Paladin Titles: Difference between revisions

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Revision as of 22:03, 25 June 2008


* - Denotes Male-only Title

+ - Denotes Female-only Title

This type is used to hold information leading to another page. StonewallPaladin Titles is a title in the Paladin Category.

Requirements
Must be at least circle 5.
At least 5 in Outdoorsmanship skill.
Must own a horse

Meaning

An equerry was a senior attendant who was responsible for the horses of a person of rank. The term is derived from the French écurie (stable).Paladin Titles is a title in the Paladin Category.

Requirements
Must be at least circle 5.
At least 5 in Outdoorsmanship skill.
Must own a horse

Meaning

A groom is responsible for the feeding and care of horses.Paladin Titles is a title in the Paladin Category.

Requirements
Must be at least circle 10.

Meaning

A squire is a young man who aspires to the rank of knighthood. A boy became a squire at age 14 and was promoted to knight upon proving his prowess at arms and loyalty to his knight.

Squires served as attendants and shield-bearers. The squire was also responsible for the knights arms, armor, and horses.Guardsman is a title in the Paladin Category.

Requirements
Must be at least circle 10.
At least 40 in highest Armor skill.
At least 20 in Tactics skill.Guardswoman is a title in the Paladin Category.


Requirements
Must be at least circle 10.
At least 40 in highest Armor skill.
At least 20 in Tactics skill.

SentryPaladin Titles is a title in the Paladin Category.

Requirements
Must be at least circle 10.
At least 10 in Outdoorsmanship skill.
Must own a horse

Meaning

An hostler (pronounced ostler) is an archaic word for a groom or stableman, someone employed in a stable to take care of horses.Paladin Titles is a title in the Paladin Category.

Requirements
Must be at least circle 10.
Must own a horse
At least 10 in Outdoorsmanship skill.Paladin Titles is a title in the Paladin Category.


Requirements
Must be at least circle 10.
Must own a horse
At least 10 in Outdoorsmanship skill.

Stableman

Stablewoman

Legionnaire

CadetPaladin Titles is a title in the Paladin Category.

Requirements
At least 90 in highest Armor skill.

Meaning

Sir is the title borne by knights.

Madame

Defender of the Faith

Ironguts

RidderCavalier is a title in the Paladin Category.

Requirements
At least 115 in highest Armor skill.
At least 30 in Outdoorsmanship skill.
Must own a horse


Hussar

LeaderPaladin Titles is a title in the Paladin Category.

Requirements
At least 140 in highest Armor skill.
At least 60 in Shield Usage skill.
At least 90 in Parry Ability skill.
At least 60 in Defending skill.
At least 110 in highest Weapon skill.

SentinelPaladin Titles is a title in the Paladin Category.

Requirements
At least 140 in highest Armor skill.Paladin Titles is a title in the Paladin Category.


Requirements
At least 140 in highest Armor skill.


Title Requirements
Initiate Paladin
  • Circle 1
Apprentice Paladin
  • Circle 10
Journeyman Paladin*
  • Circle 20
Journeywoman Paladin+
  • Circle 20
Paladin
  • Circle 30
  • Other Guild Req's
Expert Paladin
  • Circle 40
Master Paladin
  • Circle 60
Grand Master Paladin
  • Circle 80
Legendary Paladin
  • Circle 100
Transcendent Paladin
  • Circle 150
Disambig gray.png This disambiguation page lists articles associated with the same title. If an internal link led you here, you may wish to change the link to point directly to the intended article.


Warder

Rescuer


Barb thumb.jpgBarbarian Guild
Paladin Titles
Requirements: 0
Slot Cost: 1
Difficulty: None
Type / Skill: mastery / -
Path: Flame
Description: Form mastery skill
Effect: Provides bonus to effective ranks (Augmentation, Warding, or Utility) when using forms, 20% to a maximum of 50 ranks.


Barbarian masteries are taught by Pit Masters.

Templar 2.0 (obsolete)

Previously, Templar provided new ways to destroy magic items, view your count, and never lose fire when destroying magic items.

It was a mastery in the Flame path, cost 1 spell slot, and had a prerequisite of 9 abilities (since meditate flame is free).

Magic Item Destruction

Your item destruction count can be viewed with MEDITATE FLAME.

Per Javac, the levels of destruction from most to least are:

   Gigantic mountains of annihilated magical items tower above you, reaching towards the clouds. An ocean of the shattered artifacts crash against their grandiose peaks.
   Countless pillars of decimated magical items rise to the skies from within a tumultuous ocean of the shattered artifacts.
   Sheer crags formed of obliterated magical items rise up in the distance. Between the menacing peaks flows a sea of the shattered artifacts. (90-100kish destroyed items)
   Mighty peaks formed of pulverized magical items rise up in the distance. A lake of the shattered artifacts lies nestled within their grasp. (50kish items destroyed)
   A mesa of blasted magical items rises from the ground. Streams of the abolished artifacts pour down from the mesa's steep sides.
   An ocean of blasted magical items roils below.
   A sea of eradicated magical items churns below. (Between 6k-7k destroyed items)
   A lake of disintegrated magical items envelops the land below. (5kish destroyed items)
   An expanse of wrecked magical items covers the land.
   Squat domes of ravaged magical items cover the area. (2kish destroyed items)
   Large humps of ruined magical rise up from the ground.
   Mounds of smashed magical items dot the ground.
   The shattered remains of magical items gather in small stacks on the ground.
   The shattered remains of magical items form little piles on the ground.
   The shattered remains of many magical items lie strewn about.
   The shattered remains of a few magical items lie scattered on the ground.
   The shattered remains of several magical items lie scattered on the ground.


A lance is a pole weapon or spear designed to be used by a mounted warrior. The lance is longer, stout and heavier than an infantry spear, and unsuited for throwing, or for rapid thrusting. Lances did not have tips designed to intentionally break off or bend, unlike many throwing weapons of the spear/javelin family. They were often equipped with a vamplate, a small circular plate to prevent the hand sliding up the shaft upon impact. As a secondary weapon, lancers of the period also bore swords, maces or something else suited to close quarter battle, since the lance was often a one-use-per-engagement weapon; after the initial charge, the weapon was far too long, heavy and slow to be effectively used against opponents in a melee.[1]

Variations

ItemSource isRare itemIs incomplete
Blunted lanceRossgallan Keep Jousting FieldRatha StablesBeech GladeBaronial Tournament Arena
Blunted lance festooned with royal blue and gold satin ribbonsODS HouseBaronial Tournament Arenatrue
Blunted lance wrapped in white and crimson silkLance rack (Shard)
Brass-capped lance equipped with a gleaming red-gold vamplateLance rack (Shard)
Brass-capped tournament lance painted with royal blue and gold stripingODS HouseBaronial Tournament Arenatrue
Colossal silversteel lance with an elaborate stormfire topaz inlayHollow Eve Festival 432/Auctiontrue
Gleaming steel jousting lance engraved with the word "Justice"Inner Illuminations (1)
Gloomwood skirmisher's lance with a leaf-shaped tyrium tipHollow Eve Festival 403 Auction, Hollow Eve Festival 403/Auctiontrue
Gold-tipped lanceStruan's Weapons and Armor
Icesteel-tipped lance with an ebony shaftDrathrok's Duskruin 448/Incidental lootDrathrok's Duskruin 446/Incidental loottrue
... further results

References

Related Forum Posts

Click here to search for related posts.

Additional Information

KnightPaladin Titles is a title in the Paladin Category.

Requirements
At least 190 in highest Armor skill.
At least 22 in Charisma.
Must own a horse

Meaning

Dame is the title borne by female knights. It is the equivalent of "Sir."

OfficerPaladin Titles is a title in the Paladin Category.

Requirements
At least 240 in highest Armor skill.

Jouster

Lord Knight

Knight Templar

Justice Seeker

Champion

Paladin Titles is a title in the Magic Category.


Requirements
Must be a Paladin.
Must know the Marshal Order spell.Paladin Titles is a title in the Magic Category.


Requirements
Must be a Paladin.
Must know the Marshal Order spell.

Lady MarshalPaladin Titles is a title in the Paladin Category.

Requirements
At least 250 in highest Armor skill.Paladin Titles is a title in the Paladin Category.


Requirements
At least 250 in highest Armor skill.

Sacred SwordPaladin Titles is a title in the Paladin Category.

Requirements
At least 340 in highest Armor skill.

Tactician

Peace Keeper

Justiciar


Barb thumb.jpgBarbarian Guild
Paladin Titles
Requirements: 0
Slot Cost: 1
Difficulty: None
Type / Skill: mastery / -
Path: Predator
Description: Meditation mastery
Effect: 20% (capped at 50 ranks) bonus to effective skill when using a meditation


Barbarian masteries are taught by Pit Masters.

Archon

StrategistGeneral is a title in the OrderLeader Category.

Requirements
Must be a Speaker

See Also

Master of DefensePaladin Titles is a title in the Paladin Category.

Requirements
At least 490 in highest Armor skill.
At least 450 in Shield Usage skill.
At least 375 in second Armor skill.
At least 370 in Parry Ability skill.Paladin Titles is a title in the Paladin Category.


Requirements
At least 490 in highest Armor skill.
At least 370 in Parry Ability skill.
At least 300 in Primary Magic skill.
At least 297 in Shield Usage skill.
At least 230 in Defending skill.Paladin Titles is a title in the Paladin Category.


Requirements
At least 500 in highest Armor skill.
At least 300 in Shield Usage skill.
At least 375 in Parry Ability skill.
At least 310 in Primary Magic skill.
At least 240 in Defending skill.

Field Marshal

Vindicator (paladin)

Warrior Zealot

Crusader

Sanyu BlarstilPaladin Titles is a title in the Paladin Category.

Requirements
At least 640 in highest Armor skill.
At least 40 in Charisma.

Meaning

A castellan was the governor or caretaker of a castle. The word is derived from the Latin castellum (castle).

Lord GeneralAvatar of Defense is a title in the Paladin Category.

Requirements
At least 650 in highest Armor skill.
At least 500 in Shield Usage skill.
At least 450 in second Armor skill.
Must have a soul state of pristine luminescence.

Lord Paragon

Hierarch (Paladin title)Paladin Titles is a title in the Paladin Category.

Requirements
Must be at least circle 40.
soul state: pristine
At least 5 favorsPaladin Titles is a title in the Paladin Category.


Requirements
Must be at least circle 50.
Must have a soul state of at least ?
Must know the Divine Guidance spell.
Must know the Clarity spell.
Must know Glyph of Light.Paladin Titles is a title in the Paladin Category.


Requirements
Must be at least circle 50.
Must have at least 5 favors
Must have a soul state of at least ?

Righteous

Protector of FaithPaladin Titles is a title in the Paladin Category.

Requirements
Must be at least circle 70.
Must know Glyph of Light.
Must know the Divine Guidance spell.
Must know the Clarity spell.

Fist of LightPaladin Titles is a title in the Paladin Category.

Requirements
Must be at least circle 100.
At least 300 in Shield Usage skill.
At least 5 favors.
soul state: pristine

Sacred Fist

Sword of Faith

Chivalrous ShieldPaladin Titles is a title in the Paladin Category.

Requirements
At least 490 in highest Armor skill.
At least 270 in Brawling skill.
Must have a soul state of at least ?
Must have at least 5 favors

Reverant ShieldPaladin Titles is a title in the Paladin Category.

Requirements
At least 650 in highest Armor skill.
At least 450 in 2nd highest Armor skill.
At least 500 in Shield Usage skill.
At least 655 in highest Weapon skill.
At least 470 in 2nd highest Weapon skill.
Must know Holy Weapon.
Must have a soul state of at least ?

Smiter of Heretics


Paladin thumb.jpgPaladin Guild


Paladin Titles
Abbreviation: DA
Prerequisites: Aspirant's Aegis and Veteran Insight
Signature: Yes
Spell Slots: 3
Mana Type: Holy Magic
Spell Type: standard / utility
Difficulty: intermediate
Prep (min/max): 15 / 100
Skill Range (min/max): 80 / 800
Valid Spell Target: Self, PC
Duration (min/max): 10 minutes / 40 minutes
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Divine Armor spell temporarily enhances the protective and absorptive qualities of one's armor and shield.
Effect: +protection/absorption for armor and shield
Example Messaging: You gesture.
Your <armor> feels <level> more substantial.
Devices/Tattoos: No devices or tattoos documented.

Notes

Paladin Titles is a title in the Paladin Category.


Requirements
At least 545 in highest Edged Weapons.

Divine FuryPaladin Titles is a title in the Paladin Category.

Requirements
At least 440 in highest Armor skill.
At least 30 in Charisma.
Must not have an active WarrantAuthoritarian is a title in the Paladin Category.


Requirements
At least 440 in highest Armor skill.
At least 35 in Charisma.
Must not have an active Warrant
At least 275 in Scholarship skill.Aegis of Justice is a title in the Paladin Category.


Requirements
At least 490 in highest Armor skill.

Plus other unknown requirementsPaladin Titles is a title in the Paladin Category.

Requirements
At least 490 in highest Armor skill.

Meaning

A seneschal was an officer in the houses of important nobles in the Middle Ages. In the French administrative system of the Middle Ages, the sénéchal was also a royal officer in charge of justice and control of the administration in southern provinces.Paladin Titles is a title in the Paladin Category.

Requirements
At least 470 in highest Blunt Weapons.Paladin Titles is a title in the Paladin Category.


Requirements
At least 670 in highest Armor skill.
At least 42 in Charisma.
Must not have an active WarrantPaladin Titles is a title in the Paladin Category.


Requirements
At least 45 in Charisma.
At least 820 in highest Armor skill.Paladin Titles is a title in the Paladin Category.


Requirements
At least 820 in highest Armor skill.
At least 45 in Charisma.
Must have guild resource above a certain threshold
Must not have an active Warrant

SteadfastPaladin Titles is a title in the Paladin Category.

Requirements
At least 90 in highest Armor skill.
At least 50 in Shield Usage skill.
Must know Protect Deflect.
Must know Protect Cover.
At least 50 in Defending skill.

InterceptorPaladin Titles is a title in the Paladin Category.

Requirements
At least 190 in highest Armor skill.
At least 150 in highest Weapon skill.
Must not have an active Warrant


Empath thumb.jpgEmpathGuild


Paladin Titles Cyclic spell
Abbreviation: GS
Prerequisites: Circle 20, Innocence, and Compel or Paralysis
Signature: Yes
Spell Slots: 2
Mana Type: Life Magic
Spell Type: cyclic / utility
Difficulty: advanced
Prep (min/max): 5 / 25
Skill Range (min/max): 250 / 1000
Valid Spell Target: Special
Duration (min/max): Indefinite
Pulse Timing: 10 seconds
Justice: This spell is legal to cast in Justice Zones.
Corruption: This spell does not cause Divine Outrage or some other form of Sorcerous Corruption.
Description: The Guardian Spirit spell summons a warrior of the Fae -- an alfar -- to keep you safe from hostility and be your champion in combat. In some ways, the creature mirrors the caster, as Empaths with greater skill at targeting magic summon more powerful warriors. This spell requires constant upkeep and vigilance on the part of the caster. An Empath who fails to maintain the pattern will lose his hold on this creature of Fae, and it will abandon him to return whence it came.

[Can be cast CUSTOM if you wish to establish a special relationship with a specific Fae or simply CAST to get a random alfar.]

While this spell is available to Empaths 20th circle and above, the majority will find that they must be magical adepts before they can successfully form the pattern.

Effect: summons combat "pet"
Example Messaging: Your heart skips a beat as your spell sends a subtle jingling call outward from you in all directions.
Devices/Tattoos: No devices or tattoos documented.

Casting

  • Successfully cast with 150 utility, +20 buff from SAP, +30 PM buff from link, and a level 1 astrolabe (+1 luck).
  • Successfully cast with 182 utility and utility mastery spell feat. Had two failures then succeeded.
  • Cannot be cast when completely insensitive to empathy ("perma-shock"), but if it is case before complete insensitivity is reached, the spell can be maintained. As with other Empathy-dependent spells, shock increases the difficulty of casting.
  • It is highly recommended that Empaths learn the magical feat of Raw Channeling (allows the powering of cyclic spells from raw attunement) and Efficient Channeling (mana cost of channeling cyclic spells is reduced). These feats are recommended for anyone who routinely uses cyclic spells.
  • Guardian Spirit does train the Targeted Magic skill. However, the creature being fought must be of appropriate level to otherwise teach the Empath TM. TM will not go up out of combat. TM will train a small amount with each hit, and a larger amount if the warrior kills creatures or uses special attacks (throwing star).
  • LOOK or DESCRIBE will tell you who summoned a Guardian Spirit.

Combat

  • The strength of the Guardian varies with the amount of mana used per cyclic pulse (what you prep the spell at). The warrior's defensive skills can be between 110-125% Empath's TM and its offense 95-105%.
  • It is possible to give "mundane" (non-verby, non-gore, non-swappable, non-bonded) one-handed edged weapons (light, medium, or heavy) to a warrior (see commands below). A common reason for doing this is to give the warrior a blessed weapon for hunting undead. Precious weapons should not be given to a warrior as item loss may occur when a warrior despawns or is killed and it drops the weapon.
  • Special attack (stun) - A(n) <adjective> alfar warrior reaches into a small pouch at its belt, drawing forth a small, light-drinking star of unusual design. Pirouetting balletically, it throws the star with astonishing force directly at <target>!
  • It's advised that you set your Guardian to defensive or passive stance while in crowded areas or in town, as they will attack other players, Guardian Spirits, etc. (Note that attacking another player's summoned or owned creature may grant them consent on you.)
  • Having a Guardian Spirit set to aggressive behavior will cause it to attack any creature in the room, including other warriors, and enable a special attack.
  • Guardians are considered holy beings. However, their attacks do not deal holy damage. They will perform their special attack (throwing star for stun), but do not other attacks against an Undead creature until/unless you give them a blessed weapon.
  • Guardian Spirit now leave bodies or drop ammo and lodged items, whereas as in 2.0 any lodged items could disappear with them.
  • You cannot heal a Guardian Spirit, but if you release and then recast they will return with full health.
  • The Guardian Spirits taunt ability is a charm vs. will contest. It does not move them directly to melee, but moves them to pole and sets them to be advancing on the spirit. If they are sitting or standing, it will make them stand up. If they are hiding/invis it will bring them out of hiding/invis (assuming the Empath can see them).

Recall

Bards can use recall to see the following information:

Fair and pale, the alfar are tall and willowy creatures that greatly resemble nyads and dryads. The alfar can be mischevious as the rest of the fae, and alternately aid and hurt mortals, as pleases their current mood. A few alfar are servants to the gods, although these are few and far between. Some alfar are willing to aid Empaths these individuals tend to be more serious and warlike, protecting their charges with single-minded ferocity.

Alfar have long been associated with Empaths, though the exact relationship between the guild and the fae remains murky. Whatever their reasons, alfar continue to heed the call, serving Empaths as guardians in times of peril and avengers when all else seems lost. Some stories say that long ago a great Empath rendered the fae a service that could never be repaid. Though time seems to have forgotten the tale, the fae apparently have not.

Commands

  • COMMAND WARRIOR TO NAME: The Warrior will whisper you it's name and make a statement about the weather. Names are always tied to the adjective of the Guardian that is summoned.
  • COMMAND WARRIOR TO STANCE <defense/balanced/offense>: Change the Warriors combat stance.
  • COMMAND WARRIOR TO BEHAVIOR <defensive/passive/aggressive>: Change the Warriors behavior. By default, they are summoned in passive mode and will not attack anyone or anything unless told to.
  • COMMAND WARRIOR TO ATTACK <creature/name/stop>: Direct your warrior to attack something or someone specifically, or to stop combat completely.
  • COMMAND WARRIOR TO TAUNT <creature>: An opposed ability that forces something engaged with you to turn to instead face your Guardian. This can be resisted. If you do not specify a creature, it will target everything facing you.
  • COMMAND WARRIOR TO <take/drop>: Command your Guardian to take a weapon from your left hand, or drop a weapon they are holding.

Verbs

Some of the RP verbs have an "Easter Egg" version where they do something other than what is listed here. These have a very small chance of occurring on any use of the verbs that have the "Easter Eggs".

  • BOW: The <adjective> alfar warrior gravely returns your gesture with a respectful bow of equal depth.
  • CURTSY: The <adjective> alfar warrior gravely returns your gesture with a respectful bow of equal depth.
  • DANCE: A <adjective> alfar warrior frees its hands for a moment, grasping yours with the tips of its long, slender fingers. Nodding solemnly at you, the <adjective> alfar warrior takes you through a few sedate turns of a stately waltz. The warrior smiles gravely, then bows over your hand, taking up a guard position at your side once more.
  • DESCRIBE (third parties see who summoned it): An <adjective> alfar warrior is tall and fair of face, with clear eyes and white skin that gleams like ceramic. Its features are all sharp angles, with oblique cat-slitted eyes that survey its surroundings with an untouchable serenity. Its pointed ears sweep upward, accentuating the eagle-like hauteur of its mien. Its lips are tinted blue, the color of a bruise, and are set in a grim line. Flat black clasps gather its colorless hair, binding it into a severe, warlike queue that brushes its waist. Thin and attenuated, though with a wiry strength, this warrior of the alfar is not obviously male or female.
The warrior hovers near you protectively, smiling briefly at you when it notices you looking its way.
  • HUG: The warrior returns your hug gingerly, being careful not to hurt you with its weapons or armor.
  • KISS: As you move toward a <adjective> alfar warrior, it gathers you close, crushing you uncomfortably against its lacquered armor. It grins at you fiercely, then taking your hands firmly, dips you low to the ground and hoists you high into the air in an exhilarating whirling lift. The world spins around you, then it lowers you carefully to the ground, adjusting its armor nonchalantly as if nothing had happened.
  • LICK: A <adjective> alfar warrior frees its hands for a moment, grasping yours with the tips of its long, slender fingers. It steps through a few spritely turns of an exuberant gavotte, giving you a fey smile before releasing your hand and taking up a guard position at your side once more.
  • SMOOCH: As you move toward a <adjective> alfar warrior, it gravely takes you by the hand and leads you through a few turns of a delicate minuet. As you dance, the air seems to grow crisper around you, with a sharp, cool scent of autumn. The warrior smiles at you as it releases your hand, the tips of its ears coloring slightly.
  • TOUCH: You reach out and lay your hand on the <adjective> alfar warrior's arm.
You sense a successful empathic link has been forged between you and a <adjective> alfar warrior.
You feel the burning fire of pain and suffering slowly building as you begin to draw out the truth of the warrior's injuries.
The creature's life force is alien to you. Though you can empathize with a <adjective> alfar warrior in a sense, peculiar sensations begin to overwhelm you and you feel your control of the empathic link slip away.

Equipment

The quality of equipment is determined by the caster's skill (which seems to be purely Targeted Magic) and the amount of mana channeled into the spell. Here are some possibilities:

Weapons

Shields

Armor

Armor Type Effective TM Requirement*
lacquered black leathers light armor minimum casting skill
lacquered black chainmail chain armor 300 ranks
lacquered black light plate brigandine 500 ranks
lacquered black heavy plate plate armor 600 ranks

*Effective TM means your spell stance and spell mana will influence your results.

List of Possible Warriors

Prior to 3.0 there were several types of fae that could be summoned (avengers, colepexies, dirnels, guardians, narmobreths, and woodwisps). However, only warriors can be summoned now.

Casting the spell normally will summon a random warrior from the list below. If you CAST CUSTOM, you will summon the same warrior every time. The IC justification for this is that the Empath has established a special relationship with a particular warrior.

Name Adjective Notes
Al gracile
Amyigi ethereal
Apreekdin tall
Arnalde lean
Arturae slim
Blink graceful
Bluemoon trim
Cordy alert
Dillka serene
Fred delicate
Furle trim
Grimley slender
Hornet stoic
Igley athletic
Kar lithe
Lecibre, Anthari lissome
Paloorna solemn
Rolth sedate
Soone tranquil
Yovzaz wiry
ZerraZap svelte
Genvi imposing only gets chosen if an error happens
Ashpool savage from tarnished silver spike (1)
Cayce savage from tarnished silver spike (1)
Ell-Lee savage from tarnished silver spike (1)
Kolodny savage from tarnished silver spike (1)
Rivett savage from tarnished silver spike (1)
Steppen savage from tarnished silver spike (1)
Steppen savage from tarnished silver spike (1)
Unknown rugged from tarnished silver spike (2)
Vingussi vigilant from tarnished gold badge

Altered Warriors

The following Empaths have established special relationships with these warriors (aka, they have custom altered descriptions). Guidelines for altering your warrior can be found here.

Empath's Name Warrior's Name Appearance
Dianelle Bannin imposing alfar warrior with a stern countenance
Sukidesu Ivarichi immense alfar warrior wearing a blue sapphire icesilk cloak
Kaelie Cathaoir athletic alfar warrior with an aloof gaze
Morvetan Lucifer imposing alfar warrior with a tenebrous aura
Sarkranis Muffet spindly alfar warrior with tenebrous eyes
Zamara R'lyeh macabre alfar warrior with fierce crimson eyes
Rebecka Hiro majestic alfar warrior with strange sparkling patterns covering its skin
Kalinandra Charone cranky alfar warrior with blood-red glittering symbols traced up both forearms
Dantia Ahven towering alfar warrior with a small pink dahlia tucked behind one ear
Medikaus Sanguinus muscular alfar warrior with merciless eyes
Allye Arna hulking alfar warrior sporting smears of glittery amethyst war paint
Aislynn Albriel childlike alfar warrior with an awe-struck expression
Cote Ipomoea harried-looking alfar warrior covered in flowering vines
Nemy Nilakadi tenacious alfar warrior with dramatic icesteel piercings
Melindrha Ismat imperious alfar warrior overrun with intricate tattoos
Kethrai Pilaila spritely alfar warrior wearing a jaunty thornweave scarf
Ameline Zendil serene alfar warrior with an imposing demeanor
Seltzer Agustee muscular alfar warrior wearing a wreath of Healing Heart orchids
Rizzoli Glimmersteel barbaric alfar warrior wearing a pleated war-kilt of ice-veined leather
Salubrie Sylens malefic alfar warrior wearing a frame of electrified goldfyre and electroweave


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Warrior of VirtuePaladin Titles is a title in the Paladin Category.

Requirements
At least 440 in highest Armor skill.
At least 257 in second highest Armor skill.
At least 370 in highest Weapon skill.
At least 220 in second highest Weapon skill.Paladin Titles is a title in the Paladin Category.


Requirements
At least 440 in highest Armor skill.Paladin Titles is a title in the Paladin Category.


Requirements
At least 650 in highest Armor skill.
At least 450 in second Armor skill.
At least 500 in Shield Usage skill.
At least 575 in highest Weapon skill.
At least 450 in second Weapon skill.
At least 530 in Parry Ability skill.
At least 400 in Defending skill.

Divine Avenger

Valiant

FootboyPaladin Titles is a title in the Paladin Category.

Requirements
Must be at least circle 5.Paladin Titles is a title in the Paladin Category.


Requirements
Must be on a Paladin Quest.Paladin Titles is a title in the Paladin Category.

Translation: Sacred Shield (Haakish)

Requirements
Must be a Dwarf.
At least 400 in Shield Usage skill.
Must have a soul state of at least ?
Must have Protect Deflect
Must have Protect CoverPaladin Titles is a title in the Paladin Category.

Translation: Hammer of Honor (Haakish)

Requirements
Must be a Dwarf.
At least 440 in highest Armor skill.
Must know Holy Weapon.
Must have a soul state of at least ?
Must not have an active Warrant


* - Denotes Male-only Title

+ - Denotes Female-only Title