A category for Necromancer spells.
Necromancy is a sub-discipline of Sorcery, which is centered around corrupting Life mana with Lunar and/or Elemental admixtures. It is characterized by the creation of "false life" (or, rather, forcing life energy to exist in physical shells that do not naturally conduct it) and the violations of living flesh.
The remainder of the necromatic spellbooks fall under the umbrella of "Low Sorcery" are are two-way mixes (Life + Lunar, or Life + Elemental).
Magical theorists recognize two forms of necromancy: Perversion Necromancy and Corruption Necromancy. In a mechanistic approach to the discipline, this works well. Necromancy is the result of two distinct mixtures of mana, Life plus either Elemental or Lunar, which this separation embodies.
Necromancers are not mechanistic and they usually are not magical theorists either.
The tri-spellbook separation -- the ABCs of Necromancy -- was the standard among most cults, though variations existed. The Dragon Priests are notoriously bookish, classifying no less than thirty different Necromancy spellbooks across obscure cultural and magical lines. In sharp contrast, the doctrine of the Bone Elves states that any sort of classification system is the product of childish (non-Elven) minds attempting to comprehend the one, true path of power that encompasses mastery over all facets of death sculpting.
In recent years, the rogue Necromancers known as the Philosophers of the Knife codified the fourth spellbook, Transcendental Necromancy. This was not the discovery of some new source of power, but simply an organizational change reflecting their own priorities and values.
The uninitiated have always tried to understand the deep secrets of the Necromancers, but have rarely ever brushed past the surface. Even the nature of the spellbooks the Necromancers use have been shrouded in mystery, with information frequently found lacking or entirely wrong. However, some facts have breached the veils of secrecy, and a general knowledge of each book has been acquired.
NOTE: Arcane spells will out you as a Necromancer. As indicated, spells with either appear to the room, or if a 3rd party LOOKs at the Necromancer. Obfuscation, Eyes of the Blind, and the three Rites (RoC, RoG, RoF) are the only spells that can be cast in justice zones, and do not indicate to the room what has been CAST. Be aware however, that other mages may still recognize the spell when it is prepared.
CH and WORM will appear on the caster in a room look, BUE, IVM, KS and PHP will appear on the caster if a 3rd party LOOK AT <necromancer>.
Related forum posts
Summary of Spell Information
Bolded spells are signature spells.
|Acid Splash (ACS)||Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Random pair of damage types. Single-target.||battle||targeted||1-50||0-400||Instant||1||Synthetic Creation|
|Alkahest Edge (ALK)||Vivisection damage becomes slicing + random element.||metamagic||1||Synthetic Creation|
|Blood Burst (BLB)||Impact damage, Fire damage, Balance reduction||battle||targeted||10-66||80-800||Instant||2||Blood Magic|
|Butcher's Eye (BUE)||+Skinning skill, +Thanatology skill||standard||augmentation||5-100||10-600||10-40||2||Transcendental Necromancy|
|Calcified Hide (CH)||+Stamina (stat), Damage reduction.||standard||warding||15-100||80-800||10-40||4||Transcendental Necromancy|
|Call from Beyond (CFB)||Makes a zombie!||standard||utility||15-100||80-800||60-0||3||Animation|
|Chirurgia (CHIR)||+Small Edged skill, Added to Butcher's Eye effect||metamagic||1||Transcendental Necromancy|
|Consume Flesh (CF)||Wound heal, Destroy body parts of a corpse.||standard||utility||15-100||80-800||Instant||2||Blood Magic|
|Covetous Rebirth (CRE)||Occasional DEPART GUILD with all the benefits of DEPART ALL.||metamagic||1||Transcendental Necromancy|
|Devour||Wound heal||standard||utility||30-100||250-1,000||Instant||3||Blood Magic|
|Ebon Blood of the Scorpion (EBOTS)||Changes Heighten Pain, Siphon Vitality, and Blood Burst||metamagic||3||Anabasis|
|Emuin's Candlelight (EMC)||+Evasion skill, staggers incoming damage over time||standard||augmentation, warding||15-100||80-800||10-40||3||Anabasis|
|Eyes of the Blind (EOTB)||Pulsing self-invisibility.||standard||utility||5-100||10-600||10-40||2||Corruption|
|Heighten Pain (HP)||Damage amplifier||battle||debilitation||spirit \ fortitude||1-33||0-400||2-10||1||Blood Magic|
|Ivory Mask (IVM)||+Targeted Magic skill||standard||augmentation||5-100||10-600||10-40||1||Transcendental Necromancy|
|Kura-Silma (KS)||+Attunement skill, +Perception skill||standard||augmentation||5-100||10-600||10-40||2||Transcendental Necromancy|
|Liturgy||All masking benefits of Rite of Contrition added to Rite of Grace.||metamagic||1||Corruption|
|Necrotic Reconstruction (NR)||Wound heal, only heals corpses, zombies, or constructs||standard||utility||15-100||80-800||Instant||2||Animation|
|Obfuscation||+Stealth skill, Removes third-party messaging for Thanatology rituals.||standard||augmentation||1-100||0-400||10-40||1||Corruption|
|Petrifying Visions (PV)||Causes immobilization.||battle||debilitation||mind \ willpower||1-33||10-600||Instant||2||Corruption|
|Philosopher's Preservation (PHP)||+Evasion skill, +Reflex (stat)||standard||augmentation||5-100||10-600||10-40||3||Transcendental Necromancy|
|Quicken the Earth (QE)||Creates construct.||standard||utility||5-100||10-600||10-40||2||Animation|
|Researcher's Insight (REI)||+Alchemy skill, +Arcana skill, +Intelligence (stat)||standard||augmentation||15-100||80-800||10-40||3||Synthetic Creation|
|Reverse Putrefaction (RPU)||+Defensive Factor, +Offensive Factor, Zombie only.||standard||augmentation||15-100||80-800||0-||3||Animation|
|Rite of Contrition (ROC)||Reduces visible Divine Outrage. Removes Transcendental Necromancy spells while in effect.||cyclic||utility||5-25||80-800||Indefinite||1||Corruption|
|Rite of Forbearance (ROF)||Reduced attunement when casting, freezes attunement regen, spells pierce integrity barriers||cyclic||utility, debilitation||5-5||80-80||1||Anabasis|
|Rite of Grace (ROG)||Hides 1-7 Transcendental Necromancy buffs.||cyclic||utility||5-25||80-800||Indefinite||1||Corruption|
|Siphon Vitality (SV)||Fire damage, Cold damage, Vitality heal, Single target, restores vitality to caster||battle||targeted||10-66||80-800||Instant||2||Blood Magic|
|Solace||Flat damage reduction and potency barrier against holy.||standard||warding||5-100||10-600||10-40||1||Anabasis|
|Spiteful Rebirth (SRE)||Self-raise via DEPART DEATH.||metamagic||2||Transcendental Necromancy|
|Universal Solvent (USOL)||Puncture damage, Slice damage, Impact damage, Fire damage, Cold damage, Electrical damage, Cyclic AOE. Randomized damage types.||cyclic||targeted, area of effect||7-37||250-1,000||Indefinite||2||Synthetic Creation|
|Viscous Solution (VS)||AOE immobilization.||standard||debilitation, area of effect||magic \ fortitude||10-66||80-800||Instant||2||Synthetic Creation|
|Visions of Darkness (VOD)||-Perception skill, -Wisdom (stat)||battle||debilitation||mind \ willpower||5-33||80-800||Instant||2||Corruption|
|Vivisection||Puncture damage, Slice damage, Single-target TM. Magical snipe attack.||battle||targeted||20-66||250-1,000||Instant||2||Synthetic Creation|
|Worm's Mist (WORM)||Magic barrier.||battle||warding||30-100||250-1,000||1-10||3||Transcendental Necromancy|
This category has the following 7 subcategories, out of 7 total.
Pages in category "Necromancer spells"
The following 35 pages are in this category, out of 35 total.