Empath: Difference between revisions
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::''Returning players may want to read the page for [[Returning Players]] before continuing.'' |
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::'''''New to the game? You may want to check out the [[Empath new player guide|new player guide for this guild]].''''' |
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{{guild infobox|guild=Empath|image=Small_empath_300.jpg |
{{guild infobox|guild=Empath|image=Small_empath_300.jpg |
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|skill1=Lore|skill2a=Magic|skill2b=Survival|skill3a=Weapon|skill3b=Armor |
|skill1=Lore|skill2a=Magic|skill2b=Survival|skill3a=Weapon|skill3b=Armor |
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|mana=Life}} |
|mana=Life}} |
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'''Empaths''' are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their drawbacks, however; since Empaths are so close to the pain of |
'''Empaths''' are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their drawbacks, however; since Empaths are so close to the pain of living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever. |
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This does not mean that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the adventurers they seek to heal. |
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==Official Information== |
==Official Information== |
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[[Image:EmpathCrest. |
[[Image:EmpathCrest.png|thumb|'''[[Guild Crests|Guild crest]]:''' An open hand reaching out to provide comfort, a wreath of healing herbs resting in the palm]]Information courtesy of [http://www.play.net/dr/info/guilds/empath.asp Dragonrealms Website].<br> |
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<br> |
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The official Empath Guild color is Sapphire Blue. |
The official Empath Guild color is Sapphire Blue. |
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=== Guild Hall Locations === |
=== Guild Hall Locations === |
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; [[ |
; [[Crossing Empath Guild]] |
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: Led by Guildleader [[Salvur|Salvur Siksa]]. (You can type {{tt|DIR EMPATH}} in The Crossing for directions.) |
: Led by Guildleader [[Salvur|Salvur Siksa]]. (You can type {{tt|DIR EMPATH}} in The Crossing for directions.) |
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: The [[Empath Guildhall (Crossing)|Crossing Guildhall]] crest is: |
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:: an open hand reaching out to provide comfort, the palm cradling a blue X, symbolizing the crossroads |
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; [[Riverhaven]] |
; [[Riverhaven Empath Guild]] |
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: Led by Guildleader [[Nebela|Nebela Mentrade]]. (You can type {{tt|DIR EMPATH}} in Riverhaven for directions.) |
: Led by Guildleader [[Nebela|Nebela Mentrade]]. (You can type {{tt|DIR EMPATH}} in Riverhaven for directions.) |
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: The [[Empath Guildhall (Riverhaven)|Riverhaven Guildhall]] crest is: |
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:: an open hand reaching out to provide comfort, the palm cradling a leaping river fish arching over a royal blue river |
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; [[Shard]] |
; [[Shard]] |
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: Led by Guildleader [[K'miriel|K'miriel Lystrandoniel]]. |
: Led by Guildleader [[K'miriel|K'miriel Lystrandoniel]]. |
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: The [[Empath Guildhall (Shard)|Shard Guildhall]] crest is: |
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:: an open hand reaching out to provide comfort, the palm cradling a wreath of deep purple lotus blossoms |
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; [[Ratha]] and [[Aesry |
; [[Ratha Empath Guild]] and [[Aesry Empath Guild]] |
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: Led by Guildleader [[Alris|Alris Burdlefoot]], who travels between these two locations. |
: Led by Guildleader [[Alris|Alris Burdlefoot]], who travels between these two locations. |
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: The [[Empath Guildhall (Ratha)|Ratha Guildhall]] crest is: |
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:: an open hand reaching out to provide comfort, the palm cradling nine golden stars |
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: The [[Empath Guildhall (Aesry)|Aesry Guildhall]] crest is: |
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:: the Aesry Surlaenis'a flag with an open hand reaching out to provide comfort in the center of the dark blue circle |
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; [[Hibarnhvidar Empath Guild]] |
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; [[Forfedhdar]] |
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: Led by Guildleader [[Dagreth|Dagreth Rendarak]], who recently relocated here from Riverhaven. |
: Led by Guildleader [[Dagreth|Dagreth Rendarak]], who recently relocated here from Riverhaven. |
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: The [[Empath Guildhall (Hibarnhvidar)|Hibarnhvidar Guildhall]] crest is: |
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:: an open hand cradling a hammer and anvil |
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=== Skillsets and Common Races=== |
=== Skillsets and Common Races=== |
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===Crafting Affiliation=== |
===Crafting Affiliation=== |
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As they are a lore-prime guild, Empaths may choose two crafting careers and one hobby. |
As they are a lore-prime guild, Empaths may choose two [[crafting]] careers and one hobby. |
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Guilded |
Guilded Empaths receive two free technique slots in the [[Remedies discipline]] and one free technique slot in the [[Cooking discipline]] of the [[Alchemy skill]]. |
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See: [[Crafting]] |
See: [[Crafting]] |
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==[[:Category:Empath Abilities|Guild Abilities]]== |
==[[:Category:Empath Abilities|Guild Abilities]]== |
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* '''[[Empath Healing|Touch]]''' - By simply touching a person, an Empath can form an empathic link with them that allows the Empath to diagnose the person's injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function. |
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===[[Empath Healing|Touch]]=== |
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* '''[[Empath_Healing|Transfer/Take]]''' - Allows an Empath to take the wounds, scars, and assorted injuries of other adventurers by transferring them to the Empath's body. |
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By simply touching a patient, you form an empathic link with them that allows you to diagnose their injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function. |
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** '''[[Wound Redirect|Wound Redirection]]''' - A more advanced form of taking wounds which allows the empath to change the destination of transferred wounds for five minutes. |
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** '''[[Empath_Healing#Wound_reduction|Wound Reduction]]''' - Allows an Empath to automatically reduce the severity of wounds they transfer to themselves by up to half. |
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===[[Empath_Healing|Transfer/Take]]=== |
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* '''[[Link ability|Link]]''' - More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's skills for the duration of the link. This ability is taught by other Empaths and cannot be maintained in combat. |
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Allows you to take the wounds, scars, and assorted injuries of other adventurers, transferring them onto your body. |
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** Linking has more advanced forms such as '''[[Persistent Link]]s''', '''[[Hand_of_Hodierna|Hand of Hodierna]]''' and the '''[[Unity Link]]'''. |
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* '''[[Perceive Health]]''' - Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away. |
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===[[Link ability|Link]]=== |
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** Empaths may also use their perception to check if a creature is living, [[undead]] or a [[construct]]. See the {{com|perceive}} for more information and syntax. |
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* '''[[Shift ability|Shift]]''' - Though considered a hush-hush skill by those in Elanthia, some Empaths possess the ability to alter the appearance of others permanently. It is considered a forbidden practice in all provinces in [[Kermoria]] except for [[Ilithi]], as of 406 AV. |
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* '''[[Manipulate ability|Manipulate]]''' - Those with sufficient skill can Manipulate a creature approaching them into believing that an Empath is a friend rather than an enemy. This is a powerful tool for Empaths choosing to enter hunting and battle areas. |
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===[[Perceive Health]]=== |
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Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away. |
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===[[Shift ability|Shift]]=== |
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Though considered a hush-hush skill by those in Elanthia, some Empaths possess the ability to alter the appearance of others permanently. It is considered a forbidden practice in all provinces in Kermoria except for Ilithi, as of 406 AV. |
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===[[Manipulate ability|Manipulate]]=== |
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Those with sufficient skill can Manipulate a creature approaching them into believing that the Empath is a friend rather than an enemy, a powerful tool for Empaths choosing to enter battlegrounds. |
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===[[:Category:Life Magic|Life Magic]]=== |
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Empaths have access to Life Mana and the following spellbooks: [[:Category:Healing Spellbook|Healing]], [[:Category:Protection Spellbook (Empath)|Protection]], [[:Category:Body Purification Spellbook|Body Purification]], [[:Category:Mental Preparation Spellbook|Mental Preparation]] and [[:Category:Life Force Manipulation Spellbook|Life Force Manipulation]]. |
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==[[:Category:Empath Spells|Life Magic]]== |
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Empaths have access to Life Mana and the following spellbooks: [[:Category:Healing Spellbook|Healing]], [[:Category:Protection Spellbook (Empath)|Protection]], [[:Category:Body Purification Spellbook|Body Purification]], [[:Category:Mental Preparation Spellbook|Mental Preparation]] and [[:Category:Life Force Manipulation Spellbook|Life Force Manipulation]].<br> |
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===[[Empath Spells|Spell Tree]]=== |
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<imagemap> |
<imagemap> |
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File:Empath Spells.png|frameless|upright=4 |
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Image:EmpathSpellTree.png |
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rect 0 425 131 458 [[Heal Wounds|Heal Wounds (Utility)]] |
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rect |
rect 170 427 302 459 [[Heal Scars|Heal Scars (Utility)]] |
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rect 341 39 470 70 [[Vitality Healing|Vitality Healing (Utility)]] |
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rect 359 82 438 105 [[Category:Mental_Preparation_Spellbook]] |
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rect 339 191 470 222 [[Blood Staunching|Blood Staunching (Utility)]] |
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rect 359 104 438 129 [[Category:Life_Force_Manipulation_Spellbook]] |
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rect 341 311 470 341 [[Mental Focus|Mental Focus (Augmentation)]] |
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rect 359 129 438 152 [[Category:Body_Purification_Spellbook]] |
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rect 341 520 470 551 [[Iron Constitution|Iron Constitution (Warding)]] |
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rect 359 150 437 175 [[Category:Healing_Spellbook]] |
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rect |
rect 339 760 470 792 [[Refresh|Refresh (Augmentation)]] |
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rect |
rect 511 39 642 70 [[Heal|Heal (Utility)]] |
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rect |
rect 511 162 642 192 [[Flush Poisons|Flush Poisons (Utility)]] |
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rect |
rect 511 222 640 249 [[Cure Disease|Cure Disease (Utility)]] |
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rect |
rect 509 340 642 371 [[Compel|Compel (Debilitation)]] |
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rect |
rect 509 399 640 430 [[Awaken_(spell)|Awaken (Utility)]] |
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rect 509 460 624 490 [[Tranquility|Tranquility (Augmentation, Warding)]] |
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rect 16 374 94 400 [[Heal Wounds]] |
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rect |
rect 511 641 640 670 [[Innocence|Innocence (Utility)]] |
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rect |
rect 511 700 642 731 [[Gift of Life|Gift of Life (Augmentation)]] |
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rect |
rect 509 791 642 822 [[Lethargy|Lethargy (Debilitation)]] |
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rect |
rect 681 10 810 42 [[Regenerate|Regenerate (Utility)]] |
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rect 681 70 810 102 [[Fountain of Creation|Fountain of Creation (Utility)]] |
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rect 140 185 220 213 [[Sprout]] |
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rect |
rect 681 129 810 160 [[Adaptive Curing|Adaptive Curing (Utility)]] |
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rect |
rect 681 190 812 221 [[Absolution|Absolution (Utility)]] |
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rect |
rect 681 249 810 279 [[Heart Link|Heart Link (Utility)]] |
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rect 681 309 810 340 [[Circle of Sympathy|Circle of Sympathy (Utility)]] |
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rect 263 43 342 71 [[Guardian Spirit]] |
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rect 849 309 980 340 [[Embrace of the Vela'tohr|Embrace of the Vela'tohr]] |
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rect 263 91 341 117 [[Tranquility]] |
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rect |
rect 681 368 812 401 [[Nissa's Binding|Nissa's Binding (Debilitation)]] |
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rect 681 459 812 490 [[Calculated Rage|Calculated Rage (Targeted)]] |
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rect 263 184 343 214 [[Lethargy]] |
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rect 681 520 810 551 [[Perseverance of Peri'el|Perseverance of Peri'el (Warding)]] |
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rect 263 231 343 260 [[Nissa's Binding]] |
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rect |
rect 681 730 810 762 [[Vigor|Vigor (Augmentation)]] |
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rect |
rect 671 791 810 821 [[Paralysis|Paralysis (Targeted Magic)]] |
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rect 849 580 980 610 [[Aggressive Stance|Aggressive Stance (Augmentation)]] |
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rect 265 328 341 356 [[Regenerate]] |
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rect |
rect 850 640 980 669 [[Guardian Spirit|Guardian Spirit (Utility)]] |
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rect 850 731 981 762 [[Raise Power|Raise Power (Utility)]] |
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rect 850 789 980 820 [[Icutu Zaharenela|Icutu Zaharenela (Targeted)]] |
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desc none |
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rect 1020 581 1149 610 [[Aesandry Darlaeth|Aesandry Darlaeth (Augmentation, Utility)]] |
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</imagemap> |
</imagemap> |
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==== |
====Spell Slots==== |
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<imagemap> |
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Image:3.0Empathtree.PNG |
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rect 3 102 96 120 [[Category:Protection_Spellbook_(Empath)]] |
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rect 3 124 145 144 [[Category:Mental_Preparation_Spellbook]] |
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rect 3 147 167 169 [[Category:Life_Force_Manipulation_Spellbook]] |
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rect 3 171 134 191 [[Category:Body_Purification_Spellbook]] |
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rect 3 194 81 212 [[Category:Healing_Spellbook]] |
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rect 31 62 91 84 [[Heal Wounds]] |
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rect 133 62 208 84 [[Heal Scars]] |
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rect 249 62 325 84 [[Vitality Healing]] |
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rect 365 62 441 84 [[Heal]] |
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rect 489 13 565 36 [[Regeneration]] |
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rect 489 62 565 84 [[FOC]] |
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rect 261 111 338 133 [[MEF]] |
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rect 376 111 453 132 [[Awaken]] |
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rect 628 109 706 132 [[Nissa's Binding]] |
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rect 376 157 454 181 [[Tranquility]] |
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rect 501 157 579 180 [[Compel]] |
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rect 377 205 454 228 [[Iron Constitution]] |
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rect 491 205 570 229 [[AGS]] |
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rect 616 203 693 226 [[AD]] |
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rect 813 209 891 231 [[Circle of Sympathy]] |
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rect 492 249 569 274 [[Innocence]] |
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rect 615 251 693 274 [[Guardian Spirit]] |
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rect 375 298 452 323 [[Refresh]] |
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rect 490 296 569 322 [[Gift of Life]] |
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rect 616 297 692 320 [[Vigor]] |
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rect 492 343 569 366 [[Lethargy]] |
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rect 615 344 692 367 [[Paralysis]] |
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rect 812 342 889 365 [[Raise Power]] |
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rect 375 387 454 413 [[Blood Staunching]] |
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rect 490 389 570 413 [[Flush Poisons]] |
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rect 614 388 693 413 [[Heart Link]] |
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rect 492 438 570 461 [[Cure Disease]] |
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rect 614 436 693 461 [[Adaptive Curing]] |
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[[Spell slot progressions]] |
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</imagemap> |
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The Empath spell tree requires 55 spell slots to master. Empaths earn 76 spell slots at 150 which leaves experienced Empaths plenty of room for [[Magic Technique]]s or [[Analogous Patterns]] spells. '''All magic guilds get a free magical feat at circle 2, and Empaths get Injured Casting as theirs.''' |
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[[Spell slot progressions|Empath spell slots]] |
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==Circle Requirements== |
==Circle Requirements== |
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{| |
{|class="wikitable sortable" |
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!Skillset!!Skill!!1-10!!11-30!!31-70!!71-100!!101-150!!151-200 |
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|- |
|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |'''{{Skill|Empathy|Empathy}}'''||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |5||style="background: #FFFFF2;" |6||style="background: #FFFFF2;" |6||style="background: #FFFFF2;" |7||style="background: #FFFFF2;" |15 |
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! Circle !! Empathy !! Teaching !! Scholarship !! Total Lore !! First Aid !! Foraging !! Evasion !! 1st-2nd Surv. !! 3rd-4th Surv. !! 5th-6th Surv. !! 1st Magic !! 2nd-3rd Magic |
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|- |
|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |'''{{Skill|Scholarship|Scholarship}}'''||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |5||style="background: #FFFFF2;" |5||style="background: #FFFFF2;" |13 |
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| 1-10 || 4 || 2 || 2 || 12 || 2 || 1 || 1 || 1 || 1 || 1 || 3 || 2 |
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|- |
|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |1st Lore||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |5||style="background: #FFFFF2;" |13 |
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| 11-30 || 5 || 3.5 || 2.5 || 16 || 2.5 || 1 || || 2 || 1 || 1 || 4 || 3 |
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|- |
|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |2nd Lore||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |10 |
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| 31-70 || 6 || 4.5 || 3 || 19 || 3 || || || 2 || 2 || 1 || 5 || 4 |
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|- |
|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |3rd Lore||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |2||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |3||style="background: #FFFFF2;" |4||style="background: #FFFFF2;" |10 |
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| 71-100 || 6 || 4.5 || 3 || 21 || 3 || || || 3 || 2 || 2 || 5 || 4 |
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|- |
|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |1st Magic||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13 |
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| 100+ || 7 || 5 || 3 || 26 || 3.5 || || || 4 || 3 || 2 || 6 || 5 |
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| |
|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |2nd Magic||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |5||style="background: #FFF2FF;" |13 |
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|- |
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===Post 3.0 Circle Requirements=== |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |3rd Magic||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |10 |
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{| class="wikitable" style="text-align:center" |
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|- |
|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |4th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |2||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |10 |
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! Circle !! Empathy !! Scholarship !! 1st Lore !! 2nd Lore !! 3rd Lore !! First Aid !! Outdoors. !! 1st-2nd Surv. !! 3rd Surv. !! 4th Surv. !! 5th Surv. !! 1st Magic !! 2nd Magic !! 3rd Magic !! 4th Magic !! 5th Magic |
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|- |
|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |5th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |3||style="background: #FFF2FF;" |4||style="background: #FFF2FF;" |10 |
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|1-10||4||3||2||2||2||1||1||1||1||1||1||3||2||2||0||0 |
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|- |
|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |'''{{Skill|First Aid|First Aid}}'''||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |4||style="background: #F2FFF2;" |10 |
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|11-30||5||3||3||3||2||3||1||2||1||1||1||3||3||3||2||0 |
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|- |
|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |{{Skill|Outdoorsmanship|Outdoorsmanship}}||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |5 |
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|31-70||6||4||4||3||3||3||2||2||2||1||1||4||3||3||3||3 |
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|- |
|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |1st Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |4||style="background: #F2FFF2;" |10 |
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|71-100||6||5||4||4||3||3||2||3||3||2||2||4||4||4||3||3 |
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|- |
|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |2nd Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |4||style="background: #F2FFF2;" |10 |
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|100-150||7||5||5||4||4||4||2||4||3||2||2||5||5||4||4||4 |
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|- |
|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |3rd Survival||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |1||style="background: #F2FFF2;" |2||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |3||style="background: #F2FFF2;" |8 |
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|150-200||17||12||12||10||10||10||5||10||7||5||5||12||12||10||10||10 |
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|} |
|} |
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'''Hard skill requirements''' ({{Skill|Empathy|Empathy}}, {{Skill|First Aid|First Aid}}, and {{Skill|Scholarship|Scholarship}}) are listed in bold. These skills cannot count toward Nth skills, such as 1st lore or 2nd Survival. |
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==The Khalo== |
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The leadership of the Empaths' Guild are collectively known as the '''Khalo''', a [[gamgweth]] word meaning "leader." Detailed information about the history and structure of the guild's leadership can be found in the book ''[[Khalo: A Student's Primer (book)|Khalo: A Student's Primer]]''. |
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'''Soft skill requirements''' ({{Skill|Outdoorsmanship|Outdoorsmanship}}) can also count toward your Nth skills. |
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There are three levels of Khalo, ranked from top to bottom: |
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:Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: {{Skill|Defending|Defending}}, {{Skill|Parry Ability|Parry Ability}}, {{Skill|Offhand Weapon|Offhand Weapon}}, {{Skill|Melee Mastery|Melee Mastery}}, {{Skill|Missile Mastery|Missile Mastery}}, and {{Skill|Primary Magic|Life Magic}}. |
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'''Nth skill requirements''' are met with your top-ranked skills out of the following list of eligible skills: |
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*'''Khalo rae Moda''': Leader of (the) Mouth <br> |
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*'''Lore''': {{Skill|Forging|Forging}}, {{Skill|Engineering|Engineering}}, {{Skill|Outfitting|Outfitting}}, {{Skill|Alchemy|Alchemy}}, {{Skill|Enchanting|Enchanting}}, {{Skill|Mechanical Lore|Mechanical Lore}}, {{Skill|Appraisal|Appraisal}}, {{Skill|Performance|Performance}}, and {{Skill|Tactics|Tactics}} |
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*'''Khalo rae Aev''': Leader of (the) Eye <br> |
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*'''Magic''': {{Skill|Attunement|Attunement}}, {{Skill|Arcana|Arcana}}, {{Skill|Targeted Magic|Targeted Magic}}, {{Skill|Augmentation|Augmentation}}, {{Skill|Debilitation|Debilitation}}, {{Skill|Utility|Utility}}, and {{Skill|Warding|Warding}} |
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*'''Khalo rae Wen''': Leader of (the) Young <br> |
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*'''Survival''': {{Skill|Evasion|Evasion}}, {{Skill|Athletics|Athletics}}, {{Skill|Perception|Perception}}, {{Skill|Stealth|Stealth}}, {{Skill|Locksmithing|Locksmithing}}, {{Skill|Outdoorsmanship|Outdoorsmanship}}, and {{Skill|Skinning|Skinning}} |
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=== |
===Cumulative=== |
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{|class="wikitable sortable" |
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These are the heads of the guild in each province. |
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!Skillset!!Skill!!10!!30!!70!!100!!150!!200 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |{{Skill|Empathy|Empathy}}||style="background: #FFFFF2;" |40||style="background: #FFFFF2;" |140||style="background: #FFFFF2;" |380||style="background: #FFFFF2;" |560||style="background: #FFFFF2;" |910||style="background: #FFFFF2;" |1,660 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |{{Skill|Scholarship|Scholarship}}||style="background: #FFFFF2;" |30||style="background: #FFFFF2;" |90||style="background: #FFFFF2;" |250||style="background: #FFFFF2;" |400||style="background: #FFFFF2;" |650||style="background: #FFFFF2;" |1,300 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |1st Lore||style="background: #FFFFF2;" |30||style="background: #FFFFF2;" |90||style="background: #FFFFF2;" |250||style="background: #FFFFF2;" |370||style="background: #FFFFF2;" |620||style="background: #FFFFF2;" |1,270 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |2nd Lore||style="background: #FFFFF2;" |20||style="background: #FFFFF2;" |80||style="background: #FFFFF2;" |200||style="background: #FFFFF2;" |320||style="background: #FFFFF2;" |520||style="background: #FFFFF2;" |1,020 |
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|- |
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|style="background: #FFFFF2;" |lore||style="background: #FFFFF2;" |3rd Lore||style="background: #FFFFF2;" |20||style="background: #FFFFF2;" |60||style="background: #FFFFF2;" |180||style="background: #FFFFF2;" |270||style="background: #FFFFF2;" |470||style="background: #FFFFF2;" |970 |
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|- |
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|style="background: #FFFFF2;" |'''lore'''||style="background: #FFFFF2;" |'''Total Lore'''||style="background: #FFFFF2;" |'''140'''||style="background: #FFFFF2;" |'''460'''||style="background: #FFFFF2;" |'''1,260'''||style="background: #FFFFF2;" |'''1,920'''||style="background: #FFFFF2;" |'''3,170'''||style="background: #FFFFF2;" |'''6,220''' |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |1st Magic||style="background: #FFF2FF;" |30||style="background: #FFF2FF;" |90||style="background: #FFF2FF;" |250||style="background: #FFF2FF;" |370||style="background: #FFF2FF;" |620||style="background: #FFF2FF;" |1,270 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |2nd Magic||style="background: #FFF2FF;" |20||style="background: #FFF2FF;" |80||style="background: #FFF2FF;" |200||style="background: #FFF2FF;" |320||style="background: #FFF2FF;" |570||style="background: #FFF2FF;" |1,220 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |3rd Magic||style="background: #FFF2FF;" |20||style="background: #FFF2FF;" |80||style="background: #FFF2FF;" |200||style="background: #FFF2FF;" |320||style="background: #FFF2FF;" |520||style="background: #FFF2FF;" |1,020 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |4th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |40||style="background: #FFF2FF;" |160||style="background: #FFF2FF;" |250||style="background: #FFF2FF;" |450||style="background: #FFF2FF;" |950 |
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|- |
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|style="background: #FFF2FF;" |magic||style="background: #FFF2FF;" |5th Magic||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |0||style="background: #FFF2FF;" |120||style="background: #FFF2FF;" |210||style="background: #FFF2FF;" |410||style="background: #FFF2FF;" |910 |
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|- |
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|style="background: #FFF2FF;" |'''magic'''||style="background: #FFF2FF;" |'''Total Magic'''||style="background: #FFF2FF;" |'''70'''||style="background: #FFF2FF;" |'''290'''||style="background: #FFF2FF;" |'''930'''||style="background: #FFF2FF;" |'''1,470'''||style="background: #FFF2FF;" |'''2,570'''||style="background: #FFF2FF;" |'''5,370''' |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |{{Skill|First Aid|First Aid}}||style="background: #F2FFF2;" |20||style="background: #F2FFF2;" |80||style="background: #F2FFF2;" |200||style="background: #F2FFF2;" |290||style="background: #F2FFF2;" |490||style="background: #F2FFF2;" |990 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |{{Skill|Outdoorsmanship|Outdoorsmanship}}||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |110||style="background: #F2FFF2;" |170||style="background: #F2FFF2;" |270||style="background: #F2FFF2;" |520 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |1st Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |50||style="background: #F2FFF2;" |130||style="background: #F2FFF2;" |220||style="background: #F2FFF2;" |420||style="background: #F2FFF2;" |920 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |2nd Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |50||style="background: #F2FFF2;" |130||style="background: #F2FFF2;" |220||style="background: #F2FFF2;" |420||style="background: #F2FFF2;" |920 |
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|- |
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|style="background: #F2FFF2;" |survival||style="background: #F2FFF2;" |3rd Survival||style="background: #F2FFF2;" |10||style="background: #F2FFF2;" |30||style="background: #F2FFF2;" |110||style="background: #F2FFF2;" |200||style="background: #F2FFF2;" |350||style="background: #F2FFF2;" |750 |
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|- |
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|style="background: #F2FFF2;" |'''survival'''||style="background: #F2FFF2;" |'''Total Survival'''||style="background: #F2FFF2;" |'''50'''||style="background: #F2FFF2;" |'''210'''||style="background: #F2FFF2;" |'''570'''||style="background: #F2FFF2;" |'''930'''||style="background: #F2FFF2;" |'''1,680'''||style="background: #F2FFF2;" |'''3,580''' |
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|- |
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|'''all'''||'''Total'''||'''260'''||'''960'''||'''2,760'''||'''4,320'''||'''7,420'''||'''15,170''' |
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|} |
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{{RefAl|a=y}} |
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Currently: |
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*[[Empath new player guide]] |
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*[[K'Xonei]] for Ilithi (addressed formally at all times)<br> |
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*[[:Category:Empath spells|Empath spells]] |
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*[[Eksharo]] for Zoluren <br> |
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*[[Empath Titles]] |
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*[[Wyllen]] for Therengia <br> |
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{{cat|Guilds}} |
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*[[Sarhhsna]] for Qi <br> |
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*[[Haaltekar]] for Forfedhdar <br> |
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===Khalo rae Aev=== |
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The messengers and mediators among the provinces (often retired GLs or Modien). While many Aev consist of retired Modien, not all of them are. |
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==The Khalo== |
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Their purpose is primarily to serve as observers; therefore, not many Empaths have occasion to meet many of them. There are a lot more Aev than then the average Empath is aware of. |
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The leadership of the Empaths' Guild is collectively known as the '''Khalaen''', a [[Gamgweth]] word meaning "leaders."<br> |
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<br> |
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To name a few: [[Edenlaen]], [[Atladene]], [[Mirinn]] (Martyr). |
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See [[:Category:Empath Khalo|Empath Khalo]] for details about the modern structure of the guild, guild etiquette, and the current Khalaen. Detailed information about Khalaen history can be found in the book ''[[Khalo: A Student's Primer (book)|Khalo: A Student's Primer]]''.<br> |
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In terms of guildhall and guildmember policies, etc, the Wen and the Moda are more directly involved than the Aev. The Aev serve as mediators among and between the different levels of Khalo, as well as governmental and provincial diplomats. Once a Moda is established in his or her province, s/he rarely leaves it, so the Aev are crucial to the inter-province communication between the Modien because they can be entrusted with sensitive guild-only information. |
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===Khalo rae Wen=== |
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The Guildleaders, as listed [[Empath#Guild Hall Locations|above]]. |
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{{RefAl|a=y}} |
{{RefAl|a=y}} |
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*[[Empath 3.0]] |
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*[[Empath Guide]] |
*[[Empath Guide]] |
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*[[Empath Titles]] |
*[[Empath Titles]] |
Latest revision as of 10:51, 28 July 2023
- Returning players may want to read the page for Returning Players before continuing.
- New to the game? You may want to check out the new player guide for this guild.
Empath Guild | |
Image copyright of Simutronics Corporation | |
Primary Skillset: | Lore |
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Secondary Skillsets: | Magic, Survival |
Tertiary Skillsets: | Weapon, Armor |
Special Abilities: | Heal, Shift, Link, Manipulate |
Mana Type: | Life |
Barbarian - Bard - Cleric - Commoner - Empath - Moon Mage Necromancer - Paladin - Ranger - Thief - Trader - Warrior Mage |
Empaths are highly attuned to other living creatures, allowing them to heal the wounds of others. Such powers have their drawbacks, however; since Empaths are so close to the pain of living beings around them, if they so much as try to harm another living creature they will lose their ability to heal for a time. If they kill, such ability can be lost forever.
This does not mean that Empaths are barred from combat. Many choose the path of the Battle Empath, with defensive skills and abilities often outstripping those of the adventurers they seek to heal.
Official Information
Information courtesy of Dragonrealms Website.
The official Empath Guild color is Sapphire Blue.
Guild Hall Locations
- Crossing Empath Guild
- Led by Guildleader Salvur Siksa. (You can type DIR EMPATH in The Crossing for directions.)
- The Crossing Guildhall crest is:
- an open hand reaching out to provide comfort, the palm cradling a blue X, symbolizing the crossroads
- Riverhaven Empath Guild
- Led by Guildleader Nebela Mentrade. (You can type DIR EMPATH in Riverhaven for directions.)
- The Riverhaven Guildhall crest is:
- an open hand reaching out to provide comfort, the palm cradling a leaping river fish arching over a royal blue river
- Shard
- Led by Guildleader K'miriel Lystrandoniel.
- The Shard Guildhall crest is:
- an open hand reaching out to provide comfort, the palm cradling a wreath of deep purple lotus blossoms
- Ratha Empath Guild and Aesry Empath Guild
- Led by Guildleader Alris Burdlefoot, who travels between these two locations.
- The Ratha Guildhall crest is:
- an open hand reaching out to provide comfort, the palm cradling nine golden stars
- The Aesry Guildhall crest is:
- the Aesry Surlaenis'a flag with an open hand reaching out to provide comfort in the center of the dark blue circle
- Hibarnhvidar Empath Guild
- Led by Guildleader Dagreth Rendarak, who recently relocated here from Riverhaven.
- The Hibarnhvidar Guildhall crest is:
- an open hand cradling a hammer and anvil
Skillsets and Common Races
An Empath's primary skillset is Lore. Survival and Magic are secondary skillsets, with Weapon and Armor as tertiaries.
According to the DragonRealms website, Empaths tend to be:
Human | 27% |
Elothean | 24% |
Prydean | 11% |
Elven | 10% |
Dwarven | 7% |
Gor'Tog | 5% |
Crafting Affiliation
As they are a lore-prime guild, Empaths may choose two crafting careers and one hobby.
Guilded Empaths receive two free technique slots in the Remedies discipline and one free technique slot in the Cooking discipline of the Alchemy skill.
See: Crafting
Guild Abilities
- Touch - By simply touching a person, an Empath can form an empathic link with them that allows the Empath to diagnose the person's injuries with some precision. Besides wound transfer, several other Empath abilities (Shift, Link) require an active diagnostic link to be in place in order to function.
- Transfer/Take - Allows an Empath to take the wounds, scars, and assorted injuries of other adventurers by transferring them to the Empath's body.
- Wound Redirection - A more advanced form of taking wounds which allows the empath to change the destination of transferred wounds for five minutes.
- Wound Reduction - Allows an Empath to automatically reduce the severity of wounds they transfer to themselves by up to half.
- Link - More experienced Empaths can use their empathic links to others to access some of their knowledge, thereby increasing the Empath's skills for the duration of the link. This ability is taught by other Empaths and cannot be maintained in combat.
- Linking has more advanced forms such as Persistent Links, Hand of Hodierna and the Unity Link.
- Perceive Health - Allows the Empath to detect the presence of others in the surrounding area by sensing their life energies, including health status such as poison, disease, or low vitality. As the Empath's skill increases, life energies can be detected farther and farther away.
- Shift - Though considered a hush-hush skill by those in Elanthia, some Empaths possess the ability to alter the appearance of others permanently. It is considered a forbidden practice in all provinces in Kermoria except for Ilithi, as of 406 AV.
- Manipulate - Those with sufficient skill can Manipulate a creature approaching them into believing that an Empath is a friend rather than an enemy. This is a powerful tool for Empaths choosing to enter hunting and battle areas.
Life Magic
Empaths have access to Life Mana and the following spellbooks: Healing, Protection, Body Purification, Mental Preparation and Life Force Manipulation.
Spell Tree
Spell Slots
The Empath spell tree requires 55 spell slots to master. Empaths earn 76 spell slots at 150 which leaves experienced Empaths plenty of room for Magic Techniques or Analogous Patterns spells. All magic guilds get a free magical feat at circle 2, and Empaths get Injured Casting as theirs.
Circle Requirements
Skillset | Skill | 1-10 | 11-30 | 31-70 | 71-100 | 101-150 | 151-200 |
---|---|---|---|---|---|---|---|
lore | Empathy | 4 | 5 | 6 | 6 | 7 | 15 |
lore | Scholarship | 3 | 3 | 4 | 5 | 5 | 13 |
lore | 1st Lore | 3 | 3 | 4 | 4 | 5 | 13 |
lore | 2nd Lore | 2 | 3 | 3 | 4 | 4 | 10 |
lore | 3rd Lore | 2 | 2 | 3 | 3 | 4 | 10 |
magic | 1st Magic | 3 | 3 | 4 | 4 | 5 | 13 |
magic | 2nd Magic | 2 | 3 | 3 | 4 | 5 | 13 |
magic | 3rd Magic | 2 | 3 | 3 | 4 | 4 | 10 |
magic | 4th Magic | 0 | 2 | 3 | 3 | 4 | 10 |
magic | 5th Magic | 0 | 0 | 3 | 3 | 4 | 10 |
survival | First Aid | 2 | 3 | 3 | 3 | 4 | 10 |
survival | Outdoorsmanship | 1 | 1 | 2 | 2 | 2 | 5 |
survival | 1st Survival | 1 | 2 | 2 | 3 | 4 | 10 |
survival | 2nd Survival | 1 | 2 | 2 | 3 | 4 | 10 |
survival | 3rd Survival | 1 | 1 | 2 | 3 | 3 | 8 |
Hard skill requirements ( Empathy, First Aid, and Scholarship) are listed in bold. These skills cannot count toward Nth skills, such as 1st lore or 2nd Survival.
Soft skill requirements ( Outdoorsmanship) can also count toward your Nth skills.
- Note: The following "mastery" skills never count toward Nth skill requirements, since they affect all or most of the skillset: Defending, Parry Ability, Offhand Weapon, Melee Mastery, Missile Mastery, and Life Magic.
Nth skill requirements are met with your top-ranked skills out of the following list of eligible skills:
- Lore: Forging, Engineering, Outfitting, Alchemy, Enchanting, Mechanical Lore, Appraisal, Performance, and Tactics
- Magic: Attunement, Arcana, Targeted Magic, Augmentation, Debilitation, Utility, and Warding
- Survival: Evasion, Athletics, Perception, Stealth, Locksmithing, Outdoorsmanship, and Skinning
Cumulative
Skillset | Skill | 10 | 30 | 70 | 100 | 150 | 200 |
---|---|---|---|---|---|---|---|
lore | Empathy | 40 | 140 | 380 | 560 | 910 | 1,660 |
lore | Scholarship | 30 | 90 | 250 | 400 | 650 | 1,300 |
lore | 1st Lore | 30 | 90 | 250 | 370 | 620 | 1,270 |
lore | 2nd Lore | 20 | 80 | 200 | 320 | 520 | 1,020 |
lore | 3rd Lore | 20 | 60 | 180 | 270 | 470 | 970 |
lore | Total Lore | 140 | 460 | 1,260 | 1,920 | 3,170 | 6,220 |
magic | 1st Magic | 30 | 90 | 250 | 370 | 620 | 1,270 |
magic | 2nd Magic | 20 | 80 | 200 | 320 | 570 | 1,220 |
magic | 3rd Magic | 20 | 80 | 200 | 320 | 520 | 1,020 |
magic | 4th Magic | 0 | 40 | 160 | 250 | 450 | 950 |
magic | 5th Magic | 0 | 0 | 120 | 210 | 410 | 910 |
magic | Total Magic | 70 | 290 | 930 | 1,470 | 2,570 | 5,370 |
survival | First Aid | 20 | 80 | 200 | 290 | 490 | 990 |
survival | Outdoorsmanship | 10 | 30 | 110 | 170 | 270 | 520 |
survival | 1st Survival | 10 | 50 | 130 | 220 | 420 | 920 |
survival | 2nd Survival | 10 | 50 | 130 | 220 | 420 | 920 |
survival | 3rd Survival | 10 | 30 | 110 | 200 | 350 | 750 |
survival | Total Survival | 50 | 210 | 570 | 930 | 1,680 | 3,580 |
all | Total | 260 | 960 | 2,760 | 4,320 | 7,420 | 15,170 |
Related Forum Posts
Click here to search for related posts.
Additional Information
The Khalo
The leadership of the Empaths' Guild is collectively known as the Khalaen, a Gamgweth word meaning "leaders."
See Empath Khalo for details about the modern structure of the guild, guild etiquette, and the current Khalaen. Detailed information about Khalaen history can be found in the book Khalo: A Student's Primer.
Related Forum Posts
Click here to search for related posts.