Outrage

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Outrage is the dual-track system applied to Necromancers, divided into two distinct and fully separate types: Divine and Social. The Outrage mechanic is intended to model both the social unacceptability of the practice of necromancy as well as the personal enmity of the Immortals as directed at the Necromancer in question. Social or Divine Corruption are separate and much less punitive mechanics applied only to non-Necromancers.

Outrage of both types will decay gradually as you are logged in, but you can only get a total of 2.5 hours worth of drain per day, or 6 hours for The Fallen. This timer resets at midnight central time. Divine Outrage will drain quicker than Social Outrage. [1]

Divine Outrage

Divine Outrage (DO) is ostensibly a measure of how tainted a Necromancer is in the eyes of the gods. Little is known about the in-lore physics of Divine Outrage, but its practical effect is that it attracts the Immortals' judgmental attention. A Necromancer with too much Divine Outrage risks the wrath of the gods; performing any action that causes further Outrage has a >5% chance of being slain undramatically where they stand as an expression of the gods' contempt, as a reminder that the Necromancer remains fully within the Immortals' power.

Liches or people who have achieved some measure of true Transcendence are above being struck down by the gods' whimsy. All other Necromancers are subject to the negative effects of Divine Outrage. The Philosophers of the Knife in particular have historically, for reasons unknown, appeared to attract a disproportionate amount of divine wrath compared to other necromantic cults.

A Forsaken Necromancer will have a DO "floor" based on their circle, stopping at 100th. Your DO may not drop below this floor. If you are at the floor when you circle, your DO will go up.

Sources

  • Casting Animation or Transcendental Necromancy spells
    • After you cast your first spell from either spellbook, you do not gain any more Outrage for casting more spells from the same spellbook in the next five minutes, e.g. casting Butcher's Eye then Kura-Silma would result in one hit of DO, but casting Butcher's Eye and Quicken the Earth will get you two.
  • Most Thanatological rituals generate Divine Outrage. This occurs per ritual performed.
  • Getting married (which requires a special process for Forsaken necromancers).
    • When Forsaken, this process generates more DO than any other single action.
    • Unsullied and Redeemed necromancers can get married just like any other adventurer, and do not get DO for it.
  • Forsaken necromancers risk quickly accruing DO for hanging around consecrated holy places, like altars.
Holy Area Warning Messages
The back of your neck prickles.
You feel judged and hated.
Muddled thoughts of paranoia nag at you.
You are exposed and vulnerable in this place.
You have a feeling that you aren't welcome here.
You worry for your safety and well-being.

Effects of Divine Outrage

The following happen as more Divine Outrage is accrued, roughly in order. Because the minimum level of DO increases as you circle up to 100th, most of these become unavoidable at some point in a Necromancer's career.

  • Beneficial holy magic cannot be used on the Necromancer. This is usually invisible; the first person messaging will indicate when this is happening.
  • The ability to gain new favors is lost, though any already already acquired remain.
  • Clerics, Moon Mages, and Empaths may detect corruption in a Necromancer's aura or life force with PERCEIVE or TOUCH.
  • Empaths are no longer able to transfer wounds from the Necromancer and may receive a very small amount of Empathic shock for TOUCHing a Necromancer with high levels of Divine Outrage.[2]
  • Harm Evil will now be usable on necromancers.[3]
  • The Necromancer now counts as a cursed being for the purposes of holy magic.
  • Their alternate spell preparation becomes unusable.[4]
  • Becoming Forsaken if they are not already, even in the absence of using Animation spells.[5]
    • This results in death the first time, but is not the same as a smiting and does not message the game that you were smote by an Immortal.
  • Each time more Divine Outrage is accrued, there is a small chance (>5%) of one of the Immortals simply killing the Necromancer outright.

Managing Divine Outrage

PRAYing will give you some indication of your current level of Divine Outrage. This does not give you more Divine Outrage. When initial Outrage thresholds are reached you'll get messaging about paranoia or anxiety which progresses to physical pain as your Outrage level becomes worse. Praying sets you to kneeling unless done while invisible, and it will always pull you from hiding even if also invisible.

Ranged tier messaging via the PRAY command:

Tier Range PRAY Message
N/A You kneel down and begin to pray.
N/A The experience leaves you feeling somehow exposed.
(This indicating your DO is at a level that is detectable to Clerics and Moon Mages.
You do not pick up more Divine Outrage when you receive this message.
[6])
0 None You feel as if many eyes are judging you and still find you... lacking.
(Normal for a Redeemed necromancer.)
0 None No additional information shown.
(Normal for a non-necromancer.)
1 Low As though in response, you are struck by a feeling of insecurity.
2 Medium As though in response, you have a brief, sharp pain in your limbs.
3 High As though in response, you feel a deep pain in your chest.
4 Extreme As though in response, you feel a deep pain in your chest.
The experience leaves you feeling naked for all to see.

Divine Outrage may also be reduced once per day with bahaya circles. These only become available at 100th circle.

The best way to avoid the "DO Death Spiral" is to be conscientious about when and how you apply your buffs or use Animation magic, avoid altars, and don't get married.

Divine Corruption

Holy magic users that attempt to wield necromancy will acquire Divine Corruption. As with Divine Outrage, the afflicted character will experience the adverse effects listed above, like being unable to benefit from holy magic or Empathic healing. It is also possible for non-Necromancers to pick up the apparent taint of necromancy without actually practicing it; Moon Mages that ALIGN their foresight to Thanatology skill will suffer from corruptive effects for a brief time due to a symbolic interaction with the Hunger.

The effects of Divine Corruption currently last approximately 30 minutes.

Social Outrage

Social Outrage (SO) is a measure of how monstrous (or Perverse) a Necromancer is in the eyes of society, and by extension how badly that society wants that Necromancer dead. This is handled on a per-province basis, though there are actions and items that may affect your SO in multiple provinces at once. Some non-provincial areas, such as the Soul of Maelshyve or some festival grounds, default to Zoluren for purposes of SO. Social Outrage only applies penalties; it will never benefit a Necromancer to have SO.

Sources

  • Having a Necromancer title up in a standard justice zone.
  • Having the Necromancer profession visible (as in the SET command) in a standard justice zone.
  • Having Transcendental Necromancy spells active in a standard justice zone.
  • Having a construct or Risen with you in a standard justice zone.
  • Casting a Necromancer spell with a visible effect in a standard justice zone.
  • Attempting to interact with or use any town service if your Outrage is above the 50% threshold
    • Exceptions to this are: withdrawing money, selling bundles or gems, stat training, and paying debts.
  • Acquiring warrants for any crime.
    • Sorcerous Backlashes in a standard justice zone will apply additional SO.
    • Arrests do not increase SO.
  • Wearing or holding a "blatantly necromantic item".[7] [8]
  • SACRIFICING another player character.

Suspicion

Suspicion is a mechanic that exists in Therengia only to reflect its exceptional intolerance to necromancy. Any Forsaken Necromancer that stands unconcealed (i.e. unhidden and uninvisible) in a standard justice zone in Therengia will accrue suspicion. When enough time has passed (approximately 45 minutes), this will result in an automatic accusation of Forbidden Practices and a large amount of Social Outrage. Rite of Contrition or Rite of Grace with Liturgy will roughly double the amount of time before an automatic accusation. Hiding or becoming invisible will pause but not reset the timer; to drain the timer you must remain outside of Therengian standard justice zones for an equivalent amount of time.

Unsullied and Redeemed Necromancers do not accrue suspicion at all, and can spend indefinite amounts of time in standard justice zones provided they are not doing something else to provoke Social Outrage. [9]

Effects of Social Outrage

The effects of Social Outrage are limited but brutal, and involve effectively locking you out of accessing town services or hanging out in civilized areas.

  • Once Social Outrage has reached the 50% threshold, attempting to interact with any town service except withdrawing money, selling bundles or gems, stat training, or paying debts will add more SO and result in instant arrest.
  • Lingering in a standard justice area after being charged with Forbidden Practices with high SO may lead to death at the hands of Hounds of Rutilor.[10]
  • Necromancers will high Social Outrage will receive more SO when sending out thoughts on public gwethdesuan channels.[11]

Managing Social Outrage

The JUSTICE command can be used to check the state of an area and will also indicate if your Outrage is still high from a previous accusation and in what province. Broadly, this track is only relevant in standard justice zones; in clan justice zones, one may freely cast any spell, have a Risen with them, or teach Sorcery to your hearts' content, though interacting with most town services with Transcendental Necromancy spells active will still lead to SO.

Ranged tier messaging via the JUSTICE command:

Tier Range JUSTICE Message
0 Low / None No information shown.
(Your character might still have some Social Outrage but it's very low.)
1 Suspicious The citizens of [Province] are growing suspicious of you.
(You can still use town services.)
2 Convinced In [Province] it is widely believed that you are some kind of sorcerer.
3 High Your reputation in [Province] is criminal and the government actively seeks to arrest you.
(This is unrelated to outstanding warrants. Use RECALL WARRANT to check for that.)
4 Extreme You are regarded as a monster by the good folk of [Province].
(This tier has a much larger range compared to the others.)

Asking a Necromancer guildleader about the Perverse will provoke various additional responses if you possess at least 50% of the maximum SO possible.

During invasions, there will be an additional note that the guards are distracted or busy at the moment; this means some Social Outrage and Corruption mechanics have been suspended for the duration of the invasion, such as casting obviously sorcerous or necromantic spells. Note that not every kind of invasion will suspend those mechanics.

Once acquired, SO will drain at different rates for different provinces. Therengia is the most intolerant, Ilithi is the most lenient, and all other provinces fall somewhere in between with small variations. It takes roughly 3-4 real-life days to drain per tier of Outrage, with potentially longer at the highest tier. There is a cap; to drain SO from max to zero is about one real-life month. [12] The best way to avoid the "SO Death Spiral" is to get out of any standard justice zone as quickly as possible at the very first Forbidden Practices charge and stay out until the JUSTICE command indicates you are no longer infamous.

Social Corruption

Non-necromancers that perform outrageous acts will acquire Social Corruption instead of Social Outrage. This occurs from wearing blatantly necromantic items, teaching sorcery, having a visible sorcerous backlash, or performing Empathic Shifting within a standard justice zone. The impact of Social Corruption is similar to that of Outrage, but much less punitive and with a much shorter duration.

References

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