Recall command
- This article is incomplete, which means that while it is not a stub, it still lacks certain data or information.
- Please see Category:Incomplete articles for more articles that are incomplete.
The RECALL command is the ability to remember various bits of information regarding various aspects of Elanthian lore such as famous people, holidays and the Immortals. Bards are especially adept at recalling this information and through their travels and special guild training are able to recall events that happened in the distant past.
Use
There are minimums in two stats and in one skill. All three are fairly modest, [for using Recall].
Bardic Mojo, Clerical Devotion, and Paladin Soul State matter. Not to a huge degree, but they can make a difference, although they will not allow bypassing of hard-coded minimums.
Recalling information uses and teaches the Scholarship skill. Recalls are tiered and as your skill increases you will find yourself recalling more and more information.
Syntax
RECALL HELP -- Displays this information.
RECALL HISTORY -- Makes an attempt to see what you know about this area.
RECALL <critter|npc|person|item>
- The above options -may- provide special insights depending on guild and Scholarship skill.
RECALL FAMOUS <name>
- Tries to recall information about <name>.
RECALL IMMORTAL <name>
- Tries to recall information about <name>.
RECALL HOLIDAY
- Tries to recall the current and next holiday.
RECALL HOLIDAY <holiday name>
- It will give specific information on that day.
RECALL HOLIDAY LIST
- Will list the more common holidays.
RECALL HERB
- Lists common healing herbs.
RECALL HERB (<herb/wound>)
- If an herb name is specified, displays information on given herb.
- If a wound is specified, displays appropriate herb(s) for that wound.
- Wound options include internal or external, all body parts, and scars.
- Examples: back scars, internal head, exterior scars, neck
RECALL CARAVAN
- Traders can use this in an attempt to remember where a Caravan is parked. The results can vary based on both the recall ability of the trader and the distance from the caravan.
- Recall Caravan is simply a tool for traders who may have left a caravan briefly to attend other matters and forgot where they left it.
- Note: This is not part of the main Recall system, and does not award experience as a result, nor is it likely to. The verb recall was used simply because it made the most sense.
Recall Types
History
Bards can recall the local history in various locations around Elanthia.
Item
For most guilds and items this is simply fluff messaging.
Bards can recall certain items while holding them to get additional information.
- All instruments may have a detailed physical description, details on how it is played, or even its cultural significance, although not all instruments have all of these.
- neithrel bands
Immortal
Each of the 39 Immortals can be RECALLed by a Bard, Cleric, or Paladin.
Famous
Here is a list of famous Elanthians that a Bard can attempt to RECALL:
- Amfitro
- Andraethu
- Arhat
- Arinni
- Bembo
- Braushocra
- Corik
- Daralaendra
- Darkensi
- Dunshade
- Emuin
- Glacis
- Grell
- Grishnok
- Jeladric Theren
- Kukalakai
- Lanival
- Lasarhhtha
- Mibgluc
- Morganae
- Nissa
- Octa
- Ocular
- Prayk
- Ragge
- Ralel
- Sadiaer
- Sidhlot
- Sirolarn
- Siryn
- Sorrow
- Tatia
- Teiro
- Tenebraus
- Tezirah
- Trimbolt
- Twando
- Vorclaf
- Wooly
- World Dragon
- Wren
- Yabul
Holiday
Elanthian Holidays can also be recalled by Bards, Clerics, or Traders. This ability has a 5 minute learning timer. Here is a listing of the Elanthian holidays and holy weeks:
Holy Weeks:
Major Holidays:
Minor/Secular Holidays:
Herbs
Rangers, Empaths, and Bards recall some basic information about various herbs in Elanthia. With a few exceptions, this will only give information about herbs that are foragable. More specifically, it includes only those herbs listed in the generic RECALL HERB.
Options:
- RECALL HERB - Lists common healing herbs
- RECALL HERB <herb> - Gives the body part the herb heals and the general type of areas where the herb can be found.
- RECALL HERB <wound> - Lists the herb(s) that will heal that body part as well as the general type of areas where the herb(s) can be found. Valid wound options are:
- any specific body part, torso or limbs
- internal, external
- scars
- any combination of the above options with at most one from each category
Creatures
All guilds may attempt to RECALL <critter>. Various information can be gained depending on Scholarship skill, guild, and the type of critter. The creature must be in the same room as you for this to work.
- Certain guilds can get additional descriptive information from valid creatures.
- Bards, Barbarians, and Paladins can get descriptive information from all valid creatures.
- Clerics can get descriptive information from valid cursed and undead creatures.
- Rangers can get descriptive information from valid beasts (non-bipedal & low IQ).
- Creatures that currently have descriptive information include:
- All spellcasting guilds can tell which magic a creature uses. From easiest to hardest to determine:
- Spells that belong to your guild's spellbooks
- Spells that are of your mana type, but not your guild's spellbooks
- Spells that are not of your mana type
Timers and Learning
- Recall teaches Scholarship skill if the topic being recalled is a challenge.
- You can recall 10 times in a row before a timer kicks in and you will gain no more experience.
- Recalls done in succession teach progressively less and less Scholarship skill.
- You can recall the same topic 10 time or 10 different topics and, if the difficultly of the topic is the same, you will learn the same amount.
- The timer is reset every time you use a specific type of recall.
- The timer on Recall Immortal is 6 minutes.