Property:Ability effect is

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Description: A property used for the short effect of a spell.
Type: string

There are currently 602 items in this property, 116 of which are incomplete, and 0 of which are outdated.
Showing 100 pages using this property.
S
+Perception skill, +Reflex (stat)  +
+Defending skill, +Shield Usage skill  +
Very strong integrity magic barrier. Drains inner fire on block. Increases roar cost.  +
Makes enemies flee the room.  +
latent triggered immobilization, mental link to PC  +
Creates a Shaderald to announce arrival.  +
Creates a mirror that scries on a PC (continuous)  +
living vault  +
+No buffs, -No debuffs, AOE webbing  +
+Attunement pool, Attunement heal, Lunar magic users only  +
+Stealth skill  +
shape moonblade to Small Edged, Large Edged, Twohanded Edged, or Staves forms  +
-Shield Usage skill, possibly disable shield defense entirely  +
stunning ward vs. all spells including caster's  +
+Shield Usage skill, Conjures a shield  +
moves moonbeam  +
Create elemental weapons that do electric damage.  +
Slice damage, Cold damage, AoE damage. May knock back engaged targets or push them out of the room entirely.  +
Changes the look and stats of the basic moonblade  +
No stun teleport to hiding using Katamba moonbeam  +
+No buffs, -No debuffs, Puncture damage, Slice damage, Targets damage to skin and nerves. Worsens bleeding wounds and interferes with tending.  +
Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster  +
+Brigandine skill, +Chain Armor skill, +Light Armor skill, reduces stealth hindrance  +
-Stealth skill, Knock out of hiding.  +
single target sleep  +
Slice damage, Impact damage, multistrike AoE.  +
Flat damage reduction and potency barrier against holy.  +
-magic damage  +
Unknown  +
+Augmentation skill, +Debilitation skill, +Charisma (stat)  +
Slice damage, Cold damage, Spirit damage, Shield-ignoring single target.  +
Prevents advancing, retreating, and leaving the room. Prepares corpses for Resurrection.  +
Barrier vs Spirit attacks. Absorbs spirit damage.  +
Immobilizes and forces kneeling.  +
-Discipline (stat), -Intelligence (stat), -Wisdom (stat), removes predictions, blocks access to Plane of Probability  +
Prevents all spell casting in the area.  +
Self-raise via DEPART DEATH.  +
damage constructs  +
Impact damage, Fire damage, multi-strike damage  +
Impact damage, Cold damage  +
potency barrier vs. incoming spells  +
Impact damage, Cold damage, pulsing single target.  +
Stops all bleeding for a time.  +
+Forging skill, +Outfitting skill  +
Allows collection and storage of starlight energy  +
group pulsing invisibility  +
create chair  +
Puncture damage, Impact damage, Single target multi-strike.  +
Puncture damage, Electrical damage, single target.  +
Unlocks ROAR AREA and ROAR CREATURE  +
Stuns target  +
+Targeted Magic skill  +
Observe constellations both during day and at night.  +
+Parry Ability skill, Balance heal  +
Weak integrity anti-magic barrier.  +
-Perception skill, -Stealth skill, reveals hidden target  +
+Evasion skill, +Reflex (stat)  +
Makes the first aim on every enemy faster, converts that shot's damage type to purely cold, additional damage boost.  +
Unknown  +
T
+Bows skill, +Crossbows skill, +Heavy Thrown skill, +Light Thrown skill, +Slings skill  +
Converts incoming wounds into scars.  +
+Targeted Magic skill, vs. undead only  +
alters single prediction (stuns if more than one)  +
Percentage-based damage resistance; reduce target time of Telekinetic Storm  +
Puncture damage, Impact damage, Fire damage, Cold damage, Multi-strike AoE. Damage type varies with object used.  +
Puncture damage, Impact damage, Fire damage, Cold damage, multi-shot single target, damage type varies with object used.  +
Teleport self to moonbeam  +
Provides bonus to effective ranks (Augmentation, Warding, or Utility) when using forms, 20% to a maximum of 50 ranks.  +
Chance for complete damage avoidance per incoming hit.  +
Physical damage resistance.  +
+Outdoorsmanship skill, darkvision  +
gives random predictions; fills prediction pools.  +
sends thought to target, connects to gweth network  +
AoE stun  +
, , , , Sense the time while completely indoors by using a general CONCENTRATE or PERCEIVE.  +
This is a Heavy TM metaspell that periodically empowers your Harm Evil or Harm Horde spell.  +
-Agility (stat), -Reflex (stat), Target drops held weapon/shield  +
Provides a reduction to the start-up cost and pulsing cost of berserks. Chance to reset War Stomp cooldown with a kill.  +
Creates a verby cloak.  +
Elemental damage resistance.  +
+Shield Usage skill, +Stamina (stat)  +
Damage reduction: Slicing and Puncture protection. Ablative barrier. Impact damage can shatter it temporarily. Vitality barrier.  +
+Discipline (stat), +defense against vs. fortitude attacks  +
Balance damage, possible knock-down or knock-back, pulses  +
+Debilitation skill, Provides bonus to effective ranks when using Barbarian debilitation such as roars or Earthquake berserk, 20% to a maximum of 50 ranks.  +
Balance heal, dispels negative effects and some positive effects  +
Convert offering into a favor orb (self or others) or return favor orb (self only).  +
Increases Balance and primary weapon stat of held weapon.  +
+Intelligence (stat), +Perception skill  +
Strong anti-magic potency barrier.  +
U
Dispels offensive spell, curse, or Death's Sting on target.  +
+No buffs, -No debuffs, Wound heal, Heals all wounds on one target.  +
Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types.  +
prepares scroll spell with chance to not destroy it  +
+Athletics skill  +
V
Ablative TM barrier.  +
Changes the appearance of your face. Varies by sect.  +
-Offensive Factor, Balance damage, possible knock-down, pulsing.  +
Vitality damage, Vitality heal, use own vitality to create vitality "battery" that others can use  +

Showing 1 related entity.