others don't. Bards are the tellers of stories and the keepers of knowledge; they know countless stories of legends and folklore, and they remember. Bards are the entertainers and performers, and citizens and commonfolk open up to Bards when they would be suspicious and distrustful of others.
Because of all of these things, Bards are adept at learning information about the areas they visit through numerous means -- local gossip, rumor, legends, folklore, superstitions. Hearing things as they pass through a village, as they talk to its residents, as they spend time in the common rooms of inns, from their knowledge of books and songs and stories, from speaking with and learning from other Bards.
The RECALL HISTORY technique can be learned from any Bard Guild Leader.
Requirements
- 50 Scholarship skill
- 15 Charisma
Recall is also closely tied to the new ability Perceive History.
Immortal
Each of the 39 Immortals can be RECALLed by a Bard, Cleric, or Paladin.
Famous
Here is a list of famous Elanthians that a Bard can attempt to RECALL:
- Amfitro
- Andraethu
- Arhat
- Arinni
- Bembo
- Braushocra
- Corik
- Daralaendra
- Darkensi
- Dunshade
- Emuin
- Glacis
- Grell
- Grishnok
- Jeladric Theren
- Kukalakai
- Lanival
- Lasarhhtha
- Mibgluc
- Morganae
- Nissa
- Octa
- Ocular
- Prayk
- Ragge
- Ralel
- Sadiaer
- Sidhlot
- Sirolarn
- Siryn
- Sorrow
- Tatia
- Teiro
- Tenebraus
- Tezirah
- Trimbolt
- Twando
- Vorclaf
- Wooly
- World Dragon
- Wren
- Yabul
Holiday
Elanthian Holidays can also be recalled by Bards, Clerics, or Traders. Here is a listing of the Elanthian holidays and holy weeks:
Holy Weeks:
Major Holidays:
Minor/Secular Holidays:
Herbs
Rangers, Empaths, and Bards may use RECALL <herb>. This will give some basic information about various herbs in Elanthia.
Wounds
Recalls affected body parts. Internal or External <area>.
Creatures
All guilds may attempt to RECALL <critter>. Depending on Scholarship skill, guild, and the type of critter, additional information may be gained, such as whether they drop boxes or use magic. Bards, Barbarians, and Paladins can get all information from all creatures, Clerics from cursed and undead creatures, and Rangers from beasts (non-bipedal & low IQ).
Creaturers that currently have special recall information include:
- Black Ape
- Black Goblin
- Black Marble Gargoyle
- Cave Trolls
- Faenrae Chanters
- Field Goblin
- Goblin Shaman
- Goblin Zombie
- Icy Blue Ghasts
- Mountain Giant
- Pirates
- Rotting Deadwood Dryads
- Snow Goblin
- Spriggan
- Wildland Goblin
Note: The creature must be in the same room as you to have any effect.
Timers and Learning
- Recall teaches Scholarship skill if the topic being recalled is a challenge.
- You can recall 10 times in a row before a timer kicks in and you will gain no more experience.
- Recalls done in succession teach progressively less and less Scholarship skill.
- You can recall the same topic 10 time or 10 different topics and, if the difficultly of the topic is the same, you will learn the same amount.
- The timer is reset every time you use a specific type of recall.
- The timer on Recall Immortal is 6 minutes.